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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
*El Fuerte | * Bug during block where El Fuerte's F + MK would pass over Ibuki fixed | ||
* Crouch LP: Startup reduced to 3 frames from 4 frames | |||
* | * Target Combo 4 (close LP --> MP --> HP): 2nd hit Hitbox expanded downward | ||
* Hammer Kick (F + MK): Hitbox expanded downward; on block now +2 from +3 | |||
* | * Backhand Punch (HP --> HP): Can now be canceled by Special Moves, Super, EX Focus Attack, and Jumps when connecting on opponent | ||
* Tsujigoe: Light, Medium, and Hard versions total frames reduced to 44 frames from 50 frames; can now be cancelled into any attack immediately upon landing | |||
* Tsumuji: All versions Hitboxes expanded slightly downward | |||
* Tsumuji: Medium version recovery increased to 15 frames from 14 frames | |||
* | * EX Kazegiri: Startup invincibility increased by to 7 frames from 6 frames; 1st hit Hitbox on Active Frames 2-3 expanded, now more effective as an anti-air | ||
(New to Ultra SFIV Console Digital Release) | |||
* Walk Speed: Forward and backward walk speeds increased | |||
* Target Combo 6 (Close LP --> MP --> D + HK --> HK): Final HK now causes Soft Knockdown | |||
* Target Combo 8 (Close HP --> D + HK --> HK): Final HK now causes Soft Knockdown | |||
* Target Combo 10 (Crouch HK --> HK): Last hit no longer hits crouching opponents | |||
* | * Raida: All versions Juggle Potentials have been increased by 1 (exact data unknown) | ||
== Character Specific Data == | |||
Ibuki{{USFIVCharacterData|900|950|75%|0.045|0.03125|2.12|43 (4+39)|2.28|2.28|1.70|18|1.57|28|8|15|5|0.90|0.90|31|21|Hammer Kick, Target Combo 1, Target Combo 2, Target Combo 3, Target Combo 7, Hien, EX Hien|Crouch LK, Crouch MK, Crouch HK, Sazan, Target Combo 6 (3rd Part), Target Combo 8 (2nd Part), Neck Breaker, EX Neck Breaker, Tsumuji Follow Up Attack Low, EX Tsumuji Follow Up Low|Crouch HK, Target Combo 6 (3rd Part), Target Combo 8 (2nd Part), Neck Breaker, EX Neck Breaker, Raida, EX Raida, Tsumuji Follow Up Attack Low (final hit), EX Tsumuji Follow Up Attack Low (final hit)|Neck Breaker, EX Neck Breaker, Hashinsho|21|29|65|-2|-12|+4|-6|TBD|}} | |||
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== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-* | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-*ju|6|2*2|23|32|20|-|-5|-|2nd hit pursuit property||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|9|11|15|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|9|11|15|+4|+8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|31|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|31|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|29|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|29|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|11|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|11|12|15|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|21|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL| | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|ju|9|3|18|29|18|23|-3|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|19|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|32|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|32|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Agemen|Upward | {{USFIVFrameDataGlanceRow|Agemen|Upward Jab|l + mp||[[File:Left.gif]]+[[File:Strong.gif]]|30*60|50*50|40*40|HL|sp/su*-|6|1*2|10|18|12|16|0|+4|1st ground hit forces stand, 1st air hit limited juggle knockdown, 2nd hit pursuit property||||1st Hit: Forces stand|1st Hit: Forces stand|1st Hit: Soft Knockdown, 2nd Hit Reset|1st Hit: Soft Knockdown, 2nd Hit Reset|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Backhand Punch| | {{USFIVFrameDataGlanceRow|Backhand Punch|Backfist|hp --- hp||[[File:Fierce.gif]] > [[File:Fierce.gif]]|50|200|60|HL|sp/su|3|2|20|24|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|16|13|17|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|16|13|17|0|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|28|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|28|18|21|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hammer Kick|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Hammer Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|10|36|14|17|+2|+5|||||||Reset|Reset|-|-|Legs: 8~27f|-|-|3~31f|-|}} | ||
{{USFIVFrameDataGlanceRow|Sazan|Slide|df + mk|| | {{USFIVFrameDataGlanceRow|Sazan|Slide|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|70|100|20|L|-|7|11|11|28|11|17|-11|-5|||||||Reset|Reset|-|-|-|Upper body: 5~17f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Bonsho Kick|Hop Kick|f + hk|| | {{USFIVFrameDataGlanceRow|Bonsho Kick|Hop Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|100|210|60|HL|-|13|2|21|35|20|24|-3|+1|[counter-hit] +5 frame advantage||||||Reset|Reset|-|-|-|-|-|5~30f|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp|| | {{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|+3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp|| | {{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp||... > [[File:Fierce.gif]]|100|60|30|HL|sp/su|2|3|10|14|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp|| | {{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|40|50|20|HL|-|4|3|9|15|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk|| | {{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk||... > [[File:Right.gif]]+[[File:Short.gif]]|20|30|10|HL|-|4|4|9|16|12|15|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp|| | {{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|+3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk|| | {{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk||... > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk|| | {{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk||... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|ju|5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|b + mk --- f + mk|| | {{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|b + mk --- f + mk||[[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|12|38|15|17|+1|+3|||||||Reset|Reset|-|-|Legs: 8~27f|-|-|3~32f|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk|| | {{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk||[[File:Fierce.gif]] > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk|| | {{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk||... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|ju|5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk --- mk|| | {{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk --- mk||[[File:Short.gif]] > [[File:Forward.gif]]|40|50|20|HL|sp/su|4|4|14|21|14|19|-4|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk --- mk --- hk|| | {{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk --- mk --- hk||... > [[File:Roundhouse.gif]]|60|60|30|HL|-|5|3|18|25|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 10|Target Combo 10|d + hk --- hk|| | {{USFIVFrameDataGlanceRow|Target Combo 10|Target Combo 10|d + hk --- hk||[[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|ju|5|3|18|25|14|-|-7|-|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 87: | Line 77: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|50|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|200|60|H|-|11|5|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) hp --- f + mk||( | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) hp --- f + mk||(air) [[File:Fierce.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) lp --- f + hp||( | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) lp --- f + hp||(air) [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|70|150|30|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) lk --- f + mk||( | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) lk --- f + mk||(air) [[File:Short.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 105: | Line 95: | ||
{{USFIVFrameDataGlanceRow|Tobizaru|Air Throw|(in air) lp + lk||Air Throw|150|100|40|1.1|-|3|2|-|#VALUE!|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Tobizaru|Air Throw|(in air) lp + lk||Air Throw|150|100|40|1.1|-|3|2|-|#VALUE!|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Kunai|Kunai|(in air) qcf + p ex||Kunai|30|60|10 | {{USFIVFrameDataGlanceRow|Kunai|Kunai|(in air) qcf + p ex||Kunai|30|60|10/10|HL|su|7|-|After landing 16|-|||-|-|Not considered a Projectile, projectile disappears when it touches a strike or projectile||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100| | {{USFIVFrameDataGlanceRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100|-250/0|HL|-|8|-|After landing 9|-|||-|-|Not considered a Projectile, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump| | {{USFIVFrameDataGlanceRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump|Tsujigoe [[File:Jab.gif]]|-|-|20/-|-|sp/su|-|-|Total 44|44|||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tsujigoe [[File:Strong.gif]]|-|-|20/-|-|sp/su|-|-|Total 48|48|||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tsujigoe [[File:Fierce.gif]]|-|-|20/-|-|sp/su|-|-|Total 53|53|||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Neck Breaker|Neck Breaker|hcf + p ex armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|40|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neck Breaker|Neck Breaker|hcf + p ex armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|40|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|43|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|43|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|54|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|54|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250| | {{USFIVFrameDataGlanceRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250|-250/0|L|-|15|14|19|47|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Raida|Raida|hcb + p ex armorbreak||Raida [[File:Jab.gif]]|110|200|30 | {{USFIVFrameDataGlanceRow|Raida|Raida|hcb + p ex armorbreak||Raida [[File:Jab.gif]]|110|200|10/30|HL|-|6|5|25|35|||-14|-|Not a Throw, range 1.01|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Raida [[File:Strong.gif]]|110|200|30 | {{USFIVFrameDataGlanceRow|||||Raida [[File:Strong.gif]]|110|200|10/30|HL|-|6|5|27|37|||-16|-|Not a Throw, range 1.06|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Raida [[File:Fierce.gif]]|110|200|30 | {{USFIVFrameDataGlanceRow|||||Raida [[File:Fierce.gif]]|110|200|10/30|HL|-|6|5|29|39|||-18|-|Not a Throw, range 1.10|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Raida|EX Raida|EX Raida||Raida [[File:EX.gif]]|140|250| | {{USFIVFrameDataGlanceRow|EX Raida|EX Raida|EX Raida||Raida [[File:EX.gif]]|140|250|-250/0|HL|-|6|5|20|30|||-9|-|Not a Throw, range 1.25|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Kasumi Gake|Command Dash|qcf + k|| | {{USFIVFrameDataGlanceRow|Kasumi Gake|Command Dash|qcf + k||Kasumi Gake [[File:Short.gif]]|-|-|-|-|-|-|-|Total 20|20|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Kasumi Gake [[File:Forward.gif]]|-|-|-|-|-|-|-|Total 22|22|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Kasumi Gake [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|Total 24|24|||-|-|3~12f can pass through opponent||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai| | {{USFIVFrameDataGlanceRow|Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai|Kazegiri [[File:Short.gif]]|50*20*65|40x3|10/20x3|HL|su|5|1*1*11|17 + After landing 8|42|||-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~6f|8~34f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Kazegiri [[File:Forward.gif]]|50*20*75|40x3|10/20x3|HL|su|7|1*1*11|18 + After landing 10|47|||-30|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~8f|10~37f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Kazegiri [[File:Roundhouse.gif]]|50*20*90|40x3|10/20x3|HL|su|9|1*1*11|15 + After landing 10|46|||-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~10f|12~36f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Kazegiri|EX Uppercut|EX Kazegiri|| | {{USFIVFrameDataGlanceRow|EX Kazegiri|EX Uppercut|EX Kazegiri||Kazegiri [[File:EX.gif]]|40*40*80|40x3|-250/0|HL|su|5|3*4(2)8|25 + After landing 14|60|||-26|-|36f~ can cancel into kunai or super combo||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-|8~45f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|qcb + k ex|| | {{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|qcb + k ex||Tsumuji [[File:Short.gif]]|50*50|50*60|10/20*20|HL|-|12|2(10)2|16|41|||-4|+3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks||| | {{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Tsumuji [[File:Forward.gif]]|35*35|70*60|10/20*20|HL|-|15|2(12)2|15|45|||0|+4|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Follow Up Attack|Spin Kicks Followup||| | {{USFIVFrameDataGlanceRow|Follow Up Attack|Spin Kicks Followup|||Tsumuji [[File:Forward.gif]] (followup)|50|60|10/20|HL|-|14|2|17|32|||-3|+1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Follow Up Attack Low|Spin Kicks Followup Low||| | {{USFIVFrameDataGlanceRow|Follow Up Attack Low|Spin Kicks Followup Low|||Tsumuji [[File:Forward.gif]] (followup low)|20|60|10/20|L|-|17|2|15|33|||-2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks||| | {{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Tsumuji [[File:Roundhouse.gif]]|50*40|70*60|10/20*20|HL|-*su|15|2(14)2|20|50|||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tsumuji Follow Up Attack|Spin Kicks Followup||| | {{USFIVFrameDataGlanceRow|Tsumuji Follow Up Attack|Spin Kicks Followup|||Tsumuji [[File:Roundhouse.gif]] (followup)|50|70|10/20|HL|-|15|2|19|35|||-5|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low||| | {{USFIVFrameDataGlanceRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low|||Tsumuji [[File:Roundhouse.gif]] (followup low)|20|60|10/20|L|-|18|2|25|44|||-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tsumuji|EX Spin Kicks||| | {{USFIVFrameDataGlanceRow|EX Tsumuji|EX Spin Kicks|||Tsumuji [[File:EX.gif]]|40*30X3|60x3*70|-250/0|HL|-|12|2(10)2(10)2(10)2|9|58|||-2|-|||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low||| | {{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low|||Tsumuji [[File:EX.gif]] (followup low)|30|50|-/0|L|-|12|2|-|13|||-|-|Can replace 2nd and/or 3rd hit of EX Tsumuji||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish||| | {{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish|||Tsumuji [[File:EX.gif]] (followup low finish)|25|70|-/0|L|-|12|2|12|25|||-2|-|Can replace 4th hit of EX Tsumuji||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hien|Hien|rdp + k ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|48|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|Hien|Hien|rdp + k ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|48|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|50|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|50|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|51|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|51|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|21f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|21f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200| | {{USFIVFrameDataGlanceRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200|-250/0|H|-|36|12|19 + After landing 11|77|||-|-|2nd-4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~13f|1~13f|9f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|9f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|9f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|-|-|-|-|-|||-|-|1-4f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44f total in air, Back version is 45f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~45f[5~45f]|-|}} | {{USFIVFrameDataGlanceRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|-|-|-|-|-|||-|-|1-4f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44f total in air, Back version is 45f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~45f[5~45f]|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Kasumi Suzaku|Super|(in air) qcf qcf + p|| | {{USFIVFrameDataGlanceRow|Kasumi Suzaku|Super Combo|(in air) qcf qcf + p||Kasumi Suzaku|(27*28)x6|0|-1000/0|HL|-|1+7|-|After landing 5|-|||-|-|Not considered a Projectile, does not nullify projectiles, 2 projectiles always released at the same time, each pair released every 20f||||||||-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Yoroitoshi|Ultra I|hcb hcb + 3p|| | {{USFIVFrameDataGlanceRow|Yoroitoshi|Ultra Combo I|hcb hcb + 3p||Yoroitoshi|501[38*45*38x4*39]|0[50*0x6]|0/0|(1.10)*HLx7|-|0+2[13]|2(10)17|Total 107|148|||-5|-1|1st hit is a throw, If throw hit whiffs becomes projectile version, recovery and [] refers to projectile, projectile is active for 59f||X|X|Throw: Hard Knockdown|Throw: Hard Knockdown|Projectile: Hard Knockdown|Projectile: Hard Knockdown|-|All: 1~2f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Hashinsho|Ultra II|qcf qcf + 3k armorbreak|| | {{USFIVFrameDataGlanceRow|Hashinsho|Ultra Combo II|qcf qcf + 3k armorbreak||Hashinsho|30x6*289|0|0/0|HL|-|0+9|2(2)2(15)2(26)1*2(8)2|70|140|||-63|-|6th hit goes into animation, block advantage based on 4th hit|X|||4th-6th Hit: Hard Knockdown|4th-6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|All: 9~70f|-|59~101f|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 158: | Line 148: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 188: | Line 178: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 218: | Line 208: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 245: | Line 235: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 275: | Line 265: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 308: | Line 298: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Agemen| | ||
Agemen|Upward | Agemen|Upward Jab|l + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|BackhandPunch| | ||
Backhand Punch| | Backhand Punch|Backfist|hp --- hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|SpinKick| | ||
Spin Kick|Low Kick|f + lk|| | Spin Kick|Low Kick|f + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|ReverseSpinKick| | ||
Reverse Spin Kick|Spin Kick|b + mk|| | Reverse Spin Kick|Spin Kick|b + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|HammerKick| | ||
Hammer Kick|Overhead|f + mk|| | Hammer Kick|Overhead|f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Sazan| | ||
Sazan|Slide|df + mk|| | Sazan|Slide|df + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|BonshoKick| | ||
Bonsho Kick|Hop Kick|f + hk|| | Bonsho Kick|Hop Kick|f + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(in air) hp --- f + mk|| | Target Combo 1|Target Combo 1|(in air) hp --- f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo2| | ||
Target Combo 2|Target Combo 2|(in air) lp --- f + hp|| | Target Combo 2|Target Combo 2|(in air) lp --- f + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo3| | ||
Target Combo 3|Target Combo 3|(in air) lk --- f + mk|| | Target Combo 3|Target Combo 3|(in air) lk --- f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo4| | ||
Target Combo 4|Target Combo 4|(near opponent) lp --- mp|| | Target Combo 4|Target Combo 4|(near opponent) lp --- mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo4| | ||
Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp|| | Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo5| | ||
Target Combo 5|Target Combo 5|(far from opponent) lp --- mp|| | Target Combo 5|Target Combo 5|(far from opponent) lp --- mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo5| | ||
Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk|| | Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo6| | ||
Target Combo 6|Target Combo 6|(near opponent) lp --- mp|| | Target Combo 6|Target Combo 6|(near opponent) lp --- mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo6| | ||
Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk|| | Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo6| | ||
Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk|| | Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo7| | ||
Target Combo 7|Target Combo 7|b + mk --- f + mk|| | Target Combo 7|Target Combo 7|b + mk --- f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo8| | ||
Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk|| | Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo8| | ||
Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk|| | Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo9| | ||
Target Combo 9|Target Combo 9|lk --- mk|| | Target Combo 9|Target Combo 9|lk --- mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo9| | ||
Target Combo 9|Target Combo 9|lk --- mk --- hk|| | Target Combo 9|Target Combo 9|lk --- mk --- hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|TargetCombo10| | ||
Target Combo 10|Target Combo 10|d + hk --- hk|| | Target Combo 10|Target Combo 10|d + hk --- hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 406: | Line 396: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 424: | Line 414: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|YamiKazura| | ||
Yami Kazura|Forward Throw|f or n + lp + lk|| | Yami Kazura|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|UkiYami| | ||
Uki Yami|Back Throw|b + lp + lk|| | Uki Yami|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Tobizaru| | ||
Tobizaru|Air Throw|(in air) lp + lk|| | Tobizaru|Air Throw|(in air) lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 442: | Line 432: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Kunai| | ||
Kunai|Kunai|(in air) qcf + p ex|| | Kunai|Kunai|(in air) qcf + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Tsujigoe| | ||
Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump| | Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|NeckBreaker| | ||
Neck Breaker|Neck Breaker|hcf + p ex armorbreak|| | Neck Breaker|Neck Breaker|hcf + p ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Raida| | ||
Raida|Raida|hcb + p ex armorbreak|| | Raida|Raida|hcb + p ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|KasumiGake| | ||
Kasumi Gake|Command Dash|qcf + k|| | Kasumi Gake|Command Dash|qcf + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Kazegiri| | ||
Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai| | Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Tsumuji| | ||
Tsumuji|Spin Kicks|qcb + k ex|| | Tsumuji|Spin Kicks|qcb + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FollowUpAttack| | ||
Follow Up Attack|Spin Kicks Followup||| | Follow Up Attack|Spin Kicks Followup||| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|FollowUpAttackLow| | ||
Follow Up Attack Low|Spin Kicks Followup Low||| | Follow Up Attack Low|Spin Kicks Followup Low||| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Hien| | ||
Hien|Hien|rdp + k ex|Able to perform Kunai or Kasumi Suzaku during recoil| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|HienRecoil| | ||
Hien Recoil|Hien Recoil||| | |||
Hien|Hien| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|HighJump| | ||
High Jump|High Jump|tap db or d or df then ub or u or uf|| | High Jump|High Jump|tap db or d or df then ub or u or uf|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 508: | Line 486: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|KasumiSuzaku| | ||
Kasumi Suzaku|Super|(in air) qcf qcf + p|| | Kasumi Suzaku|Super Combo|(in air) qcf qcf + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 518: | Line 496: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Yoroitoshi| | ||
Yoroitoshi|Ultra I|hcb hcb + 3p|| | Yoroitoshi|Ultra Combo I|hcb hcb + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Ibuki|Hashinsho| | ||
Hashinsho|Ultra II|qcf qcf + 3k armorbreak|| | Hashinsho|Ultra Combo II|qcf qcf + 3k armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 539: | Line 517: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|14|12|15|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|28|14|18|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-* | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-*ju|6|2*2|23|32|20|-|-5|-|2nd hit pursuit property||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|9|11|15|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|9|11|15|+4|+8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|14|12|16|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|31|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|31|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4|4|9|16|11|14|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|22|14|19|-4|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|29|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|29|18|22|-2|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|11|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|11|12|15|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|21|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL| | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|ju|9|3|18|29|18|23|-3|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|19|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|32|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|32|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Agemen|Upward | {{USFIVFrameDataRow|Agemen|Upward Jab|l + mp||[[File:Left.gif]]+[[File:Strong.gif]]|30*60|50*50|40*40|HL|sp/su*-|6|1*2|10|18|12|16|0|+4|1st ground hit forces stand, 1st air hit limited juggle knockdown, 2nd hit pursuit property||||1st Hit: Forces stand|1st Hit: Forces stand|1st Hit: Soft Knockdown, 2nd Hit Reset|1st Hit: Soft Knockdown, 2nd Hit Reset|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Backhand Punch| | {{USFIVFrameDataRow|Backhand Punch|Backfist|hp --- hp||[[File:Fierce.gif]] > [[File:Fierce.gif]]|50|200|60|HL|sp/su|3|2|20|24|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|16|13|17|0|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|16|13|17|0|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|28|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|28|18|21|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hammer Kick|Overhead|f + mk|| | {{USFIVFrameDataRow|Hammer Kick|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|10|36|14|17|+2|+5|||||||Reset|Reset|-|-|Legs: 8~27f|-|-|3~31f|-|}} | ||
{{USFIVFrameDataRow|Sazan|Slide|df + mk|| | {{USFIVFrameDataRow|Sazan|Slide|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|70|100|20|L|-|7|11|11|28|11|17|-11|-5|||||||Reset|Reset|-|-|-|Upper body: 5~17f|-|-|-|}} | ||
{{USFIVFrameDataRow|Bonsho Kick|Hop Kick|f + hk|| | {{USFIVFrameDataRow|Bonsho Kick|Hop Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|100|210|60|HL|-|13|2|21|35|20|24|-3|+1|[counter-hit] +5 frame advantage||||||Reset|Reset|-|-|-|-|-|5~30f|-|}} | ||
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp|| | {{USFIVFrameDataRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|+3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp|| | {{USFIVFrameDataRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp||... > [[File:Fierce.gif]]|100|60|30|HL|sp/su|2|3|10|14|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp|| | {{USFIVFrameDataRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|40|50|20|HL|-|4|3|9|15|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk|| | {{USFIVFrameDataRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk||... > [[File:Right.gif]]+[[File:Short.gif]]|20|30|10|HL|-|4|4|9|16|12|15|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp|| | {{USFIVFrameDataRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|18|12|16|-1|+3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk|| | {{USFIVFrameDataRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk||... > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk|| | {{USFIVFrameDataRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk||... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|ju|5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Target Combo 7|Target Combo 7|b + mk --- f + mk|| | {{USFIVFrameDataRow|Target Combo 7|Target Combo 7|b + mk --- f + mk||[[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|12|38|15|17|+1|+3|||||||Reset|Reset|-|-|Legs: 8~27f|-|-|3~32f|-|}} | ||
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk|| | {{USFIVFrameDataRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk||[[File:Fierce.gif]] > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|30|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk|| | {{USFIVFrameDataRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk||... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|ju|5|3|18|25|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Target Combo 9|Target Combo 9|lk --- mk|| | {{USFIVFrameDataRow|Target Combo 9|Target Combo 9|lk --- mk||[[File:Short.gif]] > [[File:Forward.gif]]|40|50|20|HL|sp/su|4|4|14|21|14|19|-4|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 9|Target Combo 9|lk --- mk --- hk|| | {{USFIVFrameDataRow|Target Combo 9|Target Combo 9|lk --- mk --- hk||... > [[File:Roundhouse.gif]]|60|60|30|HL|-|5|3|18|25|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 10|Target Combo 10|d + hk --- hk|| | {{USFIVFrameDataRow|Target Combo 10|Target Combo 10|d + hk --- hk||[[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|ju|5|3|18|25|14|-|-7|-|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 586: | Line 564: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|50|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|200|60|H|-|11|5|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) hp --- f + mk||( | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) hp --- f + mk||(air) [[File:Fierce.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|(in air) lp --- f + hp||( | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|(in air) lp --- f + hp||(air) [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|70|150|30|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 3|Target Combo 3|(in air) lk --- f + mk||( | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|(in air) lk --- f + mk||(air) [[File:Short.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 604: | Line 582: | ||
{{USFIVFrameDataRow|Tobizaru|Air Throw|(in air) lp + lk||Air Throw|150|100|40|1.1|-|3|2|-|#VALUE!|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tobizaru|Air Throw|(in air) lp + lk||Air Throw|150|100|40|1.1|-|3|2|-|#VALUE!|||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Kunai|Kunai|(in air) qcf + p ex||Kunai|30|60|10 | {{USFIVFrameDataRow|Kunai|Kunai|(in air) qcf + p ex||Kunai|30|60|10/10|HL|su|7|-|After landing 16|-|||-|-|Not considered a Projectile, projectile disappears when it touches a strike or projectile||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100| | {{USFIVFrameDataRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100|-250/0|HL|-|8|-|After landing 9|-|||-|-|Not considered a Projectile, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump| | {{USFIVFrameDataRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump|Tsujigoe [[File:Jab.gif]]|-|-|20/-|-|sp/su|-|-|Total 44|44|||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tsujigoe [[File:Strong.gif]]|-|-|20/-|-|sp/su|-|-|Total 48|48|||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tsujigoe [[File:Fierce.gif]]|-|-|20/-|-|sp/su|-|-|Total 53|53|||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-|}} | ||
{{USFIVFrameDataRow|Neck Breaker|Neck Breaker|hcf + p ex armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|40|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neck Breaker|Neck Breaker|hcf + p ex armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|40|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|43|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|43|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|54|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|54|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250| | {{USFIVFrameDataRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250|-250/0|L|-|15|14|19|47|||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28f|-|-|-|}} | ||
{{USFIVFrameDataRow|Raida|Raida|hcb + p ex armorbreak||Raida [[File:Jab.gif]]|110|200|30 | {{USFIVFrameDataRow|Raida|Raida|hcb + p ex armorbreak||Raida [[File:Jab.gif]]|110|200|10/30|HL|-|6|5|25|35|||-14|-|Not a Throw, range 1.01|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Raida [[File:Strong.gif]]|110|200|30 | {{USFIVFrameDataRow|||||Raida [[File:Strong.gif]]|110|200|10/30|HL|-|6|5|27|37|||-16|-|Not a Throw, range 1.06|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Raida [[File:Fierce.gif]]|110|200|30 | {{USFIVFrameDataRow|||||Raida [[File:Fierce.gif]]|110|200|10/30|HL|-|6|5|29|39|||-18|-|Not a Throw, range 1.10|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Raida|EX Raida|EX Raida||Raida [[File:EX.gif]]|140|250| | {{USFIVFrameDataRow|EX Raida|EX Raida|EX Raida||Raida [[File:EX.gif]]|140|250|-250/0|HL|-|6|5|20|30|||-9|-|Not a Throw, range 1.25|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Kasumi Gake|Command Dash|qcf + k|| | {{USFIVFrameDataRow|Kasumi Gake|Command Dash|qcf + k||Kasumi Gake [[File:Short.gif]]|-|-|-|-|-|-|-|Total 20|20|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Kasumi Gake [[File:Forward.gif]]|-|-|-|-|-|-|-|Total 22|22|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Kasumi Gake [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|Total 24|24|||-|-|3~12f can pass through opponent||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai| | {{USFIVFrameDataRow|Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai|Kazegiri [[File:Short.gif]]|50*20*65|40x3|10/20x3|HL|su|5|1*1*11|17 + After landing 8|42|||-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~6f|8~34f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Kazegiri [[File:Forward.gif]]|50*20*75|40x3|10/20x3|HL|su|7|1*1*11|18 + After landing 10|47|||-30|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~8f|10~37f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Kazegiri [[File:Roundhouse.gif]]|50*20*90|40x3|10/20x3|HL|su|9|1*1*11|15 + After landing 10|46|||-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~10f|12~36f|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Kazegiri|EX Uppercut|EX Kazegiri|| | {{USFIVFrameDataRow|EX Kazegiri|EX Uppercut|EX Kazegiri||Kazegiri [[File:EX.gif]]|40*40*80|40x3|-250/0|HL|su|5|3*4(2)8|25 + After landing 14|60|||-26|-|36f~ can cancel into kunai or super combo||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-|8~45f|JP: ?|}} | ||
{{USFIVFrameDataRow|Tsumuji|Spin Kicks|qcb + k ex|| | {{USFIVFrameDataRow|Tsumuji|Spin Kicks|qcb + k ex||Tsumuji [[File:Short.gif]]|50*50|50*60|10/20*20|HL|-|12|2(10)2|16|41|||-4|+3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tsumuji|Spin Kicks||| | {{USFIVFrameDataRow|Tsumuji|Spin Kicks|||Tsumuji [[File:Forward.gif]]|35*35|70*60|10/20*20|HL|-|15|2(12)2|15|45|||0|+4|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Follow Up Attack|Spin Kicks Followup||| | {{USFIVFrameDataRow|Follow Up Attack|Spin Kicks Followup|||Tsumuji [[File:Forward.gif]] (followup)|50|60|10/20|HL|-|14|2|17|32|||-3|+1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Follow Up Attack Low|Spin Kicks Followup Low||| | {{USFIVFrameDataRow|Follow Up Attack Low|Spin Kicks Followup Low|||Tsumuji [[File:Forward.gif]] (followup low)|20|60|10/20|L|-|17|2|15|33|||-2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tsumuji|Spin Kicks||| | {{USFIVFrameDataRow|Tsumuji|Spin Kicks|||Tsumuji [[File:Roundhouse.gif]]|50*40|70*60|10/20*20|HL|-*su|15|2(14)2|20|50|||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tsumuji Follow Up Attack|Spin Kicks Followup||| | {{USFIVFrameDataRow|Tsumuji Follow Up Attack|Spin Kicks Followup|||Tsumuji [[File:Roundhouse.gif]] (followup)|50|70|10/20|HL|-|15|2|19|35|||-5|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low||| | {{USFIVFrameDataRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low|||Tsumuji [[File:Roundhouse.gif]] (followup low)|20|60|10/20|L|-|18|2|25|44|||-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tsumuji|EX Spin Kicks||| | {{USFIVFrameDataRow|EX Tsumuji|EX Spin Kicks|||Tsumuji [[File:EX.gif]]|40*30X3|60x3*70|-250/0|HL|-|12|2(10)2(10)2(10)2|9|58|||-2|-|||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low||| | {{USFIVFrameDataRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low|||Tsumuji [[File:EX.gif]] (followup low)|30|50|-/0|L|-|12|2|-|13|||-|-|Can replace 2nd and/or 3rd hit of EX Tsumuji||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish||| | {{USFIVFrameDataRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish|||Tsumuji [[File:EX.gif]] (followup low finish)|25|70|-/0|L|-|12|2|12|25|||-2|-|Can replace 4th hit of EX Tsumuji||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hien|Hien|rdp + k ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|48|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | {{USFIVFrameDataRow|Hien|Hien|rdp + k ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|48|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|50|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | {{USFIVFrameDataRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|50|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|51|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | {{USFIVFrameDataRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|51|||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|21f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|21f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200| | {{USFIVFrameDataRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200|-250/0|H|-|36|12|19 + After landing 11|77|||-|-|2nd-4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~13f|1~13f|9f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|9f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|8|||-|-|9f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|-|-|-|-|-|||-|-|1-4f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44f total in air, Back version is 45f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~45f[5~45f]|-|}} | {{USFIVFrameDataRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|-|-|-|-|-|||-|-|1-4f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44f total in air, Back version is 45f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~45f[5~45f]|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Kasumi Suzaku|Super|(in air) qcf qcf + p|| | {{USFIVFrameDataRow|Kasumi Suzaku|Super Combo|(in air) qcf qcf + p||Kasumi Suzaku|(27*28)x6|0|-1000/0|HL|-|1+7|-|After landing 5|-|||-|-|Not considered a Projectile, does not nullify projectiles, 2 projectiles always released at the same time, each pair released every 20f||||||||-|All: 1~5f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Yoroitoshi|Ultra I|hcb hcb + 3p|| | {{USFIVFrameDataRow|Yoroitoshi|Ultra Combo I|hcb hcb + 3p||Yoroitoshi|501[38*45*38x4*39]|0[50*0x6]|0/0|(1.10)*HLx7|-|0+2[13]|2(10)17|Total 107|148|||-5|-1|1st hit is a throw, If throw hit whiffs becomes projectile version, recovery and [] refers to projectile, projectile is active for 59f||X|X|Throw: Hard Knockdown|Throw: Hard Knockdown|Projectile: Hard Knockdown|Projectile: Hard Knockdown|-|All: 1~2f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Hashinsho|Ultra II|qcf qcf + 3k armorbreak|| | {{USFIVFrameDataRow|Hashinsho|Ultra Combo II|qcf qcf + 3k armorbreak||Hashinsho|30x6*289|0|0/0|HL|-|0+9|2(2)2(15)2(26)1*2(8)2|70|140|||-63|-|6th hit goes into animation, block advantage based on 4th hit|X|||4th-6th Hit: Hard Knockdown|4th-6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|All: 9~70f|-|59~101f|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:17, 23 June 2014

Ibuki
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.
In a nutshell
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Bug during block where El Fuerte's F + MK would pass over Ibuki fixed
- Crouch LP: Startup reduced to 3 frames from 4 frames
- Target Combo 4 (close LP --> MP --> HP): 2nd hit Hitbox expanded downward
- Hammer Kick (F + MK): Hitbox expanded downward; on block now +2 from +3
- Backhand Punch (HP --> HP): Can now be canceled by Special Moves, Super, EX Focus Attack, and Jumps when connecting on opponent
- Tsujigoe: Light, Medium, and Hard versions total frames reduced to 44 frames from 50 frames; can now be cancelled into any attack immediately upon landing
- Tsumuji: All versions Hitboxes expanded slightly downward
- Tsumuji: Medium version recovery increased to 15 frames from 14 frames
- EX Kazegiri: Startup invincibility increased by to 7 frames from 6 frames; 1st hit Hitbox on Active Frames 2-3 expanded, now more effective as an anti-air
(New to Ultra SFIV Console Digital Release)
- Walk Speed: Forward and backward walk speeds increased
- Target Combo 6 (Close LP --> MP --> D + HK --> HK): Final HK now causes Soft Knockdown
- Target Combo 8 (Close HP --> D + HK --> HK): Final HK now causes Soft Knockdown
- Target Combo 10 (Crouch HK --> HK): Last hit no longer hits crouching opponents
- Raida: All versions Juggle Potentials have been increased by 1 (exact data unknown)
Character Specific Data
Ibuki
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.70 | ||
Back Walk Speed: | 0.03125 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.57 | |||
Jump Height Apex: | 2.12 | Back Dash Total Frames: | 28 | ||
Jump Total Frames: | 43 (4+39) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.28 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.28 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hammer Kick, Target Combo 1, Target Combo 2, Target Combo 3, Target Combo 7, Hien, EX Hien | Hard Knockdowns: | Crouch HK, Target Combo 6 (3rd Part), Target Combo 8 (2nd Part), Neck Breaker, EX Neck Breaker, Raida, EX Raida, Tsumuji Follow Up Attack Low (final hit), EX Tsumuji Follow Up Attack Low (final hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Sazan, Target Combo 6 (3rd Part), Target Combo 8 (2nd Part), Neck Breaker, EX Neck Breaker, Tsumuji Follow Up Attack Low, EX Tsumuji Follow Up Low | Armor Breakers: | Neck Breaker, EX Neck Breaker, Hashinsho | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -12 | L2 FA Back Dash (On Block): | -6 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Agemen |
Upward Jab | l + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Backhand Punch |
Backfist | hp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spin Kick |
Low Kick | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Reverse Spin Kick |
Spin Kick | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hammer Kick |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sazan |
Slide | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Bonsho Kick |
Hop Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (in air) hp --- f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | (in air) lp --- f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air) lk --- f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | (near opponent) lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | (near opponent) lp --- mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | (far from opponent) lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | (far from opponent) lp --- mp --- f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) lp --- mp --- d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | (near opponent) lp --- mp --- d + hk + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | b + mk --- f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | (near opponent) hp --- d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | (near opponent) hp --- d + hk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 9 |
Target Combo 9 | lk --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 9 |
Target Combo 9 | lk --- mk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 10 |
Target Combo 10 | d + hk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Yami Kazura |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Uki Yami |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tobizaru |
Air Throw | (in air) lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Kunai |
Kunai | (in air) qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsujigoe |
Somersault Jump | dp + p | Able to perform Kunai or Kasumi Suzaku during jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neck Breaker |
Neck Breaker | hcf + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raida |
Raida | hcb + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasumi Gake |
Command Dash | qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kazegiri |
Uppercut | dp + k ex | ex version can be followed up with Kunai |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tsumuji |
Spin Kicks | qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Follow Up Attack |
Spin Kicks Followup | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Follow Up Attack Low |
Spin Kicks Followup Low | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hien |
Hien | rdp + k ex | Able to perform Kunai or Kasumi Suzaku during recoil |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hien Recoil |
Hien Recoil | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Jump |
High Jump | tap db or d or df then ub or u or uf | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Kasumi Suzaku |
Super Combo | (in air) qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Yoroitoshi |
Ultra Combo I | hcb hcb + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hashinsho |
Ultra Combo II | qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data