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Well... First of all, thanks for your help... I think that the character movelists are not a problem, but the combos are... I don't know any normal/ | Well... First of all, thanks for your help... I think that the character movelists are not a problem, but the combos are... I don't know any normal/maximum combo in this game(Well, I play on a Keyboard.) But if you want to help me, thanks again, because I'm new on SRKwiki, so any helper can help... Thanks again, you're a nice user... --[[User:Redarts|Redarts]] ([[User talk:Redarts|talk]]) 02:59, 17 December 2015 (MSK) |
Revision as of 21:57, 16 December 2015
Welcome to Shoryuken Wiki!! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! MrWizard (talk) 21:49, 13 April 2015 (UTC)
Slam Masters II
Sure thing, I have no problem with that.--Cooljay (talk) 15:23, 26 November 2015 (UTC)
I will be okay with getting the Combos and Dash attacks done.Thank you for your help.--Cooljay (talk) 12:39, 27 November 2015 (UTC)
KOF '97
I'll help anyway I can--Cooljay (talk) 11:03, 29 November 2015 (UTC)
All Special Moves added. You can take care of supers and throws--Cooljay (talk) 15:14, 29 November 2015(UTC)
Frame Data Tools
I noticed you are planning to do frame data work. You will probably want thisHitboxes Hitbox Lua Script and FBA-RR. Run game, load lua script for game type. Do attack with frame advance and savestate before if lose count, count frames before red hitbox appears(Startup), Count how many frames the red hitbox stays(Active), and count frames until can press attack(Recovery). To count advantage on hit and block. Do attack with opponent hit or block. Holding up for both characters count frames when character starts to jump, If attacker starts to jump first count frames until opponent starts to jump(Advantage), and if opponent starts to jump first count frames until attacker starts to jump(Negative). If both start to jump at same time equals (0).
Also note some games have different frame data for whiffed attacks and hit attacks. --Cooljay (talk) 13:00, 30 November 2015(UTC)
Real Bout Fatal Fury
Thank you for help once again. I do appreciate it. --Cooljay (talk) 13:31, 08 December 2015(UTC)
Real Bout Fatal Fury Special/2
I appreciate it. I'll help fill out what I can too and fix anything if needed. --Cooljay (talk) 17:31, 09 December 2015(UTC)
SvC Chaos
Well... First of all, thanks for your help... I think that the character movelists are not a problem, but the combos are... I don't know any normal/maximum combo in this game(Well, I play on a Keyboard.) But if you want to help me, thanks again, because I'm new on SRKwiki, so any helper can help... Thanks again, you're a nice user... --Redarts (talk) 02:59, 17 December 2015 (MSK)