(Created page with "=Introduction= =Movelist= ==Command Moves== ==Special Moves== ==Super Moves== ==Super Tag== =Combos= =Strategies= Category:Rage of the Dragons") |
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=Movelist= | =Movelist= | ||
Command moves: | |||
(n)fwd B - overhead axe kick. Does not combo after normal attacks. Bufferable | |||
(n)dwnfwd B - 2 hit sweep kick. Must be blocked low. Does not knock down. | |||
Comboable after Strong attacks. Cancelable on both hits. | |||
Special moves: | |||
Fascination Sharp - hcb A/C. Unblockable & comboable. Her command grab. Lifts | |||
opponent up and drops thier head to the ground. | |||
(n)Serpent Bite - qcb B/D. Rolls back, and does a charging swing kick that | |||
electricutes opponent. D version does a sweep kick first | |||
then the swing kick. The roll back animation has full | |||
invincibility like a regular back roll. | |||
(a)Sepent Slash - DP B/D. Does a jumping knee then a knockdown kick. D | |||
version's rising knee hits twice. Also, the knockdown kick | |||
finisher of the B version is an OVERHEAD. | |||
(a)Snake Hold - qcf A/B/C/D. A - throws a knife straight | |||
B - throws a knife, turns in the middle of the | |||
screen then goes diagonally up forward | |||
C - throws a knife, turns in the middle of the | |||
screen then goes straight forward | |||
D - throws a knife, turns in the middle of the | |||
screen then goes straight up | |||
Super: | |||
(n)Guardian Mercy - qcf x 2 A/B/C/D. Raises her hands and releases a pillar of | |||
light. A/B are level 1 supers. Button pressed determines | |||
where the light pillar will come out. Same applies for C/D | |||
level 2 supers. Its fast and a good anti air. C/D versions | |||
releases 2 pillars of light. | |||
==Command Moves== | ==Command Moves== | ||
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=Combos= | =Combos= | ||
First Impact combos: | |||
Ground - A, A, C, C, D | |||
Air - B, A, B, A, C | |||
My B&B combo: Jump D, close D, dwnfwd B(2 hits), hcb A. | |||
-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D | |||
or super in place of hcb A if you wish. | |||
Other Combos: | |||
-Jump D, close D, dwnfwd B(2 hits), DP B/D | |||
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D | |||
Trick Combos: | |||
-Jump D, dwn B, fwd B, DP B. (double overhead trick) | |||
-Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the | |||
fwd B | |||
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick) | |||
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves. | |||
Wall combos: | |||
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C, | |||
qcf x 2 A. 14 hits, approximately 60% damage. | |||
(needs at least 1 and 1/2 super meter at start) | |||
-Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air | |||
B, A, B, A, C, qcf x 2 A. 13 hits, approximately 80% damage. | |||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 01:47, 9 December 2015
Introduction
Movelist
Command moves:
(n)fwd B - overhead axe kick. Does not combo after normal attacks. Bufferable
(n)dwnfwd B - 2 hit sweep kick. Must be blocked low. Does not knock down.
Comboable after Strong attacks. Cancelable on both hits.
Special moves:
Fascination Sharp - hcb A/C. Unblockable & comboable. Her command grab. Lifts
opponent up and drops thier head to the ground.
(n)Serpent Bite - qcb B/D. Rolls back, and does a charging swing kick that
electricutes opponent. D version does a sweep kick first then the swing kick. The roll back animation has full invincibility like a regular back roll.
(a)Sepent Slash - DP B/D. Does a jumping knee then a knockdown kick. D
version's rising knee hits twice. Also, the knockdown kick finisher of the B version is an OVERHEAD.
(a)Snake Hold - qcf A/B/C/D. A - throws a knife straight
B - throws a knife, turns in the middle of the screen then goes diagonally up forward C - throws a knife, turns in the middle of the screen then goes straight forward D - throws a knife, turns in the middle of the screen then goes straight up
Super:
(n)Guardian Mercy - qcf x 2 A/B/C/D. Raises her hands and releases a pillar of
light. A/B are level 1 supers. Button pressed determines where the light pillar will come out. Same applies for C/D level 2 supers. Its fast and a good anti air. C/D versions releases 2 pillars of light.
Command Moves
Special Moves
Super Moves
Super Tag
Combos
First Impact combos: Ground - A, A, C, C, D Air - B, A, B, A, C
My B&B combo: Jump D, close D, dwnfwd B(2 hits), hcb A.
-If opponent blocks the combo I do qcb B or qcf A instead. You can do DP B/D
or super in place of hcb A if you wish.
Other Combos: -Jump D, close D, dwnfwd B(2 hits), DP B/D -Jump D, close D, dwnfwd B(2 hits), qcf x 2 A/B/C/D
Trick Combos:
-Jump D, dwn B, fwd B, DP B. (double overhead trick) -Jump D, dwn B, fwd B, hcb A. yes, hcb A will connect IF you hit them with the
fwd B
-Jump D, close C, dwnfwd B(1 hit), DP B. (Low-high trick)
lotsa mind games with her by mixing up her fwd B and dwnfwd B command moves.
Wall combos:
-Jump D, close D, dwnfwd B(2 hits), DP D, hits wall, CD, air B, A, B, A, C,
qcf x 2 A. 14 hits, approximately 60% damage.
(needs at least 1 and 1/2 super meter at start) -Jump D, close D, dwnfwd B(2 hits), qcf x 2 C, qcf A(miss), hits wall, CD, air
B, A, B, A, C, qcf x 2 A. 13 hits, approximately 80% damage.