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| {{SSFIVMoveListHeader}} | | {{SSFIVMoveListHeader}} |
| {{SSFIVMoveListRow | Heavy Tiger Elbow | f + hp | high }} | | {{SSFIVMoveListRow | Heavy Tiger Elbow | {{f}} + {{hp}} | {{high}} }} |
| {{SSFIVMoveListRow | Low Step Kick | f + lk | low }} | | {{SSFIVMoveListRow | Low Step Kick | {{f}} + {{lk}} | {{low}} }} |
| {{SSFIVMoveListRow | High Step Kick | f + hk | }} | | {{SSFIVMoveListRow | High Step Kick | {{f}} + {{hk}} | }} |
| {{SSFIVMoveListRow | Fake Kick | immediately press hk again after performing hk | }} | | {{SSFIVMoveListRow | Fake Kick | immediately press {{hk}} again after performing {{hk}} | }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
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| {{SSFIVMoveListHeader}} | | {{SSFIVMoveListHeader}} |
| {{SSFIVMoveListRow | Tiger Rage | f or n + lp + lk | throw }} | | {{SSFIVMoveListRow | Tiger Rage | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} |
| {{SSFIVMoveListRow | Tiger Carry | b + lp + lk | throw }} | | {{SSFIVMoveListRow | Tiger Carry | {{b}} + {{lp}} + {{lk}} | {{throw}} }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
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Line 30: |
Line 30: |
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| {{SSFIVMoveListHeader}} | | {{SSFIVMoveListHeader}} |
| {{SSFIVMoveListRow | High Tiger Shot | qcf + p | ex }} | | {{SSFIVMoveListRow | High Tiger Shot | {{qcf}} + {{p}} | {{ex}} }} |
| {{SSFIVMoveListRow | Low Tiger Shot | qcf + k | ex }} | | {{SSFIVMoveListRow | Low Tiger Shot | {{qcf}} + {{k}} | {{ex}} }} |
| {{SSFIVMoveListRow | Tiger Uppercut | dp + p | ex }} | | {{SSFIVMoveListRow | Tiger Uppercut | {{dp}} + {{p}} | {{ex}} }} |
| {{SSFIVMoveListRow | Tiger Knee Crush | dp + k | ex armorbreak }} | | {{SSFIVMoveListRow | Tiger Knee Crush | {{dp}} + {{k}} | {{ex}} {{armorbreak}} }} |
| {{SSFIVMoveListRow | Angry Charge | qcb qcb + k | Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut }} | | {{SSFIVMoveListRow | Angry Charge | {{qcb}} qcb + {{k}} | Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
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| ==== Super Combo ==== | | ==== Super Combo ==== |
| {{SSFIVMoveListHeader}} | | {{SSFIVMoveListHeader}} |
| {{SSFIVMoveListRow | Tiger Genocide | qcf qcf + p | }} | | {{SSFIVMoveListRow | Tiger Genocide | {{qcf}} qcf + {{p}} | }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
|
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| ==== Ultra Combos ==== | | ==== Ultra Combos ==== |
| {{SSFIVMoveListHeader}} | | {{SSFIVMoveListHeader}} |
| {{SSFIVMoveListRow | Tiger Destruction | qcf qcf + 3k | }} | | {{SSFIVMoveListRow | Tiger Destruction | {{qcf}} qcf + {{3k}} | }} |
| {{SSFIVMoveListRow | Tiger Cannon | qcf qcf + 3p | }} | | {{SSFIVMoveListRow | Tiger Cannon | {{qcf}} qcf + {{3p}} | }} |
| {{MoveListFooter}} | | {{MoveListFooter}} |
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Line 68: |
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| ==The Basics== | | ==The Basics== |
|
| |
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| ==Combos== | | ==Combos== |
Line 933: |
Line 933: |
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| =====Notes:===== | | =====Notes===== |
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| [[Category: Super Street Fighter IV AE]] | | [[Category:Super Street Fighter IV AE]] |
Sagat
Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?
In a nutshell
Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.
Players to Watch
Ryan Hart, Bonchan, Sanford Kelly, Leslie, Weak Sauce
Moves
Unique Attacks
Heavy Tiger Elbow

+
Low Step Kick

+
High Step Kick

+
Fake Kick
immediately press

again after performing
Throws
Special Moves
High Tiger Shot

+
Low Tiger Shot

+
Tiger Uppercut

+
Tiger Knee Crush

+
Angry Charge

qcb +
Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut
Super Combo
Tiger Genocide

qcf +
Ultra Combos
Tiger Destruction

qcf +
Tiger Cannon

qcf +
AE ver. 2012 Changes
Angry Charge
Changed Tiger Uppercut damage during an Angry Charge from 140 to 150 for light, 160 to 170 for medium, and 240 to 250 for EX version.
Crouching Medium Punch
Expanded strike hitbox for deep hit.
AE Changes
- Damage on Standing Light Kick is increased when both hits get connected
- Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames.
- Angry Scar now changed to Kick button
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
6
|
3
|
4
|
+4
|
+7
|
|
|
Close
|
HL
|
85
|
100
|
40
|
sp/su
|
7
|
4
|
11
|
-1
|
+2
|
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
10
|
3
|
15
|
0
|
+4
|
|
|
Close
|
HL
|
20*30
|
30*20
|
20*20
|
sp/su*-
|
4
|
1*3
|
9
|
-1
|
+2
|
|
|
Close
|
HL
|
60*60
|
50*50
|
40*40
|
sp/su*-
|
7
|
2*2
|
12
|
0
|
+3
|
|
|
Close
|
HL
|
80*40
|
100*100
|
60*20
|
sp/su*-
|
5
|
2*3
|
18
|
-3
|
+1
|
[1st hit] forces stand
|
|
Far
|
HL
|
40
|
50
|
20
|
sp/su
|
5
|
3
|
5
|
+3
|
+6
|
|
|
Far
|
HL
|
90
|
100
|
40
|
-
|
10
|
4
|
9
|
+1
|
+4
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
10
|
3
|
15
|
0
|
+4
|
|
|
Far
|
HL
|
20*30
|
30*20
|
20*20
|
sp/su*-
|
5
|
1*3
|
9
|
-1
|
+2
|
|
|
Far
|
HL
|
80
|
100
|
40
|
-
|
9
|
3
|
11
|
0
|
+3
|
|
|
Far
|
HL
|
80*40
|
100*100
|
60*20
|
su*-
|
5
|
2*3
|
18
|
-3
|
+1
|
[1st hit] forces stand
|
|
crouch
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
3
|
10
|
+1
|
+4
|
|
|
crouch
|
HL
|
110
|
200
|
60
|
-
|
8
|
3
|
15
|
0
|
+4
|
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
5
|
3
|
5
|
+3
|
+6
|
|
|
crouch
|
L
|
65
|
100
|
40
|
sp/su
|
7
|
3
|
15
|
-4
|
-1
|
|
|
crouch
|
L
|
100
|
100
|
60
|
-
|
8
|
3
|
21
|
-6
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
12
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
140
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
130
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
11
|
10
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
7
|
11
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Overhead +
|
H
|
100
|
150
|
60
|
-
|
20
|
5
|
16
|
-3
|
+2
|
Only +1 hit advantage vs. crouching opponents
|
|
+
|
L
|
50
|
50
|
20
|
sp/su
|
16
|
3
|
16
|
-1
|
+3
|
Forces stand, 15~16f cancellable
|
|
+
|
HL
|
100
|
200
|
60
|
sp/su
|
13
|
3
|
16
|
-1
|
+3
|
[Air hit] limited juggle knockdown, pursuit property, 1~11f cancellable
|
|
Fake Kick
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 16
|
-
|
-
|
Activated by pressing HK twice within 3f
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.94
|
140
|
160
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.94
|
140
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Tiger Shot
|
HL
|
65
|
100
|
10/20
|
su
|
11
|
-
|
Total 39
|
-2
|
+2
|
14~15f cancellable, cannot hit crouching opponent
|
|
Tiger Shot
|
HL
|
70*50
|
50*50
|
-250/0
|
su
|
11
|
-
|
Total 39
|
+1
|
-
|
pursuit property, 14~15f cancellable, cannot hit crouching opponent
|
|
Tiger Shot
|
HL
|
60
|
100
|
10/20
|
su
|
12
|
-
|
Total 45
|
-7
|
-3
|
pursuit property, 14~15f cancellable
|
|
Tiger Shot
|
HL
|
70*50
|
50*50
|
-250/0
|
su
|
12
|
-
|
Total 45
|
-4
|
-
|
pursuit property, 14~15f cancellable
|
|
Tiger Uppercut
|
HL
|
120[130](AC 150)
|
200[100]
|
30/40
|
su
|
5
|
8
|
28 + After landing 16
|
-31
|
-
|
1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~8
|
|
Tiger Uppercut
|
HL
|
120[140](AC 170)
|
200[100]
|
30/40
|
su
|
5
|
10
|
28 + After landing 16
|
-33
|
-
|
1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~10
|
|
Tiger Uppercut
|
HL
|
120[160](AC 180)
|
200[100]
|
30/40
|
su
|
5
|
12
|
27 + After landing 16
|
-34
|
-
|
1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~12
|
|
Tiger Uppercut
|
HL
|
120*20x4(AC 170+20x4)
|
150*20x4
|
-250/0
|
su
|
5
|
5*2x4
|
30 + After landing 17
|
-39
|
-
|
1~11f Invincible, 9f~ airborne, [counter-hit] opponent floats higher, 2nd-5th hit pursuit property, block advantage based on 1st hit
|
|
Tiger Knee
|
HL
|
90*30
|
100*100
|
20/16*16
|
su
|
7
|
2*12
|
3 + After landing 13
|
-10
|
-
|
13f~ airborne, armor break, 2nd hit pursuit property
|
|
Tiger Knee
|
HL
|
100*40
|
100*100
|
20/16*16
|
su
|
7
|
2*14
|
3 + After landing 14
|
-13
|
-
|
13f~ airborne, armor break, 2nd hit pursuit property
|
|
Tiger Knee
|
HL
|
110*50
|
100*100
|
20/16*16
|
su
|
7
|
2*12
|
8 + After landing 16
|
-18
|
-
|
11f~ airborne, armor break, 2nd hit pursuit property
|
|
Tiger Knee
|
HL
|
100*40*40
|
100*50*50
|
-250/0
|
su
|
7
|
3*6*6
|
3 + After landing 10
|
-1
|
-
|
10f~ airborne, armor break, 2nd-3rd hit pursuit property
|
|
Angry Scar
|
-
|
-
|
-
|
-250/-
|
-
|
1+0
|
-
|
Total 13
|
-
|
-
|
Increases next Tiger Uppercut damage to LP:150 MP:170 HP:180 EX:170+20x4, gives armor break and pursuit property
|
|
Super Combo
|
HL
|
50x7
|
0
|
-1000/0
|
-
|
1+0
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
43 + After landing 14
|
-38
|
-
|
1~2f Invincible, 1~17f 31f~ airborne, untechable limited juggle knockdown, pursuit property
|
|
Super Combo
|
HL
|
50x7
|
0
|
-1000/0
|
-
|
1+1
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
39 + After landing 14
|
-34
|
-
|
1f Invincible, 2~18f 33f~ airborne, untechable limited juggle knockdown, pursuit property
|
|
Super Combo
|
HL
|
50x7
|
0
|
-1000/0
|
-
|
1+2
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
45 + After landing 15
|
-42
|
-
|
1~2f Invincible, 3~19f 34f~ airborne, untechable limited juggle knockdown, pursuit property
|
|
Ultra Combo 1
|
HL
|
35x7*42x5*45
|
0
|
0/0
|
-
|
0+10
|
5x4(12)3(2)3*10
|
15 + After landing 36
|
-48
|
-
|
1~14f Invincible, 15~35 50f~ airborne, untechable limited juggle knockdown, pursuit property, 7th hit goes into animation, guard advantage based on 4th hit
|
|
Ultra Combo 2
|
HL
|
48x8
|
0
|
0/0
|
-
|
0+11
|
-
|
Total 104
|
-25
|
-
|
1~10f Invincible, pursuit property
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes