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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22| | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22|1|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35| | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35|20|25|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17| | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Piece of Mercury|Overhead|df + mk|| | {{USFIVFrameDataGlanceRow|Piece of Mercury|Overhead|df + mk||Overhead|60|100|40|H|-|20|3|13|35|12|16|-4|0|||||||Reset|Reset|-|-|-|-|-|10~22F|-|}} | ||
{{USFIVFrameDataGlanceRow|Cosmic Heel|Heel Kick|df + hk|| | {{USFIVFrameDataGlanceRow|Cosmic Heel|Heel Kick|df + hk||Cosmic Heel|80|100|60|HL|-|14|5|10 + After landing 4|32|16|-|-3|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|Lower body: 18~24F|Lower body: 18~24F|-|14F~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 5~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|6|2|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|6|2|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50[40]|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|From wall 6F~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Pick Up Mask|Pickup Mask|d + p p (when near mask on ground)||Pick Up Mask|-|-|-|-|-|-|-|-|-|||-|-||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.174 [Without Claw: 2.074]|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80[70]|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80[70]|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.174 [Without Claw: 2.074]||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140[130]|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140[130]|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.174 [Without Claw: 2.074], cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90[75]|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.174 [Without Claw: 2.074], Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120[105]|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.174 [Without Claw: 2.074], Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210[195]|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.174 [Without Claw: 2.074], Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90[75]|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.174 [Without Claw: 2.074], Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stardust Drop| | {{USFIVFrameDataGlanceRow|Stardust Drop|Stardust Drop|(in air) lp + lk||Stardust Drop|150|130|40|1.2|-|3|2|-|-|-|-|-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|||-2| | {{USFIVFrameDataGlanceRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|24|28|-2|2|Charge 50F, builds 8*20 meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|||-2| | {{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|24|28|-2|2|Charge 50F, builds 8x3*20 meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|||-2| | {{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|24|28|-2|2|Charge 50F, builds 8x4*20 meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|||0| | {{USFIVFrameDataGlanceRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|24|28|0|4|Charge 50F, opponent gains 5x4*15 meter on hit, 4x4*10 on block||||||||-|-|-|All: 1~78F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Scarlet Terror|Flip Kick|db (charge) f + k | {{USFIVFrameDataGlanceRow|Scarlet Terror|Flip Kick|db (charge) f + k||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|39|||-12|-|Charge 42f, builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16F|3F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|||-12|-|Block advantage based on 1st hit, charge | {{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|-|-|-12|-|Block advantage based on 1st hit, charge 42F, builds 16x2 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16F|3F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge | {{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|-|-|-15|-|Block advantage based on 1st hit, charge 42F, builds 16x2 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16F|3F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Scarlet Terror|EX Flip Kick|||Scarlet Terror [[File:EX.gif]]|110*70|150*100|-250/0|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge | {{USFIVFrameDataGlanceRow|EX Scarlet Terror|EX Flip Kick|||Scarlet Terror [[File:EX.gif]]|110*70|150*100|-250/0|HL|-|4|8*5|14 + After landing 9|39|-|-|-15|-|Block advantage based on 1st hit, charge 42F, opponent gains 10x2 meter on hit, 8x2 on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~4F|1~4F|3F~|JP: 1*1|}} | ||
{{USFIVFrameDataGlanceRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|||-20|-| | {{USFIVFrameDataGlanceRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|-|-|-20|-|2F until end of active frames can pass through opponent, fastest startup 24F, charge 42F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|||-18|-| | {{USFIVFrameDataGlanceRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|-|-|-18|-|2F until end of active frames can pass through opponent, fastest startup 18F, charge 42F, opponent gains 10x2 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall| | {{USFIVFrameDataGlanceRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall|Wall Dive|-|-|20/-|-|-|-|-|After landing 31|-|-|-|-|-|Fastest time to wall 10F, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42F||||-|-|-|-|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|||-|-|Fastest startup | {{USFIVFrameDataGlanceRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|-|-|-|-|Fastest startup 20F, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Flying Barcelong Attack|EX Wall Dive||| | {{USFIVFrameDataGlanceRow|EX Flying Barcelong Attack|EX Wall Dive|||Wall Dive [[File:EX.gif]]|30|50|-250/-|HL|-|9|Until edge of screen|After landing 31|-|-|-|-|-|Fastest time to wall 10F, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42F, opponent gains 20 meter on hit||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|||-|-|Fastest startup | {{USFIVFrameDataGlanceRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|-|-|-|-|Fastest startup 19F, opponent gains 10x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|-|-|-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|-|-|-|-|Opponent gains 40 meter on hit|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Back Slash|Back Flip|3p||Back | {{USFIVFrameDataGlanceRow|Back Slash|Back Flip|3p||Back Flip|-|-|-|-|-|-|-|Total 65|65|-|-|-|-|Can pass through opponent, can pick up mask or claw until 31F, distance traveled: 2.24||||-|-|-|-|-|All: 1~57F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Short Back Slash|Short Back Flip|3k||Short Back | {{USFIVFrameDataGlanceRow|Short Back Slash|Short Back Flip|3k||Short Back Flip|-|-|-|-|-|-|-|Total 42|42|-|-|-|-|Can pass through opponent, distance traveled: 1.11||||-|-|-|-|-|All: 1~32F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|||-|-|Claw removed on | {{USFIVFrameDataGlanceRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|-|-|-|-|Claw removed on 19F, reduces damage and hitbox size of Vega's punch attacks||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|||-|-|Mask removed on | {{USFIVFrameDataGlanceRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|-|-|-|-|Mask removed on 19F, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Flying Barcelona Special|Super | {{USFIVFrameDataGlanceRow|Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-|-1000/0|-|-|-|-|After landing 31|-|-|-|-|-|Fastest time to wall 10F, after reaching wall flash starts on 12F, invincible during flash (1F), charge 42F, opponent gains 20 meter on hit, 5 on block||||-|-|-|-|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Claw Attack Special|Super | {{USFIVFrameDataGlanceRow|Claw Attack Special|Super Claw|p|Performing after Flying Barcelona Special|Claw Attack Special|60[50]x3*100[90]|0|0/0|H|-|2|11(2)10|After landing 31|-|-|-|-|-|Opponent gains 20x5 meter on hit, 5x5 on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3x3*4|}} | ||
{{USFIVFrameDataGlanceRow|Rolling Izuna Drop|Super | {{USFIVFrameDataGlanceRow|Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|-|-|-|-|-|Opponent gains 20x3 meter on hit|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Bloody High Claw|Ultra | {{USFIVFrameDataGlanceRow|Bloody High Claw|Ultra I|db (charge) df db u + 3p||Ultra Combo 1 (1st Hit)|30|0|0/0|HL|-|0+8|Until edge of screen|-|-|-|-|-|-|Can pass through opponents, charge 42F, opponent gains 20 meter on hit||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: 1F~ until wall|All: 1F~ until wall|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Ultra Combo 1 (2nd Hit backwards)|90x5[75x5]|0|0/0|HL|-|After flash 1|7|31|-|-|-|-|-|After reaching wall flash starts on 8F, opponent gains 20x5 meter on hit, 5 meter on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Ultra Combo 1 (2nd Hit forwards)|90x5[75x5]|0|0/0|HL|-|After flash 1|9|20 + After landing 31|-|-|-|-|-|After reaching wall flash starts on 8F, opponent gains 20x5 meter on hit, 5 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Splendid Claw|Ultra | {{USFIVFrameDataGlanceRow|Splendid Claw|Ultra II|db (charge) f b f + 3k||Ultra Combo 2|150*300[285]|0|0/0|L|-|0+7|15|39|60|18|-|-36|-|Charge 42F, opponent gains 20x2*40 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 633: | Line 637: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22| | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22|1|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35| | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35|20|25|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17| | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Piece of Mercury|Overhead|df + mk|| | {{USFIVFrameDataRow|Piece of Mercury|Overhead|df + mk||Overhead|60|100|40|H|-|20|3|13|35|12|16|-4|0|||||||Reset|Reset|-|-|-|-|-|10~22F|-|}} | ||
{{USFIVFrameDataRow|Cosmic Heel|Heel Kick|df + hk|| | {{USFIVFrameDataRow|Cosmic Heel|Heel Kick|df + hk||Cosmic Heel|80|100|60|HL|-|14|5|10 + After landing 4|32|16|-|-3|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|Lower body: 18~24F|Lower body: 18~24F|-|14F~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 5~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|6|2|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|6|2|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50[40]|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-| | {{USFIVFrameDataRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|From wall 6F~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Pick Up Mask|Pickup Mask|d + p p (when near mask on ground)||Pick Up Mask|-|-|-|-|-|-|-|-|-|||-|-||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.174 [Without Claw: 2.074]|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80[70]|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80[70]|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.174 [Without Claw: 2.074]||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140[130]|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140[130]|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.174 [Without Claw: 2.074], cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90[75]|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.174 [Without Claw: 2.074], Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120[105]|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.174 [Without Claw: 2.074], Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210[195]|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.174 [Without Claw: 2.074], Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90[75]|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.174 [Without Claw: 2.074], Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stardust Drop| | {{USFIVFrameDataRow|Stardust Drop|Stardust Drop|(in air) lp + lk||Stardust Drop|150|130|40|1.2|-|3|2|-|-|-|-|-|-|Height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|||-2| | {{USFIVFrameDataRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|24|28|-2|2|Charge 50F, builds 8*20 meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|||-2| | {{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|24|28|-2|2|Charge 50F, builds 8x3*20 meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|||-2| | {{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|24|28|-2|2|Charge 50F, builds 8x4*20 meter on block||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|||0| | {{USFIVFrameDataRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|24|28|0|4|Charge 50F, opponent gains 5x4*15 meter on hit, 4x4*10 on block||||||||-|-|-|All: 1~78F|-|-|-|}} | ||
{{USFIVFrameDataRow|Scarlet Terror|Flip Kick|db (charge) f + k | {{USFIVFrameDataRow|Scarlet Terror|Flip Kick|db (charge) f + k||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|39|||-12|-|Charge 42f, builds 20 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16F|3F~|-|}} | ||
{{USFIVFrameDataRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|||-12|-|Block advantage based on 1st hit, charge | {{USFIVFrameDataRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|-|-|-12|-|Block advantage based on 1st hit, charge 42F, builds 16x2 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16F|3F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge | {{USFIVFrameDataRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|-|-|-15|-|Block advantage based on 1st hit, charge 42F, builds 16x2 meter on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16F|3F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|EX Scarlet Terror|EX Flip Kick|||Scarlet Terror [[File:EX.gif]]|110*70|150*100|-250/0|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge | {{USFIVFrameDataRow|EX Scarlet Terror|EX Flip Kick|||Scarlet Terror [[File:EX.gif]]|110*70|150*100|-250/0|HL|-|4|8*5|14 + After landing 9|39|-|-|-15|-|Block advantage based on 1st hit, charge 42F, opponent gains 10x2 meter on hit, 8x2 on block|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~4F|1~4F|3F~|JP: 1*1|}} | ||
{{USFIVFrameDataRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|||-20|-| | {{USFIVFrameDataRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|-|-|-20|-|2F until end of active frames can pass through opponent, fastest startup 24F, charge 42F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|||-18|-| | {{USFIVFrameDataRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|-|-|-18|-|2F until end of active frames can pass through opponent, fastest startup 18F, charge 42F, opponent gains 10x2 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall| | {{USFIVFrameDataRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall|Wall Dive|-|-|20/-|-|-|-|-|After landing 31|-|-|-|-|-|Fastest time to wall 10F, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42F||||-|-|-|-|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|||-|-|Fastest startup | {{USFIVFrameDataRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|-|-|-|-|Fastest startup 20F, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Flying Barcelong Attack|EX Wall Dive||| | {{USFIVFrameDataRow|EX Flying Barcelong Attack|EX Wall Dive|||Wall Dive [[File:EX.gif]]|30|50|-250/-|HL|-|9|Until edge of screen|After landing 31|-|-|-|-|-|Fastest time to wall 10F, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42F, opponent gains 20 meter on hit||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|||-|-|Fastest startup | {{USFIVFrameDataRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|-|-|-|-|Fastest startup 19F, opponent gains 10x2 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|-|-|-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-| | {{USFIVFrameDataRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|-|-|-|-|Opponent gains 40 meter on hit|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Back Slash|Back Flip|3p||Back | {{USFIVFrameDataRow|Back Slash|Back Flip|3p||Back Flip|-|-|-|-|-|-|-|Total 65|65|-|-|-|-|Can pass through opponent, can pick up mask or claw until 31F, distance traveled: 2.24||||-|-|-|-|-|All: 1~57F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Short Back Slash|Short Back Flip|3k||Short Back | {{USFIVFrameDataRow|Short Back Slash|Short Back Flip|3k||Short Back Flip|-|-|-|-|-|-|-|Total 42|42|-|-|-|-|Can pass through opponent, distance traveled: 1.11||||-|-|-|-|-|All: 1~32F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|||-|-|Claw removed on | {{USFIVFrameDataRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|-|-|-|-|Claw removed on 19F, reduces damage and hitbox size of Vega's punch attacks||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|||-|-|Mask removed on | {{USFIVFrameDataRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|-|-|-|-|Mask removed on 19F, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Flying Barcelona Special|Super | {{USFIVFrameDataRow|Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-|-1000/0|-|-|-|-|After landing 31|-|-|-|-|-|Fastest time to wall 10F, after reaching wall flash starts on 12F, invincible during flash (1F), charge 42F, opponent gains 20 meter on hit, 5 on block||||-|-|-|-|-|-|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|Claw Attack Special|Super | {{USFIVFrameDataRow|Claw Attack Special|Super Claw|p|Performing after Flying Barcelona Special|Claw Attack Special|60[50]x3*100[90]|0|0/0|H|-|2|11(2)10|After landing 31|-|-|-|-|-|Opponent gains 20x5 meter on hit, 5x5 on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3x3*4|}} | ||
{{USFIVFrameDataRow|Rolling Izuna Drop|Super | {{USFIVFrameDataRow|Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|-|-|-|-|-|Opponent gains 20x3 meter on hit|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Bloody High Claw|Ultra | {{USFIVFrameDataRow|Bloody High Claw|Ultra I|db (charge) df db u + 3p||Ultra Combo 1 (1st Hit)|30|0|0/0|HL|-|0+8|Until edge of screen|-|-|-|-|-|-|Can pass through opponents, charge 42F, opponent gains 20 meter on hit||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: 1F~ until wall|All: 1F~ until wall|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Ultra Combo 1 (2nd Hit backwards)|90x5[75x5]|0|0/0|HL|-|After flash 1|7|31|-|-|-|-|-|After reaching wall flash starts on 8F, opponent gains 20x5 meter on hit, 5 meter on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Ultra Combo 1 (2nd Hit forwards)|90x5[75x5]|0|0/0|HL|-|After flash 1|9|20 + After landing 31|-|-|-|-|-|After reaching wall flash starts on 8F, opponent gains 20x5 meter on hit, 5 meter on block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow|Splendid Claw|Ultra | {{USFIVFrameDataRow|Splendid Claw|Ultra II|db (charge) f b f + 3k||Ultra Combo 2|150*300[285]|0|0/0|L|-|0+7|15|39|60|18|-|-36|-|Charge 42F, opponent gains 20x2*40 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:53, 17 August 2015

Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch HP: Active Frames increased to 4 frames from 2 frames
- Pick Up Mask: Is now a command (D + 2P) while standing near mask
- Rolling Crystal Flash: Light, Hard, and EX versions --> EX Focus Cancel --> Forward Dash on block now +5 from 0
- Rolling Crystal Flash: Medium version --> EX Focus Cancel --> Forward Dash on block now +3 from 0
- Flying Barcelona Special (SC): Gauge consumption timing changed from when Vega reaches the wall to at the time of activation
- Rolling Izuna Drop (SC): Damage reduced to 300 (100 + 100 + 100) from 400 (100 + 100 + 200)
- Splendid Claw (UC2): Startup reduced to 7 frames from 8 frames
(New to Ultra SFIV Console Digital Release)
- Close MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 10 frames from 13 frames; on hit now +5 from +2; on block now +2 from -1
- Diagonal Jump LK: Can now cross-up
- Rolling Crystal Flash: All versions charge time reduced to 50 frames from 60 frames
- Flying Barcelona Special (SC): Attack while flying towards the wall damage increased to 100 from 0
- Bloody High Claw (UC1): Hitbox of the attack while flying towards the wall expanded to match that of EX Flying Barcelona Attack
(Removed from Ultra SFIV Arcade Japan)
Flying Barcelona Special (SC): Now has a 0 damage attack added while flying to the wall
Character Specific Data
Vega
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.25 | ||
Back Walk Speed: | 0.05 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2 | Back Dash Total Frames: | 22 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.70 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.53 | Back Dash Recovery: | 3 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.07 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.07 | Face Down Total Frames: | 22 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Piece of Mercury, Claw Attack, EX Claw Attack, Claw Attack Special | Hard Knockdowns: | Crouch HK, Izuna Drop, EX Izuna Drop | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Splendid Claw (1st Hit) | Armor Breakers: | Scarlet Terror, EX Scarlet Terror, EX Sky High Claw, Bloody High Claw (2nd Hit), Splendid Claw | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP (1st Hit), Close HK (1st Hit), Far HK (1st Hit), Rolling Crystal Flash (Last Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -6 | L2 FA Back Dash (On Block): | 0 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Piece of Mercury |
Overhead | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Cosmic Heel |
Heel Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | Wall Jump | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Pick Up Mask |
Pickup Mask | d + p p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Rainbow Suplex |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crescent Line |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stardust Drop |
Air Throw | (in air) lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rolling Crystal Flash |
Roll | b (charge) f + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Scarlet Terror |
Flip Kick | db (charge) f + k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sky High Claw |
Sky High Claw | d (charge) u + p ex ( ex version armorbreak ) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Barcelong Attack |
Wall Dive | d (charge) u + k ex | Controllable in the air with b or f after coming off wall |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Claw Attack |
Claw Attack | p | Perform after Flying Barcelona Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Izuna Drop |
Izuna Drop | (near opponent) p | Perform after Flying Barcelona Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Back Slash |
Back Flip | 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Short Back Slash |
Short Back Flip | 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Remove Claw |
Remove Claw | dp + p | |
~~ Uses and Strategies ~~ Vega removes his claw and throws it into the air. Without his claw, all of Vega's punch attacks deal 10 points of health less than they did before, and their reaches are reduced to a smaller portion of what they were before. There are no benefits to removing the claw; use this only as a taunt against players who have no chance of defeating you whatsoever. | ||||
File:No image.png |
Remove Mask |
Remove Mask | dp + p p | |
~~ Uses and Strategies ~~ For one bar of EX meter, Vega takes off his mask and throws into the air. Without his mask, Vega deals 10% more damage than he did before, but he also receives 10% more damage as well. It is not recommended to use this move unless you are very confident that you will not get knocked down, because that added damage you receive could very easily spell defeat for you should you be swept off of your feet. | ||||
File:No image.png |
Pick Up Mask |
Pick Up Mask | d d + p p (when standing above mask) | |
~~ Uses and Strategies ~~ Vega puts his mask back on after it has been removed. There is no animation for this action, making the risk for picking it back up almost nonexistent. It does, however, leave you with a choice as to whether or not you want to recover the mask for the 10% defense boost that Vega loses when the mask is off. |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Flying Barcelona Special |
Super Combo | db (charge) df db u + p | Controllable in the air with b or f after coming off wall |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Claw Attack Special |
Super Combo Attack | p | Performing after Flying Barcelona Special |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rolling Izuna Drop |
Super Combo Throw | (near opponent) p | Performing after Flying Barcelona Special |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Bloody High Claw |
Ultra Combo I | db (charge) df db u + 3p (2nd Hit armorbreak ) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Splendid Claw |
Ultra Combo II | db (charge) f b f + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw (self)
vs. Yang
vs. Yun
vs. Zangief
Frame Data