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=== Furious Action === | === Furious Action === | ||
{{P4AMoveListHeader}} | {{P4AMoveListHeader}} | ||
{{MoveListRow | High Counter | sa + spa | 1,628 (5 hits) | counter }} | {{MoveListRow | High Counter | {{sa}} + {{spa}} | 1,628 (5 hits) | {{counter}} }} | ||
{{MoveListRow | High Counter (mid-air) | air sa + spa | 800 (4 hits) | }} | {{MoveListRow | High Counter (mid-air) | air {{sa}} + {{spa}} | 800 (4 hits) | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{P4AMoveListHeader}} | {{P4AMoveListHeader}} | ||
{{MoveListRow | Rampage (weak) | qcf + wa | 480 (3 hits) | }} | {{MoveListRow | Rampage (weak) | {{qcf}} + {{wa}} | 480 (3 hits) | }} | ||
{{MoveListRow | Rampage (strong) | qcf + sa | 960 (5 hits) | }} | {{MoveListRow | Rampage (strong) | {{qcf}} + {{sa}} | 960 (5 hits) | }} | ||
{{MoveListRow | Rampage (boost) | qcf + wa + sa | 1,120 (6 hits) | }} | {{MoveListRow | Rampage (boost) | {{qcf}} + {{wa}} + {{sa}} | 1,120 (6 hits) | }} | ||
{{MoveListRow | Skull Cracker (weak) | qcf + wpa | 600 (2 hits) | high }} | {{MoveListRow | Skull Cracker (weak) | {{qcf}} + {{wpa}} | 600 (2 hits) | {{high}} }} | ||
{{MoveListRow | Skull Cracker (strong) | qcf + spa | 900 (2 hits) | high }} | {{MoveListRow | Skull Cracker (strong) | {{qcf}} + {{spa}} | 900 (2 hits) | {{high}} }} | ||
{{MoveListRow | Skull Cracker (boost) | qcf + wpa + spa | 1,200 (2 hits) | high }} | {{MoveListRow | Skull Cracker (boost) | {{qcf}} + {{wpa}} + {{spa}} | 1,200 (2 hits) | {{high}} }} | ||
{{MoveListRow | Dragon Kick (weak) | qcf or qcb + wpa | 2,160 | }} | {{MoveListRow | Dragon Kick (weak) | {{qcf}} or {{qcb}} + {{wpa}} | 2,160 | }} | ||
{{MoveListRow | Dragon Kick (strong) | qcf or qcb + spa | 3,000 | }} | {{MoveListRow | Dragon Kick (strong) | {{qcf}} or {{qcb}} + {{spa}} | 3,000 | }} | ||
{{MoveListRow | Dragon Kick (boost) | qcf or qcb + wpa + spa | 2,400 | }} | {{MoveListRow | Dragon Kick (boost) | {{qcf}} or {{qcb}} + {{wpa}} + {{spa}} | 2,400 | }} | ||
{{MoveListRow | Black Spot (weak) | qcb + wpa | 800 | }} | {{MoveListRow | Black Spot (weak) | {{qcb}} + {{wpa}} | 800 | }} | ||
{{MoveListRow | Black Spot (strong) | qcb + spa | 1,200 | }} | {{MoveListRow | Black Spot (strong) | {{qcb}} + {{spa}} | 1,200 | }} | ||
{{MoveListRow | Black Spot (boost) | qcb + wpa + spa | 1,400 | }} | {{MoveListRow | Black Spot (boost) | {{qcb}} + {{wpa}} + {{spa}} | 1,400 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== SP Skills === | === SP Skills === | ||
{{P4AMoveListHeader}} | {{P4AMoveListHeader}} | ||
{{MoveListRow | God's Hand | qcf qcf + wpa or spa | 3,360 | button used determines <br> attack range }} | {{MoveListRow | God's Hand | {{qcf}} qcf + {{wpa}} or {{spa}} | 3,360 | button used determines <br> attack range }} | ||
{{MoveListRow | Power Charge | qcf qcf + wa or sa | 0 | increases damage of Skills and <br> SP Skills by 25% }} | {{MoveListRow | Power Charge | {{qcf}} qcf + {{wa}} or {{sa}} | 0 | increases damage of Skills and <br> SP Skills by 25% }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Awakened SP Skills === | === Awakened SP Skills === | ||
{{P4AMoveListHeader}} | {{P4AMoveListHeader}} | ||
{{MoveListRow | Agneyastra | qcb qcb + wpa or spa | 520 per meteor | button used determines <br> meteor attack range }} | {{MoveListRow | Agneyastra | {{qcb}} qcb + {{wpa}} or {{spa}} | 520 per meteor | button used determines <br> meteor attack range }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{P4AMoveListHeader}} | {{P4AMoveListHeader}} | ||
{{MoveListRow | Galactic Punt | d , d , d + wpa + spa | n/a | }} | {{MoveListRow | Galactic Punt | {{d}} , {{d}} , {{d}} + {{wpa}} + {{spa}} | n/a | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Persona 4 Arena]] | [[Category:Persona 4 Arena]] |
Latest revision as of 01:12, 9 December 2020

Chie Satonaka
TBW
In a nutshell
TBW
Move List
Furious Action





Skills


































SP Skills



attack range



SP Skills by 25%
Awakened SP Skills



meteor attack range
Instant Kill





Palettes
Mission Mode
Strategy
Tips and Tricks
"High Counter" does not reference the type of attacks Chie's Furious Action. The move can also counter low attacks and grabs.
Rampage in any form slows descent in the air, making it useful for dodging attacks from an opponent expecting you to land. However, use caution, as an enemy who waits will notice and have a larger window to counter.
Rampage's follow-up, Skull Cracker, is fast as well as an effective switch-up. It can hit crouching enemies on the first strike, and high guarding enemies on the second. Even experienced players may slip up guarding it.
Dragon Kick is one of the best counter moves in the game. Even for a Kanji, losing 1/5 of maximum health in one strike is intense. Practice landing the attack on aerial enemies, as it can turn the tide of battle in one strike.
Substituting Black Spot into a combo is a good way to fling the enemy away for breathing room or a change to use Power Charge.
--Patrick Escudero 11:38, 23 September 2013 (UTC)
Combos
Basic Strategy
Chie has a sizable amount of health, at 9500, making her average. She has the most comeback potential, arguably, because of her incredible counter potential. If forced into Awakening before the opponent, Chie is capable of dealing incredible damage and turning a battle around almost instantly. Several of her One-More Cancel combos may seem difficult at first, but they can add unexpectedly high amounts of damage, especially after grabs.
During a battle, from start to finish, make good use of Tomoe, Chie's Persona. While fragile, Tomoe's multi-hit attacks can stop charging opponents or disrupt aerial advances. If you need a moment, use Tomoe to buy that time. Tomoe is also useful for avoiding characters who use Furious Action to much, as it allows Chie to step in after the Furious Action has ended without losing health or falling into a combo. As above, her Dragon Kick is devastating when used alone. It can be very useful in air combos as well as finishing a ground combo, but by itself it is an incredible counter. A match that may have started one-sided can be turned around with one well placed hit. Combined with her average health, this makes Chie very well spread out between air and ground combos, as well as combo potential and single-hit damage. When in Awakening, Agneyastra can force almost any opponent to pause and block. When blocking this way, Chie can easily start a pressure game and break through for a turn-around or finishing blow. Also good to keep in mind is that her Instant Kill appears under the opponent, not in front of Chie, making it perfect to exploit against enemies who attack from the air too much or enemies who attack from a distance.
--Patrick Escudero 11:55, 23 September 2013 (UTC)