Keith Reeves (talk | contribs) |
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 1% | high }} | {{MK9MoveListRow | Back Punch | {{bp}} | 1% | {{high}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 7% | high }} | {{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 9% | high }} | {{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Saibot Strike | b + fp | 5% | high }} | {{MK9MoveListRow | Saibot Strike | {{b}} + {{fp}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Hook Punch | b + bp | 5% | high }} | {{MK9MoveListRow | Hook Punch | {{b}} + {{bp}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Point Kick | f + fk | 5% | high }} | {{MK9MoveListRow | Point Kick | {{f}} + {{fk}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Snap Kick | f + bk | 5% | high }} | {{MK9MoveListRow | Snap Kick | {{f}} + {{bk}} | 5% | {{high}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Kombo Attacks ==== | ==== Kombo Attacks ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Saibot Blast | bp --- fp | 3% --- 7% | 1st & 2nd hit: bufferable }} | {{MK9MoveListRow | Saibot Blast | {{bp}} {{---}} {{fp}} | 3% {{---}} 7% | 1st & 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Sneaky Saibot | b + fp --- bp --- f + bk | 5% --- 2% --- 6% | high --- high --- low ; 1st & 2nd hit: bufferable }} | {{MK9MoveListRow | Sneaky Saibot | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{bk}} | 5% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{low}} ; 1st & 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Evil Twin | b + fp --- bp --- fp --- f + bk | 5% --- 2% --- 5% --- 5% | high --- high --- med --- high ; 2nd hit: stagger; 3rd & 4th hit: knockdown ; all hits: bufferable }} | {{MK9MoveListRow | Evil Twin | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{f}} + {{bk}} | 5% {{---}} 2% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{med}} {{---}} {{high}} ; 2nd hit: stagger; 3rd & 4th hit: {{knockdown}} ; all hits: {{bufferable}} }} | ||
{{MK9MoveListRow | Saibot Strike | b + fp --- bp --- fp --- bk | ?% --- ?% --- ?% --- ?% | 3rd hit: med & bufferable last hit juggle }} | {{MK9MoveListRow | Saibot Strike | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 3rd hit: {{med}} & {{bufferable}} last hit juggle }} | ||
{{MK9MoveListRow | Assassinate | bp --- fp --- bp | 3% --- 5% --- 5% | high --- high --- high ; all hits: bufferable , last hit: Juggles in corner }} | {{MK9MoveListRow | Assassinate | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; all hits: {{bufferable}} , last hit: Juggles in corner }} | ||
{{MK9MoveListRow | No Compassion | b + bp --- fp --- bk | 5% --- 2% --- 6% | high --- med --- high ; all hits: bufferable }} | {{MK9MoveListRow | No Compassion | {{b}} + {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{med}} {{---}} {{high}} ; all hits: {{bufferable}} }} | ||
{{MK9MoveListRow | Reincarnated | f + fk --- fk --- fk | 5% --- 3% --- 6% | high --- high --- high ; 1st & 2nd hit: bufferable }} | {{MK9MoveListRow | Reincarnated | {{f}} + {{fk}} {{---}} {{fk}} {{---}} {{fk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st & 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Possessed | f + bk --- fk | 5% --- 9% | high --- high ; 1st hit: bufferable ; Juggles in corner }} | {{MK9MoveListRow | Possessed | {{f}} + {{bk}} {{---}} {{fk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; Juggles in corner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Mysterious | b + fp --- bp --- fp --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Mysterious | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Entangled | b + fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Entangled | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Warped Rush | bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Warped Rush | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tragic | b + bp --- fp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Tragic | {{b}} + {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | The Shadow | f + fk --- fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | The Shadow | {{f}} + {{fk}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Ghostball | d f + fp | 0% | opponents block is disabled when landed }} | {{MK9MoveListRow | Ghostball | {{d}} {{f}} + {{fp}} | 0% | opponents block is disabled when landed }} | ||
{{MK9MoveListRow | Blackhole (Above) | d b + bp | 3% | unblockable / Juggle opportunity }} | {{MK9MoveListRow | Blackhole (Above) | {{d}} {{b}} + {{bp}} | 3% | {{unblockable}} / Juggle opportunity }} | ||
{{MK9MoveListRow | Blackhole (Behind) | d f + bp | 3% | unblockable / Juggle opportunity }} | {{MK9MoveListRow | Blackhole (Behind) | {{d}} {{f}} + {{bp}} | 3% | {{unblockable}} / Juggle opportunity }} | ||
{{MK9MoveListRow | Blackhole (Front) | d f b + bp | 3% | unblockable / Juggle opportunity }} | {{MK9MoveListRow | Blackhole (Front) | {{d}} {{f}} {{b}} + {{bp}} | 3% | {{unblockable}} / Juggle opportunity }} | ||
{{MK9MoveListRow | Teleport Slam | d u | 2% + 8% | high + high ; airok }} | {{MK9MoveListRow | Teleport Slam | {{d}} {{u}} | 2% + 8% | {{high}} + {{high}} ; {{airok}} }} | ||
{{MK9MoveListRow | Shadow Charge | d f + fk | 8% | med *patch* }} | {{MK9MoveListRow | Shadow Charge | {{d}} {{f}} + {{fk}} | 8% | {{med}} *patch* }} | ||
{{MK9MoveListRow | Shadow Upknee | d b + fk | 6% | high }} | {{MK9MoveListRow | Shadow Upknee | {{d}} {{b}} + {{fk}} | 6% | {{high}} }} | ||
{{MK9MoveListRow | Shadow Slide | b f + bk | 7% | low sweep}} | {{MK9MoveListRow | Shadow Slide | {{b}} {{f}} + {{bk}} | 7% | {{low}} sweep}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Spirit Ball | d f + fp + bl | 3% | reverses opponent controls , 2nd hit: med }} | {{MK9MoveListRow | Spirit Ball | {{d}} {{f}} + {{fp}} + {{bl}} | 3% | reverses opponent controls , 2nd hit: {{med}} }} | ||
{{MK9MoveListRow | Saibot Charge | d , f + fk + bl | 6% + 5% | high + unblockable }} | {{MK9MoveListRow | Saibot Charge | {{d}} , {{f}} + {{fk}} + {{bl}} | 6% + 5% | {{high}} + {{unblockable}} }} | ||
{{MK9MoveListRow | Blackhole (all versions) | (Above) d b + bp + bl | 4% | unblockable comes out faster / Juggle opportunity }} | {{MK9MoveListRow | Blackhole (all versions) | (Above) {{d}} {{b}} + {{bp}} + {{bl}} | 4% | {{unblockable}} comes out faster / Juggle opportunity }} | ||
{{MK9MoveListRow | | (Behind) d f + bp + bl | 4% | }} | {{MK9MoveListRow | | (Behind) {{d}} {{f}} + {{bp}} + {{bl}} | 4% | }} | ||
{{MK9MoveListRow | | (Front) d f b + bp + bl | 4% | }} | {{MK9MoveListRow | | (Front) {{d}} {{f}} {{b}} + {{bp}} + {{bl}} | 4% | }} | ||
{{MK9MoveListRow | Teleport Smash | d , u + bl | 2% + 2% + 2% + 8% | high + high + high + high ; airok }} | {{MK9MoveListRow | Teleport Smash | {{d}} , {{u}} + {{bl}} | 2% + 2% + 2% + 8% | {{high}} + {{high}} + {{high}} + {{high}} ; {{airok}} }} | ||
{{MK9MoveListRow | Saibot Upknee | d b + fk + bl | 9% | high ; more aerial range and juggle opportunity }} | {{MK9MoveListRow | Saibot Upknee | {{d}} {{b}} + {{fk}} + {{bl}} | 9% | {{high}} ; more aerial range and juggle opportunity }} | ||
{{MK9MoveListRow | Saibot Slide | b f + bk + bl | 10% | low knockdown }} | {{MK9MoveListRow | Saibot Slide | {{b}} {{f}} + {{bk}} + {{bl}} | 10% | {{low}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Wake Up Moves ==== | ==== Wake Up Moves ==== | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Shadow Charge | d , f + fk | ?% | }} | {{MK9MoveListRow | Shadow Charge | {{d}} , {{f}} + {{fk}} | ?% | }} | ||
{{MK9MoveListRow | Teleport Slam| d , u | ?% | airok }} | {{MK9MoveListRow | Teleport Slam| {{d}} , {{u}} | ?% | {{airok}} }} | ||
{{MK9MoveListRow | Shadow Upknee | d b + fk | ?% | }} | {{MK9MoveListRow | Shadow Upknee | {{d}} {{b}} + {{fk}} | ?% | }} | ||
{{MK9MoveListRow | Shadow Slide | b f + bk | ?% | low }} | {{MK9MoveListRow | Shadow Slide | {{b}} {{f}} + {{bk}} | ?% | {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Together Again | fk + bk + bl | | }} | {{MK9MoveListRow | Together Again | {{fk}} + {{bk}} + {{bl}} | | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | b f b d + bk | Jump}} | {{FatalityRow | Fatality 1 | {{b}} {{f}} {{b}} {{d}} + {{bk}} | Jump}} | ||
{{FatalityRow | Fatality 2 | d d b d + bl | Jump}} | {{FatalityRow | Fatality 2 | {{d}} d {{b}} {{d}} + {{bl}} | Jump}} | ||
{{FatalityRow | Stage Fatality | f d f + bl | Varies}} | {{FatalityRow | Stage Fatality | {{f}} {{d}} {{f}} + {{bl}} | Varies}} | ||
{{FatalityRow | Babality | f u f + fp | Jump}} | {{FatalityRow | Babality | {{f}} {{u}} {{f}} + {{fp}} | Jump}} | ||
</div> | </div> | ||
Revision as of 00:58, 9 December 2020
Noob Saibot
Noob Saibot's origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. Noob has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. Noob Saibot has a dark objective of his own.
Moves
Basic Attacks



































Command Normals
















Throws









Kombo Attacks








































































































Fast Tags








Tag Kombos























Tag Specials
Special Attacks

































Enhanced Special Attacks












































Wake Up Moves













X-Ray Attack



Finishing Moves

















Move Analysis
Basic Attacks
Uppercut
Noob has one of the fastest uppercut speeds in the game. Great for anti-air because it covers most of the top of his head.
Command Normals
N/A
Kombo Attacks
Assassinate
His best mix up string. Easy hit confirm at any point even when blocked. 3rd hit can be long delayed which can be buffered into.
Special Attacks
Shadow Charge
Noob's main weapon. Spam it from a afar! When the opponent gets hit by a shadow tackle they MUST block another tackle or remain grounded. They cannot get up and jump or strike. After patch it is now a overhead attack.
Teleport Slam
Good to use during projectile wars. Can catch someone when they're shooting there projectile. After patch the teleport is slow but has a bigger hitbox.
Shadow Upknee
Noob's anti-air. You can tack on a Shadow charge if they're high in the air enough. Also this move is good to use when you have them in the corner because it recovers fast and if they try to jump they will get tagged. You can start combos with it if you catch them in the air in the corner.
Blackhole
Blackhole got patched and now comes out faster and recovers faster. Now you can do actual setups with this move. Instead of spamming shadows you can throw out blackholes to fool opponents.
Enhanced Special Attacks
Enhance Disabler
Reverses opponents controls. Best place to use this is at the end of a combo in the corner. Next hit they have to guess if its a high or low.
X-Ray Attack
N/A
Basic Strategy
This character was built around defense. His moves are best suited for long range kombat and most of his attacks have great push-back. Basically you want to create distance and play keep away until you get cornered...
Advanced Strategy
The meat and potatoes of Noob's strategy against any character is to corner them, so good spacing and corner awareness are key. Noob's corner game is ridiculous, and is only second to characters like Sub-Zero. The corner also opens up Noob's hard-hitting combos, pressure, and resets.
Now your asking yourself, "how do I corner my opponent if I'm playing keep away?". It's simple, you neutral throw to change positions. Noob arguably has one of the most useful throws in MK9. His throw has the best range and it pushes his opponent back to jump distance. That all works in the characters favor. Here's an example of using the throw to switch positions:
- opponent jumps in anticipating a Shadow Charge, you can use D3 to lower his hitbox then immediately neutral throw your opponent into the corner.
Combos
Bread and Butters
2-Hit: Anti air: Shadow Upknee Shadow Charge
Jump-in Combos
5-Hits: Jump in punch
Saibot Upknee
Saibot Charge
Combos With Enhanced Specials
5-Hits: Enhanced Blackhole Straight Up Jump Punch
+
Saibot Slide
Combos With X-Ray Attacks
2. No Compassion or Saibot Strike or Evil Twin --> Xray (these won't work if opponent is in corner)
Corner-Only Combos
33%: ,
,
Shadow Upknee
,
,
Shadow Upknee
Uppercut
10-Hits: +
,
,
,
Saibot Upknee
,
,
Tele Slam
Style
Keep away, Shadow spam.
Matchups
N/A