Mortal Kombat 9/Noob: Difference between revisions

From SuperCombo Wiki
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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Front Punch | fp | 3% | high }}
{{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} }}
{{MK9MoveListRow | Back Punch | bp | 1% | high }}
{{MK9MoveListRow | Back Punch | {{bp}} | 1% | {{high}} }}
{{MK9MoveListRow | Front Kick | fk | 7% | high }}
{{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} }}
{{MK9MoveListRow | Back Kick | bk | 9% | high }}
{{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }}
{{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high }}
{{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }}
{{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }}
{{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }}
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }}
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Saibot Strike | b + fp | 5% | high }}
{{MK9MoveListRow | Saibot Strike | {{b}} + {{fp}} | 5% | {{high}} }}
{{MK9MoveListRow | Hook Punch | b + bp | 5% | high }}
{{MK9MoveListRow | Hook Punch | {{b}} + {{bp}} | 5% | {{high}} }}
{{MK9MoveListRow | Point Kick | f + fk | 5% | high }}
{{MK9MoveListRow | Point Kick | {{f}} + {{fk}} | 5% | {{high}} }}
{{MK9MoveListRow | Snap Kick | f + bk | 5% | high }}
{{MK9MoveListRow | Snap Kick | {{f}} + {{bk}} | 5% | {{high}} }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk |  | throw }}
{{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} |  | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Kombo Attacks ====
==== Kombo Attacks ====
{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Saibot Blast | bp --- fp | 3% --- 7% | 1st & 2nd hit: bufferable }}
{{MK9MoveListRow | Saibot Blast | {{bp}} {{---}} {{fp}} | 3% {{---}} 7% | 1st & 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Sneaky Saibot | b + fp --- bp --- f + bk | 5% --- 2% --- 6% | high --- high --- low ; 1st & 2nd hit: bufferable }}
{{MK9MoveListRow | Sneaky Saibot | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{f}} + {{bk}} | 5% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{low}} ; 1st & 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Evil Twin | b + fp --- bp --- fp --- f + bk | 5% --- 2% --- 5% --- 5% | high --- high --- med --- high ; 2nd hit: stagger; 3rd & 4th hit: knockdown ; all hits: bufferable  }}
{{MK9MoveListRow | Evil Twin | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{f}} + {{bk}} | 5% {{---}} 2% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{med}} {{---}} {{high}} ; 2nd hit: stagger; 3rd & 4th hit: {{knockdown}} ; all hits: {{bufferable}} }}
{{MK9MoveListRow | Saibot Strike | b + fp --- bp --- fp --- bk | ?% --- ?% --- ?% --- ?% | 3rd hit: med & bufferable last hit juggle }}
{{MK9MoveListRow | Saibot Strike | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{bk}} | ?% {{---}} ?% {{---}} ?% {{---}} ?% | 3rd hit: {{med}} & {{bufferable}} last hit juggle }}
{{MK9MoveListRow | Assassinate | bp --- fp --- bp | 3% --- 5% --- 5% | high --- high --- high ; all hits: bufferable , last hit: Juggles in corner }}
{{MK9MoveListRow | Assassinate | {{bp}} {{---}} {{fp}} {{---}} {{bp}} | 3% {{---}} 5% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; all hits: {{bufferable}} , last hit: Juggles in corner }}
{{MK9MoveListRow | No Compassion | b + bp --- fp --- bk | 5% --- 2% --- 6% | high --- med --- high ;  all hits: bufferable }}
{{MK9MoveListRow | No Compassion | {{b}} + {{bp}} {{---}} {{fp}} {{---}} {{bk}} | 5% {{---}} 2% {{---}} 6% | {{high}} {{---}} {{med}} {{---}} {{high}} ;  all hits: {{bufferable}} }}
{{MK9MoveListRow | Reincarnated | f + fk --- fk --- fk | 5% --- 3% --- 6% | high --- high --- high ; 1st & 2nd hit: bufferable }}
{{MK9MoveListRow | Reincarnated | {{f}} + {{fk}} {{---}} {{fk}} {{---}} {{fk}} | 5% {{---}} 3% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st & 2nd hit: {{bufferable}} }}
{{MK9MoveListRow | Possessed | f + bk --- fk | 5% --- 9% | high --- high ; 1st hit: bufferable ; Juggles in corner }}
{{MK9MoveListRow | Possessed | {{f}} + {{bk}} {{---}} {{fk}} | 5% {{---}} 9% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; Juggles in corner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Mysterious | b + fp --- bp --- fp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Mysterious | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{fp}} {{---}} {{tg}} | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Entangled | b + fp --- bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Entangled | {{b}} + {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Warped Rush | bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Warped Rush | {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | Tragic | b + bp --- fp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Tragic | {{b}} + {{bp}} {{---}} {{fp}} {{---}} {{tg}} | Based on Teammate |  }}
{{MK9MoveListRow | The Shadow | f + fk --- fk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | The Shadow | {{f}} + {{fk}} {{---}} {{fk}} {{---}} {{tg}} | Based on Teammate |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Ghostball | d f + fp | 0% | opponents block is disabled when landed  }}
{{MK9MoveListRow | Ghostball | {{d}} {{f}} + {{fp}} | 0% | opponents block is disabled when landed  }}
{{MK9MoveListRow | Blackhole (Above) | d b + bp | 3% | unblockable / Juggle opportunity }}
{{MK9MoveListRow | Blackhole (Above) | {{d}} {{b}} + {{bp}} | 3% | {{unblockable}} / Juggle opportunity }}
{{MK9MoveListRow | Blackhole (Behind) | d f + bp | 3% | unblockable / Juggle opportunity }}
{{MK9MoveListRow | Blackhole (Behind) | {{d}} {{f}} + {{bp}} | 3% | {{unblockable}} / Juggle opportunity }}
{{MK9MoveListRow | Blackhole (Front) | d f b + bp | 3% | unblockable / Juggle opportunity }}
{{MK9MoveListRow | Blackhole (Front) | {{d}} {{f}} {{b}} + {{bp}} | 3% | {{unblockable}} / Juggle opportunity }}
{{MK9MoveListRow | Teleport Slam | d u | 2% + 8% | high + high ; airok }}
{{MK9MoveListRow | Teleport Slam | {{d}} {{u}} | 2% + 8% | {{high}} + {{high}} ; {{airok}} }}
{{MK9MoveListRow | Shadow Charge | d f + fk | 8% | med *patch* }}
{{MK9MoveListRow | Shadow Charge | {{d}} {{f}} + {{fk}} | 8% | {{med}} *patch* }}
{{MK9MoveListRow | Shadow Upknee | d b + fk | 6% | high }}
{{MK9MoveListRow | Shadow Upknee | {{d}} {{b}} + {{fk}} | 6% | {{high}} }}
{{MK9MoveListRow | Shadow Slide | b f + bk | 7% | low sweep}}
{{MK9MoveListRow | Shadow Slide | {{b}} {{f}} + {{bk}} | 7% | {{low}} sweep}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Spirit Ball | d f + fp + bl | 3% | reverses opponent controls , 2nd hit: med }}
{{MK9MoveListRow | Spirit Ball | {{d}} {{f}} + {{fp}} + {{bl}} | 3% | reverses opponent controls , 2nd hit: {{med}} }}
{{MK9MoveListRow | Saibot Charge | d , f + fk + bl | 6% + 5% | high + unblockable  }}
{{MK9MoveListRow | Saibot Charge | {{d}} , {{f}} + {{fk}} + {{bl}} | 6% + 5% | {{high}} + {{unblockable}} }}
{{MK9MoveListRow | Blackhole (all versions) | (Above) d b + bp + bl | 4% | unblockable comes out faster / Juggle opportunity }}
{{MK9MoveListRow | Blackhole (all versions) | (Above) {{d}} {{b}} + {{bp}} + {{bl}} | 4% | {{unblockable}} comes out faster / Juggle opportunity }}
{{MK9MoveListRow |                          | (Behind) d f + bp + bl | 4% |  }}
{{MK9MoveListRow |                          | (Behind) {{d}} {{f}} + {{bp}} + {{bl}} | 4% |  }}
{{MK9MoveListRow |                          | (Front) d f b + bp + bl | 4% |  }}
{{MK9MoveListRow |                          | (Front) {{d}} {{f}} {{b}} + {{bp}} + {{bl}} | 4% |  }}
{{MK9MoveListRow | Teleport Smash | d , u + bl | 2% + 2% + 2% + 8% | high + high + high + high ; airok }}
{{MK9MoveListRow | Teleport Smash | {{d}} , {{u}} + {{bl}} | 2% + 2% + 2% + 8% | {{high}} + {{high}} + {{high}} + {{high}} ; {{airok}} }}
{{MK9MoveListRow | Saibot Upknee | d b + fk + bl | 9% | high ; more aerial range and juggle opportunity }}
{{MK9MoveListRow | Saibot Upknee | {{d}} {{b}} + {{fk}} + {{bl}} | 9% | {{high}} ; more aerial range and juggle opportunity }}
{{MK9MoveListRow | Saibot Slide | b f + bk + bl | 10% | low knockdown }}
{{MK9MoveListRow | Saibot Slide | {{b}} {{f}} + {{bk}} + {{bl}} | 10% | {{low}} {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Wake Up Moves ====
==== Wake Up Moves ====
{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Shadow Charge | d , f + fk | ?% |  }}
{{MK9MoveListRow | Shadow Charge | {{d}} , {{f}} + {{fk}} | ?% |  }}
{{MK9MoveListRow | Teleport Slam| d , u | ?% | airok }}
{{MK9MoveListRow | Teleport Slam| {{d}} , {{u}} | ?% | {{airok}} }}
{{MK9MoveListRow | Shadow Upknee | d b + fk | ?% |  }}
{{MK9MoveListRow | Shadow Upknee | {{d}} {{b}} + {{fk}} | ?% |  }}
{{MK9MoveListRow | Shadow Slide | b f + bk | ?% | low }}
{{MK9MoveListRow | Shadow Slide | {{b}} {{f}} + {{bk}} | ?% | {{low}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Together Again | fk + bk + bl |  |  }}
{{MK9MoveListRow | Together Again | {{fk}} + {{bk}} + {{bl}} |  |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9FatalityHeader}}
{{MK9FatalityHeader}}
{{FatalityRow | Fatality 1 | b f b d + bk | Jump}}
{{FatalityRow | Fatality 1 | {{b}} {{f}} {{b}} {{d}} + {{bk}} | Jump}}
{{FatalityRow | Fatality 2 | d d b d + bl | Jump}}
{{FatalityRow | Fatality 2 | {{d}} d {{b}} {{d}} + {{bl}} | Jump}}
{{FatalityRow | Stage Fatality | f d f + bl | Varies}}
{{FatalityRow | Stage Fatality | {{f}} {{d}} {{f}} + {{bl}} | Varies}}
{{FatalityRow | Babality | f u f + fp | Jump}}
{{FatalityRow | Babality | {{f}} {{u}} {{f}} + {{fp}} | Jump}}
</div>
</div>



Revision as of 00:58, 9 December 2020

MK9Logo.png

Noob Saibot

MK9-Noob Saibot Face.jpg

Noob Saibot's origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. Noob has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. Noob Saibot has a dark objective of his own.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
Fp.png
3%
High.png
Back Punch
Bp.png
1%
High.png
Front Kick
Fk.png
7%
High.png
Back Kick
Bk.png
9%
High.png
Crouching Front Punch
D.png + Fp.png
2%
High.png
Crouching Back Punch
D.png + Bp.png
12%
High.png
Crouching Front Kick
D.png + Fk.png
1%
Low.png
Crouching Back Kick
D.png + Bk.png
3%
Low.png
Angled Jumping Punch
during angled jump, Fp.png or Bp.png
4%
Med.png
Angled Jumping Kick
during angled jump, Fk.png or Bk.png
7%
High.png Knockdown.png
Straight Up Jumping Punch
during straight up jump, Fp.png or Bp.png
5%
Med.png Groundbounce.png
Straight Up Jumping Kick
during straight up jump, Fk.png or Bk.png
5%
Med.png Knockdown.png

Command Normals

Name
Command
Damage
Notes
Saibot Strike
B.png + Fp.png
5%
High.png
Hook Punch
B.png + Bp.png
5%
High.png
Point Kick
F.png + Fk.png
5%
High.png
Snap Kick
F.png + Bk.png
5%
High.png
Sweep
B.png + Bk.png
7%
Low.png Sweep.png

Throws

Name
Command
Damage
Notes
Throw (Away)
B.png or N.png + Fp.png + Fk.png
Throw.png
Throw (Towards)
F.png + Fp.png + Fk.png
Throw.png

Kombo Attacks

Name
Command
Damage
Notes
Saibot Blast
Bp.png ---.png Fp.png
3% ---.png 7%
1st & 2nd hit: Bufferable.png
Sneaky Saibot
B.png + Fp.png ---.png Bp.png ---.png F.png + Bk.png
5% ---.png 2% ---.png 6%
High.png ---.png High.png ---.png Low.png ; 1st & 2nd hit: Bufferable.png
Evil Twin
B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png F.png + Bk.png
5% ---.png 2% ---.png 5% ---.png 5%
High.png ---.png High.png ---.png Med.png ---.png High.png ; 2nd hit: stagger; 3rd & 4th hit: Knockdown.png ; all hits: Bufferable.png
Saibot Strike
B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png Bk.png
 ?% ---.png ?% ---.png ?% ---.png ?%
3rd hit: Med.png & Bufferable.png last hit juggle
Assassinate
Bp.png ---.png Fp.png ---.png Bp.png
3% ---.png 5% ---.png 5%
High.png ---.png High.png ---.png High.png ; all hits: Bufferable.png , last hit: Juggles in corner
No Compassion
B.png + Bp.png ---.png Fp.png ---.png Bk.png
5% ---.png 2% ---.png 6%
High.png ---.png Med.png ---.png High.png ; all hits: Bufferable.png
Reincarnated
F.png + Fk.png ---.png Fk.png ---.png Fk.png
5% ---.png 3% ---.png 6%
High.png ---.png High.png ---.png High.png ; 1st & 2nd hit: Bufferable.png
Possessed
F.png + Bk.png ---.png Fk.png
5% ---.png 9%
High.png ---.png High.png ; 1st hit: Bufferable.png ; Juggles in corner

Fast Tags

Name
Command
Damage
Notes
Mysterious
B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png Tg.png
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Entangled
B.png + Fp.png ---.png Bp.png ---.png Tg.png
Based on Teammate
Warped Rush
Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
Tragic
B.png + Bp.png ---.png Fp.png ---.png Tg.png
Based on Teammate
The Shadow
F.png + Fk.png ---.png Fk.png ---.png Tg.png
Based on Teammate

Tag Specials

Name
Command
Damage
Notes

Special Attacks

Name
Command
Damage
Notes
Ghostball
D.png F.png + Fp.png
0%
opponents block is disabled when landed
Blackhole (Above)
D.png B.png + Bp.png
3%
Unblockable.png / Juggle opportunity
Blackhole (Behind)
D.png F.png + Bp.png
3%
Unblockable.png / Juggle opportunity
Blackhole (Front)
D.png F.png B.png + Bp.png
3%
Unblockable.png / Juggle opportunity
Teleport Slam
D.png U.png
2% + 8%
High.png + High.png ; Airok.png
Shadow Charge
D.png F.png + Fk.png
8%
Med.png *patch*
Shadow Upknee
D.png B.png + Fk.png
6%
High.png
Shadow Slide
B.png F.png + Bk.png
7%
Low.png sweep

Enhanced Special Attacks

Name
Command
Damage
Notes
Spirit Ball
D.png F.png + Fp.png + Bl.png
3%
reverses opponent controls , 2nd hit: Med.png
Saibot Charge
D.png , F.png + Fk.png + Bl.png
6% + 5%
High.png + Unblockable.png
Blackhole (all versions)
(Above) D.png B.png + Bp.png + Bl.png
4%
Unblockable.png comes out faster / Juggle opportunity
(Behind) D.png F.png + Bp.png + Bl.png
4%
(Front) D.png F.png B.png + Bp.png + Bl.png
4%
Teleport Smash
D.png , U.png + Bl.png
2% + 2% + 2% + 8%
High.png + High.png + High.png + High.png ; Airok.png
Saibot Upknee
D.png B.png + Fk.png + Bl.png
9%
High.png ; more aerial range and juggle opportunity
Saibot Slide
B.png F.png + Bk.png + Bl.png
10%
Low.png Knockdown.png

Wake Up Moves

Name
Command
Damage
Notes
Shadow Charge
D.png , F.png + Fk.png
 ?%
Teleport Slam
D.png , U.png
 ?%
Airok.png
Shadow Upknee
D.png B.png + Fk.png
 ?%
Shadow Slide
B.png F.png + Bk.png
 ?%
Low.png

X-Ray Attack

Name
Command
Damage
Notes
Together Again
Fk.png + Bk.png + Bl.png

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
B.png F.png B.png D.png + Bk.png
Jump
Fatality 2
D.png d B.png D.png + Bl.png
Jump
Stage Fatality
F.png D.png F.png + Bl.png
Varies
Babality
F.png U.png F.png + Fp.png
Jump

Move Analysis

Basic Attacks

Uppercut

Noob has one of the fastest uppercut speeds in the game. Great for anti-air because it covers most of the top of his head.


Command Normals

N/A


Kombo Attacks

Assassinate

His best mix up string. Easy hit confirm at any point even when blocked. 3rd hit can be long delayed which can be buffered into.


Special Attacks

Shadow Charge

Noob's main weapon. Spam it from a afar! When the opponent gets hit by a shadow tackle they MUST block another tackle or remain grounded. They cannot get up and jump or strike. After patch it is now a overhead attack.


Teleport Slam

Good to use during projectile wars. Can catch someone when they're shooting there projectile. After patch the teleport is slow but has a bigger hitbox.


Shadow Upknee

Noob's anti-air. You can tack on a Shadow charge if they're high in the air enough. Also this move is good to use when you have them in the corner because it recovers fast and if they try to jump they will get tagged. You can start combos with it if you catch them in the air in the corner.


Blackhole

Blackhole got patched and now comes out faster and recovers faster. Now you can do actual setups with this move. Instead of spamming shadows you can throw out blackholes to fool opponents.


Enhanced Special Attacks

Enhance Disabler

Reverses opponents controls. Best place to use this is at the end of a combo in the corner. Next hit they have to guess if its a high or low.


X-Ray Attack

N/A

Basic Strategy

This character was built around defense. His moves are best suited for long range kombat and most of his attacks have great push-back. Basically you want to create distance and play keep away until you get cornered...

Advanced Strategy

The meat and potatoes of Noob's strategy against any character is to corner them, so good spacing and corner awareness are key. Noob's corner game is ridiculous, and is only second to characters like Sub-Zero. The corner also opens up Noob's hard-hitting combos, pressure, and resets.

Now your asking yourself, "how do I corner my opponent if I'm playing keep away?". It's simple, you neutral throw to change positions. Noob arguably has one of the most useful throws in MK9. His throw has the best range and it pushes his opponent back to jump distance. That all works in the characters favor. Here's an example of using the throw to switch positions:

  • opponent jumps in anticipating a Shadow Charge, you can use D3 to lower his hitbox then immediately neutral throw your opponent into the corner.

Combos

Bread and Butters

2-Hit: Anti air: Shadow Upknee ---.png Shadow Charge

4-Hits: Bp.png ---.png Fp.png ---.png Bp.png ---.png Shadow Slide

6-Hits: B.png + Fp.png ---.png Bp.png ---.png Fp.png ---.png Bk.png ---.png Teleport Slam

Jump-in Combos

5-Hits: Jump in punch ---.png Bp.png ---.png Fp.png ---.png Saibot Upknee ---.png Saibot Charge

Combos With Enhanced Specials

5-Hits: Enhanced Blackhole ---.png Straight Up Jump Punch ---.png B.png + Bp.png ---.png Fp.png ---.png Bk.png ---.png Saibot Slide

Combos With X-Ray Attacks

1. Bp.png, Fp.png , Bp.png -> Xray

2. No Compassion or Saibot Strike or Evil Twin --> Xray (these won't work if opponent is in corner)

Corner-Only Combos

33%: Bp.png , Fp.png , Bp.png ---.png Shadow Upknee ---.png Bp.png , Fp.png , Bp.png ---.png Shadow Upknee ---.png Uppercut

10-Hits: B.png + Fp.png , Bp.png , Fp.png , Bk.png ---.png Saibot Upknee ---.png Bp.png, Fp.png , Bp.png ---.png Tele Slam

Style

Keep away, Shadow spam.

Matchups

N/A