Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
6
|
13
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
30*50
|
50*50
|
40*20
|
HL
|
sp/su*-
|
7
|
2(4)1
|
9
|
22
|
4
|
7
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
120[100]
|
200[150]
|
60
|
HL
|
su
|
8
|
6
|
12
|
25
|
0
|
5
|
18
|
23
|
[] refers to active frames 3~6
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
6
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
12
|
19
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
30*100
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2*3
|
14
|
24
|
1
|
6
|
18
|
23
|
|
|
|
|
2nd Hit: Forces stand
|
2nd Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
6
|
13
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
su
|
8
|
3
|
12
|
22
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
120[90]
|
200
|
60
|
HL
|
su
|
10
|
6
|
16
|
31
|
-2
|
2
|
20
|
24
|
Guard advantage based on 3rd active frame, [] refers to active frames 4~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
su
|
8
|
2
|
12
|
21
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
150
|
60
|
L
|
-
|
7
|
3
|
21
|
30
|
-6
|
-2
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
7
|
14
|
0
|
3
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
100
|
40
|
HL
|
su
|
8
|
3
|
11
|
21
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
140
|
200
|
60
|
L
|
su
|
11
|
4
|
16
|
30
|
-2
|
2
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
11
|
20
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
120
|
200
|
60
|
L
|
-
|
14
|
2
|
14
|
29
|
2
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Shikofumi
|
+
|
130
|
200
|
60
|
H
|
sp/su
|
30
|
2
|
19
|
50
|
-3
|
-
|
18
|
-
|
12~30f cancellable
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo
|
Target Combo 1
|
130
|
200
|
60
|
H
|
sp/su
|
30
|
2
|
19
|
50
|
-3
|
-
|
18
|
-
|
12~30f cancellable
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
60
|
50
|
20
|
H
|
-
|
7
|
5
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
8
|
-
|
13
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
8
|
10
|
-
|
17
|
-
|
-
|
|
|
Until end of active frames can adjust left or right
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
9
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
9
|
9
|
-
|
17
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
130
|
200
|
60
|
H
|
-
|
7
|
9
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
60
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
7
|
-
|
13
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
7
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
80
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
100
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
160
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
101
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sabori
|
Forward Throw
|
140
|
180
|
40
|
0.9
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Opponent recovers 81f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Rice Bale Throw
|
Back Throw
|
150
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Opponent recovers 64f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hundred Hand Slap
|
Hundred Hands
|
30x3
|
20x3
|
20/10x3
|
HL
|
su
|
6
|
3(3)1(3)2(4)1(3)1(4)2(3)1
|
16
|
52
|
1
|
5
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands
|
30x4
|
20x4
|
20/10x4
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
15
|
54
|
4
|
8
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands
|
15x7
|
20x7
|
20/10x7
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
13
|
52
|
3
|
10
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hundred Hand Slap (Continuation)
|
Hundred Hands (continuation)
|
30xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
35
|
8
|
12
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands (continuation)
|
30xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
35
|
8
|
12
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands (continuation)
|
15xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
10
|
38
|
9
|
13
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Hundred Hand Slap
|
Hundred Hands
|
20x7 (? Ultra Change)
|
20x7
|
-250/0
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
19
|
58
|
0
|
5
|
|
|
Can adjust position left or right
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sumo Headbutt
|
Headbutt
|
120[100]
|
200
|
30/40
|
HL
|
su
|
13
|
17
|
14 + After landing 13
|
56
|
-9
|
-
|
|
|
1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~14f
|
Lower body: 1~29f
|
-
|
15f~
|
-
|
|
Headbutt
|
130[140]
|
200
|
30/40
|
HL
|
su
|
9
|
21
|
14 + After landing 13
|
56
|
-13
|
-
|
|
|
Recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~10f
|
Lower body: 1~29f
|
-
|
11f~
|
-
|
|
Headbutt
|
140[160]
|
200
|
30/40
|
HL
|
su
|
8
|
48
|
14 + After landing 22
|
81
|
-16
|
-
|
|
|
Recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Lower body: 10~55f
|
-
|
10f~
|
-
|
EX Sumo Headbutt
|
Headbutt
|
140[160]
|
200
|
-250/0
|
HL
|
su
|
8
|
25
|
14 + After landing 13
|
59
|
-8
|
-
|
|
|
Recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
-
|
Lower body: 9~32f
|
-
|
10f~
|
-
|
Sumo Smash
|
Butt Slam
|
80*100
|
100*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)6
|
After landing 18
|
58
|
-2
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
-
|
-
|
8f~
|
-
|
|
Butt Slam
|
90*110
|
100*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)9
|
After landing 18
|
61
|
-2
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~13f
|
-
|
-
|
-
|
8f~
|
-
|
|
Butt Slam
|
100*120
|
150*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)15
|
After landing 18
|
67
|
-3
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
-
|
-
|
7f~
|
-
|
EX Sumo Smash
|
Butt Slam
|
100*80
|
100*100
|
-250/0
|
HL*H
|
-
|
9
|
6(14)12
|
After landing 18
|
58
|
-2
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~9f
|
-
|
-
|
-
|
4f~
|
2nd Hit JP: ?
|
Oicho Throw
|
Oicho Throw
|
160
|
100
|
30/80
|
1.5
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oicho Throw
|
170
|
100
|
30/80
|
1.35
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oicho Throw
|
180
|
100
|
30/80
|
1.3
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Oicho Throw
|
Oicho Throw
|
190
|
100
|
-250/0
|
1.52
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1~5f
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Super Killer Head Ram
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+8
|
13(36)23
|
14 + After landing 17
|
111
|
-6
|
-
|
|
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
14~80f (or until it hits)
|
-
|
8~44f, 55f~
|
JP: ?
|
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+9
|
16(36)23
|
14 + After landing 17
|
115
|
-6
|
-
|
|
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
13~84f (or until it hits)
|
-
|
8~48f, 59f~
|
JP: ?
|
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+9
|
25(36)23
|
14 + After landing 17
|
124
|
-6
|
-
|
|
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
10~103f (or until it hits)
|
-
|
8~57f, 71f~
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ultimate Killer Head Ram
|
Ultra Combo 1
|
60*450
|
0
|
0/0
|
HL
|
-
|
0+11
|
24
|
22 + After landing 13
|
69
|
-15
|
-
|
|
|
1st hit goes into animation, charge 55f, opponent recovers 63f after you recover
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
12~34f
|
-
|
8f~
|
-
|
Orochi Breaker
|
Ultra Combo 2
|
450
|
0
|
0/0
|
1.4
|
-
|
0+2
|
2
|
70
|
73
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
6
|
13
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
30*50
|
50*50
|
40*20
|
HL
|
sp/su*-
|
7
|
2(4)1
|
9
|
22
|
4
|
7
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
120[100]
|
200[150]
|
60
|
HL
|
su
|
8
|
6
|
12
|
25
|
0
|
5
|
18
|
23
|
[] refers to active frames 3~6
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
6
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
12
|
19
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
30*100
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2*3
|
14
|
24
|
1
|
6
|
18
|
23
|
|
|
|
|
2nd Hit: Forces stand
|
2nd Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
6
|
13
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
su
|
8
|
3
|
12
|
22
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
120[90]
|
200
|
60
|
HL
|
su
|
10
|
6
|
16
|
31
|
-2
|
2
|
20
|
24
|
Guard advantage based on 3rd active frame, [] refers to active frames 4~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
su
|
8
|
2
|
12
|
21
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
150
|
60
|
L
|
-
|
7
|
3
|
21
|
30
|
-6
|
-2
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
7
|
14
|
0
|
3
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
100
|
40
|
HL
|
su
|
8
|
3
|
11
|
21
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
140
|
200
|
60
|
L
|
su
|
11
|
4
|
16
|
30
|
-2
|
2
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
11
|
20
|
0
|
3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
120
|
200
|
60
|
L
|
-
|
14
|
2
|
14
|
29
|
2
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Shikofumi
|
+
|
130
|
200
|
60
|
H
|
sp/su
|
30
|
2
|
19
|
50
|
-3
|
-
|
18
|
-
|
12~30f cancellable
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo
|
Target Combo 1
|
130
|
200
|
60
|
H
|
sp/su
|
30
|
2
|
19
|
50
|
-3
|
-
|
18
|
-
|
12~30f cancellable
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
60
|
50
|
20
|
H
|
-
|
7
|
5
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
8
|
-
|
13
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
8
|
10
|
-
|
17
|
-
|
-
|
|
|
Until end of active frames can adjust left or right
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
9
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
9
|
9
|
-
|
17
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
130
|
200
|
60
|
H
|
-
|
7
|
9
|
-
|
15
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
60
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
7
|
-
|
13
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
14
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
7
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
80
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
100
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
160
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
101
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sabori
|
Forward Throw
|
140
|
180
|
40
|
0.9
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Opponent recovers 81f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Rice Bale Throw
|
Back Throw
|
150
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Opponent recovers 64f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hundred Hand Slap
|
Hundred Hands
|
30x3
|
20x3
|
20/10x3
|
HL
|
su
|
6
|
3(3)1(3)2(4)1(3)1(4)2(3)1
|
16
|
52
|
1
|
5
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands
|
30x4
|
20x4
|
20/10x4
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
15
|
54
|
4
|
8
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands
|
15x7
|
20x7
|
20/10x7
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
13
|
52
|
3
|
10
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hundred Hand Slap (Continuation)
|
Hundred Hands (continuation)
|
30xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
35
|
8
|
12
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands (continuation)
|
30xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
35
|
8
|
12
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Hundred Hands (continuation)
|
15xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
10
|
38
|
9
|
13
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Hundred Hand Slap
|
Hundred Hands
|
20x7 (? Ultra Change)
|
20x7
|
-250/0
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
19
|
58
|
0
|
5
|
|
|
Can adjust position left or right
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sumo Headbutt
|
Headbutt
|
120[100]
|
200
|
30/40
|
HL
|
su
|
13
|
17
|
14 + After landing 13
|
56
|
-9
|
-
|
|
|
1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~14f
|
Lower body: 1~29f
|
-
|
15f~
|
-
|
|
Headbutt
|
130[140]
|
200
|
30/40
|
HL
|
su
|
9
|
21
|
14 + After landing 13
|
56
|
-13
|
-
|
|
|
Recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~10f
|
Lower body: 1~29f
|
-
|
11f~
|
-
|
|
Headbutt
|
140[160]
|
200
|
30/40
|
HL
|
su
|
8
|
48
|
14 + After landing 22
|
81
|
-16
|
-
|
|
|
Recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Lower body: 10~55f
|
-
|
10f~
|
-
|
EX Sumo Headbutt
|
Headbutt
|
140[160]
|
200
|
-250/0
|
HL
|
su
|
8
|
25
|
14 + After landing 13
|
59
|
-8
|
-
|
|
|
Recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
-
|
Lower body: 9~32f
|
-
|
10f~
|
-
|
Sumo Smash
|
Butt Slam
|
80*100
|
100*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)6
|
After landing 18
|
58
|
-2
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
-
|
-
|
8f~
|
-
|
|
Butt Slam
|
90*110
|
100*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)9
|
After landing 18
|
61
|
-2
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~13f
|
-
|
-
|
-
|
8f~
|
-
|
|
Butt Slam
|
100*120
|
150*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)15
|
After landing 18
|
67
|
-3
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
-
|
-
|
7f~
|
-
|
EX Sumo Smash
|
Butt Slam
|
100*80
|
100*100
|
-250/0
|
HL*H
|
-
|
9
|
6(14)12
|
After landing 18
|
58
|
-2
|
-
|
|
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~9f
|
-
|
-
|
-
|
4f~
|
2nd Hit JP: ?
|
Oicho Throw
|
Oicho Throw
|
160
|
100
|
30/80
|
1.5
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oicho Throw
|
170
|
100
|
30/80
|
1.35
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oicho Throw
|
180
|
100
|
30/80
|
1.3
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Oicho Throw
|
Oicho Throw
|
190
|
100
|
-250/0
|
1.52
|
-
|
5
|
2
|
41
|
47
|
-
|
-
|
|
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1~5f
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Super Killer Head Ram
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+8
|
13(36)23
|
14 + After landing 17
|
111
|
-6
|
-
|
|
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
14~80f (or until it hits)
|
-
|
8~44f, 55f~
|
JP: ?
|
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+9
|
16(36)23
|
14 + After landing 17
|
115
|
-6
|
-
|
|
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
13~84f (or until it hits)
|
-
|
8~48f, 59f~
|
JP: ?
|
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+9
|
25(36)23
|
14 + After landing 17
|
124
|
-6
|
-
|
|
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
10~103f (or until it hits)
|
-
|
8~57f, 71f~
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ultimate Killer Head Ram
|
Ultra Combo 1
|
60*450
|
0
|
0/0
|
HL
|
-
|
0+11
|
24
|
22 + After landing 13
|
69
|
-15
|
-
|
|
|
1st hit goes into animation, charge 55f, opponent recovers 63f after you recover
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
12~34f
|
-
|
8f~
|
-
|
Orochi Breaker
|
Ultra Combo 2
|
450
|
0
|
0/0
|
1.4
|
-
|
0+2
|
2
|
70
|
73
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|