Ultra Street Fighter IV/Vega: Difference between revisions

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== Frame Data (Condensed) ==
== Frame Data (At A Glance) ==
{{USFIVMoveListCollapseHeader| }}
{{USFIVFrameDataGlanceTableHeader}}
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}

Revision as of 19:50, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Vega

SSFIV-Vega Face.jpg

As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.


In a nutshell

Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30[20] 50 20 HL sp/su 4 2 10 15 2
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 7 2 13 21 2
Close HP Close Fierce.gif 50[40]x2 50*50 60*20 HL sp/su*- 9 3(7)3 14 35 3
Close LK Close Short.gif 30 50 20 HL - 4 2 10 15 2
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 10 16 2
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su 4 2*2 23 30 2
Far LP Far Jab.gif 30[20] 50 20 HL sp/su 4 2 10 15 2
Far MP Far Strong.gif 90[80] 100 40 HL su 7 2 14 22 2
Far HP Far Fierce.gif 120[110] 200 60 HL - 8 3 23 33 3
Far LK Far Short.gif 40 50 20 HL - 5 2 7 13 2
Far MK Far Forward.gif 70 100 40 HL - 8 2 15 24 2
Far HK Far Roundhouse.gif 40*70 125*75 60*20 HL su*- 4 2*2 23 30 2
Crouch LP Crouch Jab.gif 30[20] 50 20 HL sp/su 4 2 8 13 2
Crouch MP Crouch Strong.gif 60[50] 100 40 HL sp/su 4 2 16 21 2
Crouch HP Crouch Fierce.gif 110[100] 200 60 HL - 5 4 27 35 2
Crouch LK Crouch Short.gif 20 50 20 L sp/su 4 2 9 14 2
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 3 9 17 3
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 8 13 17 37 13
Piece of Mercury Overhead 60 100 40 H - 20 3 13 35 3
Cosmic Heel Cosmic Heel 80 100 60 HL - 14 5 10 + After landing 4 32 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50[40] 50 20 H - 6 5 - 10 5
Neutral Jump MP Neutral Jump Strong.gif 80[70] 100 40 H - 5 3 - 7 3
Neutral Jump HP Neutral Jump Fierce.gif 100[90] 200 60 H - 6 2 - 7 2
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 6 9 - 14 9
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - 12 7
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 5 - 8 5
Angled Jump LP Angled Jump Jab.gif 50[40] 50 20 H - 5 5 - 9 5
Angled Jump MP Angled Jump Strong.gif 80[70] 100 40 H - 5 5 - 9 5
Angled Jump HP Angled Jump Fierce.gif 100[90] 200 60 H - 5 4 - 8 4
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 6 7 - 12 7
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 6 - 11 6
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 6 - 11 6
Wall Jump Wall Jump - - - - - - - - #VALUE! -
Pick Up Mask Pick Up Mask - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60[50] 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80[70] 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140[130] 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rainbow Suplex Forward Throw 120 120 40 1.07 - 3 2 20 24
Crescent Line Back Throw 120 120 40 1.07 - 3 2 20 24
Stardust Drop Stardust Drop 150 130 40 1.2 - 3 2 - #VALUE!
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rolling Crystal Flash Rolling Crystal Flash Jab.gif 20*90[80] 20*100 20/10*30 HL su 9 9(7)4 22 50
Rolling Crystal Flash Strong.gif 20x3*90[80] 20x3*100 20/10x3*30 HL su 16 9(5)8(5)8(6)4 22 82
Rolling Crystal Flash Fierce.gif 20x4*90[80] 20x4*100 20/10x4*30 HL su 20 9(5)8(5)9(5)8(6)4 22 100
EX Rolling Crystal Flash Rolling Crystal Flash EX.gif 20x4*90[80] 20x4*100 -250/0 HL su 20 9(5)8(5)9(5)8(6)4 20 98
Scarlet Terror Scarlet Terror Short.gif 100 150 30/30 HL - 7 10 15 + After landing 8 39
Scarlet Terror Forward.gif 80*60 100*100 30/20*20 HL - 7 5*5 14 + After landing 9 39
Scarlet Terror Roundhouse.gif 100*60 100*100 30/20*20 HL - 4 8*5 14 + After landing 9 39
EX Scarlet Terror Scarlet Terror EX.gif 110*70 150*100 -250/0 HL - 4 8*5 14 + After landing 9 39
Sky High Claw Sky High Claw 110[100] 200 30/40 HL - From Wall 15 Until edge of screen After landing 17 -
EX Sky High Claw EX Sky High Claw 60[50]x2 100 -250/0 HL - From Wall 10 Until edge of screen After landing 17 -
Flying Barcelong Attack Wall Dive - - 20/- - - - - After landing 31 -
Claw Attack Claw Attack 90[80] 100 0/40 H - 3 11 After landing 31 -
EX Flying Barcelong Attack Wall Dive EX.gif 30 50 -250/- HL - 9 Until edge of screen After landing 31 -
EX Claw Attack Claw Attack EX.gif 50*90[40*80] 50*100 0/0 H - 2 1(1)11 After landing 31 -
Izuna Drop Izuna Drop 150 150 80 0.77*H - 2 1(1)11 After landing 31 -
EX Izuna Drop Izuna Drop EX.gif 150 150 0 0.77*H - 2 1(1)11 After landing 31 -
Back Slash Back Flip - - - - - - - Total 65 65 -
LK Back Slash Short Back Flip - - - - - - - Total 42 42 -
Remove Claw Remove Claw - - - - - - - Total 40 40
Remove Mask Remove Mask - - -250/- - - - - Total 40 40
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Flying Barcelona Special Flying Barcelona Special 100 - #DIV/0! - - - - After landing 31 -
Claw Attack Special Claw Attack Special 60[50]x3*100[90] 0 0/0 H - 2 11(2)10 After landing 31 -
Rolling Izuna Drop Rolling Izuna Drop 100*100*100 0 0/0 0.91*H - 2 11(2)10 After landing 31 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bloody High Claw Ultra Combo 1 (1st Hit) 30 0 0/0 HL - 8 Until edge of screen - -
Ultra Combo 1 (2nd Hit backwards) 450[375] 0 0/0 HL - After flash 1 7 31 -
Ultra Combo 1 (2nd Hit forwards) 450[375] 0 0/0 HL - After flash 1 9 20 + After landing 31 -
Splendid Claw Ultra Combo 2 150*300[285] 0 0/0 L - 0+7 15 39 60
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png df + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png df + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Wall Jump

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + p p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stardust Drop

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png b (charge) f + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db (charge) f + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + p ex ( ex version armorbreak )

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + k ex Controllable in the air with b or f after coming off wall

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p Perform after Flying Barcelona Attack

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near opponent) p Perform after Flying Barcelona Attack

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png db (charge) df db u + p Controllable in the air with b or f after coming off wall

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p Performing after Flying Barcelona Special

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near opponent) p Performing after Flying Barcelona Special

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png db (charge) df db u + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db (charge) f b f + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30[20] 50 20 HL sp/su 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 7 2 13 7 21 2 2 13 14 17 -1 2 Reset Reset - - -
Close HP Close Fierce.gif 50[40]x2 50*50 60*20 HL sp/su*- 9 3(7)3 14 9 35 3 13 14 18 22 1 5 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 10 5 16 2 2 10 14 17 2 5 Reset Reset - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su 4 2*2 23 4 30 2 4 23 18 23 -7 -2 Forces stand Forces stand Reset Reset - - -
Far LP Far Jab.gif 30[20] 50 20 HL sp/su 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Far MP Far Strong.gif 90[80] 100 40 HL su 7 2 14 7 22 2 2 14 14 17 -2 1 Reset Reset - - -
Far HP Far Fierce.gif 120[110] 200 60 HL - 8 3 23 8 33 3 3 23 18 22 -8 -4 Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL - 5 2 7 5 13 2 2 7 11 14 2 5 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 8 2 15 8 24 2 2 15 14 17 -3 0 Reset Reset - - -
Far HK Far Roundhouse.gif 40*70 125*75 60*20 HL su*- 4 2*2 23 4 30 2 4 23 18 23 -7 -2 Forces stand Forces stand Reset Reset - - -
Crouch LP Crouch Jab.gif 30[20] 50 20 HL sp/su 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 60[50] 100 40 HL sp/su 4 2 16 4 21 2 2 16 14 17 -4 -1 Reset Reset - - -
Crouch HP Crouch Fierce.gif 110[100] 200 60 HL - 5 4 27 5 35 2 4 27 18 23 -11 -6 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L sp/su 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 3 9 6 17 3 3 9 14 17 2 5 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 8 13 17 8 37 13 13 17 18 - -12 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Piece of Mercury Overhead 60 100 40 H - 20 3 13 20 35 3 3 13 12 16 -4 0 Reset Reset - - -
Cosmic Heel Cosmic Heel 80 100 60 HL - 14 5 10 + After landing 4 14 32 5 5 14 16 - -3 - Free Juggle Free Juggle Free Juggle Free Juggle - - Feet: 18~24f
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50[40] 50 20 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80[70] 100 40 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100[90] 200 60 H - 6 2 - 6 7 2 2 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50[40] 50 20 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80[70] 100 40 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100[90] 200 60 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Wall Jump Wall Jump - - - - - - - - - #VALUE! - - - - - From wall 6f~ can perform actions - - - - - - -
Pick Up Mask Pick Up Mask - - - - - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60[50] 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80[70] 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140[130] 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rainbow Suplex Forward Throw 120 120 40 1.07 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Crescent Line Back Throw 120 120 40 1.07 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Stardust Drop Stardust Drop 150 130 40 1.2 - 3 2 - 3 #VALUE! 2 - - - X - - Hard Knockdown - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rolling Crystal Flash Rolling Crystal Flash Jab.gif 20*90[80] 20*100 20/10*30 HL su 9 9(7)4 22 9 50 20 22 -2 2 Charge 50f - - -
Rolling Crystal Flash Strong.gif 20x3*90[80] 20x3*100 20/10x3*30 HL su 16 9(5)8(5)8(6)4 22 16 82 45 22 -2 2 Charge 50f - - -
Rolling Crystal Flash Fierce.gif 20x4*90[80] 20x4*100 20/10x4*30 HL su 20 9(5)8(5)9(5)8(6)4 22 20 100 59 22 -2 2 Charge 50f - - -
EX Rolling Crystal Flash Rolling Crystal Flash EX.gif 20x4*90[80] 20x4*100 -250/0 HL su 20 9(5)8(5)9(5)8(6)4 20 20 98 59 20 0 4 Charge 50f - - -
Scarlet Terror Scarlet Terror Short.gif 100 150 30/30 HL - 7 10 15 + After landing 8 7 39 10 23 -12 - Charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Scarlet Terror Forward.gif 80*60 100*100 30/20*20 HL - 7 5*5 14 + After landing 9 7 39 10 23 -12 - Block advantage based on 1st hit, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Scarlet Terror Roundhouse.gif 100*60 100*100 30/20*20 HL - 4 8*5 14 + After landing 9 4 39 13 23 -15 - Block advantage based on 1st hit, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Scarlet Terror Scarlet Terror EX.gif 110*70 150*100 -250/0 HL - 4 8*5 14 + After landing 9 4 39 13 23 -15 - Block advantage based on 1st hit, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Sky High Claw Sky High Claw 110[100] 200 30/40 HL - From Wall 15 Until edge of screen After landing 17 From Wall 15 - Until edge of screen After landing 17 -20 - 2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Sky High Claw EX Sky High Claw 60[50]x2 100 -250/0 HL - From Wall 10 Until edge of screen After landing 17 From Wall 10 - Until edge of screen After landing 17 -18 - 2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Flying Barcelong Attack Wall Dive - - 20/- - - - - After landing 31 0 - 0 After landing 31 - - Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f - - - - - - -
Claw Attack Claw Attack 90[80] 100 0/40 H - 3 11 After landing 31 3 - 11 After landing 31 - - Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Flying Barcelong Attack Wall Dive EX.gif 30 50 -250/- HL - 9 Until edge of screen After landing 31 9 - Until edge of screen After landing 31 - - Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f Free Juggle Free Juggle Free Juggle Free Juggle - - -
EX Claw Attack Claw Attack EX.gif 50*90[40*80] 50*100 0/0 H - 2 1(1)11 After landing 31 2 - 13 After landing 31 - - Fastest startup 19f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Izuna Drop Izuna Drop 150 150 80 0.77*H - 2 1(1)11 After landing 31 2 - 13 After landing 31 - - X Hard Knockdown - Hard Knockdown - - - -
EX Izuna Drop Izuna Drop EX.gif 150 150 0 0.77*H - 2 1(1)11 After landing 31 2 - 13 After landing 31 - - X Hard Knockdown - Hard Knockdown - - - -
Back Slash Back Flip - - - - - - - Total 65 0 65 - 0 65 - - Can pass through opponent, can pick up mask or claw until 31f - - - - - All: 1~57f -
LK Back Slash Short Back Flip - - - - - - - Total 42 0 42 - 0 42 - - Can pass through opponent - - - - - All: 1~32f -
Remove Claw Remove Claw - - - - - - - Total 40 0 40 0 40 - - Claw removed on 19f, reduces damage of Vega's attacks - - - - - - -
Remove Mask Remove Mask - - -250/- - - - - Total 40 0 40 0 40 - - Mask removed on 19f, increases damage taken by 10%, increases damage done by 10% - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flying Barcelona Special Flying Barcelona Special 100 - #DIV/0! - - - - After landing 31 - - - After landing 31 - - Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f - - - - - - -
Claw Attack Special Claw Attack Special 60[50]x3*100[90] 0 0/0 H - 2 11(2)10 After landing 31 2 - 33 After landing 31 - - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Rolling Izuna Drop Rolling Izuna Drop 100*100*100 0 0/0 0.91*H - 2 11(2)10 After landing 31 2 - 33 After landing 31 - - X Hard Knockdown - Hard Knockdown - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bloody High Claw Ultra Combo 1 (1st Hit) 30 0 0/0 HL - 8 Until edge of screen - 8 - Until edge of screen - - - Can pass through opponents, charge 42f Free Juggle Free Juggle Free Juggle Free Juggle - - -
Ultra Combo 1 (2nd Hit backwards) 450[375] 0 0/0 HL - After flash 1 7 31 After flash 1 - 7 31 - - After reaching wall flash starts on 8f, hard knockdown X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: From flash to end of active frames -
Ultra Combo 1 (2nd Hit forwards) 450[375] 0 0/0 HL - After flash 1 9 20 + After landing 31 After flash 1 - 9 20 + After landing 31 - - After reaching wall flash starts on 8f, hard knockdown Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: From flash to end of active frames -
Splendid Claw Ultra Combo 2 150*300[285] 0 0/0 L - 0+7 15 39 7 60 15 39 -36 - Charge 42f X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: