Street Fighter X Tekken/Yoshimitsu: Difference between revisions

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==== Normal Attacks ====
==== Normal Attacks ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp |  }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | low }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{low}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp |  speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high <br> crossup }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flea | d + 3k | }}
{{SFxTMoveListRow | Flea | {{d}} + {{3k}} | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea to <br> Sliding Headbutt | Flea --- k | low stagger }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea to <br> Sliding Headbutt | Flea {{---}} {{k}} | {{low}} {{stagger}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Jumping Flea | Flea --- uf or u or ub | high }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Jumping Flea | Flea {{---}} {{uf}} or {{u}} or {{ub}} | {{high}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea Crouch | Flea --- d | can crouch under projectiles }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea Crouch | Flea {{---}} {{d}} | can crouch under projectiles }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea Dash | Flea --- f , f | forward dash }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea Dash | Flea {{---}} {{f}} , {{f}} | forward dash }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea Release | Flea --- p | Cancels Flea Stance }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flea Release | Flea {{---}} {{p}} | Cancels Flea Stance }}
{{SFxTMoveListRow | Triple Roundhouse Combo | f + hk <br> can be repeated 2 more times | knockdown on 3rd hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | Triple Roundhouse Combo | {{f}} + {{hk}} <br> can be repeated 2 more times | {{knockdown}} on 3rd hit <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Poison Wind Bronze Fist | f + mk --- mp --- b b | high on 1st hit <br> knockdown vs airborne  }}
{{SFxTMoveListRow | Poison Wind Bronze Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{b}} b | {{high}} on 1st hit <br> {{knockdown}} vs airborne  }}
{{SFxTMoveListRow | Poison Wind Silver Fist | f + mk --- mp --- k | high on 1st hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | Poison Wind Silver Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{k}} | {{high}} on 1st hit <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Poison Wind Gold Fist | f + mk --- mp --- <br> k --- p | high on 1st hit <br> knockdown on 5th hit <br> knockdown vs airborne  }}
{{SFxTMoveListRow | Poison Wind Gold Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} <br> {{k}} {{---}} {{p}} | {{high}} on 1st hit <br> {{knockdown}} on 5th hit <br> {{knockdown}} vs airborne  }}
{{SFxTMoveListRow | Poison Wind <br> Bronze Fist <br> Steel Fist | f + mk --- mp --- f + mk | high on 1st hit <br> high on 5th hit <br> knockdown vs airborne  }}
{{SFxTMoveListRow | Poison Wind <br> Bronze Fist <br> Steel Fist | {{f}} + {{mk}} {{---}} {{mp}} {{---}} {{f}} + {{mk}} | {{high}} on 1st hit <br> {{high}} on 5th hit <br> {{knockdown}} vs airborne  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Sword Face Smash | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Sword Face Smash | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Oni Killer | b + lp + lk | throw }}
{{SFxTMoveListRow | Oni Killer | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Poison Breath | hcb + k | ex <br> crumple on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Poison Breath | {{hcb}} + {{k}} | {{ex}} <br> {{crumple}} on {{ex}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Flea to Poison Breath | Flea --- hcb + k | ex <br> crumple on ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Flea to Poison Breath | Flea {{---}} {{hcb}} + {{k}} | {{ex}} <br> {{crumple}} on {{ex}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Gehosen | dp + p | ex <br> knockdown }}
{{SFxTMoveListRow | Gehosen | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Suicide | hcb f + p | ex <br> crumple <br> knockdown vs airborne <br> deals damage to self <br> causes self-crumple }}
{{SFxTMoveListRow | Suicide | {{hcb}} {{f}} + {{p}} | {{ex}} <br> {{crumple}} <br> {{knockdown}} vs airborne <br> deals damage to self <br> causes self-crumple }}
{{SFxTMoveListRow | Slap U Silly | qcf + p <br> rapidly press p <br> for additional hits | ex <br> knockdown vs airborne <br> after 6 hits, causes <br> Yoshimitsu to&nbsp;crumple <br> ex cannot be followed up <br> ex will prevent self-crumple }}
{{SFxTMoveListRow | Slap U Silly | {{qcf}} + {{p}} <br> rapidly press {{p}} <br> for additional hits | {{ex}} <br> {{knockdown}} vs airborne <br> after 6 hits, causes <br> Yoshimitsu to&nbsp;crumple <br> {{ex}} cannot be followed up <br> {{ex}} will prevent self-crumple }}
{{SFxTMoveListRow | Stone Fists | qcf + k <br> rapidly press k <br> for additional hits | ex <br> knockdown vs airborne <br> after 6 hits, causes <br> Yoshimitsu to&nbsp;crumple <br> ex cannot be followed up <br> ex will prevent self-crumple }}
{{SFxTMoveListRow | Stone Fists | {{qcf}} + {{k}} <br> rapidly press {{k}} <br> for additional hits | {{ex}} <br> {{knockdown}} vs airborne <br> after 6 hits, causes <br> Yoshimitsu to&nbsp;crumple <br> {{ex}} cannot be followed up <br> {{ex}} will prevent self-crumple }}
{{SFxTMoveListRow | Indian Stance Vacuum Dance | dp or rdp + 3p or 3k | teleport }}
{{SFxTMoveListRow | Indian Stance Vacuum Dance | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | teleport }}
{{SFxTMoveListRow | Sword Poke Windmill | hcb + p | ex chrg <br> vacuum effect <br> hardknockdown on ex }}
{{SFxTMoveListRow | Sword Poke Windmill | {{hcb}} + {{p}} | {{ex}} {{chrg}} <br> vacuum effect <br> {{hardknockdown}} on {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Sword Poke Whirlwind | hcf + 3p | vacuum effect }}
{{SFxTMoveListRow | Sword Poke Whirlwind | {{hcf}} + {{3p}} | vacuum effect }}
{{MoveListFooter}}
{{MoveListFooter}}


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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:05, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Yoshimitsu

Sfxt yoshimitsu face.jpg

Ideal Team Position: TBW


Previously garbage tier, Yoshi got a few buffs in 2013 that made him better. He still is a very awkward character but is very fun to use. His walkspeed is slow, his moves are long, and his target combos are weird. The thing about Yoshimitsu is that all of that weirdness can be used to your advantage. He is great at building meter and doing tag combos and his Tekken Strings make him move backwards, spin, and pretty much move around everywhere. Yoshimitsu is not a character that you want to keep in for very long but is great at being a supporting character. Probably the closes character to being an "assist" character (a team support character from UMvC3) in SFxT.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Low.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
crossup
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Knockdown.png vs airborne
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png
Knockdown.png vs airborne

Unique Attacks

Name
Command
Notes
Flea
D.png + 3k.png
   Flea to
Sliding Headbutt
Flea ---.png K.png
Low.png Stagger.png
   Jumping Flea
Flea ---.png Uf.png or U.png or Ub.png
High.png
   Flea Crouch
Flea ---.png D.png
can crouch under projectiles
   Flea Dash
Flea ---.png F.png , F.png
forward dash
   Flea Release
Flea ---.png P.png
Cancels Flea Stance
Triple Roundhouse Combo
F.png + Hk.png
can be repeated 2 more times
Knockdown.png on 3rd hit
Knockdown.png vs airborne
Poison Wind Bronze Fist
F.png + Mk.png ---.png Mp.png ---.png B.png b
High.png on 1st hit
Knockdown.png vs airborne
Poison Wind Silver Fist
F.png + Mk.png ---.png Mp.png ---.png K.png
High.png on 1st hit
Knockdown.png vs airborne
Poison Wind Gold Fist
F.png + Mk.png ---.png Mp.png ---.png
K.png ---.png P.png
High.png on 1st hit
Knockdown.png on 5th hit
Knockdown.png vs airborne
Poison Wind
Bronze Fist
Steel Fist
F.png + Mk.png ---.png Mp.png ---.png F.png + Mk.png
High.png on 1st hit
High.png on 5th hit
Knockdown.png vs airborne

Throws

Name
Command
Notes
Sword Face Smash
F.png or N.png + Lp.png + Lk.png
Throw.png
Oni Killer
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Poison Breath
Hcb.png + K.png
Ex.png
Crumple.png on Ex.png
Knockdown.png vs airborne
Flea to Poison Breath
Flea ---.png Hcb.png + K.png
Ex.png
Crumple.png on Ex.png
Knockdown.png vs airborne
Gehosen
Dp.png + P.png
Ex.png
Knockdown.png
Suicide
Hcb.png F.png + P.png
Ex.png
Crumple.png
Knockdown.png vs airborne
deals damage to self
causes self-crumple
Slap U Silly
Qcf.png + P.png
rapidly press P.png
for additional hits
Ex.png
Knockdown.png vs airborne
after 6 hits, causes
Yoshimitsu to crumple
Ex.png cannot be followed up
Ex.png will prevent self-crumple
Stone Fists
Qcf.png + K.png
rapidly press K.png
for additional hits
Ex.png
Knockdown.png vs airborne
after 6 hits, causes
Yoshimitsu to crumple
Ex.png cannot be followed up
Ex.png will prevent self-crumple
Indian Stance Vacuum Dance
Dp.png or Rdp.png + 3p.png or 3k.png
teleport
Sword Poke Windmill
Hcb.png + P.png
Ex.png Chrg.png
vacuum effect
Hardknockdown.png on Ex.png

Super Combo

Name
Command
Notes
Sword Poke Whirlwind
Hcf.png + 3p.png
vacuum effect


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A