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Line 23: | Line 23: | ||
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | | '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:punch.gif]] || '''Bufferass''' || 10 (4 for each hit) || 16 (6 for each hit) | ||
|- | |- | ||
| [[File:qcb. | | [[File:qcb.png]] + [[File:punch.gif]] || '''Crazy Ivan''' || 18 || 21 | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:kick.gif]] || '''The Hind''' || 20 || 23 | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:kick.gif]] (Break) || '''The Hind''' || 13 || 3 | ||
|- | |- | ||
| [[File:qcb. | | [[File:qcb.png]] + [[File:kick.gif]] || '''Gulf Tomahawk''' || 19 || 12(ground)/22(air) | ||
|- | |- | ||
| in air [[File: | | in air [[File:d.png]] + [[File:kick.gif]] || '''Harrier Bee''' || 7 || 7 | ||
|- | |- | ||
| ---[[File:kick.gif]]|| '''Harrier Bee''' || 7 || 7 | | ---[[File:kick.gif]]|| '''Harrier Bee''' || 7 || 7 | ||
Line 41: | Line 41: | ||
| -------[[File:kick.gif]]|| '''Harrier Bee''' || 10 || 10 | | -------[[File:kick.gif]]|| '''Harrier Bee''' || 10 || 10 | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]], [[File:qcf.png]] + [[File:punch.gif]] || '''Many Many Torpedoes''' || 31 || 52 | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]], [[File:qcf.png]] + [[File:kick.gif]] || '''Aurora'''' || 35 || 55 | ||
|- | |- | ||
| Just Defend, [[File:Snka.gif]], [[File: | | Just Defend, [[File:Snka.gif]], [[File:snkb.gif]], [[File:Snkc.gif]] || '''Ab Oi Mademoiselle''' || NA || 57 | ||
|} | |} | ||
Line 57: | Line 57: | ||
| Far [[File:Snka.gif]] || O || O || O | | Far [[File:Snka.gif]] || O || O || O | ||
|- | |- | ||
| Far [[File: | | Far [[File:snkb.gif]] || O || O || O | ||
|- | |- | ||
| Far [[File:Snkc.gif]] || X || X || X | | Far [[File:Snkc.gif]] || X || X || X | ||
Line 65: | Line 65: | ||
| Close [[File:Snka.gif]] || O || O || O | | Close [[File:Snka.gif]] || O || O || O | ||
|- | |- | ||
| Close [[File: | | Close [[File:snkb.gif]] || O || O || O | ||
|- | |- | ||
| Close [[File:Snkc.gif]] || O || O || O | | Close [[File:Snkc.gif]] || O || O || O | ||
Line 71: | Line 71: | ||
| Close [[File:Snkd.gif]] || O (1st hit) || O (1st hit) || O (1st hit) | | Close [[File:Snkd.gif]] || O (1st hit) || O (1st hit) || O (1st hit) | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snka.gif]] || O || O || O | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:snkb.gif]] || O || O || O | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snkc.gif]] || O || O || O | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snkd.gif]] || X || X || X | ||
|- | |- | ||
| jump [[File:Snka.gif]] || O || O || NA | | jump [[File:Snka.gif]] || O || O || NA | ||
|- | |- | ||
| jump [[File: | | jump [[File:snkb.gif]] || O || O || NA | ||
|- | |- | ||
| jump [[File:Snkc.gif]] || O || O || NA | | jump [[File:Snkc.gif]] || O || O || NA | ||
Line 89: | Line 89: | ||
| hop [[File:Snka.gif]] || X || X || X | | hop [[File:Snka.gif]] || X || X || X | ||
|- | |- | ||
| hop [[File: | | hop [[File:snkb.gif]] || X || X || X | ||
|- | |- | ||
| hop [[File:Snkc.gif]] || X || X || X | | hop [[File:Snkc.gif]] || X || X || X | ||
Line 95: | Line 95: | ||
| hop [[File:Snkd.gif]] || X || X || X | | hop [[File:Snkd.gif]] || X || X || X | ||
|- | |- | ||
| [[File:Snka.gif]] + [[File: | | [[File:Snka.gif]] + [[File:snkb.gif]] || X || X || X | ||
|- | |- | ||
| [[File: | | [[File:d.png]] + [[File:Snka.gif]] + [[File:snkb.gif]] || O || X || O | ||
|- | |- | ||
| Close, [[File:Snka.gif]], [[File:Snka.gif]] || X || X || X | | Close, [[File:Snka.gif]], [[File:Snka.gif]] || X || X || X | ||
Line 127: | Line 127: | ||
| -----Close [[File:Snka.gif]] || || '''+2''' || '''+2''' | | -----Close [[File:Snka.gif]] || || '''+2''' || '''+2''' | ||
|- | |- | ||
| Close [[File: | | Close [[File:snkb.gif]] || '''4''' || '''+6''' || '''+6''' | ||
|- | |- | ||
| Close [[File:Snkc.gif]] || '''4''' || '''-2''' || '''-2''' | | Close [[File:Snkc.gif]] || '''4''' || '''-2''' || '''-2''' | ||
Line 135: | Line 135: | ||
| Far [[File:Snka.gif]]|| '''5''' || '''+2''' || '''+2''' | | Far [[File:Snka.gif]]|| '''5''' || '''+2''' || '''+2''' | ||
|- | |- | ||
| Far [[File: | | Far [[File:snkb.gif]] || '''5''' || '''+5''' || '''+5''' | ||
|- | |- | ||
| Far [[File:Snkc.gif]] || '''7''' || '''-8''' || '''-8''' | | Far [[File:Snkc.gif]] || '''7''' || '''-8''' || '''-8''' | ||
Line 143: | Line 143: | ||
| Far [[File:Snkd.gif]] || '''10''' || '''-9''' || '''-9''' | | Far [[File:Snkd.gif]] || '''10''' || '''-9''' || '''-9''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snka.gif]] || '''4''' || '''+6''' || '''+6''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:snkb.gif]] || '''4''' || '''+5''' || '''+5''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snkc.gif]] || '''7''' || '''+6''' || '''+6''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snkd.gif]]|| '''10''' || '''KD''' || '''-6''' | ||
|- | |- | ||
| [[File:Snka.gif]] + [[File: | | [[File:Snka.gif]] + [[File:snkb.gif]] || '''25''' || '''-1''' || '''+5''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] + [[File:Snka.gif]] + [[File:snkb.gif]] || '''10''' || '''-3''' || '''-9''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:snka.gif]] || '''19''' || '''-3''' || '''-3''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:snkc.gif]] || '''25''' || '''-2''' || '''-2''' | ||
|- | |- | ||
| [[File:qcb. | | [[File:qcb.png]] + [[File:snka.gif]] || '''11''' || '''KD''' || '''-6''' | ||
|- | |- | ||
| [[File:qcb. | | [[File:qcb.png]] + [[File:snkc.gif]] || '''21''' || '''KD''' || '''-10''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:snkb.gif]] || '''9''' || '''KD''' || '''-19''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:snkb.gif]] (Break) || '''9''' || '''KD''' || '''-3''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:snkd.gif]] || '''20''' || '''KD''' || '''-29''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]] + [[File:snkd.gif]] (Break) || '''20''' || '''KD''' || '''+11''' | ||
|- | |- | ||
| [[File:qcb. | | [[File:qcb.png]] + [[File:snkb.gif]] || '''17''' || '''-4''' || '''-4''' | ||
|- | |- | ||
| [[File:qcb. | | [[File:qcb.png]] + [[File:snkd.gif]] || '''29''' || '''-4''' || '''-4''' | ||
|- | |- | ||
| [[File:snkc.gif]][[File:snkd.gif]] || '''8''' || '''KD''' || '''-32''' | | [[File:snkc.gif]][[File:snkd.gif]] || '''8''' || '''KD''' || '''-32''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]], [[File:qcf.png]] + [[File:snka.gif]] || '''5''' || '''KD''' || '''-18''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]], [[File:qcf.png]] + [[File:snkc.gif]] || '''6''' || '''KD''' || '''-23''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]], [[File:qcf.png]] + [[File:snkb.gif]] || '''0''' || '''KD''' || '''-49''' | ||
|- | |- | ||
| [[File:qcf. | | [[File:qcf.png]], [[File:qcf.png]] + [[File:snkd.gif]] || '''0''' || '''KD''' || '''-81''' | ||
|- | |- | ||
| Just Defend [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] || '''0''' || '''KD''' || '''-79''' | | Just Defend [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] || '''0''' || '''KD''' || '''-79''' | ||
Line 197: | Line 197: | ||
| '''Command''' || '''Total Frames''' | | '''Command''' || '''Total Frames''' | ||
|- | |- | ||
| Close [[File: | | Close [[File:b.png]]/[[File:f.png]] + [[File:snkc.gif]] || '''x''' | ||
|} | |} | ||
Line 208: | Line 208: | ||
| '''Command''' || '''Total Frames''' | | '''Command''' || '''Total Frames''' | ||
|- | |- | ||
| [[File:f. | | [[File:f.png]] + [[File:snka.gif]] + [[File:snkc.gif]] || '''x''' | ||
|} | |} | ||
Line 220: | Line 220: | ||
| '''Command''' || '''Total Frames''' | | '''Command''' || '''Total Frames''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] + [[File:snka.gif]] + [[File:snkc.gif]] || '''x''' | ||
|} | |} | ||
Line 242: | Line 242: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| '''Close''' [[File: | | '''Close''' [[File:snkb.gif]] || '''4''' || '''+6''' || '''+6''' | ||
|} | |} | ||
Line 286: | Line 286: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| '''Far''' [[File: | | '''Far''' [[File:snkb.gif]] || '''5''' || '''+5''' || '''+5''' | ||
|} | |} | ||
Line 320: | Line 320: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snka.gif]] || '''4''' || '''+6''' || '''+6''' | ||
|} | |} | ||
Line 331: | Line 331: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:snkb.gif]] || '''4''' || '''+5''' || '''+5''' | ||
|} | |} | ||
Line 342: | Line 342: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snkc.gif]] || '''7''' || '''+6''' || '''+6''' | ||
|} | |} | ||
Line 353: | Line 353: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] [[File:Snkd.gif]]|| '''10''' || '''KD''' || '''-6''' | ||
|} | |} | ||
Line 375: | Line 375: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| '''Jumping''' [[File: | | '''Jumping''' [[File:snkb.gif]] || '''4''' || '''?''' || '''?''' | ||
|} | |} | ||
Line 409: | Line 409: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| [[File:Snka.gif]] + [[File: | | [[File:Snka.gif]] + [[File:snkb.gif]] || '''25''' || '''-1''' || '''+5''' | ||
|} | |} | ||
Line 420: | Line 420: | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| [[File: | | [[File:d.png]] + [[File:Snka.gif]] + [[File:snkb.gif]] || '''10''' || '''-3''' || '''-9''' | ||
|} | |} | ||
Line 443: | Line 443: | ||
Basic-Combos | Basic-Combos | ||
*s./c.[[File:snka.gif]],[[File:qcb. | *s./c.[[File:snka.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*s./c.[[File:snka.gif]]/[[File:snkb.gif]],[[File:qcf. | *s./c.[[File:snka.gif]]/[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]] | ||
*s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcf. | *s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]] | ||
*s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcb. | *s.[[File:snka.gif]],c.[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
Combos (Main) | Combos (Main) | ||
*j.[[File:snkc.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcb. | *j.[[File:snkc.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf. | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | ||
Break Combos | Break Combos | ||
*[[File:qcf. | *[[File:qcf.png]]+[[File:snkd.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkd.gif]] | ||
*[[File:qcf. | *[[File:qcf.png]]+[[File:snkd.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | ||
Combos (corner only) | Combos (corner only) | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcb. | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcb.png]]+[[File:snka.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcf. | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]](c),[[File:qcf.png]]+[[File:snka.gif]]/[[File:snkb.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],cr.[[File:snkc.gif]],[[File:qcf. | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],cr.[[File:snkc.gif]],[[File:qcf.png]]+[[File:snkb.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkc.gif]] | ||
*s.[[File:snka.gif]],cr.[[File:snkb.gif]],s.[[File:snkb.gif]],[[File:qcb. | *s.[[File:snka.gif]],cr.[[File:snkb.gif]],s.[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*cr.[[File:snkb.gif]],cr.[[File:snkb.gif]],[[File:qcf. | *cr.[[File:snkb.gif]],cr.[[File:snkb.gif]],[[File:qcf.png]]+[[File:snkb.gif]], [[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snkb.gif]]/[[File:snkd.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]],Feint,cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcb. | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]],Feint,cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcb.png]]+[[File:snka.gif]] | ||
*j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]],Feint,cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf. | *j.[[File:snkc.gif]]/j.[[File:snkd.gif]],s.[[File:snkc.gif]],Feint,cr.[[File:snka.gif]]+[[File:snkb.gif]],[[File:qcf.png]]x2+[[File:snka.gif]]/[[File:snkc.gif]] | ||
=T.O.P. Notes= | =T.O.P. Notes= | ||
Line 477: | Line 477: | ||
*'''TK Dive kick :''' | *'''TK Dive kick :''' | ||
[[File: | [[File:d.png]][[File:up.gif]][[File:Snkd.gif]] : The divekick can be performed with [[File:d.png]] > Neutral > [[File:Snkd.gif]], therefore it is possible to press [[File:d.png]] , then jump, then press [[File:Snkd.gif]] and the game buffer will still have the [[File:d.png]] stored to perform a divekick low to the ground. | ||
*'''Instant Dive kick :''' | *'''Instant Dive kick :''' | ||
[[File: | [[File:d.png]][[File:Snkd.gif]]~[[File:Snkd.gif]] (double tap). When performed fast enough the "Youhou!~" sound doesn't come out. | ||
*'''Corner infinites :''' | *'''Corner infinites :''' | ||
Jenet can loop [[File:Snkc.gif]] feint dash [[File:Snkc.gif]], or [[File:Snkd.gif]] feint dash [[File:Snkd.gif]] as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit.<br> | Jenet can loop [[File:Snkc.gif]] feint dash [[File:Snkc.gif]], or [[File:Snkd.gif]] feint dash [[File:Snkd.gif]] as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit.<br> | ||
The input is [[File:Snkc.gif]] > [[File: | The input is [[File:Snkc.gif]] > [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] > [[File:right.gif]][[File:right.gif]] > [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] > [[File:right.gif]][[File:right.gif]] > [[File:Snkc.gif]] ... | ||
*'''Hop [[File:Snkc.gif]] xx Divekick :''' | *'''Hop [[File:Snkc.gif]] xx Divekick :''' | ||
Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop [[File: | Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop [[File:d.png]][[File:Snkc.gif]] xx Divekick. | ||
Line 498: | Line 498: | ||
*'''Down Feint invincible frames :''' | *'''Down Feint invincible frames :''' | ||
Jenet has invincible frames on the 2nd part of her down feint [[File: | Jenet has invincible frames on the 2nd part of her down feint [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] (when she spins around). It is possible to bait reversals (0f included) with close [[File:Snkc.gif]] or [[File:Snkd.gif]] xx [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]]. Jenet will be in her invincible frames, allowing you to whiff punish anything that goes through Jenet. | ||
*'''[[File:Snka.gif]][[File: | *'''[[File:Snka.gif]][[File:snkb.gif]][[File:Snkc.gif]] hidden Super Option Select :''' | ||
The hidden super 'An Oi Mademoiselle' is performed with JustDefend>[[File:Snka.gif]]>[[File: | The hidden super 'An Oi Mademoiselle' is performed with JustDefend>[[File:Snka.gif]]>[[File:snkb.gif]]>[[File:Snkc.gif]] (GuardCancel). If performed fast enough, only stand [[File:Snka.gif]] (or crouch [[File:Snka.gif]]) will come out, making it hard to punish and allowing to maintain pressure. | ||
*'''Anti-Jump Frame traps :''' | *'''Anti-Jump Frame traps :''' | ||
Here are some frame traps that will leave very few frames, allowing you to prevent someone attempting to jump out of your pressure :<br> | Here are some frame traps that will leave very few frames, allowing you to prevent someone attempting to jump out of your pressure :<br> | ||
[[File:Snka.gif]]>[[File: | [[File:Snka.gif]]>[[File:d.png]][[File:Snkc.gif]] : the opponent cannot jump between these two.<br> | ||
[[File:Snkc.gif]] xx [[File: | [[File:Snkc.gif]] xx [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] > Instant Air Divekick D : the opponent can jump, but the dive will hit them as soon as they leave the ground.<br> | ||
[[File: | [[File:d.png]][[File:snkb.gif]] > Dash > [[File:Snkd.gif]] xx [[File:d.png]][[File:Snka.gif]][[File:Snkc.gif]] : the opponent can jump, but the dash close D will catch them on the way up, it's a good tool to get back in close range when applying pressure. The close D is also multi-hit, preventing most guardcancels, and has the property of not being JDable while crouching. | ||
*'''Meaty links :''' | *'''Meaty links :''' | ||
[[File: | [[File:d.png]][[File:snkb.gif]]>[[File:d.png]][[File:Snkc.gif]] : it will combo when meaty, also keep in mind 2B cannot hit when someone wakeup jumps, it is possible to Option-Select a jump after 2B, if the 2B whiff you jump, and the 2C becomes an air-throw anti-air. | ||
Revision as of 19:03, 3 February 2017
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Super Jump: Press Down then U/UF/UB
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Hitboxes
Command | Total Frames |
Close ![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +7 | +7 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | -2 | -2 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | -3 | -3 |
Command | Start Up | Hit | Guard |
Far ![]() |
5 | +2 | +2 |
Command | Start Up | Hit | Guard |
Far ![]() |
5 | +5 | +5 |
Command | Start Up | Hit | Guard |
Far ![]() |
7 | -8 | -8 |
Command | Start Up | Hit | Guard |
Far ![]() |
10 | -9 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +5 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() |
7 | +6 | +6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
10 | KD | -6 |
Command | Start Up | Hit | Guard |
Jumping ![]() |
4 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
4 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
6 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
9 | ? | ? |
Command | Start Up | Hit | Guard |
![]() ![]() |
25 | -1 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() ![]() |
10 | -3 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
8 | KD | -32 |
Attack Notes
To come.
Combos
Basic-Combos
Combos (Main)
Break Combos
Combos (corner only)
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
- TK Dive kick :
: The divekick can be performed with
> Neutral >
, therefore it is possible to press
, then jump, then press
and the game buffer will still have the
stored to perform a divekick low to the ground.
- Instant Dive kick :
~
(double tap). When performed fast enough the "Youhou!~" sound doesn't come out.
- Corner infinites :
Jenet can loop feint dash
, or
feint dash
as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit.
The input is >
>
>
>
>
...
Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop xx Divekick.
- Airthrow/JD anti-air Option Select :
(upward hadoken): it will air JD if there was an active hitbox above Jenet, otherwise it will air-throw.
- Down Feint invincible frames :
Jenet has invincible frames on the 2nd part of her down feint (when she spins around). It is possible to bait reversals (0f included) with close
or
xx
. Jenet will be in her invincible frames, allowing you to whiff punish anything that goes through Jenet.
The hidden super 'An Oi Mademoiselle' is performed with JustDefend>>
>
(GuardCancel). If performed fast enough, only stand
(or crouch
) will come out, making it hard to punish and allowing to maintain pressure.
- Anti-Jump Frame traps :
Here are some frame traps that will leave very few frames, allowing you to prevent someone attempting to jump out of your pressure :
>
: the opponent cannot jump between these two.
xx
> Instant Air Divekick D : the opponent can jump, but the dive will hit them as soon as they leave the ground.
> Dash >
xx
: the opponent can jump, but the dash close D will catch them on the way up, it's a good tool to get back in close range when applying pressure. The close D is also multi-hit, preventing most guardcancels, and has the property of not being JDable while crouching.
- Meaty links :
>
: it will combo when meaty, also keep in mind 2B cannot hit when someone wakeup jumps, it is possible to Option-Select a jump after 2B, if the 2B whiff you jump, and the 2C becomes an air-throw anti-air.