(→Combos) |
m (fix motion tags) |
||
Line 27: | Line 27: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Hadouken | {{MoveListRow | Hadouken | ||
| qcf + p | | {{qcf}} + p | ||
| | | | ||
| airok | | airok | ||
}} | }} | ||
{{MoveListRow | Shoryuken | {{MoveListRow | Shoryuken | ||
| dp + p | | {{dp}} + p | ||
| | | | ||
| airok invincible | | {{airok}} invincible | ||
}} | }} | ||
{{MoveListRow | Dodge Roll | {{MoveListRow | Dodge Roll | ||
| qcb + p | | {{qcb}} + p | ||
| N/A | | N/A | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Tatsumaki Senpu Kyaku | {{MoveListRow | Tatsumaki Senpu Kyaku | ||
| qcb + k | | {{qcb}} + k | ||
| | | | ||
| airok Air version is glitched and does crazy damage. | | {{airok}} Air version is glitched and does crazy damage. | ||
}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 52: | Line 52: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Shoryu Reppa | {{MoveListRow | Shoryu Reppa | ||
| qcf + lp + hp | | {{qcf}} + {{lp}} + hp | ||
| | | | ||
| | | | ||
}} | }} | ||
{{MoveListRow | Shinryuken | {{MoveListRow | Shinryuken | ||
| qcf + lk + hk | | {{qcf}} + {{lk}} + hk | ||
| | | | ||
| [[file:mash.png]] Mash all four attack buttons for more damage. | | [[file:mash.png]] Mash all four attack buttons for more damage. | ||
}} | }} | ||
{{MoveListRow | Shippu Jinrai Kyaku | {{MoveListRow | Shippu Jinrai Kyaku | ||
| qcb + lk + hk | | {{qcb}} + {{lk}} + hk | ||
| | | | ||
| [[file:mash.png]] Mash the kick buttons for more damage. | | [[file:mash.png]] Mash the kick buttons for more damage. |
Revision as of 00:39, 9 December 2020


Introduction
He's got blonde hair and thus is clearly nothing like Ryu.
Midtier. His dragon punch and glitched hurrican kick make him playable.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Mae Geri (aironly): u + mk
Senpuu Kyaku (aironly): u + hk
Inazuma Kakato Wari (overhead): f + hk
Special Moves






Super Moves


Assist Moves
The Basics
Combos
-Jump HK \/ d.c.LK > c.HP /\ qcb + HK
-Jump HP XX qcb + HK \/ d.s.LK > s.LK > s.HP XX qcb + KK
-Jump HP \/ d.s.LP > s.LK > c.HP XX qcf + KK
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcb + KK
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcb + HK
-Jump LP > HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.u + LK, f + HP
-Jump LP > HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
-Jump HP \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP
-Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + P XX qcf + PP
-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
-Corner Jump LK > HK \/ d.c.LK > c.HK, qcf + KK \/ /\ Jump LP > LP > LK > HP > HK
-Corner Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.HP XX qcf + P XX qcf + PP \/ qcf + KK \/ /\ Jump LP > LP > LK > HP > HK
Strategies
The "Dodge Roll" can prove quite useful. This move can be used to roll behind your opponent and launch a surprise attack.