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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|3|3|5|10|3|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|6|4|11|20|4|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|7|4|17|27|4|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|4|5|6|14|5|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|6|5|14|24|4|16|19|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|6|14|18|37|4|18|24|-4|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|f + lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|4|3|6|12|3|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Zugai Hasatsu|30*50|50*50|40*20|H|-|15|2(1)2|17|15|5|17|36|2|14|21|-5|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Special Forward|Toward Fierce|f + hp|Cancels out Projectiles|Special [[File:Forward.gif]]|120|200|60|HL|su|12|3|18|12|3|18|32|3|12|21|-9|0|||X||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Toward LK|Toward Short|f + lk||Toward [[File:Short.gif]]|50|50|20|HL|-|5|3|10|5|3|10|17|3|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|f + mk||Toward [[File:Forward.gif]]|70|100|40|HL|-|11|2|13|11|2|13|25|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|f + hk||Toward [[File:Roundhouse.gif]]|100|200|60|HL|-|10|2|22|10|2|22|33|2|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|3|3|5|10|3|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|5|4|7|15|4|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|5|8|18|30|8|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|4|3|9|15|3|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|6|2|16|23|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|8|2|23|32|2|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|5|6|12|22|6|20|24|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|6|4|11|20|4|||0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|7|4|17|27|4|||-3|2|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|5|10|0|14|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|7|10|-|7|10|0|16|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|8|4|-|8|4|0|11|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|5|9|0|13|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|6|11|0|16|2|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|5|10|0|14|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|4|10|0|13|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|21|2|36|58|2|||-22|-||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|29|2|36|66|2|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|64|2|35|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Ragou Souha|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.91|-|3|2|20|3|2|20|24||||-|-|[H] hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.91|-|3|2|20|3|2|20|24||||-|-|[H] hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|33|Total 47|13|0|47|60||||-8|-4|Can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|31|Total 47|13|0|47|60||||-8|-4|Can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|28|Total 47|13|0|47|60||||-8|-4|Can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-|Total 77|45|0|77|122||||2|6|Can cancel on the 62-63f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 43|13|0|43|56||||4|4|Can cancel on the 16-17f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-|Total 52|28|0|52|80||||-5|-|Can cancel on the 30-31f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-|Total 59|29|0|59|88||||-3|-|Can cancel on the 31-32f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-|Total 67|31|0|67|98||||12|-|Can cancel on the 33-34f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-|Total 50|25|0|50|75||||12|-|Can cancel on the 27-28f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward|Air Command Dash [[File:Jab.gif]]|70|100|5/40|HL|-|5|4|post landing 11|5|4|11|19||||-|-|From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Air Command Dash [[File:Strong.gif]]|70|100|5/40|HL|-|5|4|post landing 11|5|4|11|19||||-|-|From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Air Command Dash [[File:Fierce.gif]]|70|100|5/40|HL|-|5|4|post landing 16|5|4|16|24||||-|-|||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14+10|3|14|24|40||||-15|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|-|Lower body: 1~16f|-|1~4f|5f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25+10|3|14|35|51||||-26|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||||||-|All: 1~4f|Lower half: 5~16f|-|-|5f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28+10|3|16|38|56||||-29|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||||||-|All: 1~5f|All: 6~7f, Lower body: 11~18f|-|-|8f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Goshoryuken|EX Uppercut|EX Goshoryuken||Goshoryuken [[File:EX.gif]]|100*70*80[100*50*40]|80*60*60[80*60*60]|-250/0|HL|su|3|4*2*10|28+10|3|16|38|56||||-27|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||||||-|All: 1~18f|-|-|-|5f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick [[File:Short.gif]]|110|150|30/20|HL|-|11|2(6)2|12+8|11|10|20|40||||-9|-|2nd kick hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*50|100*50|30/20*10|HL|su*-*-|5|2(5)[2(5)2](5)1|16+12|5|22|28|54||||-22[-8]|-|Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 4th hit, 2nd hit onwards cannot hit crouching opponents|X|||1st Hit: Forces stand, 2nd-4th Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~26f|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|100*50*50|30/20*10*10|HL|su*-(x3)|5|2(4)[2(5)1](5)[1(5)1](5)1|13+8|5|32|21|57||||-13[-1]|-|Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 6th hit, 2nd hit onwards cannot hit crouching opponents|X|||1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown|1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~36f|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Hurricane Kick|||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|#DIV/0!|HL|-|11|1(3)1(3)1(3)1(3)1|18+3|11|17|21|48||||-1|-||X|||1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown|1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|5f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k||Air Hurricane [[File:Short.gif]]|70|50|30-Oct|HL|-|9|2(6)2(6)2|post landing 10|9|18|post landing 10|-||||-|-|Will only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|60*60|50*50|10/30*30|HL|-|7|[2(6)2](6)2|post landing 10|7|18|post landing 10|-||||-|-|Active frames in [] only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80*80|50*50|10/30*30|HL|-|7|[2(6)2](6)2|post landing 10|7|18|post landing 10|-||||-|-|Active frames in [] only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|||Air Hurricane [[File:EX.gif]]|40x5|50x5|#DIV/0!|HL|-|7|1(3)1(3)1(3)1(3)1|post landing 4|7|17|post landing 4|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Air Tatsumaki Followup|Air Tatsumaki Followup|(in air) qcb + k after Zanku Hadosho ex||Air Tatsumaki Followup|140|200|#DIV/0!|HL|-|7|2(2)2(2)2(2)2(2)2|post landing 22|7|18|post landing 22|-||||-|-|Can only hit once||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Sekisei Jiraiken|Ground Pound|dp + k ex||Ground Pound [[File:Short.gif]]|130|150|30/30|HL|su|18|7|21|18|7|21|45||||-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1f|2~21f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Ground Pound [[File:Forward.gif]]|100|150|30/30|HL|su|18|7|20|18|7|20|44||||-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~21f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Ground Pound [[File:Roundhouse.gif]]|140[90]|150|30/30|HL|su|30|11|15|30|11|15|55||||-1|-|[] value represents if hit from a distance||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|-|-|4~33f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Sekisei Jiraiken|EX Ground Pound|||Ground Pound [[File:EX.gif]]|80*90|100*100|#DIV/0!|H*HL|-*su|23|4*3|29|23|7|29|58||||-9|-|||||||||-|All: 1f|-|-|-|2~26f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak||Demon Slash [[File:Short.gif]]|110|130|20/60|HL|su|17|2|25|17|2|25|43||||-2|1|[air H] free juggle||||||Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Demon Slash [[File:Forward.gif]]|120|200|20/60|HL|su|30|2|25|30|2|25|56||||-4|-|10-28 projectile invincible / [H] limited juggle (cant juggle)||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 10~28f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Demon Slash [[File:Roundhouse.gif]]|120[100]|150|20/60|HL|su|28*34|2|25|62|2|25|88||||-8|-|Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Rakan Dantojin|EX Rakan Dantojin|||Demon Slash [[File:EX.gif]]|100[80]|100|#DIV/0!|HL|su|29*34|2|31|63|2|31|95||||-9|-|Hitbox active on contact with opponent, can hit cross up, value in [ ] is if hit as cross up||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1f until 3rd recovery frame|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|#DIV/0!|1|-|1+0|36|13|1|36|13|49||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Air Raging Demon|Air Super|(in air) lp lp f lk hp||Air Super Combo|350|0|#DIV/0!|1|-|1+0|30|32|1|30|32|62||||-|-|Cannot hit grounded opponents||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Meido Gohado|Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1 (punches)|38x7*109[450] (? Ultra Change)|0|0/0|HL|-|0+9|1(1) until edge of screen|Total 101|9|0|101|110||||-3|-|1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Anti-Air Meido Gohado|Anti-air Ultra I|qcf qcf + 3k||Ultra Combo 1 (kicks)|45x7*60|0|0/0|-|-|0+9|-|Total 93|9|0|93|102||||-|-|Wont hit opponent on ground||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Air Meido Gohado|Air Ultra I|(in air) qcf qcf + 3p||Ultra Combo 1 (air)|45x8|0|0/0|HL|-|0+11[4]|-|post landing 51|11|-|post landing 51|-||||-25|-|[] is for when canceled from Zanku Hadosho||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tenchi Sokaigen|Ultra II|qcb qcb + 3p||Ultra Combo 2|38x7[525]|0|0/0|HL|-|0+9|2*3x7|48|9|23|48|79||||-30|-|First two active frames (which have no Juggle Potential) trigger animation if connected, [] is for full animation, 1st hit does 0 chip damage|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
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TBW | TBW | ||
==Frame Data== | |||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
NAME|NICKNAME|MOTION|NOTES|FRAME DATA NAME|DAMAGE|STUN|METER GAIN|HIT LEVEL|CANCEL|STARTUP|ACTIVE|RECOVERY|STARTUP TOTAL|ACTIVE TOTAL|RECOVERY TOTAL|TOTAL FRAMES|LAST ACTIVE|BLOCK STUN | |||
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=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Oni
By finally mastering the Satsui no Hado, the man has become consumed by it. Both his mind and soul are gone, and his body has been transformed into something that is incapable of being called human. What was once an honorable code of fighting only the strong is now a crazed desire to destroy everyone and everything in the universe. The Supreme Master of the Fist, Akuma, is dead. Now, there is only Oni, a demon in the truest sense of the word.
In a nutshell
Oni's playstyle can be considered a combination of Akuma and Gouken's. He has the chargeable fireballs and excellent normals of Gouken, with the mindgame and lengthy combo potential of Akuma. Unlike both of them, he has his own set of tools which he is very reliant upon, in the form of his Demon Slashes, Demon Palms, and Air Dashes. However, he has also inherited the one main problem both Akuma and Gouken share - his defense is very weak. His only reliable option for a reversal is the Shoryuken, and despite him having higher health than Akuma, he is also bulkier, having sub-par walk speed and a horrible backdash to boot. His Focus Attack is also tied with Balrog's for the worst in the game. Both your execution skills and your ability to read the opponent must be spot-on if you wish to ensure victory for Oni.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
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Move List
Normal Attacks
Unique Attacks
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