Ultra Street Fighter IV/Fei Long: Difference between revisions

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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|16|5|2|16|22|2|21|25|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|16|22|21|25|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100[80]|200[150]|60|HL|sp/su|4|5|25|4|5|25|33|5|18|23|-12|-7|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100[80]|200[150]|60|HL|sp/su|4|5|25|33|18|23|-12|-7|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|4|2|18|4|2|18|23|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|4|2|18|23|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|su|6|3|24|32|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|2|16|5|2|16|22|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|2|16|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|7|3|18|27|3|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|27|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|11|4|2|11|16|2|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|11|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|18|7|2|18|26|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|18|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|9|4|20|9|4|20|32|4|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|9|4|20|32|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|3|2|9|13|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100|40|HL|su|4|3|9|4|3|9|15|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100|40|HL|su|4|3|9|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|3|20|8|3|20|30|3|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|3|20|30|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/su|4|3|8|3|3|8|13|3|11|15|0|4|Cannot chain into itself||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/su|4|3|8|13|11|15|0|4|Cannot chain into itself||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|5|4|13|5|4|13|21|4|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|5|4|13|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|6|2|25|32|2|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|18|2|16|35|2|14|19|-4|1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-}}
{{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|35|14|19|-4|1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-|}}
{{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|15|11|15|40|2|16|20|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.88|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.88|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|7|2|22|30||||-4|0|16f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|30|||-4|0|16f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|9|2|24|34||||-6|-2|18f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|34|||-6|-2|18f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|10|2|26|37||||-8|-4|19f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|37|||-8|-4|19f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken|Rekka Ken [[File:Jab.gif]] (2)|50|50|10/10|HL|-|7|2|25|7|2|25|33||||-8|-2|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken|Rekka Ken [[File:Jab.gif]] (2)|50|50|10/10|HL|-|7|2|25|33|||-8|-2|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (2)|55|50|10/10|HL|-|7|2|27|7|2|27|35||||-10|-4|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (2)|55|50|10/10|HL|-|7|2|27|35|||-10|-4|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (2)|60|50|10/10|HL|-|7|2|29|7|2|29|37||||-12|-6|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (2)|60|50|10/10|HL|-|7|2|29|37|||-12|-6|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2|Rekka Ken [[File:Jab.gif]] (3)|60|50|10/10|HL|-|7|2|36|7|2|36|44||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2|Rekka Ken [[File:Jab.gif]] (3)|60|50|10/10|HL|-|7|2|36|44|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (3)|60|50|10/10|HL|-|9|2|36|9|2|36|46||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (3)|60|50|10/10|HL|-|9|2|36|46|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (3)|60|50|10/10|HL|-|9|2|40|9|2|40|50||||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (3)|60|50|10/10|HL|-|9|2|40|50|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Rekkaken|EX Rekkaken|||Rekka Ken [[File:EX.gif]] (1)|65|50|-250/0|HL|-|7|2|25|7|2|25|33||||0|2|16f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Rekkaken|EX Rekkaken|||Rekka Ken [[File:EX.gif]] (1)|65|50|-250/0|HL|-|7|2|25|33|||0|2|16f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|7|2|27|35||||-1|0|17f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|35|||-1|0|17f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|9|2|40|50||||-23|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|50|||-23|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|5|12|38|54||||-30|-|1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|-}}
{{USFIVFrameDataGlanceRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|54|||-30|-|1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|-|}}
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|5|12|42|58||||-32|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|-}}
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|58|||-32|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|-|}}
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|5|12|46|62||||-36|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|62|||-36|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|#DIV/0!|HL|su*-*-|5|2*8*11|18+22|5|21|40|65||||-39|-|1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|7f~|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|#DIV/0!|HL|su*-*-|5|2*8*11|18+22|65|||-39|-|1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|7f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|14|19|21|53||||-4|0|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|9f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|53|||-4|0|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|9f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|16|19|19|53||||-2|2|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~10f|-|-|-|11f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|53|||-2|2|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~10f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|53|||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|#DIV/0!|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|All: 13~36f|-|13f~|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|#DIV/0!|HL|-|18|2(5)4(6)2|4+13|53|||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|All: 13~36f|-|13f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|Oct-40|0.92|-|14|2|51|14|2|51|66||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|Oct-40|0.92|-|14|2|51|66|||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Tenshin|EX Tenshin|EX Tenshin||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.23|-|12|2|51|12|2|51|64||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Tenshin|EX Tenshin|EX Tenshin||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.23|-|12|2|51|64|||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|#DIV/0!|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|6|63|57|125||||-38|-|||||||||-|All: 1~6f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|#DIV/0!|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|125|||-38|-|||||||||-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|10|64|57|130||||-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation||||2nd or 4th Hit: Hard Knockdown|2nd or 4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|130|||-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation||||2nd or 4th Hit: Hard Knockdown|2nd or 4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|1|35|61|96||||-|-|Counters for 35f, Hard Knockdown, loses to natural Armor Breakers||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|||-|-|Counters for 35f, Hard Knockdown, loses to natural Armor Breakers||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-  
Line 352: Line 352:
{{USFIVFrameTableDataHeader}}
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|16|5|2|16|22|2|21|25|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|16|22|21|25|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100[80]|200[150]|60|HL|sp/su|4|5|25|4|5|25|33|5|18|23|-12|-7|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100[80]|200[150]|60|HL|sp/su|4|5|25|33|18|23|-12|-7|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|4|2|18|4|2|18|23|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|4|2|18|23|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|su|6|3|24|32|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|2|16|5|2|16|22|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|2|16|22|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|7|3|18|27|3|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|27|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|11|4|2|11|16|2|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|11|16|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|18|7|2|18|26|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|18|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|9|4|20|9|4|20|32|4|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|9|4|20|32|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|3|2|9|13|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100|40|HL|su|4|3|9|4|3|9|15|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100|40|HL|su|4|3|9|15|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|3|20|8|3|20|30|3|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|3|20|30|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/su|4|3|8|3|3|8|13|3|11|15|0|4|Cannot chain into itself||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/su|4|3|8|13|11|15|0|4|Cannot chain into itself||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|5|4|13|5|4|13|21|4|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|5|4|13|21|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|6|2|25|32|2|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|18|2|16|35|2|14|19|-4|1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-}}
{{USFIVFrameDataRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|35|14|19|-4|1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-|}}
{{USFIVFrameDataRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|15|11|15|40|2|16|20|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.88|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.88|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|7|2|22|30||||-4|0|16f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|30|||-4|0|16f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|9|2|24|34||||-6|-2|18f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|34|||-6|-2|18f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|10|2|26|37||||-8|-4|19f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|37|||-8|-4|19f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken|Rekka Ken [[File:Jab.gif]] (2)|50|50|10/10|HL|-|7|2|25|7|2|25|33||||-8|-2|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken|Rekka Ken [[File:Jab.gif]] (2)|50|50|10/10|HL|-|7|2|25|33|||-8|-2|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (2)|55|50|10/10|HL|-|7|2|27|7|2|27|35||||-10|-4|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (2)|55|50|10/10|HL|-|7|2|27|35|||-10|-4|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (2)|60|50|10/10|HL|-|7|2|29|7|2|29|37||||-12|-6|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (2)|60|50|10/10|HL|-|7|2|29|37|||-12|-6|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2|Rekka Ken [[File:Jab.gif]] (3)|60|50|10/10|HL|-|7|2|36|7|2|36|44||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2|Rekka Ken [[File:Jab.gif]] (3)|60|50|10/10|HL|-|7|2|36|44|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (3)|60|50|10/10|HL|-|9|2|36|9|2|36|46||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (3)|60|50|10/10|HL|-|9|2|36|46|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (3)|60|50|10/10|HL|-|9|2|40|9|2|40|50||||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (3)|60|50|10/10|HL|-|9|2|40|50|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Rekkaken|EX Rekkaken|||Rekka Ken [[File:EX.gif]] (1)|65|50|-250/0|HL|-|7|2|25|7|2|25|33||||0|2|16f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|EX Rekkaken|EX Rekkaken|||Rekka Ken [[File:EX.gif]] (1)|65|50|-250/0|HL|-|7|2|25|33|||0|2|16f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|7|2|27|35||||-1|0|17f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|35|||-1|0|17f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|9|2|40|50||||-23|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|50|||-23|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|5|12|38|54||||-30|-|1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|-}}
{{USFIVFrameDataRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|54|||-30|-|1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|-|}}
{{USFIVFrameDataRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|5|12|42|58||||-32|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|-}}
{{USFIVFrameDataRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|58|||-32|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|-|}}
{{USFIVFrameDataRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|5|12|46|62||||-36|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|JP: ?}}
{{USFIVFrameDataRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|62|||-36|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|JP: ?|}}
{{USFIVFrameDataRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|#DIV/0!|HL|su*-*-|5|2*8*11|18+22|5|21|40|65||||-39|-|1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|7f~|JP: ?}}
{{USFIVFrameDataRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|#DIV/0!|HL|su*-*-|5|2*8*11|18+22|65|||-39|-|1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|7f~|JP: ?|}}
{{USFIVFrameDataRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|14|19|21|53||||-4|0|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|9f~|JP: ?}}
{{USFIVFrameDataRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|53|||-4|0|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|9f~|JP: ?|}}
{{USFIVFrameDataRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|16|19|19|53||||-2|2|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~10f|-|-|-|11f~|JP: ?}}
{{USFIVFrameDataRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|53|||-2|2|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~10f|-|-|-|11f~|JP: ?|}}
{{USFIVFrameDataRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13f~|JP: ?}}
{{USFIVFrameDataRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|53|||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13f~|JP: ?|}}
{{USFIVFrameDataRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|#DIV/0!|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|All: 13~36f|-|13f~|JP: ?}}
{{USFIVFrameDataRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|#DIV/0!|HL|-|18|2(5)4(6)2|4+13|53|||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|All: 13~36f|-|13f~|JP: ?|}}
{{USFIVFrameDataRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|Oct-40|0.92|-|14|2|51|14|2|51|66||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|Oct-40|0.92|-|14|2|51|66|||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Tenshin|EX Tenshin|EX Tenshin||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.23|-|12|2|51|12|2|51|64||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|EX Tenshin|EX Tenshin|EX Tenshin||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.23|-|12|2|51|64|||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|#DIV/0!|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|6|63|57|125||||-38|-|||||||||-|All: 1~6f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|#DIV/0!|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|125|||-38|-|||||||||-|All: 1~6f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|10|64|57|130||||-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation||||2nd or 4th Hit: Hard Knockdown|2nd or 4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|130|||-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation||||2nd or 4th Hit: Hard Knockdown|2nd or 4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|1|35|61|96||||-|-|Counters for 35f, Hard Knockdown, loses to natural Armor Breakers||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|96|||-|-|Counters for 35f, Hard Knockdown, loses to natural Armor Breakers||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
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Revision as of 21:58, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Fei Long

SSFIV-FeiLong Face.jpg

Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!


In a nutshell

Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 2 5
Close MP Close Strong.gif 70 100 40 HL sp/su 5 2 16 3 7
Close HP Close Fierce.gif 100[80] 200[150] 60 HL sp/su 4 5 25 -12 -7
Close LK Close Short.gif 30 50 20 HL - 4 2 9 0 3
Close MK Close Forward.gif 75 100 40 HL sp/su 4 2 18 -6 -3
Close HK Close Roundhouse.gif 120 200 60 HL su 6 3 24 -9 -5
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 7 2 5
Far MP Far Strong.gif 80 100 40 HL su 5 2 16 -4 -1
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 -3 1
Far LK Far Short.gif 40 50 20 HL - 4 2 11 -2 1
Far MK Far Forward.gif 70 100 40 HL - 7 2 18 -6 -3
Far HK Far Roundhouse.gif 110 200 60 HL - 9 4 20 -6 -2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 0 3
Crouch MP Crouch Strong.gif 65 100 40 HL su 4 3 9 2 5
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 3 20 -5 0
Crouch LK Crouch Short.gif 20 50 20 L ch/su 4 3 8 0 4
Crouch MK Crouch Forward.gif 80 100 40 L su 5 4 13 -3 0
Crouch HK Crouch Roundhouse.gif 100 150 60 L - 6 2 25 -9 -
Chokkarakusho Overgead 70 100 40 H - 18 2 2 + After landing 14 -4 1
Engekishu Right.gif+Roundhouse.gif 90*60 150*50 60*20 HL -*su 15 2(7)2 15 -1 3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 5 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 5 - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 6 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shushugai Forward Throw 130 130 40 0.88 - 3 2 20 - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.88 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkaken Rekka Ken Jab.gif (1) 50 50 10/10 HL - 7 2 22 -4 0
Rekka Ken Strong.gif (1) 55 50 10/10 HL - 9 2 24 -6 -2
Rekka Ken Fierce.gif (1) 60 50 10/10 HL - 10 2 26 -8 -4
Rekkaken Part 2 Rekka Ken Jab.gif (2) 50 50 10/10 HL - 7 2 25 -8 -2
Rekka Ken Strong.gif (2) 55 50 10/10 HL - 7 2 27 -10 -4
Rekka Ken Fierce.gif (2) 60 50 10/10 HL - 7 2 29 -12 -6
Rekkaken Part 3 Rekka Ken Jab.gif (3) 60 50 10/10 HL - 7 2 36 -19 -
Rekka Ken Strong.gif (3) 60 50 10/10 HL - 9 2 36 -19 -
Rekka Ken Fierce.gif (3) 60 50 10/10 HL - 9 2 40 -23 -
EX Rekkaken Rekka Ken EX.gif (1) 65 50 -250/0 HL - 7 2 25 0 2
EX Rekkaken Part 2 Rekka Ken EX.gif (2) 65 50 0/0 HL - 7 2 27 -1 0
EX Rekkaken Part 3 Rekka Ken EX.gif (3) 70 50 0/0 HL - 9 2 40 -23 -
Shienkyaku Flame Kick Short.gif 110[70] 200[100] 30/40 HL su 5 12 16+22 -30 -
Flame Kick Forward.gif 120[90] 200[100] 30/40 HL su*- 5 12 20+22 -32 -
Flame Kick Roundhouse.gif 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 -36 -
EX Shienkyaku Flame Kick EX.gif 100*50*40 100*50*40 #DIV/0! HL su*-*- 5 2*8*11 18+22 -39 -
Rekkukyaku Chicken Wing Short.gif 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 -4 0
Chicken Wing Forward.gif 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 -2 2
Chicken Wing Roundhouse.gif 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 0 4
EX Rekkukyaku Chicken Wing EX.gif 30*30*40 50x3 #DIV/0! HL - 18 2(5)4(6)2 4+13 0 4
Tenshin Command Throw 1 0 Oct-40 0.92 - 14 2 51 - 7
EX Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.23 - 12 2 51 - 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkashinken Super Combo 50x4*170 0 #DIV/0! HL - 1+5 2(10)2(12)2(11)2(20)2 57 -38 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkashingeki Ultra Combo 1 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 -38 -
Gekirinken Ultra Combo 2 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Performed after Rekkaken

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Performed after Rekkaken Part 2

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png rdp + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db qcf uf + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 2 16 22 3 7 21 25 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100[80] 200[150] 60 HL sp/su 4 5 25 33 -12 -7 18 23 [] refers to active frames 3~5 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 9 14 0 3 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 75 100 40 HL sp/su 4 2 18 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 120 200 60 HL su 6 3 24 32 -9 -5 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL su 5 2 16 22 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 27 -3 1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 4 2 11 16 -2 1 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 18 26 -6 -3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 9 4 20 32 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 13 0 3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 65 100 40 HL su 4 3 9 15 2 5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 3 20 30 -5 0 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/su 4 3 8 13 0 4 11 15 Cannot chain into itself Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 100 40 L su 5 4 13 21 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 150 60 L - 6 2 25 32 -9 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Chokkarakusho Overgead 70 100 40 H - 18 2 2 + After landing 14 35 -4 1 14 19 Only -1 hit advantage vs crouching opponents Reset Reset - - - - - 6f~ -
Engekishu Right.gif+Roundhouse.gif 90*60 150*50 60*20 HL -*su 15 2(7)2 15 40 -1 3 16 20 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 7 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 6 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 6 - 11 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shushugai Forward Throw 130 130 40 0.88 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.88 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkaken Rekka Ken Jab.gif (1) 50 50 10/10 HL - 7 2 22 30 -4 0 16f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken Strong.gif (1) 55 50 10/10 HL - 9 2 24 34 -6 -2 18f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken Fierce.gif (1) 60 50 10/10 HL - 10 2 26 37 -8 -4 19f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Part 2 Rekka Ken Jab.gif (2) 50 50 10/10 HL - 7 2 25 33 -8 -2 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken Strong.gif (2) 55 50 10/10 HL - 7 2 27 35 -10 -4 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken Fierce.gif (2) 60 50 10/10 HL - 7 2 29 37 -12 -6 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Part 3 Rekka Ken Jab.gif (3) 60 50 10/10 HL - 7 2 36 44 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken Strong.gif (3) 60 50 10/10 HL - 9 2 36 46 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Rekka Ken Fierce.gif (3) 60 50 10/10 HL - 9 2 40 50 -23 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Rekka Ken EX.gif (1) 65 50 -250/0 HL - 7 2 25 33 0 2 16f~ cancellable into next move X Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Part 2 Rekka Ken EX.gif (2) 65 50 0/0 HL - 7 2 27 35 -1 0 17f~ cancellable into next move X Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Part 3 Rekka Ken EX.gif (3) 70 50 0/0 HL - 9 2 40 50 -23 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Shienkyaku Flame Kick Short.gif 110[70] 200[100] 30/40 HL su 5 12 16+22 54 -30 - 1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~4f - - 5~6f 7f~ -
Flame Kick Forward.gif 120[90] 200[100] 30/40 HL su*- 5 12 20+22 58 -32 - 1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~5f - - 6f 7f~ -
Flame Kick Roundhouse.gif 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 62 -36 - 1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle Soft Knockdown Soft Knockdown - All: 1~5f - - 6f 7f~ JP: ?
EX Shienkyaku Flame Kick EX.gif 100*50*40 100*50*40 #DIV/0! HL su*-*- 5 2*8*11 18+22 65 -39 - 1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle Soft Knockdown Soft Knockdown - All: 1~6f - - - 7f~ JP: ?
Rekkukyaku Chicken Wing Short.gif 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 53 -4 0 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~8f - - - 9f~ JP: ?
Chicken Wing Forward.gif 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 53 -2 2 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~10f - - - 11f~ JP: ?
Chicken Wing Roundhouse.gif 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 53 0 4 1st hit armor break Soft Knockdown Soft Knockdown - - - - - 13f~ JP: ?
EX Rekkukyaku Chicken Wing EX.gif 30*30*40 50x3 #DIV/0! HL - 18 2(5)4(6)2 4+13 53 0 4 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~12f - All: 13~36f - 13f~ JP: ?
Tenshin Command Throw 1 0 Oct-40 0.92 - 14 2 51 66 - 7 X Forces stand - - - - - - - - - -
EX Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.23 - 12 2 51 64 - 7 X Forces stand - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashinken Super Combo 50x4*170 0 #DIV/0! HL - 1+5 2(10)2(12)2(11)2(20)2 57 125 -38 - - All: 1~6f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashingeki Ultra Combo 1 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 130 -38 - 2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation 2nd or 4th Hit: Hard Knockdown 2nd or 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Gekirinken Ultra Combo 2 470 0 0/0 - - 0+1 35 61 96 - - Counters for 35f, Hard Knockdown, loses to natural Armor Breakers - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: