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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan)<br> | |||
<br> | Both Stances | ||
* Stun Gauge: Tncreased to 950 from 900 | |||
* Wake-up Timing: 1 frame of invincibility time on neutral wake-up removed | |||
* Focus Attack: A bug that made reversal Focus Attack more difficult to perform fixed | |||
Mantis Stance | |||
* Close HP: Stun damage distribution changed from 100 + 100 to 150 + 50 | |||
* Focus Attack: Hitbox size reduced to position of Hurtbox | |||
* Hyakurenko: Hitbox of Light, Medium, and Hard versions slightly expanded downward; recovery increased by 1 frame to 18 frames from 17 frames | |||
* Hyakurenko: On hit and on block, the pushback of the Light, Medium, and EX versions reduced | |||
* Gekiro: Hard version now causes Soft Knockdown on last hit instead of Hard Knockdown; button input timing to get all hits now the same as previous EX version (easily mashed out) | |||
* EX Gekiro: Now causes Hard Knockdown instead of Soft Knockdown; button input timing to get all hits now the same as previous Hard version (requires precise timing) | |||
* EX Gekiro: On block is now -20 from -35; on block, follow-up inputs no longer possible | |||
* Shitenketsu (UC2): Hitbox slightly expanded forward | |||
Crane Stance | |||
* Crouch LP: On hit is now +5 from +3 | |||
* Crouch HP: Floats the opponent higher on Counter Hit | |||
* Crouch HK: Recovery reduced to 24 frames from 29 frames | |||
* Diagonal Jump HP: Hurtbox expanded downward | |||
* Diagonal Jump HK: Hurtbox expanded downward | |||
* Jyasen: Damage increased on all versions by 10, up to 70, 75, 80, and 90 from 60, 65, 70, and 80 on Light, Medium, Hard, and EX versions respectively | |||
* Oga: Hitbox slightly reduced | |||
(New to Ultra SFIV Console Digital Release)<br> | |||
Both Stances | |||
* When Change Style and Red Focus Attack are pressed at the same time, Red Focus no longer activates | |||
Mantis Stance | |||
* Crouch MP: Damage reduced to 60 from 70 | |||
* Gekiro: Light version no longer invincible on frames 1-3 | |||
* Zan'ei (SC): Damage reduced to 250 from 300 | |||
* Shitenketsu (UC2): When activated at less than 75% Ultra Meter, does 300 Stun damage, when activate at 75% or more Ultra Meter, does 450 Stun damage | |||
Crane Stance | |||
* Jyasen: Light version on hit now +2 from +1 | |||
* Jyasen: Light and Medium versions on block now -1 from -3 | |||
* Jyasen: Charge time for all versions reduced to 50 frames from 60 frames | |||
(Removed from Ultra SFIV Arcade Japan)<br> | |||
Mantis Stance | |||
* <del>Zan’ei (SC): Now easier to use in air combos (unclear what this exactly means)</del> | |||
* <del>Shitenketsu (UC2): Stun damage increased to 600 from 0</del> | |||
Crane Stance | |||
* <del>Jyasen: On block, Light and Medium versions are now 0 from +3</del> | |||
== Character Specific Data == | |||
Gen (Crane){{USFIVCharacterData|900|950|75%|0.055|0.045|2|39 (4+35)|2.21|2.04|1.51|19|1.38|27|8|15|4|0.99|1.09|31|21|N/A|Crouch LK, Crouch MK, Crouch HK, Target Combo 1|Crouch HK, EX Gekiro (8th Hit)|Hyakurenko, Zetsui, Shitenketsu|21|29|65|-3|-11|+3|-5|TBD|}} | |||
Gen (Mantis){{USFIVCharacterData|900|950|75%|0.045|0.03|1.76|40 (4+36)|2.80|2.63|1.51|19|1.38|27|8|15|4|0.99|1.09|31|21|Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick|Stand HP (1st Hit), Crouch LK, Crouch MK|N/A|Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga|21|29|65|-3|-11|+3|-5|TBD|}} | |||
Line 14: | Line 59: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab| | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|7|11|12|14|+3|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong| | {{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|55|100|40|HL|sp/su|4|5|8|16|18|19|+5|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce| | {{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|70*40|100*100|40*20|HL|sp/su*-|5|2*4|17|27|18|22|-3|+1|1st hit cancellable||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short| | {{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|su|5|4|13|21|14|15|-3|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward| | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse| | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|20|29|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|11|19|14|16|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|11|19|14|16|-1|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|7|4|19|29|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|7|4|19|29|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|d + lk --- d + mk|| | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|d + lk --- d + mk||[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab| | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong| | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce| | {{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short| | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse| | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-18||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-18||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 45: | Line 90: | ||
{{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses| | {{USFIVFrameDataGlanceRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses|Hyakurenko [[File:Jab.gif]]|16xn|20xn|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|18|49|||+5|+9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Hyakurenko [[File:Strong.gif]]|16xn|20xn|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|18|42|||+5|+9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Hyakurenko [[File:Fierce.gif]]|16xn|20xn|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|18|41|||+5|+9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hyakurenko|EX Hand Slap||| | {{USFIVFrameDataGlanceRow|EX Hyakurenko|EX Hand Slap|||Hyakurenko [[File:EX.gif]]|16xn|20xn|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|40|||+5|+9|[] refers to extension (repeats), 1st-4th hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing| | {{USFIVFrameDataGlanceRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing|Gekiro [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|41|||-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4f|5f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Gekiro [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|46|||-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Gekiro [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|47|||-35|-|On hit/block 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Gekiro|EX Waterfall Kick||| | {{USFIVFrameDataGlanceRow|EX Gekiro|EX Waterfall Kick|||Gekiro [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|47|||-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|-|All: 1~7f|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Zan'ei|Mantis Super|qcf qcf + p|| | {{USFIVFrameDataGlanceRow|Zan'ei|Mantis Super Combo|qcf qcf + p||Zan'ei [[File:Jab.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~10f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Zan'ei [[File:Strong.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~7f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Zan'ei [[File:Fierce.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~4f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Zetsui|Mantis Ultra I|qcf qcf + 3p armorbreak|| | {{USFIVFrameDataGlanceRow|Zetsui|Mantis Ultra Combo I|qcf qcf + 3p armorbreak||Zetsui|405|0|0/0|HL|-|0+11|11|59|80|||-49|-|1~20f can pass through opponent|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shitenketsu|Mantis Ultra II|qcb qcb + 3p armorbreak|| | {{USFIVFrameDataGlanceRow|Shitenketsu|Mantis Ultra Combo II|qcb qcb + 3p armorbreak||Shitenketsu|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|65|||-10|-|2nd hit does recoverable damage, hit on grounded opponents goes into animation, [] refers to when less than 75% Ultra Combo|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|11|13|-4|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|11|13|-4|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab| | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|13|19|13|15|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong| | {{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|50*50|50*50|20*20|H*H|-|18|2*2|22|43|21|25|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce| | {{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100*100|100*100|40*20|L*HL|-|17|2*4|19|41|18|23|-5|0|1st hits low||||2nd Hit: Forces stand|2nd Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short| | {{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|su|8|4|13|24|14|15|-3|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward| | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|100|100|40|HL|-|7|4|22|32|21|25|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse| | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|70*50|100*100|40*20|HL|-|5|3(9)2|22|40|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|9|14|11|16|0|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|9|14|11|16|0|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|13|21|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|13|21|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|180|300|60|HL|-|21|5|16|41|18|22|-3|1|[counter-hit] limited juggle knockdown|||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|180|300|60|HL|-|21|5|16|41|18|22|-3|+1|[counter-hit] limited juggle knockdown|||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|5|6|16|26|14|-|-8|-|floats opponent||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|5|6|16|26|14|-|-8|-|floats opponent||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|8|3|21|31|23|25|-1|1|1~25f head projectile invincible||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|8|3|21|31|23|25|-1|+1|1~25f head projectile invincible||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|150|60|HL|-|5|5|24|33|17|21|-12|-8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|150|60|HL|-|5|5|24|33|17|21|-12|-8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Change Style: Mantis|Stance Switch (Mantis)|3p|Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Mantis)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Change Style: Mantis|Stance Switch (Mantis)|3p|Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Mantis)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shakudan|Double Kick|(in air) hk --- hk|| | {{USFIVFrameDataGlanceRow|Shakudan|Double Kick|(in air) hk --- hk||(air) [[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|50|50|20|H|-|4|2|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-18|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-18|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 94: | Line 139: | ||
{{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jyasen|Roll|b (charge) f + p ex armorbreak|| | {{USFIVFrameDataGlanceRow|Jyasen|Roll|b (charge) f + p ex armorbreak||Jyasen [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|43|||-1|+2|charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Jyasen [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|59|||-1|+1|charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Jyasen [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|||-3|+1|charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Jyasen|EX Roll||| | {{USFIVFrameDataGlanceRow|EX Jyasen|EX Roll|||Jyasen [[File:EX.gif]] ([[File:Jab.gif]][[File:Strong.gif]])|20x3*90|50x3|-250/0|HL|su(x5)|6|3(5)1(5)4|20|43|||-3|+1|charge 50f||||||||-|-|-|All: 1~23f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Jyasen [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|-250/0|HL|su(x5)|6|3(7)3(11)1(5)4|20|59|||-3|+1|charge 50f||||||||-|-|-|All: 1~39f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Jyasen [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|-250/0|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|||-3|+1|charge 50f||||||||-|-|-|All: 1~54f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oga|Wall Jump|d (charge) u + k ex|| | {{USFIVFrameDataGlanceRow|Oga|Wall Jump|d (charge) u + k ex||Oga|-|-|-|-|-|-|-|Total 27|27|||-|-|After activation can cancel into followup, charge 60f||||||||-|-|-|-|-|7f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oga|EX Wall Jump||| | {{USFIVFrameDataGlanceRow|EX Oga|EX Wall Jump|||Oga [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 27|27|||-|-|Can pass through opponents, after activation can cancel into followup, charge 60f||||||||-|-|-|All: 1f~ until wall|1f~ until wall|7f~|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Wall Drop|Wall Drop|b|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|30|||-|-|16 grounded recovery frames||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100[150]|150|30/50|H|-|13|6|After landing 13|31|||-8|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close Kick|Wall Kick|d or n armorbreak|Perform after Oga|Wall Kick|100[150]|150|30/50|H|-|13|6|After landing 13|31|||-8|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100[150]|150|30/50|H|-|7|7|After landing 13|26|||-13|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far Kick|Far Wall Kick|f or df armorbreak|Perform after Oga|Far Wall Kick|100[150]|150|30/50|H|-|7|7|After landing 13|26|||-13|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|||-|-|16 grounded recovery frames, can cancel into followup until 26f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|||-|-|16 grounded recovery frames, can cancel into followup until 26f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100[150]|150|30/50|H|-|3|15|After landing 13|30|||-|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Falling Kick|Falling Kick|d armorbreak|Perform after Ceiling Jump|Falling Kick|100[150]|150|30/50|H|-|3|15|After landing 13|30|||-|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump| | {{USFIVFrameDataGlanceRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick) armorbreak|Perform after Ceiling Jump|Close Range Kick|100[150]|150|30/50|H|-|3|14|1 + After landing 12|29|||-|-|[] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?)|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jyakoha|Super|qcf qcf + k|| | {{USFIVFrameDataGlanceRow|Jyakoha|Crane Super Combo|qcf qcf + k||Jyakoha|320|0|-1000/0|-|-|1+1|19|16 + After landing 16|52|||-|-|Cannot throw grounded opponents|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Ryukoha|Ultra I|qcf qcf + 3k|| | {{USFIVFrameDataGlanceRow|Ryukoha|Crane Ultra Combo I|qcf qcf + 3k||Ryukoha|398|0|0/0|-|-|0+11|8|25 + After landing 28|71|||-|-|Cannot throw grounded opponents|||X|||||-|All: 1~11f|-|-|-|11f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Teiga|Ultra II|(in air) qcf qcf + 3k armorbreak|| | {{USFIVFrameDataGlanceRow|Teiga|Crane Ultra Combo II|(in air) qcf qcf + 3k armorbreak||Teiga|428|0|0/0|H|-|0+10|until ground|After landing 26|-|||-|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|All: 10f~until landing|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 124: | Line 169: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandLP| | ||
Stand LP|Stand Jab| | Stand LP|Stand Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandMP| | ||
Stand MP|Stand Strong| | Stand MP|Stand Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandHP| | ||
Stand HP|Stand Fierce| | Stand HP|Stand Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandLK| | ||
Stand LK|Stand Short| | Stand LK|Stand Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandMK| | ||
Stand MK|Stand Forward| | Stand MK|Stand Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandHK| | ||
Stand HK|Stand Roundhouse| | Stand HK|Stand Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 154: | Line 199: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 181: | Line 226: | ||
=== | === Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpLP| | ||
Jump LP|Jump Jab| | Jump LP|Jump Jab|(in air) lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpMP| | ||
Jump MP|Jump Strong| | Jump MP|Jump Strong|(in air) mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpHP| | ||
Jump HP|Jump Fierce| | Jump HP|Jump Fierce|(in air) hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpLK| | ||
Jump LK|Jump Short| | Jump LK|Jump Short|(in air) lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpHK| | ||
Jump HK|Jump Roundhouse| | Jump HK|Jump Roundhouse|(in air) hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 218: | Line 263: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|TargetCombo1| | ||
Target Combo 1|Target Combo 1|d + lk --- d + mk|| | Target Combo 1|Target Combo 1|d + lk --- d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|TargetCombo2| | ||
Target Combo 2|Target Combo 2|hp --- mk|| | Target Combo 2|Target Combo 2|hp --- mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|ChangeStyle: | ||
Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.| | Crane|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 236: | Line 281: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 254: | Line 299: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Shuraku| | ||
Shuraku|Forward Throw|f or n + lp + lk|| | Shuraku|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Hozen| | ||
Hozen|Back Throw|b + lp + lk|| | Hozen|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 268: | Line 313: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Hyakurenko| | ||
Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses| | Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Gekiro| | ||
Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing| | Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 282: | Line 327: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Zan' | ||
Zan'ei|Mantis Super|qcf qcf + p|| | ei|Zan'ei|Mantis Super Combo|qcf qcf + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 292: | Line 337: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Zetsui| | ||
Zetsui|Mantis Ultra I|qcf qcf + 3p armorbreak|| | Zetsui|Mantis Ultra Combo I|qcf qcf + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Shitenketsu| | ||
Shitenketsu|Mantis Ultra II|qcb qcb + 3p armorbreak|| | Shitenketsu|Mantis Ultra Combo II|qcb qcb + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 306: | Line 351: | ||
=== Standing Normals === | === Standing Close Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandLP| | ||
Stand LP|Stand Jab| | Stand LP|Stand Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandMP| | ||
Stand MP|Stand Strong| | Stand MP|Stand Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandHP| | ||
Stand HP|Stand Fierce| | Stand HP|Stand Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandLK| | ||
Stand LK|Stand Short| | Stand LK|Stand Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandMK| | ||
Stand MK|Stand Forward| | Stand MK|Stand Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|StandHK| | ||
Stand HK|Stand Roundhouse| | Stand HK|Stand Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 343: | Line 388: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 370: | Line 415: | ||
=== Jumping | === Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpLP| | ||
Jump LP|Jump Jab|(in air) | Jump LP|Jump Jab|(in air) lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpLK| | ||
Jump LK|Jump Short|(in air) lk|| | Jump LK|Jump Short|(in air) lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|JumpHK| | ||
Jump HK|Jump Roundhouse|(in air) hk|| | Jump HK|Jump Roundhouse|(in air) hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 415: | Line 460: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Shakudan| | ||
Shakudan|Double Kick|(in air) hk --- hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|ChangeStyle: | ||
Mantis|Change Style: Mantis|Stance Switch (Mantis)|3p|Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 429: | Line 474: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 444: | Line 489: | ||
=== Throws | === Throws === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Shuraku| | ||
Shuraku|Forward Throw|f or n + lp + lk|| | Shuraku|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Hozen| | ||
Hozen|Back Throw|b + lp + lk|| | Hozen|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 461: | Line 506: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Jyasen| | ||
Jyasen|Roll|b (charge) f + p ex armorbreak|| | Jyasen|Roll|b (charge) f + p ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Oga| | ||
Oga|Wall Jump|d (charge) u + k ex|| | Oga|Wall Jump|d (charge) u + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|WallDrop| | ||
Wall Drop|Wall Drop|b (charge) f + p ex armorbreak|Perform after Oga| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CloseKick| | ||
Close Kick|Wall Kick|d or n|Perform after Oga| | Close Kick|Wall Kick|d or n armorbreak|Perform after Oga| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FarKick| | ||
Far Kick|Far Wall Kick|f or df|Perform after Oga| | Far Kick|Far Wall Kick|f or df armorbreak|Perform after Oga| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CeilingJump| | ||
Ceiling Jump|Ceiling Jump|u|Perform after Oga| | Ceiling Jump|Ceiling Jump|u|Perform after Oga| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|FallingKick| | ||
Falling Kick|Falling Kick|d|Perform after Ceiling Jump| | Falling Kick|Falling Kick|d armorbreak|Perform after Ceiling Jump| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|CloseRangeKick| | ||
Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump| | Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick) armorbreak|Perform after Ceiling Jump| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 499: | Line 544: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Jyakoha| | ||
Jyakoha|Super|qcf qcf + k|| | Jyakoha|Crane Super Combo|qcf qcf + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 509: | Line 554: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Ryukoha| | ||
Ryukoha|Ultra I|qcf qcf + 3k|| | Ryukoha|Crane Ultra Combo I|qcf qcf + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Gen|Teiga| | ||
Teiga|Ultra II|(in air) qcf qcf + 3k armorbreak|| | Teiga|Crane Ultra Combo II|(in air) qcf qcf + 3k armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 530: | Line 575: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stand LP|Stand Jab| | {{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|7|11|12|14|+3|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MP|Stand Strong| | {{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|55|100|40|HL|sp/su|4|5|8|16|18|19|+5|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HP|Stand Fierce| | {{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|70*40|100*100|40*20|HL|sp/su*-|5|2*4|17|27|18|22|-3|+1|1st hit cancellable||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LK|Stand Short| | {{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|su|5|4|13|21|14|15|-3|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MK|Stand Forward| | {{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse| | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|20|29|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|11|19|14|16|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|11|19|14|16|-1|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|7|4|19|29|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|7|4|19|29|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|32|18|-|-7|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|d + lk --- d + mk|| | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|d + lk --- d + mk||[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|23|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|24|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab| | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|40|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP|Jump Strong| | {{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HP|Jump Fierce| | {{USFIVFrameDataRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short| | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse| | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-18||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-18||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 563: | Line 608: | ||
{{USFIVFrameDataRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses| | {{USFIVFrameDataRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses|Hyakurenko [[File:Jab.gif]]|16xn|20xn|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|18|49|||+5|+9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Hyakurenko [[File:Strong.gif]]|16xn|20xn|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|18|42|||+5|+9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Hyakurenko [[File:Fierce.gif]]|16xn|20xn|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|18|41|||+5|+9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hyakurenko|EX Hand Slap||| | {{USFIVFrameDataRow|EX Hyakurenko|EX Hand Slap|||Hyakurenko [[File:EX.gif]]|16xn|20xn|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|40|||+5|+9|[] refers to extension (repeats), 1st-4th hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing| | {{USFIVFrameDataRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing|Gekiro [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|41|||-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4f|5f~|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Gekiro [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|46|||-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Gekiro [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|47|||-35|-|On hit/block 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Gekiro|EX Waterfall Kick||| | {{USFIVFrameDataRow|EX Gekiro|EX Waterfall Kick|||Gekiro [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|47|||-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|-|All: 1~7f|-|-|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Zan'ei|Mantis Super|qcf qcf + p|| | {{USFIVFrameDataRow|Zan'ei|Mantis Super Combo|qcf qcf + p||Zan'ei [[File:Jab.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~10f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Zan'ei [[File:Strong.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~7f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Zan'ei [[File:Fierce.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|87|||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~4f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Zetsui|Mantis Ultra I|qcf qcf + 3p armorbreak|| | {{USFIVFrameDataRow|Zetsui|Mantis Ultra Combo I|qcf qcf + 3p armorbreak||Zetsui|405|0|0/0|HL|-|0+11|11|59|80|||-49|-|1~20f can pass through opponent|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shitenketsu|Mantis Ultra II|qcb qcb + 3p armorbreak|| | {{USFIVFrameDataRow|Shitenketsu|Mantis Ultra Combo II|qcb qcb + 3p armorbreak||Shitenketsu|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|65|||-10|-|2nd hit does recoverable damage, hit on grounded opponents goes into animation, [] refers to when less than 75% Ultra Combo|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|11|13|-4|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|18|11|13|-4|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LP|Stand Jab| | {{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|13|19|13|15|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MP|Stand Strong| | {{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|50*50|50*50|20*20|H*H|-|18|2*2|22|43|21|25|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HP|Stand Fierce| | {{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100*100|100*100|40*20|L*HL|-|17|2*4|19|41|18|23|-5|0|1st hits low||||2nd Hit: Forces stand|2nd Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LK|Stand Short| | {{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|su|8|4|13|24|14|15|-3|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MK|Stand Forward| | {{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|100|100|40|HL|-|7|4|22|32|21|25|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse| | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|70*50|100*100|40*20|HL|-|5|3(9)2|22|40|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|9|14|11|16|0|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|9|14|11|16|0|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|13|21|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|13|21|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|180|300|60|HL|-|21|5|16|41|18|22|-3|1|[counter-hit] limited juggle knockdown|||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|180|300|60|HL|-|21|5|16|41|18|22|-3|+1|[counter-hit] limited juggle knockdown|||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|5|6|16|26|14|-|-8|-|floats opponent||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|5|6|16|26|14|-|-8|-|floats opponent||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|8|3|21|31|23|25|-1|1|1~25f head projectile invincible||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|8|3|21|31|23|25|-1|+1|1~25f head projectile invincible||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|150|60|HL|-|5|5|24|33|17|21|-12|-8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|150|60|HL|-|5|5|24|33|17|21|-12|-8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Change Style: Mantis|Stance Switch (Mantis)|3p|Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Mantis)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Change Style: Mantis|Stance Switch (Mantis)|3p|Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Mantis)|-|-|-|-|-|-|-|Total 5|5|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|8|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shakudan|Double Kick|(in air) hk --- hk|| | {{USFIVFrameDataRow|Shakudan|Double Kick|(in air) hk --- hk||(air) [[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|50|50|20|H|-|4|2|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-18|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-18|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 612: | Line 657: | ||
{{USFIVFrameDataRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jyasen|Roll|b (charge) f + p ex armorbreak|| | {{USFIVFrameDataRow|Jyasen|Roll|b (charge) f + p ex armorbreak||Jyasen [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|43|||-1|+2|charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Jyasen [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|59|||-1|+1|charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Jyasen [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|||-3|+1|charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Jyasen|EX Roll||| | {{USFIVFrameDataRow|EX Jyasen|EX Roll|||Jyasen [[File:EX.gif]] ([[File:Jab.gif]][[File:Strong.gif]])|20x3*90|50x3|-250/0|HL|su(x5)|6|3(5)1(5)4|20|43|||-3|+1|charge 50f||||||||-|-|-|All: 1~23f|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Jyasen [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|-250/0|HL|su(x5)|6|3(7)3(11)1(5)4|20|59|||-3|+1|charge 50f||||||||-|-|-|All: 1~39f|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Jyasen [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|-250/0|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|74|||-3|+1|charge 50f||||||||-|-|-|All: 1~54f|-|-|-|}} | ||
{{USFIVFrameDataRow|Oga|Wall Jump|d (charge) u + k ex|| | {{USFIVFrameDataRow|Oga|Wall Jump|d (charge) u + k ex||Oga|-|-|-|-|-|-|-|Total 27|27|||-|-|After activation can cancel into followup, charge 60f||||||||-|-|-|-|-|7f~|-|}} | ||
{{USFIVFrameDataRow|EX Oga|EX Wall Jump||| | {{USFIVFrameDataRow|EX Oga|EX Wall Jump|||Oga [[File:EX.gif]]|-|-|-250/0|-|-|-|-|Total 27|27|||-|-|Can pass through opponents, after activation can cancel into followup, charge 60f||||||||-|-|-|All: 1f~ until wall|1f~ until wall|7f~|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Wall Drop|Wall Drop|b|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|30|||-|-|16 grounded recovery frames||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100[150]|150|30/50|H|-|13|6|After landing 13|31|||-8|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close Kick|Wall Kick|d or n armorbreak|Perform after Oga|Wall Kick|100[150]|150|30/50|H|-|13|6|After landing 13|31|||-8|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100[150]|150|30/50|H|-|7|7|After landing 13|26|||-13|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far Kick|Far Wall Kick|f or df armorbreak|Perform after Oga|Far Wall Kick|100[150]|150|30/50|H|-|7|7|After landing 13|26|||-13|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|||-|-|16 grounded recovery frames, can cancel into followup until 26f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|64|||-|-|16 grounded recovery frames, can cancel into followup until 26f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100[150]|150|30/50|H|-|3|15|After landing 13|30|||-|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Falling Kick|Falling Kick|d armorbreak|Perform after Ceiling Jump|Falling Kick|100[150]|150|30/50|H|-|3|15|After landing 13|30|||-|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump| | {{USFIVFrameDataRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick) armorbreak|Perform after Ceiling Jump|Close Range Kick|100[150]|150|30/50|H|-|3|14|1 + After landing 12|29|||-|-|[] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?)|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jyakoha|Super|qcf qcf + k|| | {{USFIVFrameDataRow|Jyakoha|Crane Super Combo|qcf qcf + k||Jyakoha|320|0|-1000/0|-|-|1+1|19|16 + After landing 16|52|||-|-|Cannot throw grounded opponents|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|1f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Ryukoha|Ultra I|qcf qcf + 3k|| | {{USFIVFrameDataRow|Ryukoha|Crane Ultra Combo I|qcf qcf + 3k||Ryukoha|398|0|0/0|-|-|0+11|8|25 + After landing 28|71|||-|-|Cannot throw grounded opponents|||X|||||-|All: 1~11f|-|-|-|11f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Teiga|Ultra II|(in air) qcf qcf + 3k armorbreak|| | {{USFIVFrameDataRow|Teiga|Crane Ultra Combo II|(in air) qcf qcf + 3k armorbreak||Teiga|428|0|0/0|H|-|0+10|until ground|After landing 26|-|||-|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|All: 10f~until landing|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:16, 23 June 2014

Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
Both Stances
- Stun Gauge: Tncreased to 950 from 900
- Wake-up Timing: 1 frame of invincibility time on neutral wake-up removed
- Focus Attack: A bug that made reversal Focus Attack more difficult to perform fixed
Mantis Stance
- Close HP: Stun damage distribution changed from 100 + 100 to 150 + 50
- Focus Attack: Hitbox size reduced to position of Hurtbox
- Hyakurenko: Hitbox of Light, Medium, and Hard versions slightly expanded downward; recovery increased by 1 frame to 18 frames from 17 frames
- Hyakurenko: On hit and on block, the pushback of the Light, Medium, and EX versions reduced
- Gekiro: Hard version now causes Soft Knockdown on last hit instead of Hard Knockdown; button input timing to get all hits now the same as previous EX version (easily mashed out)
- EX Gekiro: Now causes Hard Knockdown instead of Soft Knockdown; button input timing to get all hits now the same as previous Hard version (requires precise timing)
- EX Gekiro: On block is now -20 from -35; on block, follow-up inputs no longer possible
- Shitenketsu (UC2): Hitbox slightly expanded forward
Crane Stance
- Crouch LP: On hit is now +5 from +3
- Crouch HP: Floats the opponent higher on Counter Hit
- Crouch HK: Recovery reduced to 24 frames from 29 frames
- Diagonal Jump HP: Hurtbox expanded downward
- Diagonal Jump HK: Hurtbox expanded downward
- Jyasen: Damage increased on all versions by 10, up to 70, 75, 80, and 90 from 60, 65, 70, and 80 on Light, Medium, Hard, and EX versions respectively
- Oga: Hitbox slightly reduced
(New to Ultra SFIV Console Digital Release)
Both Stances
- When Change Style and Red Focus Attack are pressed at the same time, Red Focus no longer activates
Mantis Stance
- Crouch MP: Damage reduced to 60 from 70
- Gekiro: Light version no longer invincible on frames 1-3
- Zan'ei (SC): Damage reduced to 250 from 300
- Shitenketsu (UC2): When activated at less than 75% Ultra Meter, does 300 Stun damage, when activate at 75% or more Ultra Meter, does 450 Stun damage
Crane Stance
- Jyasen: Light version on hit now +2 from +1
- Jyasen: Light and Medium versions on block now -1 from -3
- Jyasen: Charge time for all versions reduced to 50 frames from 60 frames
(Removed from Ultra SFIV Arcade Japan)
Mantis Stance
Zan’ei (SC): Now easier to use in air combos (unclear what this exactly means)Shitenketsu (UC2): Stun damage increased to 600 from 0
Crane Stance
Jyasen: On block, Light and Medium versions are now 0 from +3
Character Specific Data
Gen (Crane)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 2 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.21 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.04 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, EX Gekiro (8th Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Target Combo 1 | Armor Breakers: | Hyakurenko, Zetsui, Shitenketsu | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Gen (Mantis)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.80 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.63 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick | Hard Knockdowns: | N/A | ||
Low Attacks: | Stand HP (1st Hit), Crouch LK, Crouch MK | Armor Breakers: | Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves: Mantis Stance
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | d + lk --- d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | hp --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Crane | Stance Switch (Crane) | 3k | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hyakurenko |
Hand Slap | press p repeatedly ex armorbreak | Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekiro |
Waterfall Kick | dp + k ex | Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | Zan'ei | Mantis Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Zetsui |
Mantis Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shitenketsu |
Mantis Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Moves: Mantis Stance
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shakudan |
Double Kick | (in air) hk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Mantis | Stance Switch (Mantis) | 3p | Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Jyasen |
Roll | b (charge) f + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oga |
Wall Jump | d (charge) u + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Drop |
Wall Drop | b (charge) f + p ex armorbreak | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Kick |
Wall Kick | d or n armorbreak | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far Kick |
Far Wall Kick | f or df armorbreak | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ceiling Jump |
Ceiling Jump | u | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Kick |
Falling Kick | d armorbreak | Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Range Kick |
Angled Falling Kick | db or b (for left kick) or df or f (for right kick) armorbreak | Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Jyakoha |
Crane Super Combo | qcf qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ryukoha |
Crane Ultra Combo I | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Teiga |
Crane Ultra Combo II | (in air) qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data