m (Separated U2 animation damage into individual hits, because having more hits does matter slightly for scaling) |
No edit summary |
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15| | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0| | {{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3| | {{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0| | {{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2| | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4| | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|f + lp|| | {{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|f + lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Zugai Hasatsu|30*50|50*50|40*20|H|-|15|2(1)2|17|36|14|21|-5|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward | {{USFIVFrameDataGlanceRow|Toward Fierce|Toward Fierce|f + hp|Cancels out Projectiles|Toward [[File:Fierce.gif]]|120|200|60|HL|su|12|3|18|32|12|21|-9|0|||X||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward LK|Toward Short|f + lk|| | {{USFIVFrameDataGlanceRow|Toward LK|Toward Short|f + lk||Toward [[File:Short.gif]]|50|50|20|HL|-|5|3|10|17|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|f + mk|| | {{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|f + mk||Toward [[File:Forward.gif]]|70|100|40|HL|-|11|2|13|25|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|f + hk|| | {{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|f + hk||Toward [[File:Roundhouse.gif]]|100|200|60|HL|-|10|2|22|33|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|22|20|24|2|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20| | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20|||0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27| | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27|||-3|2|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|||-22|-||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|16|16|-22|-22|Range: 2.051|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 2.051||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|-|-|-|-|Range: 2.051, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|36|58|16|16|-22|-22|Range: 2.051, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 2.051, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|64|2|35|100|-|-|-|-|Range: 2.051, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|36|58|22|-|-16|-|Range: 2.051, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Ragou Souha|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0. | {{USFIVFrameDataGlanceRow|Ragou Souha|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.919|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataGlanceRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.919|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13| | {{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|33|Total 47|47|-|-|-8|-4|18~19F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13| | {{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|31|Total 47|47|-|-|-8|-4|18~19F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13| | {{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|28|Total 47|47|-|-|-8|-4|18~19F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-| | {{USFIVFrameDataGlanceRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-|Total 77|77|-|-|2|6|62~63F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-| | {{USFIVFrameDataGlanceRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 43|56|-|-|4|4|16~17F cancelable, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-| | {{USFIVFrameDataGlanceRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-|Total 52|52|-|-|-5|-|30~31F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-| | {{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-|Total 59|59|-|-|-3|-|31~32F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-| | {{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-|Total 67|67|-|-|12|-|33~34F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*1*2, JI: 1*0*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-|Total 50|50|-|-|12|-|27~28f cancelable, opponent gains 10x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*1*2, JI: 1*0*2|}} | |||
{{USFIVFrameDataGlanceRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward| | {{USFIVFrameDataGlanceRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward|Air Command Dash [[File:Jab.gif]]|70|100|5/40|HL|-|5|4|After landing 11|19|-|-|-|-|Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 5F until landing||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Air Command Dash [[File:Strong.gif]]|70|100|5/40|HL|-|5|4|After landing 11|19|-|-|-|-|Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 6F until landing||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Air Command Dash [[File:Fierce.gif]]|70|100|5/40|HL|-|5|4|After landing 16|24|-|-|-|-|Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 5F until landing||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14 + After landing 10|40|21|-|-15|-|"If 1st hit connects then full animation plays, 1st and 2nd hits of full | |||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25+10|51|||-26|-| | animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property"||||[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|-|-|Lower body: 1~16F|-|1~4F|5f~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28+10|56|||-29|-| | {{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25 + After landing 10|51|21|-|-26|-|"If 1st hit connects then full animation plays, 1st and 2nd hits of full | ||
{{USFIVFrameDataGlanceRow|EX Goshoryuken|EX Uppercut| | animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property"||||||||-|All: 1~4F|Lower body: 5~16F|-|-|5F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|Tatsumaki | {{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28 + After landing 10|56|21|-|-29|-|If 1st hit connects then full animation plays, 1st and 2nd hits of full animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property||||||||-|All: 1~5F|All: 6~7F, Lower body: 11~18F|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|EX Goshoryuken|EX Uppercut|||Goshoryuken [[File:EX.gif]]|100*70*80[100*50*40]|80*60*60[80*60*60]|-250/0|HL|su|3|4*2*10|28 + After landing 10|56|21|-|-27|-|If 1st hit connects then full animation plays, [] represents full hit property, opponent gains 20*10x2 meter on full animation hit, 20*5x2 on partial||||||||-|All: 1~18F|-|-|-|8F~|JP: 0*2*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick [[File:Short.gif]]|110|150|30/20|HL|-|11|2(6)2|12 + After landing 8|40|-|-|-9|-|2nd hit backwards facing, cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tatsumaki | {{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*50|100*50|30/20*10|HL|su*-*-|5|2(5)2(5)2(5)1|16 + After landing 12|54|-|-|-22|-|3rd hit backwards facing, 2nd~4th hits cannot hit crouching|X|||[1st Hit]: Forces stand, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd~4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6F|Lower body: 7~26F|-|7F~|JP: 1*2x3|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|100*50*50|30/20*10*10|HL|su*-(x3)|5|2(4)2(5)1(5)1(5)1(5)1|13 + After landing 8|57|-|-|-13|-|3rd and 5th hit backwards facing, 2nd~6th hit cannot hit crouching|X|||[1st Hit]: Forces stand, [2nd~6th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd~6th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~36f|-|7F~|JP: 0*1*2x3|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18 + After landing 3|48|-|-|-1|-|2nd and 4th hit backwards facing, opponent gains 10x5 meter on hit|X|||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|5F~|JP: 5x5|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k||Air Hurricane [[File:Short.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|-|-|-|-|-|Height requirement: 0.5, 2nd hit backwards facing, builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | ||
{{USFIVFrameDataGlanceRow|EX | {{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|60*60|50*50|10/30*30|HL|-|7|2(6)2(6)2|After landing 10|-|-|-|-|-|Height requirement: 0.5, 2nd hit backwards facing, builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*0*1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80*80|50*50|10/30*30|HL|-|7|2(6)2(6)2|After landing 10|-|-|-|-|-|Height requirement 0.5, 2nd hit backwards facing, builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*0*1|}} | ||
{{USFIVFrameDataGlanceRow|Sekisei Jiraiken|Ground Pound|dp + k ex|| | {{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|1(3)1(3)1(3)1(3)1|Afer landing 4|-|-|-|-|-|Height requirement: 0.25, 2nd and 4th hit backwards facing, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Air Tatsumaki Followup|Air Tatsumaki Followup|(in air) qcb + k after Zanku Hadosho ex||Air Tatsumaki Followup|140|200|-250/0|HL|-|7|2(2)2(2)2(2)2(2)2|After landing 22|-|-|-|-|-|Height requirement: 0.25, opponent gains 30 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Sekisei Jiraiken|Ground Pound|dp + k ex||Ground Pound [[File:Short.gif]]|130|150|30/30|HL|su|18|7|21|45|-|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1F|2~21F|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Sekisei Jiraiken|EX Ground Pound||| | {{USFIVFrameDataGlanceRow|||||Ground Pound [[File:Forward.gif]]|100|150|30/30|HL|su|18|7|20|44|-|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~21F|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak|| | {{USFIVFrameDataGlanceRow|||||Ground Pound [[File:Roundhouse.gif]]|140[90]|150|30/30|HL|su|30|11|15|55|-|-|-1|-|[] value represents if hit from a distance||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|-|-|4~33F|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|EX Sekisei Jiraiken|EX Ground Pound|||Ground Pound [[File:EX.gif]]|80*90|100*100|-250/0|H*HL|-*su|23|4*3|29|58|-|-|-9|-|||||||||-|All: 1F|-|-|-|2~26F|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak||Demon Slash [[File:Short.gif]]|120|150|20/60|HL|su|17|2|25|43|-|-|-2|1|||||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Rakan Dantojin|EX Rakan Dantojin||| | {{USFIVFrameDataGlanceRow|||||Demon Slash [[File:Forward.gif]]|120|200|20/60|HL|su|30|2|25|56|-|-|-4|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 10~28F|-|-|JS: 99|}} | ||
{{USFIVFrameDataGlanceRow|||||Demon Slash [[File:Roundhouse.gif]]|120[100]|150|20/60|HL|su|28~34|2|25|88|-|-|-8|-|Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit, can pass through opponent 22~30F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JS: 99|}} | |||
{{USFIVFrameDataGlanceRow|EX Rakan Dantojin|EX Rakan Dantojin|||Demon Slash [[File:EX.gif]]|100[80]|100|-250/0|HL|su|29~34|2|31|95|-|-|-9|-|Hitbox active on contact with opponent, can pass through opponent 18~30F can hit cross up, value in [ ] is if hit as cross up, opponent gains 30 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All:1~34F|-|-|On front hit JP: 1|}} | |||
{{USFIVFrameDataGlanceRow|||||||||||||||-|-||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|-1000/0|1|-|1+0|36|13|49|-|-|-|-|All normals can be canceled into Raging Demon at any point, opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Air Raging Demon|Air Super|(in air) lp lp f lk hp||Air Super Combo|350|0|-1000/0|1|-|1+0|30|32|62|-|-|-|-|Height requirement: 0.2, cannot hit grounded, all air normals can be canceled into Air Raging Demon at any point, opponent gains 20x15 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 2|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Meido Gohado|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1 (punches)|45x7*60[450]|0|0/0|HL|-|0+9|1(1) until edge of screen|Total 101|110|-|-|-3|-|1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation, opponent gains 10x7*30 meter on full animation hit, 10x8 on partial animation|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP:0*7x7*8, JI:1*0x7*8|}} | |||
{{USFIVFrameDataGlanceRow|Anti-Air Meido Gohado|Anti-air Ultra I|qcf qcf + 3k||Ultra Combo 1 (kicks)|45x7*60|0|0/0|-|-|0+9|-|Total 93|102|||-|-|Cannot hit grounded||X||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|-|JP:0*7x7*8, JI:1*0x7*8|}} | |||
{{USFIVFrameDataGlanceRow|Air Meido Gohado|Air Ultra I|(in air) qcf qcf + 3p||Ultra Combo 1 (air)|45x7*60|0|0/0|HL|-|0+11[4]|-|After landing 51|-|-|-|-25|-|Height requirement: 0.3, when canceled from Zanku Hadosho height requirement: 0.2, [] is for when canceled from Zanku Hadosho||X||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP:0*7x7*8, JI:1*0x7*8|}} | |||
{{USFIVFrameDataGlanceRow|Meido Gohado|Ultra | {{USFIVFrameDataGlanceRow|Tenchi Sokaigen|Ultra II|qcb qcb + 3p||Ultra Combo 2|38x7[525]|0|0/0|HL|-|0+9|2*3x7|48|79|-|-|-30|-|1~2F trigger animation on hit, [] is for full animation, 1st hit does 0 chip damage, opponent gains 100x2 meter on full animation hit, 10x7 on partial animation hit|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP:0*5~11 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Anti-Air Meido Gohado|Anti-air Ultra | |||
{{USFIVFrameDataGlanceRow|Air Meido Gohado|Air Ultra | |||
{{USFIVFrameDataGlanceRow|Tenchi Sokaigen|Ultra | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 645: | Line 651: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15| | {{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0| | {{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3| | {{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0| | {{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2| | {{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4| | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LP|Toward Jab|f + lp|| | {{USFIVFrameDataRow|Toward LP|Toward Jab|f + lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Zugai Hasatsu|Overhead|f + mp||Zugai Hasatsu|30*50|50*50|40*20|H|-|15|2(1)2|17|36|14|21|-5|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward | {{USFIVFrameDataRow|Toward Fierce|Toward Fierce|f + hp|Cancels out Projectiles|Toward [[File:Fierce.gif]]|120|200|60|HL|su|12|3|18|32|12|21|-9|0|||X||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LK|Toward Short|f + lk|| | {{USFIVFrameDataRow|Toward LK|Toward Short|f + lk||Toward [[File:Short.gif]]|50|50|20|HL|-|5|3|10|17|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward MK|Toward Forward|f + mk|| | {{USFIVFrameDataRow|Toward MK|Toward Forward|f + mk||Toward [[File:Forward.gif]]|70|100|40|HL|-|11|2|13|25|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward HK|Toward Roundhouse|f + hk|| | {{USFIVFrameDataRow|Toward HK|Toward Roundhouse|f + hk||Toward [[File:Roundhouse.gif]]|100|200|60|HL|-|10|2|22|33|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|22|20|24|2|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20| | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20|||0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27| | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27|||-3|2|Cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | |||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | |||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|16|16|-22|-22|Range: 2.051|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 2.051||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|100|-|-|-|-|Range: 2.051, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~63F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|36|58|16|16|-22|-22|Range: 2.051, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|36|66|22|-|-16|-|Range: 2.051, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|210|200|60|-|-|64|2|35|100|-|-|-|-|Range: 2.051, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|36|58|22|-|-16|-|Range: 2.051, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Ragou Souha|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.919|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.919|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow| | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raging Demon|Super | {{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|33|Total 47|47|-|-|-8|-4|18~19F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Air Raging Demon|Air Super | {{USFIVFrameDataRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|31|Total 47|47|-|-|-8|-4|18~19F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|28|Total 47|47|-|-|-8|-4|18~19F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-|Total 77|77|-|-|2|6|62~63F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1|}} | |||
{{USFIVFrameDataRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 43|56|-|-|4|4|16~17F cancelable, opponent gains 10x2 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | |||
{{USFIVFrameDataRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-|Total 52|52|-|-|-5|-|30~31F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-|Total 59|59|-|-|-3|-|31~32F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | |||
{{USFIVFrameDataRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-|Total 67|67|-|-|12|-|33~34F cancelable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*1*2, JI: 1*0*2|}} | |||
{{USFIVFrameDataRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-|Total 50|50|-|-|12|-|27~28f cancelable, opponent gains 10x3 meter on hit||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*1*2, JI: 1*0*2|}} | |||
{{USFIVFrameDataRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward|Air Command Dash [[File:Jab.gif]]|70|100|5/40|HL|-|5|4|After landing 11|19|-|-|-|-|Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 5F until landing||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|||||Air Command Dash [[File:Strong.gif]]|70|100|5/40|HL|-|5|4|After landing 11|19|-|-|-|-|Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 6F until landing||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|||||Air Command Dash [[File:Fierce.gif]]|70|100|5/40|HL|-|5|4|After landing 16|24|-|-|-|-|Height requirement: 0.25, On hit can cancel into Air Meido Gohado, can cancel into Tatsumaki Followup or Air Raging Demon at any point after 5F until landing||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14 + After landing 10|40|21|-|-15|-|"If 1st hit connects then full animation plays, 1st and 2nd hits of full | |||
animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property"||||[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|[1st Hit]: Hard Knockdown, [2nd Hit]: Soft Knockdown|-|-|Lower body: 1~16F|-|1~4F|5f~|JP: 0*1|}} | |||
{{USFIVFrameDataRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25 + After landing 10|51|21|-|-26|-|"If 1st hit connects then full animation plays, 1st and 2nd hits of full | |||
animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property"||||||||-|All: 1~4F|Lower body: 5~16F|-|-|5F~|JP: 0*1|}} | |||
{{USFIVFrameDataRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28 + After landing 10|56|21|-|-29|-|If 1st hit connects then full animation plays, 1st and 2nd hits of full animation can be canceled, only 1st hit can be canceled on block, [] represents full hit property||||||||-|All: 1~5F|All: 6~7F, Lower body: 11~18F|-|-|8F~|JP: 0*1|}} | |||
{{USFIVFrameDataRow|EX Goshoryuken|EX Uppercut|||Goshoryuken [[File:EX.gif]]|100*70*80[100*50*40]|80*60*60[80*60*60]|-250/0|HL|su|3|4*2*10|28 + After landing 10|56|21|-|-27|-|If 1st hit connects then full animation plays, [] represents full hit property, opponent gains 20*10x2 meter on full animation hit, 20*5x2 on partial||||||||-|All: 1~18F|-|-|-|8F~|JP: 0*2*2|}} | |||
{{USFIVFrameDataRow|Tatsumaki|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick [[File:Short.gif]]|110|150|30/20|HL|-|11|2(6)2|12 + After landing 8|40|-|-|-9|-|2nd hit backwards facing, cannot hit crouching|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | |||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Forward.gif]]|80*50|100*50|30/20*10|HL|su*-*-|5|2(5)2(5)2(5)1|16 + After landing 12|54|-|-|-22|-|3rd hit backwards facing, 2nd~4th hits cannot hit crouching|X|||[1st Hit]: Forces stand, [2nd~4th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd~4th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6F|Lower body: 7~26F|-|7F~|JP: 1*2x3|}} | |||
{{USFIVFrameDataRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|100*50*50|30/20*10*10|HL|su*-(x3)|5|2(4)2(5)1(5)1(5)1(5)1|13 + After landing 8|57|-|-|-13|-|3rd and 5th hit backwards facing, 2nd~6th hit cannot hit crouching|X|||[1st Hit]: Forces stand, [2nd~6th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [2nd~6th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~36f|-|7F~|JP: 0*1*2x3|}} | |||
{{USFIVFrameDataRow|EX Tatsumaki|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18 + After landing 3|48|-|-|-1|-|2nd and 4th hit backwards facing, opponent gains 10x5 meter on hit|X|||[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st~4th Hit]: Forces stand, [5th Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27F|-|5F~|JP: 5x5|}} | |||
{{USFIVFrameDataRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k||Air Hurricane [[File:Short.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|-|-|-|-|-|Height requirement: 0.5, 2nd hit backwards facing, builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-||}} | |||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Forward.gif]]|60*60|50*50|10/30*30|HL|-|7|2(6)2(6)2|After landing 10|-|-|-|-|-|Height requirement: 0.5, 2nd hit backwards facing, builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*0*1|}} | |||
{{USFIVFrameDataRow|||||Air Hurricane [[File:Roundhouse.gif]]|80*80|50*50|10/30*30|HL|-|7|2(6)2(6)2|After landing 10|-|-|-|-|-|Height requirement 0.5, 2nd hit backwards facing, builds 20x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*0*1|}} | |||
{{USFIVFrameDataRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|1(3)1(3)1(3)1(3)1|Afer landing 4|-|-|-|-|-|Height requirement: 0.25, 2nd and 4th hit backwards facing, opponent gains 10x5 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1*2*3*4|}} | |||
{{USFIVFrameDataRow|Air Tatsumaki Followup|Air Tatsumaki Followup|(in air) qcb + k after Zanku Hadosho ex||Air Tatsumaki Followup|140|200|-250/0|HL|-|7|2(2)2(2)2(2)2(2)2|After landing 22|-|-|-|-|-|Height requirement: 0.25, opponent gains 30 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | |||
{{USFIVFrameDataRow|Sekisei Jiraiken|Ground Pound|dp + k ex||Ground Pound [[File:Short.gif]]|130|150|30/30|HL|su|18|7|21|45|-|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1F|2~21F|JP: 1|}} | |||
{{USFIVFrameDataRow|||||Ground Pound [[File:Forward.gif]]|100|150|30/30|HL|su|18|7|20|44|-|-|-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~21F|JP: 2|}} | |||
{{USFIVFrameDataRow|||||Ground Pound [[File:Roundhouse.gif]]|140[90]|150|30/30|HL|su|30|11|15|55|-|-|-1|-|[] value represents if hit from a distance||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|-|-|4~33F|-|}} | |||
{{USFIVFrameDataRow|EX Sekisei Jiraiken|EX Ground Pound|||Ground Pound [[File:EX.gif]]|80*90|100*100|-250/0|H*HL|-*su|23|4*3|29|58|-|-|-9|-|||||||||-|All: 1F|-|-|-|2~26F|JP: 1*2|}} | |||
{{USFIVFrameDataRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak||Demon Slash [[File:Short.gif]]|120|150|20/60|HL|su|17|2|25|43|-|-|-2|1|||||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|||||Demon Slash [[File:Forward.gif]]|120|200|20/60|HL|su|30|2|25|56|-|-|-4|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 10~28F|-|-|JS: 99|}} | |||
{{USFIVFrameDataRow|||||Demon Slash [[File:Roundhouse.gif]]|120[100]|150|20/60|HL|su|28~34|2|25|88|-|-|-8|-|Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit, can pass through opponent 22~30F||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JS: 99|}} | |||
{{USFIVFrameDataRow|EX Rakan Dantojin|EX Rakan Dantojin|||Demon Slash [[File:EX.gif]]|100[80]|100|-250/0|HL|su|29~34|2|31|95|-|-|-9|-|Hitbox active on contact with opponent, can pass through opponent 18~30F can hit cross up, value in [ ] is if hit as cross up, opponent gains 30 meter on hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All:1~34F|-|-|On front hit JP: 1|}} | |||
{{USFIVFrameDataRow|||||||||||||||-|-||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|-1000/0|1|-|1+0|36|13|49|-|-|-|-|All normals can be canceled into Raging Demon at any point, opponent gains 20x15 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Air Raging Demon|Air Super|(in air) lp lp f lk hp||Air Super Combo|350|0|-1000/0|1|-|1+0|30|32|62|-|-|-|-|Height requirement: 0.2, cannot hit grounded, all air normals can be canceled into Air Raging Demon at any point, opponent gains 20x15 meter on hit||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 2|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Meido Gohado|Ultra | {{USFIVFrameDataRow|Meido Gohado|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1 (punches)|45x7*60[450]|0|0/0|HL|-|0+9|1(1) until edge of screen|Total 101|110|-|-|-3|-|1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation, opponent gains 10x7*30 meter on full animation hit, 10x8 on partial animation|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP:0*7x7*8, JI:1*0x7*8|}} | ||
{{USFIVFrameDataRow|Anti-Air Meido Gohado|Anti-air Ultra | {{USFIVFrameDataRow|Anti-Air Meido Gohado|Anti-air Ultra I|qcf qcf + 3k||Ultra Combo 1 (kicks)|45x7*60|0|0/0|-|-|0+9|-|Total 93|102|||-|-|Cannot hit grounded||X||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|-|JP:0*7x7*8, JI:1*0x7*8|}} | ||
{{USFIVFrameDataRow|Air Meido Gohado|Air Ultra | {{USFIVFrameDataRow|Air Meido Gohado|Air Ultra I|(in air) qcf qcf + 3p||Ultra Combo 1 (air)|45x7*60|0|0/0|HL|-|0+11[4]|-|After landing 51|-|-|-|-25|-|Height requirement: 0.3, when canceled from Zanku Hadosho height requirement: 0.2, [] is for when canceled from Zanku Hadosho||X||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5F|-|-|-|-|JP:0*7x7*8, JI:1*0x7*8|}} | ||
{{USFIVFrameDataRow|Tenchi Sokaigen|Ultra | {{USFIVFrameDataRow|Tenchi Sokaigen|Ultra II|qcb qcb + 3p||Ultra Combo 2|38x7[525]|0|0/0|HL|-|0+9|2*3x7|48|79|-|-|-30|-|1~2F trigger animation on hit, [] is for full animation, 1st hit does 0 chip damage, opponent gains 100x2 meter on full animation hit, 10x7 on partial animation hit|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP:0*5~11 sequentially|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:44, 17 August 2015

Oni
By finally mastering the Satsui no Hado, the man has become consumed by it. Both his mind and soul are gone, and his body has been transformed into something that is incapable of being called human. What was once an honorable code of fighting only the strong is now a crazed desire to destroy everyone and everything in the universe. The Supreme Master of the Fist, Akuma, is dead. Now, there is only Oni, a demon in the truest sense of the word.
In a nutshell
Oni's playstyle can be considered a combination of Akuma and Gouken's. He has the chargeable fireballs and excellent normals of Gouken, with the mindgame and lengthy combo potential of Akuma. Unlike both of them, he has his own set of tools which he is very reliant upon, in the form of his Demon Slashes, Demon Palms, and Air Dashes. However, he has also inherited the one main problem both Akuma and Gouken share - his defense is very weak. His only reliable option for a reversal is the Shoryuken, and despite him having higher health than Akuma, he is also bulkier, having sub-par walk speed and a horrible backdash to boot. His Focus Attack is also tied with Balrog's for the worst in the game. Both your execution skills and your ability to read the opponent must be spot-on if you wish to ensure victory for Oni.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch HK: Startup reduced by to 8 frames from 9 frames; recovery reduced to 23 frames from 24 frames
- F + MK: Startup reduced to 11 frames from 13 frames
- Focus Attack: Hitbox expanded horizontally
- Gorai Hadoken: Light version total frames reduced to 52 frames from 54 frames
- Gorai Hadoken: Medium version total frames reduced to 59 frames from 61 frames
- Gorai Hadoken: Hard version total frames reduced to 67 frames from 69 frames
- Sekisei Jiraiken: Medium version 1 frame of invincibility removed
- Goshoryuken: Hard version startup invincibility reduced to frames 1-5 from frames 1-8; Strike Invincibility shifted to frames 6-7 from frames 9-10
- Goshoryuken: All versions 1st hit can now be EX Focus Cancelled on hit or block
- Rakan Dantojin: Light version damage reduced to 110 from 120; stun damage reduced to 130 from 150
- EX Rakan Dantojin: On block now -9 from -10
- Rakan Dantojin: Hard and EX versions rear Hurtbox just before the attack starts reduced to match Throwbox area
- Meido Gohado (Anti-Ground UC1): Non-cinematic damage increased to 375 from 350; startup reduced to 9 frames from 11 frames
- Meido Gozanku (Air UC1): Startup reduced to 11 frames from 14 frames
- Tenchi Sokaigen (UC2): Input changed to HCB HCB + 3P from HCF HCF + 3P
- L, M and H Goshoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
- Health: Reduced to 950 from 1000
- Sekisei Jiraiken: Light version 1st frame no longer considered airborne but given Throw Invincibility
- Goshoryuken: All versions 1st hit now causes Hard Knockdown
- EX Goshoryuken: Bug where if only the 1st hit connects, delayed standing could not be performed fixed
(Removed from Ultra SFIV Arcade Japan)
Sekisei Jiraiken: Light version on block now -6 from -7Sekisei Jiraiken: Medium version on block now -4 from -6
Character Specific Data
Oni
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.04 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.73 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.80 | Back Dash Recovery: | 8 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.91 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Toward MP, EX Sekisei Jiraiken (1st Hit) | Hard Knockdowns: | Crouch HK, Goshoryuken (1st Hit), EX Goshoryuken (1st Hit), Sekiei Jiraiken, EX Sekisei Jiraiken (2nd Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Tatsumaki Zankukyaku, EX Tatsumaki Zankukyaku, Rakan Dantojin, EX Rakan Dantojin, Meido Gohado (1st Hit), Tenchi Sokaigen | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Stand HP, Stand HK (1st Hit), Toward HP, Gankauchi, Target Combo 2, Gohadoken, MK/HK Tatsumaki Zankukyaku (1st Hit), LK Rakan Dantojin | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Toward LP |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MP |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HP |
Toward Fierce | f + hp | Cancels out Projectiles |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward LK |
Toward Short | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MK |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HK |
Toward Roundhouse | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Gankauchi |
Gut Punch | b + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | f + lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | b + mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Ragou Souha |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shuretto |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Gohadoken |
Fireball | qcf + p ex | Hold p to charge |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Gohadoken (Charge) | Fireball (Charge) | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gorai Hadoken |
Electric Fireball | hcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Zanku Hadosho |
Air Command Dash | (in air) qcb + p | lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Goshoryuken |
Uppercut | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Zankukyaku |
Hurricane Kick | qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Zankukyaku |
Air Hurricane | (in air) qcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Zankukyaku Followup |
Air Tatsumaki Followup | (in air) qcb + k after Zanku Hadosho ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sekisei Jiraiken |
Ground Pound | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rakan Dantojin |
Demon Slash | hcf + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Raging Demon |
Super Combo | lp lp f lk hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Raging Demon |
Air Super Combo | (in air) lp lp f lk hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Meido Gohado |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Anti-Air Meido Gohado | Anti-air Ultra Combo I | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Meido Gohado |
Air Ultra Combo I | (in air) qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenchi Sokaigen |
Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni (self)
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data