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== Combos == | == Combos == | ||
(mallet smash) F, DF, D, DB, B + P into SAII | |||
== Frame Data == | == Frame Data == |
Revision as of 14:41, 15 January 2007
Introduction
Moves List
Normal Moves
Throws
Leg Lift Throw | LP + LK |
Command Normals
Handstand Kick | F + MP |
Handstand Whip | F + MK |
Round Arch | B + HK |
Sliding | DF + HK |
Target Combos
- In air, LP -> MK
- In air, MP -> HP
- HP -> HK
- MK -> D + HP
Special Moves
Mallet Smash | F, DF, D, DB, B + P | (EX) |
Rhino Horn | B, DB, D, DF, F + K | (EX) |
Scratch Wheel | F, D, DF + K | (EX) |
Spin Scythe | D, DB, B + K | (EX) |
Lynx Tail | B, D, DB + K | (EX) |
Super Arts
I | Spinning Beat | D, DF, F, D, DF, F + K | 3 stocks |
II | Brave Dance | D, DF, F, D, DF, F + K | 2 stocks |
III | Healing | D, DF, F, D, DF, F + P | 1 stock |
Move Analysis
Combos
(mallet smash) F, DF, D, DB, B + P into SAII
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Super Art Selection
Kara-Techniques
Zoning
Mixups
Additional Notes
- Personal Action: Stun Damage up.