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=Moves List= | =Moves List= | ||
==Special Moves== | ==Special Moves== | ||
Keima's Rage - | Keima's Rage - [[File:Dp.png]] + [[File:snkc.gif]]<br> | ||
<br> | <br> | ||
Amano creates a grounded uppercut<br> | Amano creates a grounded uppercut<br> | ||
Windmill - | Windmill - [[File:Qcb.png]] + [[File:snka.gif]]<br> | ||
<br> | <br> | ||
Amano swings and hits with his sake jug<br> | Amano swings and hits with his sake jug<br> | ||
<br> | <br> | ||
Piercing Sparrow - | Piercing Sparrow - [[File:F.png]], [[File:Db.png]],[[File:F.png]] + [[File:snka.gif]]/[[File:snkb.gif]]<br> | ||
<br> | <br> | ||
Amano plunges his scabbard into the opponent and shifts to the opposite side<br> | Amano plunges his scabbard into the opponent and shifts to the opposite side<br> | ||
Super Cancel able<br> | Super Cancel able<br> | ||
<br> | <br> | ||
Domino Toppler - | Domino Toppler - [[File:Df.png]], [[File:Df.png]] + [[File:snkc.gif]]<br> | ||
<br> | <br> | ||
Amano reaches forward to headbutt opponent multiple times<br> | Amano reaches forward to headbutt opponent multiple times<br> | ||
<br> | <br> | ||
Badger Bash - | Badger Bash - [[File:snka.gif]] repeatedly<br> | ||
<br> | <br> | ||
Amano swings his scabbard back and forth<br> | Amano swings his scabbard back and forth<br> | ||
<br> | <br> | ||
Follow up with Anaguma no Fundoshi Nugi ( | Follow up with Anaguma no Fundoshi Nugi ([[File:Qcf.png]] + [[File:snkb.gif]])<br> | ||
<br> | <br> | ||
Choujouhatsu - | Choujouhatsu - [[File:Qcf.png]] + Start<br> | ||
<br> | <br> | ||
Amano rubs something against his face<br> | Amano rubs something against his face<br> | ||
Meant to increase his super meter<br> | Meant to increase his super meter<br> | ||
Destiny - | Destiny - [[File:Hcb.png]] + [[File:snkb.gif]]<br> | ||
<br> | <br> | ||
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough<br> | Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough<br> | ||
Chargeable<br> | Chargeable<br> | ||
Loudmouth - | Loudmouth - [[File:Hcb.png]] + [[File:snkc.gif]]<br> | ||
<br> | <br> | ||
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent<br> | Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent<br> | ||
<br> | <br> | ||
==Desperation Moves== | ==Desperation Moves== | ||
Checkmate of the Queen - | Checkmate of the Queen - [[File:Hcb.png]], [[File:Hcb.png]] + [[File:snka.gif]][[File:snkb.gif]]<br> | ||
<br> | <br> | ||
Amano tosses a ball that explodes on the ground<br> | Amano tosses a ball that explodes on the ground<br> | ||
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==Super Desperation Moves== | ==Super Desperation Moves== | ||
Checkmate of the Rook - | Checkmate of the Rook - [[File:Hcb.png]], [[File:Hcb.png]] + [[File:snka.gif]]/[[File:snkb.gif]]<br> | ||
<br> | <br> | ||
Similar to Amano's DM, but has a bigger impact<br> | Similar to Amano's DM, but has a bigger impact<br> | ||
[[File:snka.gif]] version shoots up, [[File:snkb.gif]] version shoots further out<br> | |||
<br> | <br> | ||
Line 54: | Line 54: | ||
Power | Power | ||
* | *[[File:B.png]] [[File:snka.gif]] (x2 or 3),[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] / [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] / [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:snkc.gif]] [[File:snkd.gif]]> (Dash-in for half a second) > [[File:Dp.png]] [[File:snkc.gif]] (Difficult) | ||
* | *[[File:B.png]] [[File:snkb.gif]],[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] / [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:snka.gif]],[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] / [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] / [[File:snkb.gif]] > (early) [[File:Dp.png]] [[File:snkc.gif]] > [[File:Dp.png]] [[File:snkc.gif]] | ||
*Dash | *Dash [[File:snka.gif]] / [[File:snkb.gif]] >[[File:D.png]] [[File:snka.gif]] > Follow-up of your choice | ||
* | * [[File:snka.gif]] >[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | * [[File:snka.gif]] >[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:D.png]] [[File:snkc.gif]] >[[File:B.png]] [[File:snka.gif]] >[[File:D.png]] [[File:snka.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] / [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:D.png]] [[File:snka.gif]] > [[File:Df.png]] [[File:Df.png]] [[File:snkc.gif]] | ||
* | *[[File:D.png]] [[File:snka.gif]] (x4) >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] / [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] (Difficult) | ||
Speed | Speed | ||
* | *[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snkb.gif]] | ||
* | *[[File:B.png]] [[File:snkb.gif]] (x2),[[File:B.png]] [[File:snka.gif]],[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snkb.gif]] | ||
* | *[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]] > [[File:Df.png]] [[File:Df.png]] [[File:snkc.gif]] | ||
* | *[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]] > [[File:Dp.png]] [[File:snkc.gif]] | ||
* | * 2[[File:snkc.gif]], 4[[File:snka.gif]], combo of choice | ||
* | * 4[[File:snka.gif]], 2[[File:snka.gif]], 4[[File:snka.gif]], 5[[File:snka.gif]], 2[[File:snka.gif]], 2[[File:snkb.gif]] xx 616B | ||
* | *[[File:D.png]] [[File:snkc.gif]] > follow-up of your choice | ||
*d | *[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]] > [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:D.png]] [[File:snkc.gif]],[[File:F.png]] [[File:snkb.gif]] [[File:snkc.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snka.gif]] > (Switch sides) | ||
* | * [[File:Dp.png]] [[File:snkc.gif]] | ||
(Corner) | (Corner) | ||
* | *[[File:B.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]], [[File:snkb.gif]] [[File:snkc.gif]] > (Dash-in)[[File:B.png]] [[File:snka.gif]] or[[File:D.png]] [[File:snka.gif]] (Reset) > | ||
*d | *[[File:D.png]] d [[File:snka.gif]] / [[File:snkb.gif]] > [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]], [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]], [[File:snkc.gif]], [[File:snkb.gif]], [[File:Qcf.png]] [[File:snkb.gif]] (only speed combo special you should[[File:B.png]] e using, it does a lot of damage) | ||
EX | EX | ||
* | *[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:B.png]] [[File:snkb.gif]][[File:snkc.gif]][[File:snkd.gif]],[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
* | *[[File:D.png]] [[File:snkc.gif]],[[File:B.png]] [[File:snka.gif]] (x2),[[File:D.png]] [[File:snka.gif]],[[File:D.png]] [[File:snkb.gif]] >[[File:F.png]][[File:B.png]] [[File:F.png]] [[File:snkb.gif]] > [[File:Hcb.png]] [[File:Hcb.png]] [[File:snka.gif]] [[File:snkb.gif]] | ||
=Advanced Strategy= | =Advanced Strategy= | ||
==Gameplay== | ==Gameplay== | ||
Stick to jumping | Stick to jumping [[File:snkc.gif]] for air to air and jump-ins. [[File:snka.gif]] is good as well from certain angles. | ||
Use | Use 2[[File:snka.gif]] for footsies, and 623[[File:snkc.gif]] only to punish air-recoveries or to combo off a ground to air parry. | ||
After any successful | After any successful 623[[File:snkc.gif]] or any kind of knockdown where they bounce, dash in and punish their ground recovery with 2[[File:snka.gif]] xx 616A/[[File:snkb.gif]] xx 6321463214[[File:snka.gif]][[File:snkb.gif]] | ||
After any successful stick rush combo, end with either | After any successful stick rush combo, end with either 5[[File:snkc.gif]] (whiff) > 616[[File:snka.gif]] or 3[[File:snkb.gif]] xx 63214[[File:snkb.gif]] (hold), [[File:snkd.gif]] (cancels move) for meter. | ||
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple : | Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple [[File:D.png]][[File:snka.gif]] combo is the closest thing you have to c. [[File:Mk.png]] BS in this game. He's not a priority whore the way Chun' is though. Although his jumping [[File:snkc.gif]] stuffs a lot of crap. | ||
Avoid jumping :snkb | Avoid jumping [[File:snkb.gif]] at all costs. | ||
The :l::snkb | The :l:[[File:snkb.gif]] stuff can be semi-useful since it's slightly delayed but recovers quickly. | ||
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone. | His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone. | ||
Line 109: | Line 109: | ||
His slide is ok on occasion from max range, but it's pretty slow as well. | His slide is ok on occasion from max range, but it's pretty slow as well. | ||
If your | If your 2[[File:snka.gif]] gets blocked and you don't think they'll jump, link (don't cancel) into his 33C | ||
It's an old SF2 style tick throw trick, but it does work on occasion. | It's an old SF2 style tick throw trick, but it does work on occasion. |
Revision as of 17:58, 21 February 2017
Introduction
Moves List
Special Moves
Keima's Rage - +
Amano creates a grounded uppercut
Windmill - +
Amano swings and hits with his sake jug
Piercing Sparrow - ,
,
+
/
Amano plunges his scabbard into the opponent and shifts to the opposite side
Super Cancel able
Domino Toppler - ,
+
Amano reaches forward to headbutt opponent multiple times
Badger Bash - repeatedly
Amano swings his scabbard back and forth
Follow up with Anaguma no Fundoshi Nugi ( +
)
Choujouhatsu - + Start
Amano rubs something against his face
Meant to increase his super meter
Destiny - +
Amano swings his scabbard in a circle. After releasing the button, it can break guard if held long enough
Chargeable
Loudmouth - +
Amano taunts opponent as a counter. If hit, he ends up on the opposite side, striking the opponent
Desperation Moves
Checkmate of the Queen - ,
+
Amano tosses a ball that explodes on the ground
Chargeable
Super Desperation Moves
Checkmate of the Rook - ,
+
/
Similar to Amano's DM, but has a bigger impact
version shoots up,
version shoots further out
The Basics
Power
(x2 or 3),
>
/
>
>
/
>
> (Dash-in for half a second) >
(Difficult)
,
>
/
>
,
(x2),
>
/
>
/
> (early)
>
- Dash
/
>
> Follow-up of your choice
>
(x2),
>
>
>
>
>
>
>
>
/
>
>
(x4) >
/
>
(Difficult)
Speed
(x2),
,
>
(x2),
,
,
>
(x2),
>
(x2),
>
- 2
, 4
, combo of choice
- 4
, 2
, 4
, 5
, 2
, 2
xx 616B
> follow-up of your choice
d
/
>
,
,
,
,
,
>
> (Switch sides)
(Corner)
,
,
> (Dash-in)
or
(Reset) >
d
/
>
,
,
,
,
,
,
,
,
(only speed combo special you should
e using, it does a lot of damage)
EX
Advanced Strategy
Gameplay
Stick to jumping for air to air and jump-ins.
is good as well from certain angles.
Use 2 for footsies, and 623
only to punish air-recoveries or to combo off a ground to air parry.
After any successful 623 or any kind of knockdown where they bounce, dash in and punish their ground recovery with 2
xx 616A/
xx 6321463214
After any successful stick rush combo, end with either 5 (whiff) > 616
or 3
xx 63214
(hold),
(cancels move) for meter.
Gonna have to do a lot of hit and run with Amano, since he doesn't have a whole lot mix-up wise, but his damage is just monstrous, and that simple combo is the closest thing you have to c.
BS in this game. He's not a priority whore the way Chun' is though. Although his jumping
stuffs a lot of crap.
The :l: stuff can be semi-useful since it's slightly delayed but recovers quickly.
His SDM isn't great either. It comes out way too slowly for it to actually have a chance of hitting anyone.
His slide is ok on occasion from max range, but it's pretty slow as well.
If your 2 gets blocked and you don't think they'll jump, link (don't cancel) into his 33C
It's an old SF2 style tick throw trick, but it does work on occasion.