Ultra Street Fighter IV/E. Honda: Difference between revisions

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== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
Close standing hard punch: Hitbox increased vertically<br>
Far standing hard punch: Damage increased from max range (80->90)<br>
Far standing hard kick: Disadvantage when opponent guards reduced (7F->6F)<br>
Far standing hard kick: Hitbox increased in front<br>
Forward/Backward jump middle punch: Hurtbox reduced<br>
Forward/Backward jump middle kick: Attack is active longer (increased by 1F)<br>
EX Sumo Headbutt: Pushback on block reduced<br>
EX Hundred Hands: Advantage after hit increased (4F->5F)<br>
EX Command Grab: Throw invincible on start (1F~5F)<br>
Ultimate Killer Head Ram: Start up increased (8F->10F)<br>
Orochi Breaker: Starts up faster after the flash (2F->1F)<br>
Orochi Breaker: Grabs from further (1.16->1.4)<br>
Orochi Breaker: Command change (63241x2+PPP->720+PPP) <br>
<br>
<br>


== Frame Data (At A Glance) ==
== Frame Data (At A Glance) ==

Revision as of 16:11, 7 June 2014

Ultra Street Fighter IVUSFIV-Header.png

E. Honda

SSFIV-EHonda Face.jpg

Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.


In a nutshell

E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.


Ultra SFIV Changes

Close standing hard punch: Hitbox increased vertically
Far standing hard punch: Damage increased from max range (80->90)
Far standing hard kick: Disadvantage when opponent guards reduced (7F->6F)
Far standing hard kick: Hitbox increased in front
Forward/Backward jump middle punch: Hurtbox reduced
Forward/Backward jump middle kick: Attack is active longer (increased by 1F)
EX Sumo Headbutt: Pushback on block reduced
EX Hundred Hands: Advantage after hit increased (4F->5F)
EX Command Grab: Throw invincible on start (1F~5F)
Ultimate Killer Head Ram: Start up increased (8F->10F)
Orochi Breaker: Starts up faster after the flash (2F->1F)
Orochi Breaker: Grabs from further (1.16->1.4)
Orochi Breaker: Command change (63241x2+PPP->720+PPP)

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL sp/su 6 2 6 3 6
Close MP Close Strong.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)1 9 4 7
Close HP Close Fierce.gif 120[100] 200[150] 60 HL su 8 6 12 0 5
Close LK Close Short.gif 30 50 20 HL sp/su 5 3 6 2 5
Close MK Close Forward.gif 90 100 40 HL sp/su 5 3 12 -1 2
Close HK Close Roundhouse.gif 30*100 125*75 60*20 HL su*- 6 2*3 14 1 6
Far LP Far Jab.gif 40 50 20 HL sp/su 6 2 6 3 6
Far MP Far Strong.gif 90 100 40 HL su 8 3 12 -1 2
Far HP Far Fierce.gif 120[90] 200 60 HL su 10 6 16 -2 2
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 2 5
Far MK Far Forward.gif 80 100 40 HL su 8 2 12 0 3
Far HK Far Roundhouse.gif 100 150 60 L - 7 3 21 -6 -2
Crouch LP Crouch Jab.gif 40 50 20 HL sp/su 4 4 7 0 3
Crouch MP Crouch Strong.gif 80 100 40 HL su 8 3 11 0 3
Crouch HP Crouch Fierce.gif 140 200 60 L su 11 4 16 -2 2
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 2 7 2 5
Crouch MK Crouch Forward.gif 80 100 40 L sp/su 7 3 11 0 3
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 14 2 14 2 -
Shikofumi Downright.gif+Roundhouse.gif 130 200 60 H sp/su 30 2 19 -3 -
Target Combo Target Combo 1 130 200 60 H sp/su 30 2 19 -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 7 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 8 - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 8 10 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 9 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 9 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 9 - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H - 7 6 - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 7 7 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 5 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 6 - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 9 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 6 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sabori Forward Throw 140 180 40 0.9 - 3 2 20 - -
Rice Bale Throw Back Throw 150 100 40 0.9 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hundred Hand Slap Hundred Hands Jab.gif 30x3 20x3 20/10x3 HL su 6 3(3)1(3)2(4)1(3)1(4)2(3)1 16 1 5
Hundred Hands Strong.gif 30x4 20x4 20/10x4 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 15 4 8
Hundred Hands Fierce.gif 15x7 20x7 20/10x7 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 13 3 10
Hundred Hand Slap (Continuation) Hundred Hands (continuation) Jab.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 8 12
Hundred Hands (continuation) Strong.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 8 12
Hundred Hands (continuation) Fierce.gif 15xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 10 9 13
EX Hundred Hand Slap Hundred Hands EX.gif 20x7 (? Ultra Change) 20x7 -250/0 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 19 0 5
Sumo Headbutt Headbutt Jab.gif 120[100] 200 30/40 HL su 13 17 14 + After landing 13 -9 -
Headbutt Strong.gif 130[140] 200 30/40 HL su 9 21 14 + After landing 13 -13 -
Headbutt Fierce.gif 140[160] 200 30/40 HL su 8 48 14 + After landing 22 -16 -
EX Sumo Headbutt Headbutt EX.gif 140[160] 200 -250/0 HL su 8 25 14 + After landing 13 -8 -
Sumo Smash Butt Slam Short.gif 80*100 100*150 30/30*20 HL*H - 14 7(14)6 After landing 18 -2 -
Butt Slam Forward.gif 90*110 100*150 30/30*20 HL*H - 14 7(14)9 After landing 18 -2 -
Butt Slam Roundhouse.gif 100*120 150*150 30/30*20 HL*H - 14 7(14)15 After landing 18 -3 -
EX Sumo Smash Butt Slam EX.gif 100*80 100*100 -250/0 HL*H - 9 6(14)12 After landing 18 -2 -
Oicho Throw Oicho Throw Jab.gif 160 100 30/80 1.5 - 5 2 41 - -
Oicho Throw Strong.gif 170 100 30/80 1.35 - 5 2 41 - -
Oicho Throw Fierce.gif 180 100 30/80 1.3 - 5 2 41 - -
EX Oicho Throw Oicho Throw EX.gif 190 100 -250/0 1.52 - 5 2 41 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Super Killer Head Ram Super Combo Jab.gif 160*240 0 -1000/0 HL - 1+8 13(36)23 14 + After landing 17 -6 -
Super Combo Strong.gif 160*240 0 -1000/0 HL - 1+9 16(36)23 14 + After landing 17 -6 -
Super Combo Fierce.gif 160*240 0 -1000/0 HL - 1+9 25(36)23 14 + After landing 17 -6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ultimate Killer Head Ram Ultra Combo 1 60*450 0 0/0 HL - 0+11 24 22 + After landing 13 -15 -
Orochi Breaker Ultra Combo 2 450 0 0/0 1.4 - 0+2 2 70 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL sp/su 6 2 6 3 6
Close MP Close Strong.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)1 9 4 7
Close HP Close Fierce.gif 120[100] 200[150] 60 HL su 8 6 12 0 5
Close LK Close Short.gif 30 50 20 HL sp/su 5 3 6 2 5
Close MK Close Forward.gif 90 100 40 HL sp/su 5 3 12 -1 2
Close HK Close Roundhouse.gif 30*100 125*75 60*20 HL su*- 6 2*3 14 1 6
Far LP Far Jab.gif 40 50 20 HL sp/su 6 2 6 3 6
Far MP Far Strong.gif 90 100 40 HL su 8 3 12 -1 2
Far HP Far Fierce.gif 120[90] 200 60 HL su 10 6 16 -2 2
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 2 5
Far MK Far Forward.gif 80 100 40 HL su 8 2 12 0 3
Far HK Far Roundhouse.gif 100 150 60 L - 7 3 21 -6 -2
Crouch LP Crouch Jab.gif 40 50 20 HL sp/su 4 4 7 0 3
Crouch MP Crouch Strong.gif 80 100 40 HL su 8 3 11 0 3
Crouch HP Crouch Fierce.gif 140 200 60 L su 11 4 16 -2 2
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 2 7 2 5
Crouch MK Crouch Forward.gif 80 100 40 L sp/su 7 3 11 0 3
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 14 2 14 2 -
Shikofumi Downright.gif+Roundhouse.gif 130 200 60 H sp/su 30 2 19 -3 -
Target Combo Target Combo 1 130 200 60 H sp/su 30 2 19 -3 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 7 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 8 - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 8 10 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 9 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 9 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 9 - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H - 7 6 - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 7 7 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 5 - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 6 - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 9 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 6 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sabori Forward Throw 140 180 40 0.9 - 3 2 20 - -
Rice Bale Throw Back Throw 150 100 40 0.9 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hundred Hand Slap Hundred Hands Jab.gif 30x3 20x3 20/10x3 HL su 6 3(3)1(3)2(4)1(3)1(4)2(3)1 16 1 5
Hundred Hands Strong.gif 30x4 20x4 20/10x4 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 15 4 8
Hundred Hands Fierce.gif 15x7 20x7 20/10x7 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 13 3 10
Hundred Hand Slap (Continuation) Hundred Hands (continuation) Jab.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 8 12
Hundred Hands (continuation) Strong.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 8 12
Hundred Hands (continuation) Fierce.gif 15xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 10 9 13
EX Hundred Hand Slap Hundred Hands EX.gif 20x7 (? Ultra Change) 20x7 -250/0 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 19 0 5
Sumo Headbutt Headbutt Jab.gif 120[100] 200 30/40 HL su 13 17 14 + After landing 13 -9 -
Headbutt Strong.gif 130[140] 200 30/40 HL su 9 21 14 + After landing 13 -13 -
Headbutt Fierce.gif 140[160] 200 30/40 HL su 8 48 14 + After landing 22 -16 -
EX Sumo Headbutt Headbutt EX.gif 140[160] 200 -250/0 HL su 8 25 14 + After landing 13 -8 -
Sumo Smash Butt Slam Short.gif 80*100 100*150 30/30*20 HL*H - 14 7(14)6 After landing 18 -2 -
Butt Slam Forward.gif 90*110 100*150 30/30*20 HL*H - 14 7(14)9 After landing 18 -2 -
Butt Slam Roundhouse.gif 100*120 150*150 30/30*20 HL*H - 14 7(14)15 After landing 18 -3 -
EX Sumo Smash Butt Slam EX.gif 100*80 100*100 -250/0 HL*H - 9 6(14)12 After landing 18 -2 -
Oicho Throw Oicho Throw Jab.gif 160 100 30/80 1.5 - 5 2 41 - -
Oicho Throw Strong.gif 170 100 30/80 1.35 - 5 2 41 - -
Oicho Throw Fierce.gif 180 100 30/80 1.3 - 5 2 41 - -
EX Oicho Throw Oicho Throw EX.gif 190 100 -250/0 1.52 - 5 2 41 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Super Killer Head Ram Super Combo Jab.gif 160*240 0 -1000/0 HL - 1+8 13(36)23 14 + After landing 17 -6 -
Super Combo Strong.gif 160*240 0 -1000/0 HL - 1+9 16(36)23 14 + After landing 17 -6 -
Super Combo Fierce.gif 160*240 0 -1000/0 HL - 1+9 25(36)23 14 + After landing 17 -6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ultimate Killer Head Ram Ultra Combo 1 60*450 0 0/0 HL - 0+11 24 22 + After landing 13 -15 -
Orochi Breaker Ultra Combo 2 450 0 0/0 1.4 - 0+2 2 70 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png df + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png close mp --- df + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png press p repeatedly ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b (charge) f + p ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png b (charge) f b f + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png b (charge) f b f + 3p armorbreaker

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 360 360 + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL sp/su 6 2 6 13 3 6 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)1 9 22 4 7 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 120[100] 200[150] 60 HL su 8 6 12 25 0 5 18 23 [] refers to active frames 3~6 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 3 6 13 2 5 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 5 3 12 19 -1 2 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 30*100 125*75 60*20 HL su*- 6 2*3 14 24 1 6 18 23 2nd Hit: Forces stand 2nd Hit: Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 40 50 20 HL sp/su 6 2 6 13 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL su 8 3 12 22 -1 2 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120[90] 200 60 HL su 10 6 16 31 -2 2 20 24 Guard advantage based on 3rd active frame, [] refers to active frames 4~6 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 80 100 40 HL su 8 2 12 21 0 3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 100 150 60 L - 7 3 21 30 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 40 50 20 HL sp/su 4 4 7 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL su 8 3 11 21 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 140 200 60 L su 11 4 16 30 -2 2 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 100 40 L sp/su 7 3 11 20 0 3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 14 2 14 29 2 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Shikofumi Downright.gif+Roundhouse.gif 130 200 60 H sp/su 30 2 19 50 -3 - 18 - 12~30f cancellable Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Target Combo Target Combo 1 130 200 60 H sp/su 30 2 19 50 -3 - 18 - 12~30f cancellable Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 7 5 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 8 - 13 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 8 10 - 17 - - Until end of active frames can adjust left or right Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 9 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 9 - 17 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 9 - 15 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H - 7 6 - 12 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 7 7 - 13 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 5 - 12 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 6 - 11 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 9 - 14 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sabori Forward Throw 140 180 40 0.9 - 3 2 20 24 - - Opponent recovers 81f after you recover X Hard Knockdown - - - - - - - - - -
Rice Bale Throw Back Throw 150 100 40 0.9 - 3 2 20 24 - - Opponent recovers 64f after you recover X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hundred Hand Slap Hundred Hands Jab.gif 30x3 20x3 20/10x3 HL su 6 3(3)1(3)2(4)1(3)1(4)2(3)1 16 52 1 5 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands Strong.gif 30x4 20x4 20/10x4 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 15 54 4 8 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands Fierce.gif 15x7 20x7 20/10x7 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 13 52 3 10 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hand Slap (Continuation) Hundred Hands (continuation) Jab.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 35 8 12 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands (continuation) Strong.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 35 8 12 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands (continuation) Fierce.gif 15xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 10 38 9 13 Soft Knockdown Soft Knockdown - - - - - - -
EX Hundred Hand Slap Hundred Hands EX.gif 20x7 (? Ultra Change) 20x7 -250/0 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 19 58 0 5 Can adjust position left or right Soft Knockdown Soft Knockdown - - - - - - -
Sumo Headbutt Headbutt Jab.gif 120[100] 200 30/40 HL su 13 17 14 + After landing 13 56 -9 - 1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~14f Lower body: 1~29f - 15f~ -
Headbutt Strong.gif 130[140] 200 30/40 HL su 9 21 14 + After landing 13 56 -13 - Recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 1~10f Lower body: 1~29f - 11f~ -
Headbutt Fierce.gif 140[160] 200 30/40 HL su 8 48 14 + After landing 22 81 -16 - Recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 10~55f - 10f~ -
EX Sumo Headbutt Headbutt EX.gif 140[160] 200 -250/0 HL su 8 25 14 + After landing 13 59 -8 - Recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8f - Lower body: 9~32f - 10f~ -
Sumo Smash Butt Slam Short.gif 80*100 100*150 30/30*20 HL*H - 14 7(14)6 After landing 18 58 -2 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~12f - - - 8f~ -
Butt Slam Forward.gif 90*110 100*150 30/30*20 HL*H - 14 7(14)9 After landing 18 61 -2 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~13f - - - 8f~ -
Butt Slam Roundhouse.gif 100*120 150*150 30/30*20 HL*H - 14 7(14)15 After landing 18 67 -3 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~12f - - - 7f~ -
EX Sumo Smash Butt Slam EX.gif 100*80 100*100 -250/0 HL*H - 9 6(14)12 After landing 18 58 -2 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~9f - - - 4f~ 2nd Hit JP: ?
Oicho Throw Oicho Throw Jab.gif 160 100 30/80 1.5 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - - - -
Oicho Throw Strong.gif 170 100 30/80 1.35 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - - - -
Oicho Throw Fierce.gif 180 100 30/80 1.3 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - - - -
EX Oicho Throw Oicho Throw EX.gif 190 100 -250/0 1.52 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - 1~5f - -
Move Name Nickname Damage Stun Meter
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Frames
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Super Killer Head Ram Super Combo Jab.gif 160*240 0 -1000/0 HL - 1+8 13(36)23 14 + After landing 17 111 -6 - Charge 55f X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - 14~80f (or until it hits) - 8~44f, 55f~ JP: ?
Super Combo Strong.gif 160*240 0 -1000/0 HL - 1+9 16(36)23 14 + After landing 17 115 -6 - Charge 55f X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - 13~84f (or until it hits) - 8~48f, 59f~ JP: ?
Super Combo Fierce.gif 160*240 0 -1000/0 HL - 1+9 25(36)23 14 + After landing 17 124 -6 - Charge 55f X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f - 10~103f (or until it hits) - 8~57f, 71f~ JP: ?
Move Name Nickname Damage Stun Meter
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Frames
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ultimate Killer Head Ram Ultra Combo 1 60*450 0 0/0 HL - 0+11 24 22 + After landing 13 69 -15 - 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - 12~34f - 8f~ -
Orochi Breaker Ultra Combo 2 450 0 0/0 1.4 - 0+2 2 70 73 - - X Hard Knockdown - - - - All: 1~2f - - - - -
Move Name Nickname Damage Stun Meter
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL sp/su 6 2 6 13 3 6 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)1 9 22 4 7 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 120[100] 200[150] 60 HL su 8 6 12 25 0 5 18 23 [] refers to active frames 3~6 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 3 6 13 2 5 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 5 3 12 19 -1 2 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 30*100 125*75 60*20 HL su*- 6 2*3 14 24 1 6 18 23 2nd Hit: Forces stand 2nd Hit: Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 40 50 20 HL sp/su 6 2 6 13 3 6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL su 8 3 12 22 -1 2 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120[90] 200 60 HL su 10 6 16 31 -2 2 20 24 Guard advantage based on 3rd active frame, [] refers to active frames 4~6 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 80 100 40 HL su 8 2 12 21 0 3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 100 150 60 L - 7 3 21 30 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 40 50 20 HL sp/su 4 4 7 14 0 3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL su 8 3 11 21 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 140 200 60 L su 11 4 16 30 -2 2 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 100 40 L sp/su 7 3 11 20 0 3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 14 2 14 29 2 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Shikofumi Downright.gif+Roundhouse.gif 130 200 60 H sp/su 30 2 19 50 -3 - 18 - 12~30f cancellable Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Target Combo Target Combo 1 130 200 60 H sp/su 30 2 19 50 -3 - 18 - 12~30f cancellable Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
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Frames
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 7 5 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 8 - 13 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 200 60 H - 8 10 - 17 - - Until end of active frames can adjust left or right Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 9 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 9 - 17 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 9 - 15 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 60 50 20 H - 7 6 - 12 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 7 7 - 13 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 8 5 - 12 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 6 - 11 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 9 - 14 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sabori Forward Throw 140 180 40 0.9 - 3 2 20 24 - - Opponent recovers 81f after you recover X Hard Knockdown - - - - - - - - - -
Rice Bale Throw Back Throw 150 100 40 0.9 - 3 2 20 24 - - Opponent recovers 64f after you recover X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
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Startup Active Rcvry Total
Frames
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Block
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hundred Hand Slap Hundred Hands Jab.gif 30x3 20x3 20/10x3 HL su 6 3(3)1(3)2(4)1(3)1(4)2(3)1 16 52 1 5 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands Strong.gif 30x4 20x4 20/10x4 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 15 54 4 8 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands Fierce.gif 15x7 20x7 20/10x7 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 13 52 3 10 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hand Slap (Continuation) Hundred Hands (continuation) Jab.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 35 8 12 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands (continuation) Strong.gif 30xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 7 35 8 12 Soft Knockdown Soft Knockdown - - - - - - -
Hundred Hands (continuation) Fierce.gif 15xN 20xN 0/10xN HL - 4 1(3)2(4)1(2)2(4)1(3)2 10 38 9 13 Soft Knockdown Soft Knockdown - - - - - - -
EX Hundred Hand Slap Hundred Hands EX.gif 20x7 (? Ultra Change) 20x7 -250/0 HL su 9 2(4)1(3)2(4)1(2)2(4)1(3)2 19 58 0 5 Can adjust position left or right Soft Knockdown Soft Knockdown - - - - - - -
Sumo Headbutt Headbutt Jab.gif 120[100] 200 30/40 HL su 13 17 14 + After landing 13 56 -9 - 1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~14f Lower body: 1~29f - 15f~ -
Headbutt Strong.gif 130[140] 200 30/40 HL su 9 21 14 + After landing 13 56 -13 - Recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Lower body: 1~10f Lower body: 1~29f - 11f~ -
Headbutt Fierce.gif 140[160] 200 30/40 HL su 8 48 14 + After landing 22 81 -16 - Recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Lower body: 10~55f - 10f~ -
EX Sumo Headbutt Headbutt EX.gif 140[160] 200 -250/0 HL su 8 25 14 + After landing 13 59 -8 - Recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~8f - Lower body: 9~32f - 10f~ -
Sumo Smash Butt Slam Short.gif 80*100 100*150 30/30*20 HL*H - 14 7(14)6 After landing 18 58 -2 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~12f - - - 8f~ -
Butt Slam Forward.gif 90*110 100*150 30/30*20 HL*H - 14 7(14)9 After landing 18 61 -2 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~13f - - - 8f~ -
Butt Slam Roundhouse.gif 100*120 150*150 30/30*20 HL*H - 14 7(14)15 After landing 18 67 -3 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~12f - - - 7f~ -
EX Sumo Smash Butt Slam EX.gif 100*80 100*100 -250/0 HL*H - 9 6(14)12 After landing 18 58 -2 - Charge 55f 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown Soft Knockdown Soft Knockdown - All: 1~9f - - - 4f~ 2nd Hit JP: ?
Oicho Throw Oicho Throw Jab.gif 160 100 30/80 1.5 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - - - -
Oicho Throw Strong.gif 170 100 30/80 1.35 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - - - -
Oicho Throw Fierce.gif 180 100 30/80 1.3 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - - - -
EX Oicho Throw Oicho Throw EX.gif 190 100 -250/0 1.52 - 5 2 41 47 - - Opponent recovers 26f after you recover X Hard Knockdown - - - - - - - 1~5f - -
Move Name Nickname Damage Stun Meter
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Hit
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Ability
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Frames
Block
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Block
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Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Super Killer Head Ram Super Combo Jab.gif 160*240 0 -1000/0 HL - 1+8 13(36)23 14 + After landing 17 111 -6 - Charge 55f X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - 14~80f (or until it hits) - 8~44f, 55f~ JP: ?
Super Combo Strong.gif 160*240 0 -1000/0 HL - 1+9 16(36)23 14 + After landing 17 115 -6 - Charge 55f X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - 13~84f (or until it hits) - 8~48f, 59f~ JP: ?
Super Combo Fierce.gif 160*240 0 -1000/0 HL - 1+9 25(36)23 14 + After landing 17 124 -6 - Charge 55f X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f - 10~103f (or until it hits) - 8~57f, 71f~ JP: ?
Move Name Nickname Damage Stun Meter
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Frames
Block
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Block
Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ultimate Killer Head Ram Ultra Combo 1 60*450 0 0/0 HL - 0+11 24 22 + After landing 13 69 -15 - 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - 12~34f - 8f~ -
Orochi Breaker Ultra Combo 2 450 0 0/0 1.4 - 0+2 2 70 73 - - X Hard Knockdown - - - - All: 1~2f - - - - -
Move Name Nickname Damage Stun Meter
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Hit
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Frames
Block
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Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: