Line 33: | Line 33: | ||
*<b>Standing Normal Moves (st.)</b> | *<b>Standing Normal Moves (st.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Standing Light Punch | lp | 4 | - | 4 | 40 | 5 | 4 | 5 | + | {{SF2HFMoveListRow | Standing Light Punch | lp | 4 | - | 4 | 40 | 5 | 4 | 5 | +7/+6 | specialcancel }} | ||
{{SF2HFMoveListRow | Standing Medium Punch | mp | 12 | - | 8 | 60 | 6 | 4 | 7 | + | {{SF2HFMoveListRow | Standing Medium Punch | mp | 12 | - | 8 | 60 | 6 | 4 | 7 | +11/+13 | }} | ||
{{SF2HFMoveListRow | Standing Hard Punch | hp | 16 | - | 14 | 80 | 8 | 6 | 19 | - | {{SF2HFMoveListRow | Standing Hard Punch | hp | 16 | - | 14 | 80 | 8 | 6 | 19 | -1/-2 | }} | ||
{{SF2HFMoveListRow | Standing Light Kick | lk | 8 | - | 4 | 40 | 5 | 4 | 5 | +5/+ | {{SF2HFMoveListRow | Standing Light Kick | lk | 8 | - | 4 | 40 | 5 | 4 | 5 | +5/+4 | specialcancel }} | ||
{{SF2HFMoveListRow | Standing Medium Kick | mk | 12 | - | 8 | 60 | 6 | 4 | 7 | + | {{SF2HFMoveListRow | Standing Medium Kick | mk | 12 | - | 8 | 60 | 6 | 4 | 7 | +7/+6 | }} | ||
{{SF2HFMoveListRow | Standing Hard Kick | hk | 16 | - | 14 | 80 | 8 | 6 | 19 | | {{SF2HFMoveListRow | Standing Hard Kick | hk | 16 | - | 14 | 80 | 8 | 6 | 19 | 3/1 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
*<b>Close Normal Moves (st.)</b> | *<b>Close Normal Moves (st.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Close Light Punch | lp | 8 | - | 4 | 40 | 5 | 4 | | {{SF2HFMoveListRow | Close Light Punch | lp | 8 | - | 4 | 40 | 5 | 4 | 4 | +7 | specialcancel }} | ||
{{SF2HFMoveListRow | Close Medium Punch | mp | 12 | - | 8 | 60 | | {{SF2HFMoveListRow | Close Medium Punch | mp | 12 | - | 8 | 60 | 5 | 4 | 4 | +13/+11 | }} | ||
{{SF2HFMoveListRow | Close Hard Punch | hp | 16 | - | 14 | 80 | | {{SF2HFMoveListRow | Close Hard Punch | hp | 16 | - | 14 | 80 | 4 | 20 | 11 | -8 | }} | ||
{{SF2HFMoveListRow | Close Light Kick | lk | 8 | - | 4 | 40 | 5 | {{SF2HFMoveListRow | Close Light Kick | lk | 8 | - | 4 | 40 | 7 | 5 | 5 | +5/+4 | specialcancel }} | ||
{{SF2HFMoveListRow | Close Medium Kick | mk | 12 | - | 8 | 60 | | {{SF2HFMoveListRow | Close Medium Kick | mk | 12 | - | 8 | 60 | 7 | 7 | 8 | +6/+4 | }} | ||
{{SF2HFMoveListRow | Close Hard Kick | hk | 16 | - | 14 | 80 | 8 | 6 | 19 | -2 | {{SF2HFMoveListRow | Close Hard Kick | hk | 16 | - | 14 | 80 | 8 | 6 | 19 | -2 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
*<b>Crouching Normal Moves (cr.)</b> | *<b>Crouching Normal Moves (cr.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Crouching Light Punch | d + lp | 6 | - | 4 | 40 | 5 | 4 | | {{SF2HFMoveListRow | Crouching Light Punch | d + lp | 6 | - | 4 | 40 | 5 | 4 | 5 | +6/+4 | specialcancel }} | ||
{{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 10 | - | 8 | 60 | | {{SF2HFMoveListRow | Crouching Medium Punch | d + mp | 10 | - | 8 | 60 | 5 | 4 | 5 | +11/+10 | }} | ||
{{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 16 | - | 14 | 80 | | {{SF2HFMoveListRow | Crouching Hard Punch | d + hp | 16 | - | 14 | 80 | 7 | 6 | 19 | -2/-1 | }} | ||
{{SF2HFMoveListRow | Crouching Light Kick | d + lk | 8 | - | 4 | 40 | | {{SF2HFMoveListRow | Crouching Light Kick | d + lk | 8 | - | 4 | 40 | 7 | 4 | 5 | +7/+5 | specialcancel low}} | ||
{{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 10 | - | 8 | 60 | | {{SF2HFMoveListRow | Crouching Medium Kick | d + mk | 10 | - | 8 | 60 | 5 | 5 | 4 | +12/+10 | specialcancel low }} | ||
{{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 14 | - | 8 | 130 | | {{SF2HFMoveListRow | Crouching Hard Kick | d + hk | 14 | - | 8 | 130 | 7 | 6 | 19 | -2 | low knockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
*<b>Jumping Normal Moves (nj.)</b> | *<b>Jumping Normal Moves (nj.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Neutral Jump Light Punch | u + lp | 10 | - | 4 | ? | | {{SF2HFMoveListRow | Neutral Jump Light Punch | u + lp | 10 | - | 4 | ? | 8 | ∞ | - | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Medium Punch | u + mp | 14 | - | 8 | ? | | {{SF2HFMoveListRow | Neutral Jump Medium Punch | u + mp | 14 | - | 8 | ? | 8 | 10 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Hard Punch | u + hp | 16 | - | 14 | ? | | {{SF2HFMoveListRow | Neutral Jump Hard Punch | u + hp | 16 | - | 14 | ? | 8 | 5 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Light Kick | u + lk | 10 | - | 4 | ? | | {{SF2HFMoveListRow | Neutral Jump Light Kick | u + lk | 10 | - | 4 | ? | 6 | ∞ | - | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Medium Kick | u + mk | 12 | - | 8 | ? | | {{SF2HFMoveListRow | Neutral Jump Medium Kick | u + mk | 12 | - | 8 | ? | 6 | 16 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Neutral Jump Hard Kick | u + hk | 16 | - | 14 | ? | | {{SF2HFMoveListRow | Neutral Jump Hard Kick | u + hk | 16 | - | 14 | ? | 3 | 13 | ∞ | - | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
*<b>Diagonal Jumping Normal Moves (j.)</b> | *<b>Diagonal Jumping Normal Moves (j.)</b> | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Punch | u + lp | 10 | - | 4 | ? | | {{SF2HFMoveListRow | Diagonal Jump Light Punch | u + lp | 10 | - | 4 | ? | 6 | ∞ | - | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Punch | u + mp | 14 | - | 8 | ? | | {{SF2HFMoveListRow | Diagonal Jump Medium Punch | u + mp | 14 | - | 8 | ? | 6 | 16 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Punch | u + hp | 16 | - | 14 | ? | | {{SF2HFMoveListRow | Diagonal Jump Hard Punch | u + hp | 16 | - | 14 | ? | 6 | 8 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Light Kick | u + lk | 10 | - | 4 | ? | | {{SF2HFMoveListRow | Diagonal Jump Light Kick | u + lk | 10 | - | 4 | ? | 6 | ∞ | - | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Medium Kick | u + mk | 12 | - | 8 | ? | | {{SF2HFMoveListRow | Diagonal Jump Medium Kick | u + mk | 12 | - | 8 | ? | 6 | 16 | ∞ | - | high }} | ||
{{SF2HFMoveListRow | Diagonal Jump Hard Kick | u + hk | 16 | - | 14 | ? | | {{SF2HFMoveListRow | Diagonal Jump Hard Kick | u + hk | 16 | - | 14 | ? | 6 | 16 | ∞ | - | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 80: | Line 80: | ||
{{SF2HFMoveListHeader}} | {{SF2HFMoveListHeader}} | ||
{{SF2HFMoveListRow | Sankaku Tobi | Jump against a wall,press in opposite direction | - | - | - | - | - | - | -| KD/-11 | Aironly }} | {{SF2HFMoveListRow | Sankaku Tobi | Jump against a wall,press in opposite direction | - | - | - | - | - | - | -| KD/-11 | Aironly }} | ||
{{SF2HFMoveListRow | Kouhou Kaiten Kyaku | close f + mk | 14 | - | 8 | | {{SF2HFMoveListRow | Kouhou Kaiten Kyaku | close f + mk | 14 | - | 8 | 40 | 8 | 13 | 13 | 39 | }} | ||
{{SF2HFMoveListRow | Kaku Kyaku Raku | close f + hk | 14 | - | 8 | | {{SF2HFMoveListRow | Kaku Kyaku Raku | close f + hk | 14 | - | 8 | 40 | 8 | 37 | 14 | - | }} | ||
{{SF2HFMoveListRow | Yousou Kyaku | d + mk | 14 | - | 8 | | {{SF2HFMoveListRow | Yousou Kyaku | d + mk | 14 | - | 8 | 40 | 8 | 16 | 25 | - | Aironly }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 19:04, 5 March 2016


Chun-Li
The strongest woman in the world, thunder thighs, Chunners McGunners etc, Chun-Li is on a quest to revenge her father, who died at the hands of the Irish dictator M.Bison on a Tuesday. Her career as an undercover Interpol agent (often posing as a News Reporter or member of the X-Men) trained her well for this quest.
In a nutshell
Hot.
Character Specific Information
Color Options
Default | Start |
File:Sf2hf-chunli-o.png | File:Sf2hf-chunli-start.png |
Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Normal Moves (st.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throws
Special Moves
Requires 5 button presses }}
Requires 5 button presses }}
Requires 5 button presses }}
The Basics
If you're playing as Chun-Li you obviously are a fan of both speed and a fighting style that prefer to pick away at your opponents health bar, as opposed to a straight full-on onslaught of attacks and cornering techniques. Her low attack strength is made up with her speed and ability to escape from opponents if you can successfully bounce around the screen's edges without being knocked ouf of the air via an anti-air move (i.e. Shoryuken). Also, due to her height, her reach is not the great and she needs to be fairly close to successfully land her ground attacks.
Chun-Li is great for beginners, as once they button-mash kick enough, they will uncover her Lightning Kick and add a little flair to their repertoire. However, this not to say that Chun-Li is only for beginners. She can turtle and pick away at a health bar just as well as anyone else. She is decidely a high middle-tier character, with both great advantages when it comes to her basic moveset, but extreme disadvantages when it comes to her special moves and the input motions required of them, charge motions in particular.
Advanced Strategy
As stated above, Chun-Li is no powerhouse and must be used by balancing both offense and defense. Learning the timing for her special moves is critical as every of her special moves leaves her completely vulnerable to attacks if they miss connecting with an opponent or their block. Also, although she is quite speedy when it coming to jumping and attack speed, her reaction and recovery time is just average, not great.
Her trademark move, The Lightning Kick, is only really useful as a somewhat effective cornering tactic when the enemy has very little life left and all you need is to pick away at their blocking stance until their energy is drained away. A cheap tactic, but effective. It can also be useful as an anti-air move as an enemy jumps towards you and lands into her flailing leg.
Chun-Li's fireball, is the a dark blue fireball that resembles a big blue version of Dhalsim's Yoga Fire projectile. The motion required for the move is a forward-half-circle motion with a punch button. Many found this to be somewhat unfair considering the other fireball users in the game all received a forward-quarter-circle motion with punch for their fireballs, allowing for a faster fireball shootout.
Another of Chun-Li's staple special moves is her gravity defying Spinning Bird Kick. By flipping herself upside down and using her powerful legs to propel herself forward like a helicopter, she creates a very powerful special move that is unforunately for some believed to be both her best special move, while at the same time her most underused and underappreciated special move. The Spinning Bird Kick does a nice amount of damage when you can successfully land either her initial flipping animation which does good damage and also knocks her opponent down. If the initial flipping animation does not connect but the first leg rotation does, followed by the subsequent hits, a nice amount of damage will be dealt, along with the possibility of dizzying your opponent. However, the Spinning Bird Kick is also very easily avoided by simply crouching where Chun-Li's torso is helpess and completely open to any attack. Also, it should be noted that the Spinning Bird Kick can also not only knock opponents out of the air but there is also the possibility of a chain combo of either a two or three hit juggle.
Combos
- j.MK,MK H.Kyaku
- j.MP,s.MP,s.HP/c.HK
- j.HP,HP,H.Kyaku
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li (self):
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief:
Hitboxes
Standing Normals
- Standing LP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 2 | 4 | 3 | 1 | |
Simplified | 1+4 | 4 | 4 |
- Standing MP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 2 | 4 | 3 | 1 | |
Simplified | 1+4 | 4 | 4 |
- Standing HP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 2 | 3 | 6 | 10 | 7 | 1 | |
Simplified | 1+5 | 6 | 18 |
- Standing LK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 5 | 4 | 1 | |
Simplified | 1+6 | 5 | 5 |
- Standing MK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 5 | 4 | 4 | |
Simplified | 1+6 | 5 | 8 |
- Standing HK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 3 | 4 | 8 | 7 | 7 | |
Simplified | 1+10 | 8 | 14 |
Close Standing Normals
- Close Standing LP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 2 | 3 | 4 | 3 | |
Simplified | 1+2 | 3 | 7 |
- Close Standing MP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 2 | 4 | 3 | 1 | |
Simplified | 1+4 | 4 | 4 |
- Close Standing HP:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | 20 | 11 |
- Close Standing LK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 5 | 4 | 1 | |
Simplified | 1+6 | 4 | 5 |
- Close Standing MK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 3 | 6 | 3 | 4 | 1 | |
Simplified | 1+6 | 9 | 8 |
- Close Standing HK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 6 | 8 | 11 | |
Simplified | 1+6 | 6 | 19 |
Crouching Normals
- Crouching LP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 2 | 4 | 4 | 1 | |
Simplified | 4+1 | 4 | 5 |
- Crouching MP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 2 | 2 | 4 | 4 | 1 | |
Simplified | 4+1 | 4 | 5 |
- Crouching HP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 6 | 8 | 11 | |
Simplified | 8 | 6 | 19 |
- Crouching LK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 4 | 4 | 1 | |
Simplified | 6 | 4 | 5 |
- Crouching MK:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 5 | 4 |
- Crouching HK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 6 | 8 | 11 | |
Simplified | 1+6 | 6 | 19 |
Aerial Normals
- Neutral Jumping LP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 3 | 3 | 2 | ∞ | |
Simplified | 8 | ∞ |
- Diagonal Jumping LP:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | 3 | ∞ | |
Simplified | 6 | ∞ |
- Neutral Jumping MP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | ? | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | 3 | 3 | 2 | 16 | 2 | 3 | 4 | ∞ | |
Simplified | 8 | 16 | ∞ |
- Diagonal Jumping MP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 3 | 8 | 3 | 4 | ∞ | |
Simplified | 6 | 8 | ∞ |
- Neutral Jumping HP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | ? | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | 3 | 3 | 2 | 8 | 2 | 3 | 4 | ∞ | |
Simplified | 8 | 8 | ∞ |
- Diagonal Jumping HP:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Chain Cancel | No | ||||||
Special Cancel | ? | ||||||
Frame Advantage | ? | ||||||
Frame Count | 3 | 3 | 8 | 3 | 4 | ∞ | |
Simplified | 6 | 8 | ∞ |
- Neutral Jumping LK:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | 3 | ∞ | |
5 | 6 | ∞ |
- Diagonal Jumping LK:
Damage | ? | ![]() |
![]() |
![]() |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 3 | 3 | ∞ | |
5 | 6 | ∞ |
- Neutral Jumping MK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 16 | 3 | ∞ | |
Simplified | 6 | 16 | ∞ |
- Diagonal Jumping MK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||
Stun Timer | ? | |||||
Chain Cancel | No | |||||
Special Cancel | ? | |||||
Frame Advantage | ? | |||||
Frame Count | 3 | 3 | 16 | 3 | ∞ | |
Simplified | 6 | 16 | ∞ |
- Neutral Jumping HK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | ? | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | 1 | 2 | 5 | 4 | 4 | 4 | 6 | ∞ | |
Simplified | 3 | 13 | ∞ |
- Diagonal Jumping HK:
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 3 | 3 | 6 | 4 | 6 | 6 | ∞ | |
Simplified | 6 | 6 | 4 | 6 | ∞ |
Unique Moves
- Flip Kick: (On ground and close, ←/→ + MK)
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | ? | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | 2 | 2 | 5 | 4 | 4 | 4 | 6 | 29 | |
Simplified | 1+4 | 13 | 39 |
- Neck Breaker: (On air, ←/→ + HK)
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | ||||||||
Stun Timer | ? | ||||||||
Chain Cancel | No | ||||||||
Special Cancel | ? | ||||||||
Frame Advantage | ? | ||||||||
Frame Count | 4 | 4 | 5 | 6 | 7 | 8 | 2 | 14 | |
Simplified | 1+36 | 14 |
- Head Stomp: (On air, ↙/↓/↘ + Mk)
Damage | ? | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | ? | |||||||
Stun Timer | ? | |||||||
Chain Cancel | No | |||||||
Special Cancel | ? | |||||||
Frame Advantage | ? | |||||||
Frame Count | 1 | 2 | 16 | 8 | 4 | 5 | ∞ | |
Simplified | 3 | 16 | ∞ |
Throws
- Koshuu Tou: (←/→ + MP or HP)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
- Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Hyakurretsu Kyaku: press any single Kick repeatedly
Startup:
![]() |
![]() |
3 | 52+ |
3 | 52+ |
Cycle:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Short | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Foward | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Roundhouse | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Recovery:
![]() |
![]() | |
Short | 2 | 2 |
Foward | 4 | 4 |
Roundhouse | 6 | 6 |
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
- Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)
Startup:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 4 | 3 | 2 | 3 | 4 | 4 | 2 |
Active:
LK version :
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 1 | 2 | 2 | 3 | 4 | 4 | 2 |
MK version :
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
![]() |
2 |
HK version :
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
5 | 4 | 4 | 3 | 3 | 2 | 2 | 2 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 2 | 3 | 3 | 3 | 3 |
Recovery:
Short:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 3 | 2 | 2 | 3 | 3 | 6 |
Foward:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 3 | 2 | 2 | 3 | 3 | 6 |
Roundhouse:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 3 | 2 | 2 | 3 | 3 | 6 |
- Air Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)
Startup:
![]() |
![]() |
![]() |
![]() |
1 | 4 | 3 | 2 |
Active:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 4 | 3 | 2 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
Recovery:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
2 | 3 | 2 | 2 | 3 | 3 | 6 |
- Kikokken: hcf + Punch (charge 60f)
Startup:
![]() |
File:Sf2hf-chunli-kf4.png | File:Sf2hf-chunli-kf9.png | ![]() |
45 | 6 | 1 | |
45 | 7 |
LP version:
![]() |
File:Sf2hf-chunli-kf4.png | File:Sf2hf-chunli-kf9.png | ![]() |
File:Sf2hf-chunli-kf12-lp.png |
45 | 6 | 1 | ||
45 | 7 |
MP version:
![]() |
File:Sf2hf-chunli-kf4.png | File:Sf2hf-chunli-kf9.png | ![]() |
File:Sf2hf-chunli-kf12-mp.png |
45 | 6 | 1 | ||
45 | 7 |
HP version:
![]() |
File:Sf2hf-chunli-kf4.png | File:Sf2hf-chunli-kf9.png | ![]() |
File:Sf2hf-chunli-kf12-hp.png |
45 | 6 | 1 | ||
45 | 7 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
![]() |
File:Sf2hf-chunli-cllp-r3.png | ![]() |
File:Sf2hf-chunli-crlp-r3.png |
- Standing reel:
![]() |
![]() |
![]() |
![]() |
- Standing gut reel:
![]() |
![]() |
![]() |
![]() |
- Crouching reel:
![]() |
![]() |
![]() |
- Dizzy:
![]() |
![]() |
![]() |
![]() |
File:Sf2hf-chunli-dizzy5.png |
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |