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{{SFVCharacterSummary|RMika| | {{SFVCharacterSummary|RMika| | ||
Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom. | |||
| | | | ||
To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.| | |||
|Fuudo, Luffy, Nuckledu}} | |Fuudo, Luffy, Nuckledu}} | ||
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{{SFVCharacterDiscussions|R. Mika|rmika|npnyWeT}} | {{SFVCharacterDiscussions|R. Mika|rmika|npnyWeT}} | ||
== Video Guides == | == Video Guides == |
Revision as of 13:41, 15 May 2020
R.Mika
|
Summary
Bio
Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.
Why Pick RMika?
To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.
Players To Watch
Fuudo, Luffy, Nuckledu
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Crouch MP horizontal blowback on hit increased
- HP Shooting Peach (qcb+HP) performance adjusted when canceled from Lady Mika
- Rainbow Typhoon (hcb+K) damage increased from 170/180/190/230 to 180/190/200/240
- VT2
- Fightin' Dirty adjusted to cause real damage increased of grey damage, reduced Nadeshiko's downwards collision box
Season 3 (Arcade Edition)
- Forward throw damage increased from 130 to 140
- Forward throw (while opponent crouching) damage increased from 100 to 120, stun increased from 120 to 150, status after hit adjusted
- Stand LP hurtbox expanded
- Stand MP pushback on hit/block increased, collision box adjusted
- Crouch LP hurtbox expanded
- Crouch MP hurtbox reduced, can hit behind Mika, collision box adjusted
- Crouch LK pushback on hit/block increased, collin box adjusted
- Crouch MK hitbox expanded
- Jump HP hurtbox reduced
- Jump HK hitbox, hurtbox reduced
- Dive Bomb (d+MP in air) recovery increased by 3f
- Lady Mika (f+HP) can be special canceled
- Passion Press (f+MP) collision box adjusted
- Mic Performance (MP+MK) gains more V-Gauge if held to max charge
- Brimstone (hcb+K or KK) increased recovery on whiff by 8f, no longer moves Mika backwards during startup
- Rainbow Typhoon (hcb+P) recovery increased by 8f on whiff, no longer moves Mika character box backwards during startup, damage increased from 160/170/180/220 to 170/180/190/230
- EX Shooting Peach (qcb+PP) hitbox expanded
- Added V-Trigger 2: Fighting Dirty
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
R. Mika Discussions
Discussions regarding R. Mika
R. Mika Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Firkraag + Pokey86's Mika Tech Box Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | su/sp/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 2 | 11 | -2 | 8 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | su/sp/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 7 | 3 | 18 | -6 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | su/sp/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 3 | 8 | 1 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 8 | 4 | 15 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 12 | 2 | 20 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | 105 | 46 | 51 | CHIP | CH_DAMAGE | CH_STUN |
stand HK (hold) | HK (hold) | 35 | 2 | 20 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 3 | 2 | 6 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | H | su/sp/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 7 | 4 | 16 | -1 | 1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 11 | 6 | 17 | -6 | -2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 8 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 7 | 3 | 15 | -2 | 3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 12 | 8 | 21 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 5 | - | 3~6 | 6~9 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 7 | 5 | - | 9 | 12 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 8 | 5 | - | 6~12 | 9~15 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 8 | - | 2~6 | 5~9 | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | - | 8~9 | 11~12 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 7 | 7 | - | 9~12 | 12~15 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shooting Star Combo | j.MP > j.HP | 7+8 | 5 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 60*54 | 100*90 | M*M | - | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
stomp chop | LK > MP | 4+4 | 2 | 14 | -5 | 1 | FILL_ME_IN_COUNTER_HIT | 30*45 | 70*90 | H*H | su/sp/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
divebomb | d+MP during f jump | 16 | 7 | 24 | -6(-7) | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
lady mika | f+HP | 10 | 3 | 12 | 3 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/sp/vs/vt1/vt2 | 125 | 66 | 71 | CHIP | CH_DAMAGE | CH_STUN |
passion press | f or b+MP | 8 | 2 | 20 | -8 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
daydream headlock | LP+LK | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 42 | 3 | 3 | CHIP | CH_DAMAGE | CH_STUN |
dream driver | LP+LK (opp crouched) | 5 | 3 | 17 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 61 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
sell down | b+LP+LK | 5 | 2 | 18 | KD | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 71 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
nadeshiko (above) | HP+HK (VT1) | 26 | 8 | 6 | 32 | 33 | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
nadeshiko (above) (hold) | HP+HK (hold) | 121 | 8 | 10 | 32 | 33 | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
nadeshiko (front) | b+HP+HK | 36 | 4 | 6 | 32 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | - | 72 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
nadeshiko (front) (hold) | b+HP+HK (hold) | 117 | 4 | 10 | 32 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | - | 72 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
nadeshiko (behind) | f+HP+HK | 36 | 4 | 6 | 32 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | - | 72 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
nadeshiko (behind) (hold) | f+HP+HK (hold) | 117 | 4 | 10 | 32 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | - | 72 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Steel Chair | HP+HK (VT2) | 64 | - | 7 | - | - | FILL_ME_IN_COUNTER_HIT | 20x3 (60) | 50x3 (150) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Fightin' Dirty | HP+HK (VT2 hold) | - | - | 10 | - | - | FILL_ME_IN_COUNTER_HIT | 100*60 | 100*100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
heated mic performance lvl 1 | MP+MK | 75 | - | 15 | 4 | 11 | FILL_ME_IN_COUNTER_HIT | 40 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
heated mic performance max | MP+MK (hold) | 1095 | - | 0 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
peach gator | f+KKK | 17 | 2 | 24 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 66 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
passion rope throw forward | f or b+MP > MP | 6 | 2 | 50 | -40 | KD | FILL_ME_IN_COUNTER_HIT | 50*27 | 100*0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
passion rope throw backward | f or b+MP > b+MP | 6 | 2 | 50 | -28 | KD | FILL_ME_IN_COUNTER_HIT | 50*27 | 100*0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
shooting peach LP | qcf+LP | 10 | 6 | 9+16 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | - | 72 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
shooting peach MP | qcf+MP | 13 | 8 | 6+19 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
shooting peach HP | qcf+HP | 20 | 13 | 2+15 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
shooting peach EX | qcf+PP | 5 | 5(13)5 | 18 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 40*40*50 | 20*20*160 | H*H*H | - | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
wingless airplane LK | qcf+LK | 5 | 5 | 23+20 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
wingless airplane MK | qcf+MK | 7 | 8 | 20+20 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
wingless airplane HK | qcf+HK | 10 | 11 | 17+20 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
wingless airplane EX | qcf+KK | 5 | 11 | 17+20 | - | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
rainbow typhoon LP | hcb+LP | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 180 | 200 | T | - | 70 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
rainbow typhoon MP | hcb+MP | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 190 | 200 | T | - | 70 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
rainbow typhoon HP | hcb+HP | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 200 | 200 | T | - | 70 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
rainbow typhoon EX | hcb+PP | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 240 | 250 | T | - | 15 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN |
brimstone LK | hcb+LK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
brimstone MK | hcb+MK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
brimstone HK | hcb+HK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 140 | 150 | T | - | 69 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN |
brimstone EX | hcb+KK | 5 | 2 | 60 | KD | KD | FILL_ME_IN_COUNTER_HIT | 80*100 | 0*200 | T | - | 21 | 21 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
peach assault | qcb, qcb+P | 3 | 2 | 51 | - | KD | FILL_ME_IN_COUNTER_HIT | 80*100*180 | 0 | T | - | 75 | 26 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Steel Chair | HP+HK | 104 | ~ | 46 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 20x3 (60) | 50x3 (150) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Fightin' Dirty | HP+HK (hold) | ~ | ~ | 58 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 100*60 | 100*100 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}