Street Fighter 2: Hyper Fighting/Chun-Li: Difference between revisions

From SuperCombo Wiki
Line 173: Line 173:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-r1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-s1.png]]
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-r1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lp-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +7/+6
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4|| align="center" | 3 || align="center" | 1  
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4|| align="center" | 3 || align="center" | 1  
Line 189: Line 189:
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
|}
|}


*<b>Standing MP:</b>
*<b>Standing MP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s1.png]]  
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mp-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +11/+13
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
Line 210: Line 209:
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
|}
|}


*<b>Standing HP:</b>
*<b>Standing HP:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-r1.png]]  
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-hp-r1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 80
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | -1/-2
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
Line 235: Line 233:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]]  
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +5/+4
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3  || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 1  
| align="center" colspan="2" | Frame Count || align="center" | 3  || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 1  
Line 255: Line 253:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]]  
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +7/+6
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 4
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 4
Line 275: Line 273:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-s3.png‎]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-r1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-r2.png]]  
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-s3.png‎]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-r1.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-hk-r2.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 80
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +3/+1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 7 || align="center" | 7  
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 7 || align="center" | 7  
Line 296: Line 294:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s1.png]]  
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s1.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllp-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +7
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3
Line 316: Line 314:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s2.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s1.png]]
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s2.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmp-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +13/+11
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
Line 336: Line 334:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhp-s1.png]]  
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhp-a.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhp-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 80
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | -8
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center"  | 11
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center"  | 11
Line 354: Line 352:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s2.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]]
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s2.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +5/+4
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 1
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 1
Line 374: Line 372:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]]
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-cllk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +6/+4
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 3 || align="center" | 4 || align="center" | 1  
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 3 || align="center" | 4 || align="center" | 1  
Line 394: Line 392:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]]  
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-lk-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 80
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | -2
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
Line 415: Line 413:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s1.png‎]]
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlp-s1.png‎]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +6/+4
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1  
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1  
Line 435: Line 433:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]]  
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +11/+10
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1  
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1  
Line 455: Line 453:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]]  
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhp-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmp-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 80
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | -2/-1
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
Line 474: Line 472:
*<b>Crouching LK:</b>
*<b>Crouching LK:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s1.png]]  
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crlk-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +7/+5
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
Line 494: Line 492:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmk-s2.png‎]]  
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crmk-s2.png‎]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | Yes
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | +12/+10
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4  
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4  
Line 512: Line 510:
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s1.png]]  
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-a.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-crhk-s1.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 130
|-
|-
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | KD/-2
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
Line 533: Line 531:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-a.png]]  
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-a.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center"  bgcolor="blue"| ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center"  bgcolor="blue"| ∞
Line 547: Line 545:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-a.png]]  
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-a.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
Line 557: Line 555:
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
|}
|}


*<b>Neutral Jumping MP:</b>
*<b>Neutral Jumping MP:</b>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njmp-a.png]] ||align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njmp-a.png]] ||align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 16 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 16 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
Line 576: Line 573:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]]|| align="center" rowspan="3"| [[File:Sf2hf-chunli-djmp-a.png]]|| align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]]|| align="center" rowspan="3"| [[File:Sf2hf-chunli-djmp-a.png]]|| align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
Line 590: Line 587:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhp-a.png]] ||align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhp-a.png]] ||align="center" rowspan="3"| [[File:Sf2hf-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 8 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 8 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
Line 604: Line 601:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhp-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-j-r.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
Line 619: Line 616:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-a.png]]  
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-a.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
Line 633: Line 630:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-a.png]]  
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-a.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 4
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 40
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
Line 647: Line 644:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]]
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
Line 661: Line 658:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s1.png]]
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djmk-a.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djlk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 8
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 50
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
Line 675: Line 672:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-a1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-a2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-a3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-r3.png]]  
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-a1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-a2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-a3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-r1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-r2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njhk-r3.png]]  
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 5 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 ||  align="center" | 4 ||  align="center" | 6 ||  align="center" | ∞  
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 5 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 ||  align="center" | 4 ||  align="center" | 6 ||  align="center" | ∞  
Line 689: Line 686:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-a1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-a2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-s2.png]] ||  align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-s1.png]]
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-a1.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-s3.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-a2.png]] || align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-s2.png]] ||  align="center" rowspan="3"| [[File:Sf2hf-chunli-djhk-s1.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | 14
|-
|-
| align="center" | Stun Timer || align="center" | ?
| align="center" | Stun Timer || align="center" | 60
|-
|-
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue"  | 6 || align="center"  | 6 ||  align="center" | ∞
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue"  | 6 || align="center"  | 6 ||  align="center" | ∞
Line 705: Line 702:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-a3.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-r3.png]]
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-a1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-a2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-a3.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-r1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-r2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfmk-r3.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | ?
Line 713: Line 710:
| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
|-
|-
| align="center" | Special Cancel || align="center" | ?
| align="center" | Special Cancel || align="center" | No
|-
|-
| align="center" | Frame Advantage || align="center" | ?
| align="center" | Frame Advantage || align="center" | ?
Line 726: Line 723:
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
|- valign="bottom"
|- valign="bottom"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s5.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s6.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s7.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-a.png]]
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s1.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s2.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s3.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s4.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s5.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s6.png]]  || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-s7.png]] || align="center" rowspan="6" | [[File:Sf2hf-chunli-clfhk-a.png]]
|-
|-
| align="center" | Stun || align="center" | ?
| align="center" | Stun || align="center" | ?

Revision as of 19:46, 6 March 2016

Street Fighter 2: Hyper FightingSf2hf-logo.png
Street Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#Game ElementsStreet Fighter 2: Hyper Fighting#CharactersStreet Fighter 2: Hyper Fighting#System InfoStreet Fighter 2: Hyper Fighting#MiscellaneousStreet Fighter 2: Hyper Fighting#Basic StrategyMvC3HeaderButtons.png

Chun-Li

Sf2hf-chun-portrait.gif

The strongest woman in the world, thunder thighs, Chunners McGunners etc, Chun-Li is on a quest to revenge her father, who died at the hands of the Irish dictator M.Bison on a Tuesday. Her career as an undercover Interpol agent (often posing as a News Reporter or member of the X-Men) trained her well for this quest.

In a nutshell

Hot.


Character Specific Information

Character Data
Damage Scaling Factor:
25/32
Pre-Jump Frames:
5f
Jump duration (b/u/f):
45f/45f/43f

Color Options

Default Start
File:Sf2hf-chunli-o.png File:Sf2hf-chunli-start.png

Moves List

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
4
-
4
40
5
4
5
+7/+6
{{#motion: specialcancel }}
Standing Medium Punch
{{#motion: mp }}
12
-
8
60
6
4
7
+11/+13
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
16
-
14
80
8
6
19
-1/-2
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
8
-
4
40
5
4
5
+5/+4
{{#motion: specialcancel }}
Standing Medium Kick
{{#motion: mk }}
12
-
8
60
6
4
7
+7/+6
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
16
-
14
80
8
6
19
3/1
{{#motion: }}
  • Close Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Close Light Punch
{{#motion: lp }}
8
-
4
40
5
4
4
+7
{{#motion: specialcancel }}
Close Medium Punch
{{#motion: mp }}
12
-
8
60
5
4
4
+13/+11
{{#motion: }}
Close Hard Punch
{{#motion: hp }}
16
-
14
80
4
20
11
-8
{{#motion: }}
Close Light Kick
{{#motion: lk }}
8
-
4
40
7
5
5
+5/+4
{{#motion: specialcancel }}
Close Medium Kick
{{#motion: mk }}
12
-
8
60
7
7
8
+6/+4
{{#motion: }}
Close Hard Kick
{{#motion: hk }}
16
-
14
80
8
6
19
-2
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
6
-
4
40
5
4
5
+6/+4
{{#motion: specialcancel }}
Crouching Medium Punch
{{#motion: d + mp }}
10
-
8
60
5
4
5
+11/+10
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
16
-
14
80
7
6
19
-2/-1
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
8
-
4
40
7
4
5
+7/+5
{{#motion: specialcancel low }}
Crouching Medium Kick
{{#motion: d + mk }}
10
-
8
60
5
5
4
+12/+10
{{#motion: specialcancel low }}
Crouching Hard Kick
{{#motion: d + hk }}
14
-
8
130
7
6
19
-2
{{#motion: low knockdown }}
  • Jumping Normal Moves (nj.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Neutral Jump Light Punch
{{#motion: u + lp }}
10
-
4
 ?
8
-
-
{{#motion: high }}
Neutral Jump Medium Punch
{{#motion: u + mp }}
14
-
8
 ?
8
10
-
{{#motion: high }}
Neutral Jump Hard Punch
{{#motion: u + hp }}
16
-
14
 ?
8
5
-
{{#motion: high }}
Neutral Jump Light Kick
{{#motion: u + lk }}
10
-
4
 ?
6
-
-
{{#motion: high }}
Neutral Jump Medium Kick
{{#motion: u + mk }}
12
-
8
 ?
6
16
-
{{#motion: high }}
Neutral Jump Hard Kick
{{#motion: u + hk }}
16
-
14
 ?
3
13
-
{{#motion: high }}
  • Diagonal Jumping Normal Moves (j.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Diagonal Jump Light Punch
{{#motion: u + lp }}
10
-
4
 ?
6
-
-
{{#motion: high }}
Diagonal Jump Medium Punch
{{#motion: u + mp }}
14
-
8
 ?
6
16
-
{{#motion: high }}
Diagonal Jump Hard Punch
{{#motion: u + hp }}
16
-
14
 ?
6
8
-
{{#motion: high }}
Diagonal Jump Light Kick
{{#motion: u + lk }}
10
-
4
 ?
6
-
-
{{#motion: high }}
Diagonal Jump Medium Kick
{{#motion: u + mk }}
12
-
8
 ?
6
16
-
{{#motion: high }}
Diagonal Jump Hard Kick
{{#motion: u + hk }}
16
-
14
 ?
6
16
-
{{#motion: high }}

Unique Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Sankaku Tobi
{{#motion: Jump against a wall,press in opposite direction }}
-
-
-
-
-
-
-
KD/-11
{{#motion: Aironly }}
Kouhou Kaiten Kyaku
{{#motion: close f + mk }}
14
-
8
40
8
13
13
39
{{#motion: }}
Kaku Kyaku Raku
{{#motion: close f + hk }}
14
-
8
40
8
37
14
-
{{#motion: }}
Yousou Kyaku
{{#motion: d + mk }}
14
-
8
40
8
16
25
-
{{#motion: Aironly }}

Throws

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Koshuu Tou
{{#motion: close b / f + mp or hp }}
30
-
10
99
-
-
-
-
{{#motion: throw }}
Ryuusei Raku
{{#motion: close b / f + mp or hp }}
30
-
4
40
-
-
-
-
{{#motion: Aironly throw }}

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Lightning Kick
{{#motion: press lk repeatedly }}
22
16
120
3
52+
0
KD/-23
{{#motion: hardknockdown
Requires 5 button presses }}
Lightning Kick
{{#motion: press mk repeatedly }}
24
16
120
5
34+
0
KD/-4
{{#motion: hardknockdown
Requires 5 button presses }}
Lightning Kick
{{#motion: press hk repeatedly }}
26
16
120
7
25+
0
KD/+9
{{#motion: hardknockdown
Requires 5 button presses }}
Kikoken
{{#motion: hcf + lp }}
16
16
120
0
25
0/40
-17/-16
{{#motion: }}
Kikoken
{{#motion: hcf + mp }}
16
16
120
0
25
0/40
-17/-16
{{#motion: }}
Kikoken
{{#motion: hcf + hp }}
16
16
120
0
0/40
-17/-16
{{#motion: }}
Spinning Bird Kick
{{#motion: d (charge), u + lk }}
24
16
120
0
35
7
-27
{{#motion: Requires 60f of charge. }}
Spinning Bird Kick
{{#motion: d (charge), u + mk }}
24
16
120
0
50
7
-32
{{#motion: Requires 60f of charge. }}
Spinning Bird Kick
{{#motion: d (charge), u + hk }}
24
16
120
0
56
7
-38
{{#motion: Requires 60f of charge. }}

The Basics

If you're playing as Chun-Li you obviously are a fan of both speed and a fighting style that prefer to pick away at your opponents health bar, as opposed to a straight full-on onslaught of attacks and cornering techniques. Her low attack strength is made up with her speed and ability to escape from opponents if you can successfully bounce around the screen's edges without being knocked ouf of the air via an anti-air move (i.e. Shoryuken). Also, due to her height, her reach is not the great and she needs to be fairly close to successfully land her ground attacks.

Chun-Li is great for beginners, as once they button-mash kick enough, they will uncover her Lightning Kick and add a little flair to their repertoire. However, this not to say that Chun-Li is only for beginners. She can turtle and pick away at a health bar just as well as anyone else. She is decidely a high middle-tier character, with both great advantages when it comes to her basic moveset, but extreme disadvantages when it comes to her special moves and the input motions required of them, charge motions in particular.

Advanced Strategy

As stated above, Chun-Li is no powerhouse and must be used by balancing both offense and defense. Learning the timing for her special moves is critical as every of her special moves leaves her completely vulnerable to attacks if they miss connecting with an opponent or their block. Also, although she is quite speedy when it coming to jumping and attack speed, her reaction and recovery time is just average, not great.

Her trademark move, The Lightning Kick, is only really useful as a somewhat effective cornering tactic when the enemy has very little life left and all you need is to pick away at their blocking stance until their energy is drained away. A cheap tactic, but effective. It can also be useful as an anti-air move as an enemy jumps towards you and lands into her flailing leg.

Chun-Li's fireball, is the a dark blue fireball that resembles a big blue version of Dhalsim's Yoga Fire projectile. The motion required for the move is a forward-half-circle motion with a punch button. Many found this to be somewhat unfair considering the other fireball users in the game all received a forward-quarter-circle motion with punch for their fireballs, allowing for a faster fireball shootout.

Another of Chun-Li's staple special moves is her gravity defying Spinning Bird Kick. By flipping herself upside down and using her powerful legs to propel herself forward like a helicopter, she creates a very powerful special move that is unforunately for some believed to be both her best special move, while at the same time her most underused and underappreciated special move. The Spinning Bird Kick does a nice amount of damage when you can successfully land either her initial flipping animation which does good damage and also knocks her opponent down. If the initial flipping animation does not connect but the first leg rotation does, followed by the subsequent hits, a nice amount of damage will be dealt, along with the possibility of dizzying your opponent. However, the Spinning Bird Kick is also very easily avoided by simply crouching where Chun-Li's torso is helpess and completely open to any attack. Also, it should be noted that the Spinning Bird Kick can also not only knock opponents out of the air but there is also the possibility of a chain combo of either a two or three hit juggle.


Combos

  • j.MK,MK H.Kyaku
  • j.MP,s.MP,s.HP/c.HK
  • j.HP,HP,H.Kyaku

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li (self):


  • Vs. Dhalsim:


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat:


  • Vs. Vega (claw):


  • Vs. Zangief:


Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2hf-chunli-lp-s1.png Sf2hf-chunli-lp-a.png Sf2hf-chunli-lp-r1.png Sf2hf-chunli-lp-r2.png Sf2hf-chunli-lp-s1.png
Stun 4
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7/+6
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing MP:
Damage 12 Sf2hf-chunli-mp-s1.png Sf2hf-chunli-mp-s2.png Sf2hf-chunli-mp-a.png Sf2hf-chunli-mp-s2.png Sf2hf-chunli-mp-s1.png
Stun 8
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11/+13
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing HP:
Damage 16 Sf2hf-chunli-hp-s1.png Sf2hf-chunli-hp-s2.png Sf2hf-chunli-hp-a.png Sf2hf-chunli-hp-s2.png Sf2hf-chunli-hp-s1.png Sf2hf-chunli-hp-r1.png
Stun 14
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1/-2
Frame Count 2 3 6 10 7 1
Simplified 1+5 6 18
  • Standing LK:
Damage 8 Sf2hf-chunli-lk-s1.png Sf2hf-chunli-lk-s2.png Sf2hf-chunli-lk-a.png Sf2hf-chunli-lk-s2.png Sf2hf-chunli-lk-s1.png
Stun 4
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5/+4
Frame Count 3 3 5 4 1
Simplified 1+6 5 5
  • Standing MK:
Damage 12 Sf2hf-chunli-lk-s1.png Sf2hf-chunli-mk-s2.png Sf2hf-chunli-mk-a.png Sf2hf-chunli-mk-s2.png Sf2hf-chunli-lk-s1.png
Stun 8
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7/+6
Frame Count 3 3 5 4 4
Simplified 1+6 5 8
  • Standing HK:
Damage 16 Sf2hf-chunli-hk-s1.png Sf2hf-chunli-hk-s2.png Sf2hf-chunli-hk-s3.png Sf2hf-chunli-hk-a.png Sf2hf-chunli-hk-r1.png Sf2hf-chunli-hk-r2.png
Stun 14
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +3/+1
Frame Count 3 3 4 8 7 7
Simplified 1+10 8 14

Close Standing Normals

  • Close Standing LP:
Damage 8 Sf2hf-chunli-cllp-s1.png Sf2hf-chunli-cllp-s2.png Sf2hf-chunli-cllp-a1.png Sf2hf-chunli-cllp-s2.png Sf2hf-chunli-cllp-s1.png
Stun 4
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 3 2 3 4 3
Simplified 1+2 3 7
  • Close Standing MP:
Damage 12 Sf2hf-chunli-clmp-s1.png Sf2hf-chunli-clmp-s2.png Sf2hf-chunli-clmp-a.png Sf2hf-chunli-clmp-s2.png Sf2hf-chunli-clmp-s1.png
Stun 8
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +13/+11
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Close Standing HP:
Damage 16 Sf2hf-chunli-clhp-s1.png Sf2hf-chunli-clhp-a.png Sf2hf-chunli-clhp-s1.png
Stun 14
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -8
Frame Count 3 20 11
  • Close Standing LK:
Damage 8 Sf2hf-chunli-cllk-s1.png Sf2hf-chunli-cllk-s2.png Sf2hf-chunli-cllk-a.png Sf2hf-chunli-cllk-s2.png Sf2hf-chunli-cllk-s1.png
Stun 4
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5/+4
Frame Count 3 3 5 4 1
Simplified 1+6 4 5
  • Close Standing MK:
Damage 12 Sf2hf-chunli-cllk-s1.png Sf2hf-chunli-clmk-s2.png Sf2hf-chunli-clmk-a.png Sf2hf-chunli-clmk-a2.png Sf2hf-chunli-clmk-r1.png Sf2hf-chunli-clmk-s2.png Sf2hf-chunli-cllk-s1.png
Stun 8
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6/+4
Frame Count 3 3 3 6 3 4 1
Simplified 1+6 9 8
  • Close Standing HK:
Damage 16 Sf2hf-chunli-lk-s1.png Sf2hf-chunli-mk-s2.png Sf2hf-chunli-clhk-a.png Sf2hf-chunli-mk-s2.png Sf2hf-chunli-lk-s1.png
Stun 14
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Crouching Normals

  • Crouching LP:
Damage 6 Sf2hf-chunli-crlp-s1.png Sf2hf-chunli-crlp-s2.png Sf2hf-chunli-crlp-a.png Sf2hf-chunli-crlp-s2.png Sf2hf-chunli-crlp-s1.png
Stun 4
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +6/+4
Frame Count 2 2 4 4 1
Simplified 4+1 4 5
  • Crouching MP:
Damage 10 Sf2hf-chunli-crmp-s1.png Sf2hf-chunli-crmp-s2.png Sf2hf-chunli-crmp-a.png Sf2hf-chunli-crmp-s2.png Sf2hf-chunli-crmp-s1.png
Stun 8
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11/+10
Frame Count 2 2 4 4 1
Simplified 4+1 4 5
  • Crouching HP:
Damage 16 Sf2hf-chunli-crmp-s1.png Sf2hf-chunli-crhp-s2.png Sf2hf-chunli-crhp-a.png Sf2hf-chunli-crhp-s2.png Sf2hf-chunli-crmp-s1.png
Stun 14
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2/-1
Frame Count 3 3 6 8 11
Simplified 8 6 19
  • Crouching LK:
Damage 8 Sf2hf-chunli-crlk-s1.png Sf2hf-chunli-crlk-s2.png Sf2hf-chunli-crlk-a.png Sf2hf-chunli-crlk-s2.png Sf2hf-chunli-crlk-s1.png
Stun 4
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7/+5
Frame Count 3 3 4 4 1
Simplified 6 4 5
  • Crouching MK:
Damage 10 Sf2hf-chunli-crmk-s1.png Sf2hf-chunli-crmk-a.png Sf2hf-chunli-crmk-s2.png
Stun 8
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +12/+10
Frame Count 4 5 4
  • Crouching HK:
Damage 14 Sf2hf-chunli-crhk-s1.png Sf2hf-chunli-crhk-s2.png Sf2hf-chunli-crhk-a.png Sf2hf-chunli-crhk-s2.png Sf2hf-chunli-crhk-s1.png
Stun 8
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage KD/-2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2hf-chunli-njlp-s1.png Sf2hf-chunli-njlp-s2.png Sf2hf-chunli-njlp-s3.png Sf2hf-chunli-njlp-a.png
Stun 4
Stun Timer 40
Frame Count 3 3 2
Simplified 8
  • Diagonal Jumping LP:
Damage 10 Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djlp-a.png
Stun 4
Stun Timer 40
Frame Count 3 3
Simplified 6
  • Neutral Jumping MP:
Damage 14 Sf2hf-chunli-njlp-s1.png Sf2hf-chunli-njlp-s2.png Sf2hf-chunli-njlp-s3.png Sf2hf-chunli-njmp-a.png Sf2hf-chunli-njlp-s3.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-j-r.png
Stun 8
Stun Timer 50
Frame Count 3 3 2 16 2 3 4
Simplified 8 16
  • Diagonal Jumping MP:
Damage 14 Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djmp-a.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-j-r.png
Stun 8
Stun Timer 50
Frame Count 3 3 8 3 4
Simplified 6 8
  • Neutral Jumping HP:
Damage 16 Sf2hf-chunli-njlp-s1.png Sf2hf-chunli-njlp-s2.png Sf2hf-chunli-njlp-s3.png Sf2hf-chunli-njhp-a.png Sf2hf-chunli-njlp-s3.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-j-r.png
Stun 14
Stun Timer 60
Frame Count 3 3 2 8 2 3 4
Simplified 8 8
  • Diagonal Jumping HP:
Damage 16 Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djhp-a.png Sf2hf-chunli-djlp-s2.png Sf2hf-chunli-djlp-s1.png Sf2hf-chunli-j-r.png
Stun 14
Stun Timer 60
Frame Count 3 3 8 3 4
Simplified 6 8


  • Neutral Jumping LK:
Damage 10 Sf2hf-chunli-njlk-s1.png Sf2hf-chunli-njlk-s2.png Sf2hf-chunli-njlk-a.png
Stun 4
Stun Timer 40
Frame Count 3 3
5 6
  • Diagonal Jumping LK:
Damage 10 Sf2hf-chunli-djlk-s1.png Sf2hf-chunli-djlk-s2.png Sf2hf-chunli-djlk-a.png
Stun 4
Stun Timer 40
Frame Count 3 3
5 6
  • Neutral Jumping MK:
Damage 12 Sf2hf-chunli-njlk-s1.png Sf2hf-chunli-njlk-s2.png Sf2hf-chunli-njmk-a.png Sf2hf-chunli-njlk-s2.png Sf2hf-chunli-njlk-s1.png
Stun 8
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Diagonal Jumping MK:
Damage 12 Sf2hf-chunli-djlk-s1.png Sf2hf-chunli-djlk-s2.png Sf2hf-chunli-djmk-a.png Sf2hf-chunli-djlk-s2.png Sf2hf-chunli-djlk-s1.png
Stun 8
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Neutral Jumping HK:
Damage 16 Sf2hf-chunli-njhk-s1.png Sf2hf-chunli-njhk-s2.png Sf2hf-chunli-njhk-a1.png Sf2hf-chunli-njhk-a2.png Sf2hf-chunli-njhk-a3.png Sf2hf-chunli-njhk-r1.png Sf2hf-chunli-njhk-r2.png Sf2hf-chunli-njhk-r3.png
Stun 14
Stun Timer 60
Frame Count 1 2 5 4 4 4 6
Simplified 3 13
  • Diagonal Jumping HK:
Damage 16 Sf2hf-chunli-njlk-s1.png Sf2hf-chunli-njlk-s2.png Sf2hf-chunli-djhk-a1.png Sf2hf-chunli-djhk-s3.png Sf2hf-chunli-djhk-a2.png Sf2hf-chunli-djhk-s2.png Sf2hf-chunli-djhk-s1.png
Stun 14
Stun Timer 60
Frame Count 3 3 6 4 6 6
Simplified 6 6 4 6

Unique Moves

  • Flip Kick: (On ground and close, ←/→ + MK)
Damage 14 Sf2hf-chunli-clfmk-s1.png Sf2hf-chunli-clfmk-s2.png Sf2hf-chunli-clfmk-a1.png Sf2hf-chunli-clfmk-a2.png Sf2hf-chunli-clfmk-a3.png Sf2hf-chunli-clfmk-r1.png Sf2hf-chunli-clfmk-r2.png Sf2hf-chunli-clfmk-r3.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count 2 2 5 4 4 4 6 29
Simplified 1+4 13 39


  • Neck Breaker: (On air, ←/→ + HK)
Damage 14 Sf2hf-chunli-clfhk-s1.png Sf2hf-chunli-clfhk-s2.png Sf2hf-chunli-clfhk-s3.png Sf2hf-chunli-clfhk-s4.png Sf2hf-chunli-clfhk-s5.png Sf2hf-chunli-clfhk-s6.png Sf2hf-chunli-clfhk-s7.png Sf2hf-chunli-clfhk-a.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 4 5 6 7 8 2 14
Simplified 1+36 14
  • Head Stomp: (On air, ↙/↓/↘ + Mk)
Damage ? Sf2hf-chunli-dmk-s1.png Sf2hf-chunli-dmk-s2.png Sf2hf-chunli-dmk-a.png Sf2hf-chunli-dmk-s2.png Sf2hf-chunli-dmk-s1.png Sf2hf-chunli-dmk-r1.png Sf2hf-chunli-dmk-r2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 1 2 16 8 4 5
Simplified 3 16

Throws

  • Koshuu Tou: (←/→ + MP or HP)
Damage 20+(4*n) Sf2hf-chunli-throw.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35
  • Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage 20+(4*n) Sf2hf-chunli-athrow.png
Duration 130
Stun 5~11
Stun Timer 60
Range (from axis) 64
Range advantage 35

Special Moves

  • Hyakurretsu Kyaku: press any single Kick repeatedly

Startup:

Sf2hf-chunli-hkk-s1.png Sf2hf-chunli-hkk-s2.png
3 52+
3 52+

Cycle:

Sf2hf-chunli-hkk-a1.png Sf2hf-chunli-hkk-a2.png Sf2hf-chunli-hkk-a3.png Sf2hf-chunli-hkk-a4.png Sf2hf-chunli-hkk-a5.png Sf2hf-chunli-hkk-a6.png Sf2hf-chunli-hkk-a7.png Sf2hf-chunli-hkk-a4.png
Short 4 4 4 4 4 4 4 4
Foward 2 2 2 2 2 2 2 2
Roundhouse 1 1 1 1 1 1 1 1

Recovery:

Sf2hf-chunli-hkk-s2.png Sf2hf-chunli-hkk-s1.png
Short 2 2
Foward 4 4
Roundhouse 6 6

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Sf2hf-chunli-ssbk-a1.png Sf2hf-chunli-ssbk-a2.png Sf2hf-chunli-ssbk-a3.png Sf2hf-chunli-ssbk-a4.png Sf2hf-chunli-ssbk-a5.png Sf2hf-chunli-ssbk-a6.png Sf2hf-chunli-ssbk-a7.png Sf2hf-chunli-ssbk-a5.png
1 4 3 2 3 4 4 2

Active:

LK version :

Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
4 3 2 1 1 1 1 1
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
2 1 2 2 3 4 4 2

MK version :

Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
4 4 3 3 2 2 1 1
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
2 1 1 2 2 3 3 4
Sf2hf-chunli-sbk-s1.png
2

HK version :

Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
5 4 4 3 3 2 2 2
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
1 1 1 1 1 2 1 1
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png
2 2 3 3 3 3


Recovery:

Short:

Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-s.png Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-3.png Sf2hf-chunli-rsbk-4.png Sf2hf-chunli-rsbk-5.png Sf2hf-chunli-rsbk-6.png
2 3 2 2 3 3 6

Foward:

Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-s.png Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-3.png Sf2hf-chunli-rsbk-4.png Sf2hf-chunli-rsbk-5.png Sf2hf-chunli-rsbk-6.png
2 3 2 2 3 3 6

Roundhouse:

Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-s.png Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-3.png Sf2hf-chunli-rsbk-4.png Sf2hf-chunli-rsbk-5.png Sf2hf-chunli-rsbk-6.png
2 3 2 2 3 3 6
  • Air Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Sf2hf-chunli-ssbk-a1.png Sf2hf-chunli-ssbk-a2.png Sf2hf-chunli-ssbk-a3.png Sf2hf-chunli-ssbk-a4.png
1 4 3 2

Active:

Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
2 4 3 2
Sf2hf-chunli-sbk-s1.png Sf2hf-chunli-sbk-s2.png Sf2hf-chunli-sbk-s3.png Sf2hf-chunli-sbk-a1.png Sf2hf-chunli-sbk-s4.png Sf2hf-chunli-sbk-s5.png Sf2hf-chunli-sbk-s6.png Sf2hf-chunli-sbk-a2.png
3 3 3 3 3 3 3 2

Recovery:

Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-s.png Sf2hf-chunli-rsbk-1.png Sf2hf-chunli-rsbk-3.png Sf2hf-chunli-rsbk-4.png Sf2hf-chunli-rsbk-5.png Sf2hf-chunli-rsbk-6.png
2 3 2 2 3 3 6


  • Kikokken: hcf + Punch (charge 60f)

Startup:

Sf2hf-chunli-kf1.png File:Sf2hf-chunli-kf4.png File:Sf2hf-chunli-kf9.png Sf2hf-chunli-kf10.png
45 6 1
45 7

LP version:

Sf2hf-chunli-kf1.png File:Sf2hf-chunli-kf4.png File:Sf2hf-chunli-kf9.png Sf2hf-chunli-kf10.png File:Sf2hf-chunli-kf12-lp.png
45 6 1
45 7


MP version:

Sf2hf-chunli-kf1.png File:Sf2hf-chunli-kf4.png File:Sf2hf-chunli-kf9.png Sf2hf-chunli-kf10.png File:Sf2hf-chunli-kf12-mp.png
45 6 1
45 7

HP version:

Sf2hf-chunli-kf1.png File:Sf2hf-chunli-kf4.png File:Sf2hf-chunli-kf9.png Sf2hf-chunli-kf10.png File:Sf2hf-chunli-kf12-hp.png
45 6 1
45 7

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2hf-chunli-bwd.png File:Sf2hf-chunli-cllp-r3.png Sf2hf-chunli-fwd.png File:Sf2hf-chunli-crlp-r3.png
  • Standing reel:
Sf2hf-chunli-reel1.png Sf2hf-chunli-reel2.png Sf2hf-chunli-reel3.png Sf2hf-chunli-reel4.png
  • Standing gut reel:
Sf2hf-chunli-gutreel1.png Sf2hf-chunli-gutreel2.png Sf2hf-chunli-gutreel3.png Sf2hf-chunli-gutreel4.png
  • Crouching reel:
Sf2hf-chunli-creel1.png Sf2hf-chunli-creel2.png Sf2hf-chunli-creel3.png
  • Dizzy:
Sf2hf-chunli-dizzy1.png Sf2hf-chunli-dizzy2.png Sf2hf-chunli-dizzy3.png Sf2hf-chunli-dizzy4.png File:Sf2hf-chunli-dizzy5.png