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==== Normal Attacks ==== | ==== Normal Attacks ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | low }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high <br> crossup }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flea | d + 3k | }} | {{SFxTMoveListRow | Flea | {{d}} + {{3k}} | }} | ||
{{SFxTMoveListRow | Flea to <br> Sliding Headbutt | Flea --- k | low stagger }} | {{SFxTMoveListRow | Flea to <br> Sliding Headbutt | Flea {{---}} {{k}} | {{low}} {{stagger}} }} | ||
{{SFxTMoveListRow | Jumping Flea | Flea --- uf or u or ub | high }} | {{SFxTMoveListRow | Jumping Flea | Flea {{---}} {{uf}} or {{u}} or {{ub}} | {{high}} }} | ||
{{SFxTMoveListRow | Flea Crouch | Flea --- d | can crouch under projectiles }} | {{SFxTMoveListRow | Flea Crouch | Flea {{---}} {{d}} | can crouch under projectiles }} | ||
{{SFxTMoveListRow | Flea Dash | Flea --- f , f | forward dash }} | {{SFxTMoveListRow | Flea Dash | Flea {{---}} {{f}} , {{f}} | forward dash }} | ||
{{SFxTMoveListRow | Flea Release | Flea --- p | Cancels Flea Stance }} | {{SFxTMoveListRow | Flea Release | Flea {{---}} {{p}} | Cancels Flea Stance }} | ||
{{SFxTMoveListRow | Triple Roundhouse Combo | f + hk <br> can be repeated 2 more times | knockdown on 3rd hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Triple Roundhouse Combo | {{f}} + {{hk}} <br> can be repeated 2 more times | {{knockdown}} on 3rd hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Poison Wind Bronze Fist | f + mk --- mp --- b b | high on 1st hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Poison Wind Bronze Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{b}} b | {{high}} on 1st hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Poison Wind Silver Fist | f + mk --- mp --- k | high on 1st hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Poison Wind Silver Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{k}} | {{high}} on 1st hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Poison Wind Gold Fist | f + mk --- mp --- <br> k --- p | high on 1st hit <br> knockdown on 5th hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Poison Wind Gold Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} <br> {{k}} {{---}} {{p}} | {{high}} on 1st hit <br> {{knockdown}} on 5th hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Poison Wind <br> Bronze Fist <br> Steel Fist | f + mk --- mp --- f + mk | high on 1st hit <br> high on 5th hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Poison Wind <br> Bronze Fist <br> Steel Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{f}} + {{mk}} | {{high}} on 1st hit <br> {{high}} on 5th hit <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Sword Face Smash | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Sword Face Smash | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Oni Killer | b + lp + lk | throw }} | {{SFxTMoveListRow | Oni Killer | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Poison Breath | hcb + k | ex <br> crumple on ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Poison Breath | {{hcb}} + {{k}} | {{ex}} <br> {{crumple}} on {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Flea to Poison Breath | Flea --- hcb + k | ex <br> crumple on ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Flea to Poison Breath | Flea {{---}} {{hcb}} + {{k}} | {{ex}} <br> {{crumple}} on {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Gehosen | dp + p | ex <br> knockdown }} | {{SFxTMoveListRow | Gehosen | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Suicide | hcb f + p | ex <br> crumple <br> knockdown vs airborne <br> deals damage to self <br> causes self-crumple }} | {{SFxTMoveListRow | Suicide | {{hcb}} {{f}} + {{p}} | {{ex}} <br> {{crumple}} <br> {{knockdown}} vs airborne <br> deals damage to self <br> causes self-crumple }} | ||
{{SFxTMoveListRow | Slap U Silly | qcf + p <br> rapidly press p <br> for additional hits | ex <br> knockdown vs airborne <br> after 6 hits, causes <br> Yoshimitsu to crumple <br> ex cannot be followed up <br> ex will prevent self-crumple }} | {{SFxTMoveListRow | Slap U Silly | {{qcf}} + {{p}} <br> rapidly press {{p}} <br> for additional hits | {{ex}} <br> {{knockdown}} vs airborne <br> after 6 hits, causes <br> Yoshimitsu to crumple <br> {{ex}} cannot be followed up <br> {{ex}} will prevent self-crumple }} | ||
{{SFxTMoveListRow | Stone Fists | qcf + k <br> rapidly press k <br> for additional hits | ex <br> knockdown vs airborne <br> after 6 hits, causes <br> Yoshimitsu to crumple <br> ex cannot be followed up <br> ex will prevent self-crumple }} | {{SFxTMoveListRow | Stone Fists | {{qcf}} + {{k}} <br> rapidly press {{k}} <br> for additional hits | {{ex}} <br> {{knockdown}} vs airborne <br> after 6 hits, causes <br> Yoshimitsu to crumple <br> {{ex}} cannot be followed up <br> {{ex}} will prevent self-crumple }} | ||
{{SFxTMoveListRow | Indian Stance Vacuum Dance | dp or rdp + 3p or 3k | teleport }} | {{SFxTMoveListRow | Indian Stance Vacuum Dance | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | teleport }} | ||
{{SFxTMoveListRow | Sword Poke Windmill | hcb + p | ex chrg <br> vacuum effect <br> hardknockdown on ex }} | {{SFxTMoveListRow | Sword Poke Windmill | {{hcb}} + {{p}} | {{ex}} {{chrg}} <br> vacuum effect <br> {{hardknockdown}} on {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Sword Poke Whirlwind | hcf + 3p | vacuum effect }} | {{SFxTMoveListRow | Sword Poke Whirlwind | {{hcf}} + {{3p}} | vacuum effect }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:05, 9 December 2020


Yoshimitsu
Ideal Team Position: TBW
Previously garbage tier, Yoshi got a few buffs in 2013 that made him better. He still is a very awkward character but is very fun to use. His walkspeed is slow, his moves are long, and his target combos are weird. The thing about Yoshimitsu is that all of that weirdness can be used to your advantage. He is great at building meter and doing tag combos and his Tekken Strings make him move backwards, spin, and pretty much move around everywhere. Yoshimitsu is not a character that you want to keep in for very long but is great at being a supporting character. Probably the closes character to being an "assist" character (a team support character from UMvC3) in SFxT.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks









































crossup





















crossup






Unique Attacks


Sliding Headbutt


















can be repeated 2 more times





























Bronze Fist
Steel Fist










Throws









Special Moves























deals damage to self
causes self-crumple


rapidly press

for additional hits


after 6 hits, causes
Yoshimitsu to crumple




rapidly press

for additional hits


after 6 hits, causes
Yoshimitsu to crumple










vacuum effect


Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A