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== Special Moves == | == Special Moves == | ||
<h4>Rocket Punch: QCF+P</h4> | <h4>Rocket Punch: QCF+P</h4> | ||
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<h5>Hard DRIVE (AIR ONLY)- QCF+PP</h5> Note: This move is one of the more useless of the supers in combos. It's very situational, unless used for (little)extra damage in a combo. | <h5>Hard DRIVE (AIR ONLY)- QCF+PP</h5> Note: This move is one of the more useless of the supers in combos. It's very situational, unless used for (little)extra damage in a combo. | ||
==Bread-and-Butter Combos== | |||
== Assist Moves == | == Assist Moves == | ||
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= The Basics = | = The Basics = | ||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 21:27, 15 February 2007
Introduction
Moves List
Normal Moves
Special Moves
Rocket Punch: QCF+P
Probably Sentinel's single most used special move in the game, due to his bread-and-butter hp>RP.
This can be done with either lp, which goes down between 45 degrees and 60 degrees (approximations, just demonstrating variation) or hp, which punches straight.
The rocket punch can be chained from the lp>mp>short/hard RP or from hp (hard RP)
SECONDARY NOTE: this can be used as an anti-air with Z+punch, though it is not very useful.
Sentinel Force: QCF+LK
Another great move. This is particularly effective against jump-ins and rushdowns. Dash in after connecting for a decent combo.
== Super Moves ==
Hyper Sentinel Force:
QCF+KK
Note: Can be comboed into and out of, especially with bread-and-butter HP X Rocket Punch
Plasma Storm- QCF+PP
This is a less useful super, though if it connects, it can be very damaging. See Bread-and-Butter Combos
Hard DRIVE (AIR ONLY)- QCF+PP
Note: This move is one of the more useless of the supers in combos. It's very situational, unless used for (little)extra damage in a combo.