Ultra Street Fighter IV/Fei Long: Difference between revisions

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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
{{USFIVMoveListRow|Chokkarakusho|Overhead|f + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Engekishu|Double Kick|f + hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 235: Line 244:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|Shushugai|Forward Throw|f or n + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
{{USFIVMoveListRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow|Rekkaken|Rekkaken|qcf + p ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken
|(No strategies yet)
}}
{{USFIVMoveListRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{USFIVMoveListRow|Shienkyaku|Flame Kick|rdp + k ex|
|(No strategies yet)
}}
{{USFIVMoveListRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak|
|(No strategies yet)
}}
{{USFIVMoveListRow|Tenshin|Command Throw|hcb + k ex|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{USFIVMoveListRow|Rekkashinken|Super|qcf qcf + p|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow|Rekkashingeki|Ultra I|qcf qcf + 3p|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
{{USFIVMoveListRow|Gekirinken|Ultra II|qcf qcf + 3k|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 283: Line 304:
==Strategy==
==Strategy==


== Matchups ==
==Matchups==
 
* <u>'''Vs. Abel'''</u>
 
TBW
 
 
* <u>'''Vs. Adon'''</u>
 
TBW
 
 
* <u>'''Vs. Akuma'''</u>
 
TBW
 
 
* <u>'''Vs. Balrog'''</u>
 
TBW
 
 
* <u>'''Vs. Blanka'''</u>
 
TBW
 
 
* <u>'''Vs. C. Viper'''</u>
 
TBW
 
 
* <u>'''Vs. Cammy'''</u>
 
TBW
 
 
* <u>'''Vs. Chun Li'''</u>
 
TBW
 
 
* <u>'''Vs. Cody'''</u>
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>
 
TBW
 
 
* <u>'''Vs. Dudley'''</u>
 
TBW
 
 
* <u>'''Vs. E. Honda'''</u>
 
TBW
 
 
* <u>'''Vs. Elena'''</u>
 
TBW
 
 
* <u>'''Vs. El Fuerte'''</u>
 
TBW
 
 
* <u>'''Vs. Evil Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Fei Long'''</u>
 
TBW
 
 
* <u>'''Vs. Gen'''</u>
 
TBW
 
 
* <u>'''Vs. Gouken'''</u>
 
TBW
 
 
* <u>'''Vs. Guile'''</u>
 
TBW
 
 
* <u>'''Vs. Guy'''</u>
 
TBW
 
 
* <u>'''Vs. Hakan'''</u>
 
TBW
 
 
* <u>'''Vs. Hugo'''</u>
 
TBW
 
 
* <u>'''Vs. Ibuki'''</u>
 
TBW
 
 
* <u>'''Vs. Juri'''</u>
 
TBW
 
 
* <u>'''Vs. Ken'''</u>
 
TBW
 
 
* <u>'''Vs. Makoto'''</u>
 
TBW
 
 
* <u>'''Vs. M. Bison'''</u>
 
TBW
 
 
* <u>'''Vs. Oni'''</u>
 
TBW
 
 
* <u>'''Vs. Poison'''</u>
 
TBW
 
 
* <u>'''Vs. Rolento'''</u>
 
TBW
 
 
* <u>'''Vs. Rose'''</u>
 
TBW
 
 
* <u>'''Vs. Rufus'''</u>
 
TBW
 
 
* <u>'''Vs. Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Sagat'''</u>
 
TBW
 
 
* <u>'''Vs. Sakura'''</u>
 
TBW
 
 
* <u>'''Vs. Seth'''</u>
 
TBW
 
 
* <u>'''Vs. T. Hawk'''</u>
 
TBW
 
 
* <u>'''Vs. Vega'''</u>
 
TBW
 
 
* <u>'''Vs. Yang'''</u>
 
TBW
 
 
* <u>'''Vs. Yun'''</u>
 
TBW
 
 
* <u>'''Vs. Zangief'''</u>
 
TBW





Revision as of 02:01, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Fei Long

SSFIV-FeiLong Face.jpg

Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!


In a nutshell

Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2
Close MP Close Strong.gif 70 100 40 HL sp/su 5 2 16 22 2
Close HP Close Fierce.gif 100[80] 200[150] 60 HL sp/su 4 5 25 33 5
Close LK Close Short.gif 30 50 20 HL - 4 2 9 14 2
Close MK Close Forward.gif 75 100 40 HL sp/su 4 2 18 23 2
Close HK Close Roundhouse.gif 120 200 60 HL su 6 3 24 32 3
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2
Far MP Far Strong.gif 80 100 40 HL su 5 2 16 22 2
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 27 3
Far LK Far Short.gif 40 50 20 HL - 4 2 11 16 2
Far MK Far Forward.gif 70 100 40 HL - 7 2 18 26 2
Far HK Far Roundhouse.gif 110 200 60 HL - 9 4 20 32 4
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 13 2
Crouch MP Crouch Strong.gif 65 100 40 HL su 4 3 9 15 3
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 3 20 30 3
Crouch LK Crouch Short.gif 20 50 20 L ch/su 4 3 8 13 3
Crouch MK Crouch Forward.gif 80 100 40 L su 5 4 13 21 4
Crouch HK Crouch Roundhouse.gif 100 150 60 L - 6 2 25 32 2
Chokkarakusho Overgead 70 100 40 H - 18 2 2 + After landing 14 35 2
Engekishu Right.gif+Roundhouse.gif 90*60 150*50 60*20 HL -*su 15 2(7)2 15 40 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 7 4
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 7 3
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - 9 4
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 5 - 8 5
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 6 - 11 6
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 5
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - 8 5
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 5 - 9 5
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 6 - 11 6
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - 11 8
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 8 4
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 7 - 12 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shushugai Forward Throw 130 130 40 0.88 - 3 2 20 24
Tenshou Tousaikyaku Back Throw 140 140 40 0.88 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkaken Rekka Ken Jab.gif (1) 50 50 10/10 HL - 7 2 22 30
Rekka Ken Strong.gif (1) 55 50 10/10 HL - 9 2 24 34
Rekka Ken Fierce.gif (1) 60 50 10/10 HL - 10 2 26 37
Rekkaken Part 2 Rekka Ken Jab.gif (2) 50 50 10/10 HL - 7 2 25 33
Rekka Ken Strong.gif (2) 55 50 10/10 HL - 7 2 27 35
Rekka Ken Fierce.gif (2) 60 50 10/10 HL - 7 2 29 37
Rekkaken Part 3 Rekka Ken Jab.gif (3) 60 50 10/10 HL - 7 2 36 44
Rekka Ken Strong.gif (3) 60 50 10/10 HL - 9 2 36 46
Rekka Ken Fierce.gif (3) 60 50 10/10 HL - 9 2 40 50
EX Rekkaken Rekka Ken EX.gif (1) 65 50 -250/0 HL - 7 2 25 33
EX Rekkaken Part 2 Rekka Ken EX.gif (2) 65 50 0/0 HL - 7 2 27 35
EX Rekkaken Part 3 Rekka Ken EX.gif (3) 70 50 0/0 HL - 9 2 40 50
Shienkyaku Flame Kick Short.gif 110[70] 200[100] 30/40 HL su 5 12 16+22 54
Flame Kick Forward.gif 120[90] 200[100] 30/40 HL su*- 5 12 20+22 58
Flame Kick Roundhouse.gif 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 62
EX Shienkyaku Flame Kick EX.gif 100*50*40 100*50*40 #DIV/0! HL su*-*- 5 2*8*11 18+22 65
Rekkukyaku Chicken Wing Short.gif 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 53
Chicken Wing Forward.gif 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 53
Chicken Wing Roundhouse.gif 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 53
EX Rekkukyaku Chicken Wing EX.gif 30*30*40 50x3 #DIV/0! HL - 18 2(5)4(6)2 4+13 53
Tenshin Command Throw 1 0 Oct-40 0.92 - 14 2 51 66
EX Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.23 - 12 2 51 64
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkashinken Super Combo 50x4*170 0 #DIV/0! HL - 1+5 2(10)2(12)2(11)2(20)2 57 125
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkashingeki Ultra Combo 1 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 130
Gekirinken Ultra Combo 2 470 0 0/0 - - 0+1 35 61 96
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Performed after Rekkaken (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Performed after Rekkaken Part 2 (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png rdp + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db qcf uf + k ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 2 16 5 22 2 2 16 21 25 3 7 Reset Reset - - -
Close HP Close Fierce.gif 100[80] 200[150] 60 HL sp/su 4 5 25 4 33 5 5 25 18 23 -12 -7 [] refers to active frames 3~5 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Close MK Close Forward.gif 75 100 40 HL sp/su 4 2 18 4 23 2 2 18 14 17 -6 -3 Reset Reset - - -
Close HK Close Roundhouse.gif 120 200 60 HL su 6 3 24 6 32 3 3 24 18 22 -9 -5 Reset Reset - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 11 14 2 5 Reset Reset - - -
Far MP Far Strong.gif 80 100 40 HL su 5 2 16 5 22 2 2 16 14 17 -4 -1 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 7 27 3 3 18 18 22 -3 1 Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL - 4 2 11 4 16 2 2 11 11 14 -2 1 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 18 7 26 2 2 18 14 17 -6 -3 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 9 4 20 9 32 4 4 20 18 22 -6 -2 Reset Reset - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 3 13 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MP Crouch Strong.gif 65 100 40 HL su 4 3 9 4 15 3 3 9 14 17 2 5 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 3 20 8 30 3 3 20 18 23 -5 0 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/su 4 3 8 3 13 3 3 8 11 15 0 4 Cannot chain into itself Reset Reset - - -
Crouch MK Crouch Forward.gif 80 100 40 L su 5 4 13 5 21 4 4 13 14 17 -3 0 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 100 150 60 L - 6 2 25 6 32 2 2 25 18 - -9 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Chokkarakusho Overgead 70 100 40 H - 18 2 2 + After landing 14 18 35 2 2 16 14 19 -4 1 Only -1 hit advantage vs crouching opponents Reset Reset - - -
Engekishu Right.gif+Roundhouse.gif 90*60 150*50 60*20 HL -*su 15 2(7)2 15 15 40 2 11 15 16 20 -1 3 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 4 7 4 4 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 5 7 3 3 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 4 5 - 4 8 5 5 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 70 100 40 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shushugai Forward Throw 130 130 40 0.88 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.88 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkaken Rekka Ken Jab.gif (1) 50 50 10/10 HL - 7 2 22 7 30 2 22 -4 0 16f~ cancellable into next move Soft Knockdown Soft Knockdown - - -
Rekka Ken Strong.gif (1) 55 50 10/10 HL - 9 2 24 9 34 2 24 -6 -2 18f~ cancellable into next move Soft Knockdown Soft Knockdown - - -
Rekka Ken Fierce.gif (1) 60 50 10/10 HL - 10 2 26 10 37 2 26 -8 -4 19f~ cancellable into next move Soft Knockdown Soft Knockdown - - -
Rekkaken Part 2 Rekka Ken Jab.gif (2) 50 50 10/10 HL - 7 2 25 7 33 2 25 -8 -2 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - -
Rekka Ken Strong.gif (2) 55 50 10/10 HL - 7 2 27 7 35 2 27 -10 -4 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - -
Rekka Ken Fierce.gif (2) 60 50 10/10 HL - 7 2 29 7 37 2 29 -12 -6 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - -
Rekkaken Part 3 Rekka Ken Jab.gif (3) 60 50 10/10 HL - 7 2 36 7 44 2 36 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Rekka Ken Strong.gif (3) 60 50 10/10 HL - 9 2 36 9 46 2 36 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Rekka Ken Fierce.gif (3) 60 50 10/10 HL - 9 2 40 9 50 2 40 -23 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Rekkaken Rekka Ken EX.gif (1) 65 50 -250/0 HL - 7 2 25 7 33 2 25 0 2 16f~ cancellable into next move X Soft Knockdown Soft Knockdown - - -
EX Rekkaken Part 2 Rekka Ken EX.gif (2) 65 50 0/0 HL - 7 2 27 7 35 2 27 -1 0 17f~ cancellable into next move X Soft Knockdown Soft Knockdown - - -
EX Rekkaken Part 3 Rekka Ken EX.gif (3) 70 50 0/0 HL - 9 2 40 9 50 2 40 -23 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Shienkyaku Flame Kick Short.gif 110[70] 200[100] 30/40 HL su 5 12 16+22 5 54 12 38 -30 - 1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~4f -
Flame Kick Forward.gif 120[90] 200[100] 30/40 HL su*- 5 12 20+22 5 58 12 42 -32 - 1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~5f -
Flame Kick Roundhouse.gif 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 5 62 12 46 -36 - 1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle Soft Knockdown Soft Knockdown - All: 1~5f -
EX Shienkyaku Flame Kick EX.gif 100*50*40 100*50*40 #DIV/0! HL su*-*- 5 2*8*11 18+22 5 65 21 40 -39 - 1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle Soft Knockdown Soft Knockdown - All: 1~6f -
Rekkukyaku Chicken Wing Short.gif 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 14 53 19 21 -4 0 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~8f -
Chicken Wing Forward.gif 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 16 53 19 19 -2 2 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~10f -
Chicken Wing Roundhouse.gif 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 18 53 19 17 0 4 1st hit armor break Soft Knockdown Soft Knockdown - - -
EX Rekkukyaku Chicken Wing EX.gif 30*30*40 50x3 #DIV/0! HL - 18 2(5)4(6)2 4+13 18 53 19 17 0 4 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~12f -
Tenshin Command Throw 1 0 Oct-40 0.92 - 14 2 51 14 66 2 51 - 7 X Forces stand - - - - - -
EX Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.23 - 12 2 51 12 64 2 51 - 7 X Forces stand - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashinken Super Combo 50x4*170 0 #DIV/0! HL - 1+5 2(10)2(12)2(11)2(20)2 57 6 125 63 57 -38 - - All: 1~6f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashingeki Ultra Combo 1 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 10 130 64 57 -38 - 2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation 2nd or 4th Hit: Hard Knockdown 2nd or 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f -
Gekirinken Ultra Combo 2 470 0 0/0 - - 0+1 35 61 1 96 35 61 - - Counters for 35f, Hard Knockdown, loses to natural Armor Breakers - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: