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{{MvC3HyperGuideCharacterBox | akumaface.jpg }} | {{MvC3HyperGuideCharacterBox | akumaface.jpg }} | ||
{{Nutshell|Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this low health, high damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two high hitting assists in the entire game.}} | {{Nutshell|Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some {{extra}} juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this {{low}} health, {{high}} damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two {{high}} hitting assists in the entire game.}} | ||
== Video Walkthrough == | == Video Walkthrough == | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Gouhadou | {{ | | Gouhadou | {{ {{shot}} {{front}} }} | 90,000 | | ||
| Tatsumaki Zankuyaku| {{ | | Tatsumaki Zankuyaku| {{ {{direct}} {{front}} }} | 116,400 | softknockdown | ||
| Hyaki Goju | {{ | | Hyaki Goju | {{ {{direct}} {{tiltdown}} }} | 90,000 | high | ||
| AlphaSuper=Messatsu Gouhadou | BetaSuper=Messatsu Shoryu |GammaSuper=Messatsu Gouhadou | | AlphaSuper=Messatsu Gouhadou | BetaSuper=Messatsu Shoryu |GammaSuper=Messatsu Gouhadou | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | {{ | {{MoveListRow | Standing Light | {{ {{l}} }} | 53,000 | }} | ||
{{MoveListRow | Crouching Light | {{ | {{MoveListRow | Crouching Light | {{ {{d}} + {{l}} }} | 48,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | {{ | {{MoveListRow | Standing Medium | {{ {{m}} }} | 72,000 (40,000 x 2) | }} | ||
{{MoveListRow | Crouching Medium | {{ | {{MoveListRow | Crouching Medium | {{ {{d}} + {{m}} }} | 75,000 | }} | ||
{{MoveListRow | Chop | {{ | {{MoveListRow | Chop | {{ {{f}} + {{m}} }} | 81,000 (45,000 x 2) | {{high}} }} | ||
{{MoveListRow | Standing Heavy | {{ | {{MoveListRow | Standing Heavy | {{ {{h}} }} | 88,000 | }} | ||
{{MoveListRow | Crouching Heavy | {{ | {{MoveListRow | Crouching Heavy | {{d + {{h}} }} | 85,000 | {{low}} {{softknockdown}} }} | ||
{{MoveListRow | Hop Kick | {{ | {{MoveListRow | Hop Kick | {{ {{f}} + {{h}} }} | 100,000 | Akuma counts as standing during this }} | ||
{{MoveListRow | Standing Special | {{ | {{MoveListRow | Standing Special | {{ {{s}} }} | 90,000 | {{launch}} }} | ||
{{MoveListRow | Jumping Light | {{ | {{MoveListRow | Jumping Light | {{ air {{l}} }} | 53,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | {{ | {{MoveListRow | Jumping Medium | {{ air {{m}} }} | 70,000 | {{high}} }} | ||
{{MoveListRow | Dive Kick | {{ | {{MoveListRow | Dive Kick | {{ air {{d}} + {{m}} }} | 80,000 | }} | ||
{{MoveListRow | Jumping Heavy | {{ | {{MoveListRow | Jumping Heavy | {{ air {{h}} }} | 88,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | {{ | {{MoveListRow | Jumping Special | {{ air {{s}} }} | 90,000 | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Gouhadou | {{ | {{MoveListRow | Gouhadou | {{ {{qcf}} + {{atk}} }} | 90,000 | }} | ||
{{MoveListRow | Zankyu Hadou | aironly {{ | {{MoveListRow | Zankyu Hadou | {{aironly}} {{ {{qcf}} + {{atk}} }} | 90,000 | }} | ||
{{MoveListRow | Goushoryu | {{ | {{MoveListRow | Goushoryu | {{ {{dp}} + {{atk}} }} |{{ {{l}} 90,000 <br> {{m}} 118,000 (55,000 + 70,000) <br> {{h}} 132,600 (40,000 x 2 + 70,000) }} | }} | ||
{{MoveListRow | Tatsumaki | {{ | {{MoveListRow | Tatsumaki | {{ {{qcb}} + {{atk}} }} |{{ {{l}} 110,000 <br> {{m}} 132,000 (40,000 x 2 + 70,000) <br> {{h}} 166,200 (35,000 x 4 + 70,000) }} | {{airok}} }} | ||
{{MoveListRow | Demon Flip | {{ | {{MoveListRow | Demon Flip | {{ {{rdp}} + {{atk}} }} | | }} | ||
{{MoveListRow | Fist | {{ | {{MoveListRow | Fist | {{ Demon Flip, then {{l}} }} | 100,000 | {{groundbounce}} {{high}} <br> Does not automatically face opponent }} | ||
{{MoveListRow | Burning Dive Kick | {{ | {{MoveListRow | Burning Dive Kick | {{ Demon Flip, then {{m}} }} | 90,000 | {{otg}} {{high}} <br> {{groundbounce}} if opponent is not standing <br> Does not automatically face opponent }} | ||
{{MoveListRow | Zankyu Hadou | {{ | {{MoveListRow | Zankyu Hadou | {{ Demon Flip, then {{h}} }} | 90,000 | }} | ||
{{MoveListRow | Teleport | {{ | {{MoveListRow | Teleport | {{ {{dp}} or {{rdp}} + {{s}} }} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Messatsu/Tenma-Gohado Agyo | {{ | {{MoveListRow | Messatsu/Tenma-Gohado Agyo | {{ {{qcf}} + {{atk}} + atk}} | 285,600 (11,000 x 48) | {{airok}} <br> Damage scales by 0.97 }} | ||
{{MoveListRow | Messatsu/Tenma-Gohado Ungyo | {{ | {{MoveListRow | Messatsu/Tenma-Gohado Ungyo | {{ {{qcf}} + {{atk}} + {{atk}} , hold h}} | 260,300 (18,000 x 25) | {{airok}} <br> Air version {{otg}} <br> Damage scales by 0.95 }} | ||
{{MoveListRow | Messatsu-Goshoryu | {{ | {{MoveListRow | Messatsu-Goshoryu | {{ {{dp}} + {{atk}} + atk}} | 292,000 (40,000 x 8 + 150,000) | {{startupinv}} <br> Damage scales by 0.9 }} | ||
{{MoveListRow | Raging Demon | {{ | {{MoveListRow | Raging Demon | {{ {{l}} , {{l}} , {{f}} , {{m}} , h}} | 465,000 | {{throw}} {{startupinv}} | level3 Can Be Followed whit an air Messatsu/Tenma-Gohado Agyo }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{ | * Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{ {{qcf}} , {{uf}} + {{atk}} + atk}}. This will OTG for big damage. | ||
* Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides. | * Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides. | ||
* Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the {{ | * Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the {{ s}} button into huge damage. | ||
=== Combos === | === Combos === | ||
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=== Advanced Strategy === | === Advanced Strategy === | ||
[[Category: Marvel vs Capcom 3]] | [[Category:Marvel vs Capcom 3]] |
Revision as of 00:53, 9 December 2020


Akuma
In a nutshell
Akuma has appeared in every "versus" game (you could play Ryu in Akuma mode in MvC1), but in Marvel vs. Capcom 3 he gets some juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. He has a few unorthodox angles of attack that may surprise opponents, but his average speed and poor range on most of his normal attacks limit his capabilities. You will need to plan your attacks carefully to make this
health,
damage character work. His level 3, the Shun Goku Satsu, is the most damaging Level 3 hyper in the game. He also has one of only two
hitting assists in the entire game.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
{{
}}

53,000
Crouching Light
{{
+
}}


48,000

Standing Medium
{{
}}

72,000 (40,000 x 2)
Crouching Medium
{{
+
}}


75,000
Chop
{{
+
}}


81,000 (45,000 x 2)

Standing Heavy
{{
}}

88,000
Crouching Heavy
{{d +
}}

85,000


Hop Kick
{{
+
}}


100,000
Akuma counts as standing during this
Standing Special
{{
}}

90,000

Jumping Light
{{ air
}}

53,000

Jumping Medium
{{ air
}}

70,000

Dive Kick
{{ air
+
}}


80,000
Jumping Heavy
{{ air
}}

88,000

Jumping Special
{{ air
}}

90,000

Special Moves
Gouhadou
{{
+
}}


90,000
Zankyu Hadou



90,000
Goushoryu
{{
+
}}


{{
90,000
118,000 (55,000 + 70,000)
132,600 (40,000 x 2 + 70,000) }}



Tatsumaki
{{
+
}}


{{
110,000
132,000 (40,000 x 2 + 70,000)
166,200 (35,000 x 4 + 70,000) }}




Demon Flip
{{
+
}}


Fist
{{ Demon Flip, then
}}

100,000


Does not automatically face opponent
Burning Dive Kick
{{ Demon Flip, then
}}

90,000



Does not automatically face opponent
Zankyu Hadou
{{ Demon Flip, then
}}

90,000
Teleport
{{
or
+
}}



Hyper Moves
Messatsu/Tenma-Gohado Agyo
{{
+
+ atk}}


285,600 (11,000 x 48)

Damage scales by 0.97
Messatsu/Tenma-Gohado Ungyo
{{
+
+
, hold h}}



260,300 (18,000 x 25)

Air version

Damage scales by 0.95
Messatsu-Goshoryu
{{
+
+ atk}}


292,000 (40,000 x 8 + 150,000)

Damage scales by 0.9
Raging Demon
{{
,
,
,
, h}}




465,000


Mission Mode Combos
Apprentice Combos
Strategy
Tips and Tricks
- Throws are an important part of Akuma's game. Off of any throw, front or back, air or ground, you can instantly do an air Charged Messatsu Gouhado with {{
,
+
+ atk}}. This will OTG for big damage.
- Akuma's teleport is extremely useful, especially when combined with assists that hit repeatedly as he passes through you and changes sides.
- Akuma's overhead Chop can be special cancelled, which means you can score a launcher with the
button into huge damage.
Combos
- Akuma has one of the only non-XFactor infinites in the game. The clip and information are courtesy of Desk.