Ultra Street Fighter IV/Sagat: Difference between revisions

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==Frame Data==
==Frame Data==
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|40|50|20|HL|sp/su|6|3|4|6|3|4|12|3|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|40|50|20|HL|sp/su|6|3|4|6|3|4|12|3|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-}}

Revision as of 18:35, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Sagat

SSFIV-Sagat Face.jpg

Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?


In a nutshell

Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL sp/su 6 3 4 12 3
Close MP Close Strong.gif 85 100 40 HL sp/su 7 4 11 21 4
Close HP Close Fierce.gif 110 200 60 HL - 10 3 15 27 3
Close LK Close Short.gif 20*30 30*20 20*20 HL sp/su*sp/su 4 1*3 9 16 3
Close MK Close Forward.gif 60*60 50*50 40*40 HL sp/su*- 7 2*2 12 22 2
Close HK Close Roundhouse.gif 80*40 100*100 60*20 HL sp/su*- 5 2*3 18 27 3
Far LP Far Jab.gif 40 50 20 HL sp/su 5 3 5 12 3
Far MP Far Strong.gif 90 100 40 HL - 10 4 9 22 4
Far HP Far Fierce.gif 120 200 60 HL - 10 3 15 27 3
Far LK Far Short.gif 20*30 30*20 20*20 HL sp/su*- 5 1*3 9 17 3
Far MK Far Forward.gif 80 100 40 HL - 9 3 11 22 3
Far HK Far Roundhouse.gif 80*40 100*100 60*20 HL su*- 5 2*3 18 27 3
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 2 9 13 2
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 3 10 17 3
Crouch HP Crouch Fierce.gif 110 200 60 HL - 8 3 15 25 3
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 3 5 12 3
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 3 15 24 3
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 3 21 31 3
Heavy Tiger Elbow Overhead 100 150 60 H - 20 5 16 40 5
Low Step Kick Low Step Kick 50 50 20 L sp/su 16 3 16 34 3
High Step Kick High Step Kick 80 200 60 HL sp/su 13 3 16 31 3
Fake Kick Fake Kick - - - - - - - Total 16 16 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 12 - 16 12
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 4 - 9 4
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 7 5 - 11 5
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 7 - 13 7
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 5 6 - 10 6
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 6 - 12 6
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 7 7 - 13 7
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 11 10 - 20 10
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 7 5 - 11 5
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 7 6 - 12 6
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 7 11 - 17 11
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 7 4 - 10 4
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tiger Rage Forward Throw 140 160 40 0.94 - 3 2 20 24
Tiger Carry Back Throw 140 120 40 0.94 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
High Tiger Shot High Tiger Shot 65 100 10/20 HL su 11 - Total 42 53
EX High Tiger Shot High Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 11 - Total 39 50
Low Tiger Shot Low Tiger Shot 60 100 10/20 HL su 12 - Total 45 57
EX Low Tiger Shot Low Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 12 - Total 45 57
Tiger Uppercut Tiger Uppercut Jab.gif 120[130](AC 150) 200[100] 30/40 HL su 5 8 28 + After landing 16 56
Tiger Uppercut Strong.gif 120[140](AC 170) 200[100] 30/40 HL su 5 10 28 + After landing 16 58
Tiger Uppercut Fierce.gif 120[160](AC 180) 200[100] 30/40 HL su 5 12 27 + After landing 16 59
EX Tiger Uppercut Tiger Uppercut EX.gif 120*20x4(AC 170+20x4) 150*20x4 -250/0 HL su 5 5*2x4 30 + After landing 17 64
Tiger Knee Tiger Knee Short.gif 90*30 100*100 20/16*16 HL su 7 2*12 3 + After landing 13 36
Tiger Knee Forward.gif 100*40 100*100 20/16*16 HL su 7 2*14 3 + After landing 14 39
Tiger Knee Roundhouse.gif 110*50 100*100 20/16*16 HL su 7 2*12 8 + After landing 16 44
EX Tiger Knee Tiger Knee EX.gif 100*40*40 100*50*50 -250/0 HL su 7 3*6*6 3 + After landing 10 34
Angry Charge Angry Scar - - -250/- - - 1+0 - Total 13 14
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tiger Genocide Super Combo Jab.gif 50x7 0 -1000/0 HL - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43 + After landing 14 97
Super Combo Strong.gif 50x7 0 -1000/0 HL - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39 + After landing 14 94
Super Combo Fierce.gif 50x7 0 #DIV/0! HL - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45 + After landing 15 102
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tiger Destruction Ultra Combo 1 35x7*42x5*45 (? Ultra Change) 0 0/0 HL - 0+10 5x4(12)3(2)3*10 15 + After landing 36 110
Tiger Cannon Ultra Combo 2 Total 357[255] 0 0/0 HL - 0+11 - Total 104 115
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk --- mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb qcb + k Consumes 1 bar of Super Meter; Powers up next Tiger Uppercut

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL sp/su 6 3 4 6 12 3 3 4 11 14 4 7 Reset Reset - - -
Close MP Close Strong.gif 85 100 40 HL sp/su 7 4 11 7 21 4 4 11 14 17 -1 2 Reset Reset - - -
Close HP Close Fierce.gif 110 200 60 HL - 10 3 15 10 27 3 3 15 18 22 0 4 Reset Reset - - -
Close LK Close Short.gif 20*30 30*20 20*20 HL sp/su*sp/su 4 1*3 9 4 16 3 4 9 11 14 -1 2 Reset Reset - - -
Close MK Close Forward.gif 60*60 50*50 40*40 HL sp/su*- 7 2*2 12 7 22 2 4 12 14 17 0 3 Reset Reset - - -
Close HK Close Roundhouse.gif 80*40 100*100 60*20 HL sp/su*- 5 2*3 18 5 27 3 5 18 18 22 -3 1 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - -
Far LP Far Jab.gif 40 50 20 HL sp/su 5 3 5 5 12 3 3 5 11 14 3 6 Reset Reset - - -
Far MP Far Strong.gif 90 100 40 HL - 10 4 9 10 22 4 4 9 14 17 1 4 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 10 3 15 10 27 3 3 15 18 22 0 4 Reset Reset - - -
Far LK Far Short.gif 20*30 30*20 20*20 HL sp/su*- 5 1*3 9 5 17 3 4 9 11 14 -1 2 Reset Reset - - -
Far MK Far Forward.gif 80 100 40 HL - 9 3 11 9 22 3 3 11 14 17 0 3 Reset Reset - - -
Far HK Far Roundhouse.gif 80*40 100*100 60*20 HL su*- 5 2*3 18 5 27 3 5 18 18 22 -3 1 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - -
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 2 9 3 13 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 5 3 10 5 17 3 3 10 14 17 1 4 Reset Reset - - -
Crouch HP Crouch Fierce.gif 110 200 60 HL - 8 3 15 8 25 3 3 15 18 22 0 4 Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 5 3 5 5 12 3 3 5 11 14 3 6 Reset Reset - - -
Crouch MK Crouch Forward.gif 65 100 40 L sp/su 7 3 15 7 24 3 3 15 14 17 -4 -1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 8 3 21 8 31 3 3 21 18 - -6 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Heavy Tiger Elbow Overhead 100 150 60 H - 20 5 16 20 40 5 5 16 18 23 -3 2 Only +1 hit advantage vs. crouching opponents Reset Reset - - -
Low Step Kick Low Step Kick 50 50 20 L sp/su 16 3 16 16 34 3 3 16 18 22 -1 3 15~16f cancellable Forces stand Forces stand Reset Reset - - -
High Step Kick High Step Kick 80 200 60 HL sp/su 13 3 16 13 31 3 3 16 18 22 -1 3 1~11f cancellable Soft Knockdown Soft Knockdown - - -
Fake Kick Fake Kick - - - - - - - Total 16 0 16 - 0 16 - - - - Activated by pressing HK twice within 3f - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 12 - 5 16 12 12 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 7 - 7 13 7 7 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 130 200 60 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 7 7 - 7 13 7 7 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 90 100 40 H - 11 10 - 11 20 10 10 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 7 11 - 7 17 11 11 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 120 200 60 H - 7 4 - 7 10 4 4 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tiger Rage Forward Throw 140 160 40 0.94 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Tiger Carry Back Throw 140 120 40 0.94 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
High Tiger Shot High Tiger Shot 65 100 10/20 HL su 11 - Total 42 11 53 0 42 -2 2 14~15f cancellable, cannot hit crouching opponents X Soft Knockdown Soft Knockdown - - -
EX High Tiger Shot High Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 11 - Total 39 11 50 0 39 1 - 14~15f cancellable, cannot hit crouching opponents X Soft Knockdown Soft Knockdown - - -
Low Tiger Shot Low Tiger Shot 60 100 10/20 HL su 12 - Total 45 12 57 0 45 -7 -3 14~15f cancellable X Soft Knockdown Soft Knockdown - - -
EX Low Tiger Shot Low Tiger Shot EX.gif 70*50 50*50 -250/0 HL su 12 - Total 45 12 57 0 45 -4 - 14~15f cancellable X Soft Knockdown Soft Knockdown - - -
Tiger Uppercut Tiger Uppercut Jab.gif 120[130](AC 150) 200[100] 30/40 HL su 5 8 28 + After landing 16 5 56 8 44 -31 - On counter-hit, opponent floats higher, [] refers to 3rd-8th active frames Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f -
Tiger Uppercut Strong.gif 120[140](AC 170) 200[100] 30/40 HL su 5 10 28 + After landing 16 5 58 10 44 -33 - On counter-hit, opponent floats higher, [] refers to 3rd-10th active frames Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f -
Tiger Uppercut Fierce.gif 120[160](AC 180) 200[100] 30/40 HL su 5 12 27 + After landing 16 5 59 12 43 -34 - On counter-hit, opponent floats higher, [] refers to 3rd-12th active frames Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f -
EX Tiger Uppercut Tiger Uppercut EX.gif 120*20x4(AC 170+20x4) 150*20x4 -250/0 HL su 5 5*2x4 30 + After landing 17 5 64 13 47 -39 - On counter-hit, opponent floats higher Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~11f -
Tiger Knee Tiger Knee Short.gif 90*30 100*100 20/16*16 HL su 7 2*12 3 + After landing 13 7 36 14 16 -10 - X 1st Hit: Forces stand, 2nd Hit: Soft Knockdown 1st Hit: Forces stand, 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tiger Knee Forward.gif 100*40 100*100 20/16*16 HL su 7 2*14 3 + After landing 14 7 39 16 17 -13 - X 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tiger Knee Roundhouse.gif 110*50 100*100 20/16*16 HL su 7 2*12 8 + After landing 16 7 44 14 24 -18 - X 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Tiger Knee Tiger Knee EX.gif 100*40*40 100*50*50 -250/0 HL su 7 3*6*6 3 + After landing 10 7 34 15 13 -1 - X 2nd-3rd Hit: Soft Knockdown 2nd-3rd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Angry Charge Angry Scar - - -250/- - - 1+0 - Total 13 1 14 0 13 - - Enhances to next Tiger Uppercut: damage (LP: 150, MP: 170, HP: 180, EX: 170 + 20x4), gives armor break, and gains Juggle Potential of 1 - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tiger Genocide Super Combo Jab.gif 50x7 0 -1000/0 HL - 1+0 3(1)3(2)3(16)2(1)3(1)2(1)2 43 + After landing 14 1 97 40 57 -38 - 4th-7th Hit: Hard Knockdown 4th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f -
Super Combo Strong.gif 50x7 0 -1000/0 HL - 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 39 + After landing 14 2 94 40 53 -34 - 4th-7th Hit: Hard Knockdown 4th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f -
Super Combo Fierce.gif 50x7 0 #DIV/0! HL - 1+2 3(1)3(2)3(16)2(1)3(1)2(1)2 45 + After landing 15 3 102 40 60 -42 - 4th-7th Hit: Hard Knockdown 4th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tiger Destruction Ultra Combo 1 35x7*42x5*45 (? Ultra Change) 0 0/0 HL - 0+10 5x4(12)3(2)3*10 15 + After landing 36 10 110 50 51 -48 - 7th hit goes into animation, guard advantage based on 4th hit 5th-13th Hit: Hard Knockdown 5th-13th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f -
Tiger Cannon Ultra Combo 2 Total 357[255] 0 0/0 HL - 0+11 - Total 104 11 115 0 104 -25 - [] refers to hitting vs. airborne opponent X 8th Hit: Hard Knockdown 8th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: