Rage of The Dragons/Sonia: Difference between revisions

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=Movelist=
=Movelist=
Command moves:


(n)fwd B - overhead axe kick.  Does not combo after normal attacks. Bufferable
(n)dwnfwd B - 2 hit sweep kick. Must be blocked low.  Does not knock down. 
              Comboable after Strong attacks.  Cancelable on both hits.
Special moves:
Fascination Sharp - hcb A/C.  Unblockable & comboable.  Her command grab. Lifts
                    opponent up and drops thier head to the ground.
(n)Serpent Bite - qcb B/D.  Rolls back, and does a charging swing kick that
                  electricutes opponent.  D version does a sweep kick first
                  then the swing kick.  The roll back animation has full
                  invincibility like a regular back roll.
(a)Sepent Slash - DP B/D.  Does a jumping knee then a knockdown kick.  D
                  version's rising knee hits twice.  Also, the knockdown kick
                  finisher of the B version is an OVERHEAD.
(a)Snake Hold - qcf A/B/C/D. A - throws a knife straight
                            B - throws a knife, turns in the middle of the
                                screen then goes diagonally up forward
                            C - throws a knife, turns in the middle of the
                                screen then goes straight forward
                            D - throws a knife, turns in the middle of the
                                screen then goes straight up
                               
Super:
(n)Guardian Mercy - qcf x 2 A/B/C/D.  Raises her hands and releases a pillar of
                    light.  A/B are level 1 supers.  Button pressed determines
                    where the light pillar will come out.  Same applies for C/D
                    level 2 supers.  Its fast and a good anti air. C/D versions
                    releases 2 pillars of light.
==Command Moves==
==Command Moves==


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=Combos=
=Combos=
First Impact combos:
Ground - A, A, C, C, D
Air    - B, A, B, A, C
My B&B combo: Jump D, close D, dwnfwd B(2 hits), hcb A.
-If opponent blocks the combo I do qcb B or qcf A instead.  You can do DP B/D
or super in place of hcb A if you wish.
Other Combos:
-Jump D, close D, dwnfwd B(2 hits), DP B/D
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D
Trick Combos:
-Jump D, dwn B, fwd B, DP B.  (double overhead trick)
-Jump D, dwn B, fwd B, hcb A.  yes, hcb A will connect IF you hit them with the
fwd B
-Jump D, close C, dwnfwd B(1 hit), DP B.  (Low-high trick)
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.
Wall combos:
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,
qcf x 2 A.  14 hits, approximately 60% damage.


(needs at least 1 and 1/2 super meter at start)
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air
B, A, B, A, C, qcf x 2 A.  13 hits, approximately 80% damage.
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 01:47, 9 December 2015

Introduction

Movelist

Command moves:

(n)fwd B - overhead axe kick. Does not combo after normal attacks. Bufferable

(n)dwnfwd B - 2 hit sweep kick. Must be blocked low. Does not knock down.

             Comboable after Strong attacks.  Cancelable on both hits.


Special moves:

Fascination Sharp - hcb A/C. Unblockable & comboable. Her command grab. Lifts

                   opponent up and drops thier head to the ground.

(n)Serpent Bite - qcb B/D. Rolls back, and does a charging swing kick that

                 electricutes opponent.  D version does a sweep kick first
                 then the swing kick.  The roll back animation has full
                 invincibility like a regular back roll.

(a)Sepent Slash - DP B/D. Does a jumping knee then a knockdown kick. D

                 version's rising knee hits twice.  Also, the knockdown kick
                 finisher of the B version is an OVERHEAD.

(a)Snake Hold - qcf A/B/C/D. A - throws a knife straight

                            B - throws a knife, turns in the middle of the 
                                screen then goes diagonally up forward
                            C - throws a knife, turns in the middle of the
                                screen then goes straight forward
                            D - throws a knife, turns in the middle of the
                                screen then goes straight up


Super:

(n)Guardian Mercy - qcf x 2 A/B/C/D. Raises her hands and releases a pillar of

                   light.  A/B are level 1 supers.  Button pressed determines
                   where the light pillar will come out.  Same applies for C/D
                   level 2 supers.  Its fast and a good anti air. C/D versions
                   releases 2 pillars of light.

Command Moves

Special Moves

Super Moves

Super Tag

Combos

First Impact combos: Ground - A, A, C, C, D Air - B, A, B, A, C


My B&B combo: Jump D, close D, dwnfwd B(2 hits), hcb A.

-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D

or super in place of hcb A if you wish.

Other Combos: -Jump D, close D, dwnfwd B(2 hits), DP B/D -Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D


Trick Combos:

-Jump D, dwn B, fwd B, DP B. (double overhead trick) -Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the

fwd B

-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)

lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.


Wall combos:

-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,

qcf x 2 A.  14 hits, approximately 60% damage.

(needs at least 1 and 1/2 super meter at start) -Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air

B, A, B, A, C, qcf x 2 A.  13 hits, approximately 80% damage.

Strategies