|
|
Line 16: |
Line 16: |
| {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|5|9|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} |
| {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|4|4|13|20|18|23|1|6|[] refers to active frames 3~4||||||Reset|Reset|-|-|-|-|-|-|-|}} | | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|4|4|13|20|18|23|1|6|[] refers to active frames 3~4||||||Reset|Reset|-|-|-|-|-|-|-|}} |
| {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|80|120|60|HL|sp/su|4|4|11|18|17|21|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|80[65]|120|60|HL|sp/su|4|4|11|18|17|21|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} |
| {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50|20|HL|ch/sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} |
| {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|65|100|40|HL|sp/su|4|3|17|23|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|65|100|40|HL|sp/su|4|3|17|23|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} |
Line 84: |
Line 84: |
| |- | | |- |
| |} | | |} |
|
| |
|
| |
|
| == Moves == | | == Moves == |
Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Ultra SFIV Changes
Frame Data (At A Glance)
Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
dp + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + p ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
db qcf uf + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
No input after performing Hooligan Combination
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near air opponent) lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcb + k ex
|
Regular version can only be done during Forward Jump
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb qcb + 3p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
9
|
4
|
7
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
70[60]
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
13
|
20
|
1
|
6
|
18
|
23
|
[] refers to active frames 3~4
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
80
|
120
|
60
|
HL
|
sp/su
|
4
|
4
|
11
|
18
|
2
|
6
|
17
|
21
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
8
|
13
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
65
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
17
|
23
|
-6
|
-3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
9
|
5
|
24
|
37
|
-11
|
-7
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
25
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
10
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
70
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
14
|
24
|
-4
|
-1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
70
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
19
|
27
|
-4
|
1
|
18
|
23
|
Damage at tip 100
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
6
|
12
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
2
|
13
|
21
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
8
|
2
|
22
|
31
|
-6
|
-2
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
10
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
65
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
7
|
15
|
3
|
6
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
80
|
150
|
60
|
HL
|
-
|
6
|
4
|
12
|
21
|
2
|
6
|
18
|
22
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
25
|
50
|
20
|
L
|
ch/sp/su
|
4
|
3
|
9
|
15
|
-1
|
2
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
65
|
100
|
40
|
L
|
sp/su
|
6
|
4
|
12
|
21
|
-2
|
1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
95
|
100
|
60
|
L
|
-
|
7
|
2
|
24
|
32
|
-8
|
-
|
18
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
4
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
30
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
7
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
5
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
120
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
101
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hooligan Suplex
|
Forward Throw
|
140
|
130
|
40
|
0.79
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Frakensteiner
|
Back Throw
|
135
|
140
|
40
|
0.79
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Flying Neck Breaker
|
Air Throw
|
150
|
150
|
40
|
1
|
-
|
5
|
2
|
-
|
-
|
-
|
-
|
|
|
Hard knockdown
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Cannon Spike
|
Cannon Spike
|
100[120]
|
100[150]
|
30/40
|
HL
|
su
|
5
|
21
|
20 + After landing 12
|
57
|
-30
|
-
|
|
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~4f
|
Upper body: 5f
|
Upper body: 5f
|
5f
|
7f~
|
1~2f JP: 1
|
|
Cannon Spike
|
100[140]
|
100[180]
|
30/40
|
HL
|
su
|
5
|
26
|
18 + After landing 12
|
60
|
-30
|
-
|
|
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
-
|
-
|
7f~
|
1~2f JP: 1
|
|
Cannon Spike
|
100[160]
|
100[200]
|
30/40
|
HL
|
su
|
5
|
31
|
17 + After landing 12
|
64
|
-30
|
-
|
|
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
-
|
-
|
7f~
|
1~2f JP: 1
|
EX Cannon Spike
|
Cannon Spike
|
150[95]
|
200[100]
|
-250/0
|
HL
|
su
|
5
|
26
|
18 + After landing 12
|
60
|
-30
|
-
|
|
|
[] refers to active frames 3 and onwards
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~6f
|
-
|
-
|
-
|
7f~
|
3f~ JP: 1
|
Spiral Arrow
|
Spiral Arrow
|
80
|
150
|
30/30
|
L
|
-
|
7
|
19
|
4 + After landing 15
|
44
|
-17
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
14f~
|
-
|
|
Spiral Arrow
|
100
|
150
|
30/30
|
L
|
-
|
7
|
19
|
4 + After landing 15
|
44
|
-17
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
14f~
|
-
|
|
Spiral Arrow
|
40*80
|
80*100
|
30/30*30
|
L
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
44
|
-15
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
14f~
|
-
|
EX Spiral Arrow
|
Spiral Arrow
|
100*60
|
100*100
|
-250/0
|
L
|
su*-
|
7
|
7*12
|
4 + After landing 15
|
44
|
-10
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
All: 1~25f
|
-
|
14f~
|
-
|
Quick Spin Knuckle
|
Spin Knuckle
|
80*80
|
100*100
|
30/20*20
|
HL
|
su*-
|
35
|
3*8
|
9
|
54
|
4
|
-
|
|
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1f, Mid body (all except head and feet): 2~25f strike invincible
|
All: 1f, Lower body (all except head): 2~25f
|
-
|
6~25f
|
-
|
|
Spin Knuckle
|
80*80
|
100*100
|
30/20*20
|
HL
|
su*-
|
33
|
3*8
|
10
|
53
|
3
|
-
|
|
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1f, Mid body (all except head and feet): 2~24f
|
All: 1f, Lower body (all except head): 2~24f
|
-
|
6~24f
|
-
|
|
Spin Knuckle
|
80*80
|
100*100
|
30/20*20
|
HL
|
su*-
|
36
|
3*8
|
10
|
56
|
3
|
-
|
|
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1f, Mid body (all except head and feet): 2~27f
|
All: 1f, Lower body (all except head): 2~27f
|
-
|
6~27f
|
-
|
EX Quick Spin Knuckle
|
Spin Knuckle
|
80*80
|
100*100
|
-250/0
|
HL
|
su*-
|
33
|
3*8
|
10
|
53
|
3
|
-
|
|
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~25f
|
All: 1~25f
|
-
|
6~24f
|
-
|
Hooligan Combinations
|
Hooligan Roll
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 53
|
53
|
-
|
-
|
|
|
32f~ can cancel into followup, 53f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
7f~
|
-
|
|
Hooligan Roll
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 45
|
45
|
-
|
-
|
|
|
32f~ can cancel into followup, 45f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
7f~
|
-
|
|
Hooligan Roll
|
-
|
-
|
30/-
|
-
|
-
|
-
|
-
|
Total 39
|
39
|
-
|
-
|
|
|
32f~ can cancel into followup, 39f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
7f~
|
-
|
EX Hooligan Combinations
|
Hooligan Roll
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
-
|
Total 43
|
43
|
-
|
-
|
|
|
Tracks opponent, 32f~ can cancel into followup, 43f lands and starts Razor's Edge Slicer
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
7f~
|
-
|
Razor's Edge Slicer
|
Hooligan Slide
|
100
|
150
|
0/30
|
L
|
su
|
10
|
9
|
13
|
31
|
-1
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
1~9f
|
-
|
EX Razor's Edge Slicer
|
Hooligan Slide
|
120
|
200
|
0/0
|
L
|
su
|
10
|
9
|
13
|
31
|
-1
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
1~9f
|
-
|
Fatal Leg Twister
|
Hooligan Throw
|
130
|
140
|
0/40
|
1.03
|
-
|
31+1
|
1
|
After landing 5
|
37
|
-
|
-
|
|
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crossed Scissors
|
Hooligan Air Throw
|
140
|
150
|
0/40
|
1.03
|
-
|
31+1
|
1
|
After landing 5
|
37
|
-
|
-
|
|
|
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Cannon Strike
|
Cannon Strike
|
60
|
100
|
20-Oct
|
HL
|
-
|
12
|
11
|
After landing 7
|
29
|
-
|
-
|
|
|
Can be canceled from 9f of forward jump and up to 9f before landing
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Cannon Strike
|
Cannon Strike
|
80
|
100
|
#DIV/0!
|
HL
|
-
|
12
|
11
|
After landing 4
|
26
|
14
|
18
|
|
|
Frame advantage based on lowest jump possible (startup 17f)
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Spin Drive Smasher
|
Super Combo
|
40x6*110
|
0
|
#DIV/0!
|
HL
|
-
|
1+5
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
104
|
-35
|
-
|
|
|
|
|
|
|
7th Hit: Hard Knockdown
|
7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~5f
|
-
|
-
|
-
|
3~26f, 46f~
|
JP: ?
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Gyro Drive Smasher
|
Ultra Combo 1
|
30x6*170[30x5*330]
|
0
|
0/0
|
HL
|
-
|
0+10
|
6*6*6(3)2*2(2)2(11)8
|
30 + After landing 21
|
108
|
-35
|
-
|
|
|
5th hit goes into animation, [] refers to animation
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
-
|
-
|
7~30f, 50f~
|
JP: ?
|
CQC (Cammy Quick Combination)
|
Ultra Combo 2
|
470
|
0
|
0/0
|
-
|
-
|
0+1
|
35
|
61
|
96
|
-
|
-
|
|
|
Counters strikes until 35f, Hard Knockdown, loses to natural Armor Breakers
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: