Ultra Street Fighter IV/Yun: Difference between revisions

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TBW<br>
TBW<br>
<br>
<br>
== Frame Data (Condensed) ==
{{USFIVMoveListCollapseHeader|&nbsp;}}
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|10|4|4|10|17|4|16|18|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|70*50|80*120|30*30|HL|sp/su*-|6|1*3|20|6|4|20|29|3|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|3|7|4|3|7|13|3|12|14|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|80|40|HL|Jump|7|4|15|7|4|15|25|4|14|-|-5|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|12|4|21|12|4|21|36|4|18|-|-7|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|80|40|HL|sp/su|5|5|14|5|5|14|23|5|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|20|9|3|20|31|3|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|3|7|4|3|7|13|3|12|14|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|13|6|3|13|21|3|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|12|4|16|12|4|16|31|4|16|-|-4|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|8|3|2|8|12|2|12|14|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|6|5|4|6|14|4|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*60|100*80|30*30|HL|-|6|2(4)4|17|6|10|17|32|4|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|3|14|5|3|14|21|3|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|65|100|60|L|-|10|4|23|10|4|23|36|4|15|-|-12|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead|70|100|40|H|-|20|4|13|20|4|13|36|4|16|19|-1|2|||||||Reset|Reset|-|-|Feet: 6~23f|-|-|7~23f|-}}
{{USFIVFrameDataGlanceRow|Dakai|Step Palm|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|110|200|60|HL|-|14|6|20|14|6|20|39|6|18|#VALUE!|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 2|d + mp --- d + hp||(TC2) [[File:Down.gif]]+[[File:Strong.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|30*40|50*100|30*30|HL|su|5|2(4)4|18|5|10|18|32|4|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 3|d + hk --- hk||(TC3) [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|55|100|40|HL|su|7|4|24|7|4|24|34|4|19|-|-9|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 4|mp --- hp||(TC4) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|30|HL|-|9|3|20|9|3|20|31|3|17|24|-6|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 4|mp --- hp --- b + hp||(TC4) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|60|62|30|HL|su|13|5|24|13|5|24|41|5|21|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 5|lp --- lk||(TC5) far [[File:Jab.gif]] > [[File:Short.gif]]|20|50|20|HL|-|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 5|lp --- lk --- mp||(TC5) far [[File:Jab.gif]] > [[File:Short.gif]] > [[File:Strong.gif]]|40|80|40|HL|sp/su|5|5|14|5|5|14|23|5|17|18|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|35|50|20|H|-|3|13|-|3|13|0|15|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|4|6|-|4|6|0|9|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|4|10|0|13|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|-|7|4|0|10|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick|(in air) df + k||Dive Kick [[File:Short.gif]]|60|100|20|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||||||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Forward.gif]]|60|100|20|HL|-|8|until ground|After landing 6|8|until ground|6|-|until ground|||||||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Roundhouse.gif]]|60|100|20|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||||||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(in air) lp --- f + hp||(TC5) Air [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|90|150|60|H|-|3|5|-|3|5|0|7|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|65|2|34|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Palm Strikes|Forward Throw|f or n + lp + lk||Forward Throw|110|150|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|110|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Zesshou Hohou|Lunge Punch|qcf + p ex armorbreak||Lunge Punch [[File:Jab.gif]]|90|150|30/30|HL|su|9|7|10+12|9|7|22|37||||-9|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 9~19f|-|-|9f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Lunge Punch [[File:Strong.gif]]|110|150|30/30|HL|su|14|9|6+11|14|9|17|39||||-7|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 14~22f|-|-|14f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Lunge Punch [[File:Fierce.gif]]|130|150|30/30|HL|su|17|11|8+6|17|11|14|41||||-9|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 17~30f|-|-|17f~|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Zesshou Hohou|EX Lunge Punch|||Lunge Punch [[File:EX.gif]]|80*60|100*100|-250/0|HL|su*-|17|3*6|4+11|17|9|15|40||||1|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 17~25f|-|-|17f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Tetsuzanko|Shoulder Check|Tetsuzanko||Shoulder Check [[File:Jab.gif]]|100|200|30/60|HL|su|16|6|14|16|6|14|35||||-3|2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Shoulder Check [[File:Strong.gif]]|125|200|30/60|HL|su|21|5|18|21|5|18|43||||-6|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~18f|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Shoulder Check [[File:Fierce.gif]]|100|200|30/60|HL|su|25|4|22|25|4|22|50||||-7|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 18~22f|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Tetsuzanko|EX Shoulder Check|EX Tetsuzanko||Shoulder Check [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|13|6|20|38||||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Palm Strike (fake)|-|-|-|-|-|-|-|Total 25|0|0|25|25||||-|-|||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Palm Strike|140|250|20/60|HL|su|23|10|13|23|10|13|45||||1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Kobokushi|EX Palm Strike|||Palm Strike [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|23|13|21|56||||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Nishokyaku|Up Kicks|dp + k ex||Up Kicks [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|5|12|25|41||||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Up Kicks [[File:Forward.gif]]|70*40|100*50|30/30*20|HL|-|6|2(6)4|18+14|6|12|32|49||||-23|-|Cannot hit crouching opponents||||||||-|-|Lower body: 1~7f|Legs: 8~17f|1~7f|5f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Up Kicks [[File:Roundhouse.gif]]|70*70|100*100|30/30*30|HL|-|8|2(6)4|24+14|8|12|38|57||||-29|-|||||||||-|-|All: 1~7f|Legs: 8~19f|-|7f~|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Nishokyaku|EX Up Kicks|||Up Kicks [[File:EX.gif]]|60*40|100*100|#DIV/0!|HL|-|4|2(6)4|18+17|4|12|35|50||||-26|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~5f|Legs: 6~15f|-|3f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Zenpou Tenshin|Command Throw|hcb + k ex||Command Throw|0|0|20/30|1.1|-|10|2|45|10|2|45|56||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Zenpou Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|0|0|#DIV/0!|1.3|-|8|2|45|8|2|45|54||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Genei Jin|Super|qcf qcf + p||Super Combo|-|-|#DIV/0!|-|-|1+0|370|Total 8|1|370|8|378||||-|-|Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames||||||All Moves gain Soft Knockdown property|All Moves gain Soft Knockdown property|-|All: 1~3f|-|-|-|-|All moves gain infinite Juggle Potential during Genei-Jin}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Yoho|Ultra I|qcf qcf + 3p||Ultra Combo 1|105*45x2*135[375]|0|0/0|HL|-|0+9|3(14)3(20)4(34)3|39|9|81|39|128||||-21|-|1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable|X|||Free Juggle|Free Juggle|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Sourai Rengeki|Ultra II|qcf qcf + 3k||Ultra Combo 2|60*45x3*255|0|0/0|HL|-|0+10|3(6)3(7)3(10)3(9)1|46|10|45|46|100||||-26|-|5th hit goes into animation||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~19f|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
{{USFIVMoveListCollapseFooter}}




Line 324: Line 403:


TBW
TBW


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|
{{USFIVFrameDataHeader}}
|  
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Block
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|10|4|4|10|17|4|16|18|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|70*50|80*120|30*30|HL|sp/su*-|6|1*3|20|6|4|20|29|3|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|4|3|7|4|3|7|13|3|12|14|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Super Meter
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|60|80|40|HL|Jump|7|4|15|7|4|15|25|4|14|-|-5|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200|60|HL|-|12|4|21|12|4|21|36|4|18|-|-7|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|80|40|HL|sp/su|5|5|14|5|5|14|23|5|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|9|3|20|9|3|20|31|3|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Frames
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50|20|HL|sp/su|4|3|7|4|3|7|13|3|12|14|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  |  
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|6|3|13|6|3|13|21|3|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
|  
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|12|4|16|12|4|16|31|4|16|-|-4|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
|-
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|8|3|2|8|12|2|12|14|2|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
| Move Name
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|6|5|4|6|14|4|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | HL
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*60|100*80|30*30|HL|-|6|2(4)4|17|6|10|17|32|4|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Damage
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Stun
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|5|3|14|5|3|14|21|3|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Gain
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|65|100|60|L|-|10|4|23|10|4|23|36|4|15|-|-12|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
! align="center"  | Cancel Ability
{{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead|70|100|40|H|-|20|4|13|20|4|13|36|4|16|19|-1|2|||||||Reset|Reset|-|-|Feet: 6~23f|-|-|7~23f|-}}
! align="center"  | Startup
{{USFIVFrameDataRow|Dakai|Step Palm|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|110|200|60|HL|-|14|6|20|14|6|20|39|6|18|#VALUE!|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
! align="center"  | Active
{{USFIVFrameDataRow|Target Combo 3|Target Combo 2|d + mp --- d + hp||(TC2) [[File:Down.gif]]+[[File:Strong.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|30*40|50*100|30*30|HL|su|5|2(4)4|18|5|10|18|32|4|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | Recovery
{{USFIVFrameDataRow|Target Combo 4|Target Combo 3|d + hk --- hk||(TC3) [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|55|100|40|HL|su|7|4|24|7|4|24|34|4|19|-|-9|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
! align="center"  | On Guard
{{USFIVFrameDataRow|Target Combo 2|Target Combo 4|mp --- hp||(TC4) [[File:Strong.gif]] > [[File:Fierce.gif]]|35|50|30|HL|-|9|3|20|9|3|20|31|3|17|24|-6|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
! align="center"  | On Hit
{{USFIVFrameDataRow|Target Combo 2|Target Combo 4|mp --- hp --- b + hp||(TC4) [[File:Strong.gif]] > [[File:Fierce.gif]] > [[File:Left.gif]]+[[File:Fierce.gif]]|60|62|30|HL|su|13|5|24|13|5|24|41|5|21|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
! align="center"  | Notes
{{USFIVFrameDataRow|Target Combo 1|Target Combo 5|lp --- lk||(TC5) far [[File:Jab.gif]] > [[File:Short.gif]]|20|50|20|HL|-|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
|-  
{{USFIVFrameDataRow|Target Combo 1|Target Combo 5|lp --- lk --- mp||(TC5) far [[File:Jab.gif]] > [[File:Short.gif]] > [[File:Strong.gif]]|40|80|40|HL|sp/su|5|5|14|5|5|14|23|5|17|18|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
|   |Close [[File:Jab.gif]]
{{USFIVFrameDataHeader}}
| align="center"  |HL
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|35|50|20|H|-|3|13|-|3|13|0|15|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |20
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |50
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|4|6|-|4|6|0|9|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |20
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200|60|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |ch/sp/su
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |3
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|4|10|0|13|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |2
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100|40|H|-|7|4|-|7|4|0|10|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |7
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |+3
{{USFIVFrameDataRow|Raigekishu|Dive Kick|(in air) df + k||Dive Kick [[File:Short.gif]]|60|100|20|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||||||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |+6
{{USFIVFrameDataRow|||||Dive Kick [[File:Forward.gif]]|60|100|20|HL|-|8|until ground|After landing 6|8|until ground|6|-|until ground|||||||||||Reset|Reset|-|-|-|-|-|-|-}}
| align="center"  |
{{USFIVFrameDataRow|||||Dive Kick [[File:Roundhouse.gif]]|60|100|20|HL|-|7|until ground|After landing 6|7|until ground|6|-|until ground|||||||||||Reset|Reset|-|-|-|-|-|-|-}}
|   |
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|(in air) lp --- f + hp||(TC5) Air [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|90|150|60|H|-|3|5|-|3|5|0|7|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}}
|-
{{USFIVFrameDataHeader}}
|   |Close [[File:Strong.gif]]
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
| align="center"  |HL
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
| align="center"  |60
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|65|2|34|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
| align="center"  |100
{{USFIVFrameDataHeader}}
| align="center"  |40
{{USFIVFrameDataRow|Palm Strikes|Forward Throw|f or n + lp + lk||Forward Throw|110|150|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
| align="center"  |sp/su
{{USFIVFrameDataRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|110|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
| align="center"  |4
{{USFIVFrameDataHeader}}
| align="center"  |4
{{USFIVFrameDataRow|Zesshou Hohou|Lunge Punch|qcf + p ex armorbreak||Lunge Punch [[File:Jab.gif]]|90|150|30/30|HL|su|9|7|10+12|9|7|22|37||||-9|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 9~19f|-|-|9f~|JP: ?}}
| align="center"  |10
{{USFIVFrameDataRow|||||Lunge Punch [[File:Strong.gif]]|110|150|30/30|HL|su|14|9|6+11|14|9|17|39||||-7|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 14~22f|-|-|14f~|JP: ?}}
| align="center"  |+2
{{USFIVFrameDataRow|||||Lunge Punch [[File:Fierce.gif]]|130|150|30/30|HL|su|17|11|8+6|17|11|14|41||||-9|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 17~30f|-|-|17f~|JP: ?}}
| align="center"  |+4
{{USFIVFrameDataRow|EX Zesshou Hohou|EX Lunge Punch|||Lunge Punch [[File:EX.gif]]|80*60|100*100|-250/0|HL|su*-|17|3*6|4+11|17|9|15|40||||1|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 17~25f|-|-|17f~|JP: ?}}
| align="center"  |
{{USFIVFrameDataRow|Tetsuzanko|Shoulder Check|Tetsuzanko||Shoulder Check [[File:Jab.gif]]|100|200|30/60|HL|su|16|6|14|16|6|14|35||||-3|2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
|   |
{{USFIVFrameDataRow|||||Shoulder Check [[File:Strong.gif]]|125|200|30/60|HL|su|21|5|18|21|5|18|43||||-6|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~18f|-|-|-}}
|-
{{USFIVFrameDataRow|||||Shoulder Check [[File:Fierce.gif]]|100|200|30/60|HL|su|25|4|22|25|4|22|50||||-7|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 18~22f|-|-|-}}
|   |Close [[File:Fierce.gif]]
{{USFIVFrameDataRow|EX Tetsuzanko|EX Shoulder Check|EX Tetsuzanko||Shoulder Check [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|13|6|20|38||||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?}}
| align="center"  |HL
{{USFIVFrameDataRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Palm Strike (fake)|-|-|-|-|-|-|-|Total 25|0|0|25|25||||-|-|||||-|-|-|-|-|-|-|-|-|-|-}}
| align="center"  |70*50
{{USFIVFrameDataRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Palm Strike|140|250|20/60|HL|su|23|10|13|23|10|13|45||||1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
| align="center"  |80*120
{{USFIVFrameDataRow|EX Kobokushi|EX Palm Strike|||Palm Strike [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|23|13|21|56||||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?}}
| align="center"  |30*30
{{USFIVFrameDataRow|Nishokyaku|Up Kicks|dp + k ex||Up Kicks [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|5|12|25|41||||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?}}
| align="center"  |sp/su*-
{{USFIVFrameDataRow|||||Up Kicks [[File:Forward.gif]]|70*40|100*50|30/30*20|HL|-|6|2(6)4|18+14|6|12|32|49||||-23|-|Cannot hit crouching opponents||||||||-|-|Lower body: 1~7f|Legs: 8~17f|1~7f|5f~|JP: ?}}
| align="center"  |6
{{USFIVFrameDataRow|||||Up Kicks [[File:Roundhouse.gif]]|70*70|100*100|30/30*30|HL|-|8|2(6)4|24+14|8|12|38|57||||-29|-|||||||||-|-|All: 1~7f|Legs: 8~19f|-|7f~|JP: ?}}
| align="center"  |1*3
{{USFIVFrameDataRow|EX Nishokyaku|EX Up Kicks|||Up Kicks [[File:EX.gif]]|60*40|100*100|#DIV/0!|HL|-|4|2(6)4|18+17|4|12|35|50||||-26|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~5f|Legs: 6~15f|-|3f~|JP: ?}}
| align="center"  |20
{{USFIVFrameDataRow|Zenpou Tenshin|Command Throw|hcb + k ex||Command Throw|0|0|20/30|1.1|-|10|2|45|10|2|45|56||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
| align="center"  |-5
{{USFIVFrameDataRow|EX Zenpou Tenshin|EX Command Throw|||Command Throw [[File:EX.gif]]|0|0|#DIV/0!|1.3|-|8|2|45|8|2|45|54||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
| align="center"  |0
{{USFIVFrameDataHeader}}
| align="center"  |Forces stand
{{USFIVFrameDataRow|Genei Jin|Super|qcf qcf + p||Super Combo|-|-|#DIV/0!|-|-|1+0|370|Total 8|1|370|8|378||||-|-|Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames||||||All Moves gain Soft Knockdown property|All Moves gain Soft Knockdown property|-|All: 1~3f|-|-|-|-|All moves gain infinite Juggle Potential during Genei-Jin}}
|   |
{{USFIVFrameDataHeader}}
|-
{{USFIVFrameDataRow|Yoho|Ultra I|qcf qcf + 3p||Ultra Combo 1|105*45x2*135[375]|0|0/0|HL|-|0+9|3(14)3(20)4(34)3|39|9|81|39|128||||-21|-|1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable|X|||Free Juggle|Free Juggle|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
|   |Close [[File:Short.gif]]
{{USFIVFrameDataRow|Sourai Rengeki|Ultra II|qcf qcf + 3k||Ultra Combo 2|60*45x3*255|0|0/0|HL|-|0+10|3(6)3(7)3(10)3(9)1|46|10|45|46|100||||-26|-|5th hit goes into animation||||5th Hit: Hard Knockdown|5th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|All: 13~19f|-|-|-}}
| align="center"  |HL
{{USFIVFrameDataHeader}}
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |7
| align="center"  |+2
| align="center"  |+4
| align="center"  |
|  |
|-
|Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |80
| align="center"  |40
| align="center"  |Jump
| align="center"  |7
| align="center"  |4
| align="center"  |15
| align="center"  |-5
| align="center"  |-
| align="center"  |Floats opponent
|   |
|-
|   |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-
| align="center"  |Techable knockdown
|   |
|-
|   |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |6
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|   |
|-
|   |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |80
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |14
| align="center"  |-5
| align="center"  |-2
| align="center"  |
|   |
|-
|   |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |120
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |9
| align="center"  |3
| align="center"  |20
| align="center"  |-5
| align="center"  |-1
| align="center"  |
|   |
|-
|   |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |7
| align="center"  |+2
| align="center"  |+4
| align="center"  |
|   |
|-
|   |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |3
| align="center"  |13
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|   |
|-
|   |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |4
| align="center"  |16
| align="center"  |-4
| align="center"  |-
| align="center"  |Techable knockdown
|   |
|-
|   |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |8
| align="center"  |+2
| align="center"  |+4
| align="center"  |
|   |
|-
|   |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |4
| align="center"  |6
| align="center"  |+2
| align="center"  |+6
| align="center"  |
|   |
|-
|   |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |50*60
| align="center"  |100*80
| align="center"  |30*30
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |17
| align="center"  |-3
| align="center"  |+1
| align="center"  |
|   |
|-
|   |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|   |
|-
|   |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |14
| align="center"  |-3
| align="center"  |0
| align="center"  |
|   |
|-
|   |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |65
| align="center"  |100
| align="center"  |60
| align="center"  |-
| align="center"  |10
| align="center"  |4
| align="center"  |23
| align="center"  |-12
| align="center"  |-
| align="center"  |Untechable knockdown, limited juggle
|   |
|-
|   |Jump [[File:Jab.gif]]
| align="center"  |H
| align="center"  |35
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |3
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump [[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |4
| align="center"  |6[8]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |[] refers to neutral jump
|  |
|-
|  |Jump [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Jump [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Senpuukyaku ([[File:Right.gif]]+[[File:Forward.gif]])
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |20
| align="center"  |4
| align="center"  |13
| align="center"  |-1
| align="center"  |+2
| align="center"  |6~23f Feet invincible, 7~23f airborne
|   |
|-
|   |Dakai ([[File:Right.gif]]+[[File:Fierce.gif]])
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |14
| align="center"  |6
| align="center"  |20
| align="center"  |-8
| align="center"  |-
| align="center"  |Techable knockdown
|   |
|-
|   |Raigekishuu ([[File:Downright.gif]]+[[File:Short.gif]])
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 6
| align="center"  |
| align="center"  |
| align="center"  |Can juggle
|   |
|-
|   |Raigekishuu ([[File:Downright.gif]]+[[File:Forward.gif]])
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |8
| align="center"  |until ground
| align="center"  |After landing 6
| align="center"  |
| align="center"  |
| align="center"  |Can juggle
|   |
|-
|   |Raigekishuu ([[File:Downright.gif]]+[[File:Roundhouse.gif]])
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 6
| align="center"  |
| align="center"  |
| align="center"  |Can juggle
|   |
|-
|   |far [[File:Jab.gif]] &gt; [[File:Short.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|   |
|-
|   |far [[File:Jab.gif]] &gt; [[File:Short.gif]] &gt; [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |80
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |14
| align="center"  |-2
| align="center"  |-1
| align="center"  |
|   |
|-
|   |[[File:Strong.gif]] &gt; [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |35
| align="center"  |50
| align="center"  |30
| align="center"  |-
| align="center"  |9
| align="center"  |3
| align="center"  |20
| align="center"  |-6
| align="center"  |+1
| align="center"  |
|   |
|-
|   |[[File:Strong.gif]] &gt; [[File:Fierce.gif]] &gt; [[File:left.gif]]+[[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |62
| align="center"  |30
| align="center"  |su
| align="center"  |13
| align="center"  |5
| align="center"  |24
| align="center"  |-8
| align="center"  |-
| align="center"  |Floats opponent, projectile hitbox, armor break
|   |
|-
|   |crouch [[File:Strong.gif]] &gt; crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |30*40
| align="center"  |50*100
| align="center"  |30*30
| align="center"  |su
| align="center"  |5
| align="center"  |2(4)4
| align="center"  |18
| align="center"  |-4
| align="center"  |0
| align="center"  |
|   |
|-
|   |crouch [[File:Short.gif]] &gt; [[File:Short.gif]]
| align="center"  |HL
| align="center"  |55
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |7
| align="center"  |4
| align="center"  |24
| align="center"  |-9
| align="center"  |-
| align="center"  |Techable knockdown, can juggle
|   |
|-
|   |Jump [[File:Strong.gif]] [[File:Jab.gif]] &gt; [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |150
| align="center"  |60
| align="center"  |-
| align="center"  |3
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Focus Attack LVL1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|   |
|-
|   |Focus Attack LVL2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |18+11
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|   |
|-
|   |Focus Attack LVL3
| align="center"  |-
| align="center"  |140
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |34
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|   |Forward Throw
| align="center"  |0.9
| align="center"  |110
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|   |
|-
|   |Back Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |110
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|   |
|-
|   |Zesshou Hohou [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |90
| align="center"  |150
| align="center"  |30/30
| align="center"  |su
| align="center"  |9
| align="center"  |7
| align="center"  |10+12
| align="center"  |-9
| align="center"  |-
| align="center"  |9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
|   |
|-
|   |Zesshou Hohou [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |150
| align="center"  |30/30
| align="center"  |su
| align="center"  |14
| align="center"  |9
| align="center"  |6+11
| align="center"  |-7
| align="center"  |-
| align="center"  |14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
|   |
|-
|   |Zesshou Hohou [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |130
| align="center"  |150
| align="center"  |30/30
| align="center"  |su
| align="center"  |17
| align="center"  |11
| align="center"  |8+6
| align="center"  |-9
| align="center"  |-
| align="center"  |17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|   |
|-
|   |Zesshou Hohou [[File:EX.gif]]
| align="center"  |HL
| align="center"  |80*60
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su*-
| align="center"  |17
| align="center"  |3*6
| align="center"  |4+11
| align="center"  |-1
| align="center"  |-
| align="center"  |17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|   |
|-
|   |Tetsuzan Kou [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |30/60
| align="center"  |su
| align="center"  |16
| align="center"  |6
| align="center"  |14
| align="center"  |-3
| align="center"  |+2
| align="center"  |[air hit] Techable knockdown
|   |
|-
|   |Tetsuzan Kou [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |125
| align="center"  |200
| align="center"  |30/60
| align="center"  |su
| align="center"  |21
| align="center"  |5
| align="center"  |18
| align="center"  |-6
| align="center"  |-
| align="center"  |4~18f upper body projectile invincible, techable knockdown
|  |
|-
|  |Tetsuzan Kou [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |30/60
| align="center"  |su
| align="center"  |25
| align="center"  |4
| align="center"  |22
| align="center"  |-7
| align="center"  |-
| align="center"  |18~22f upper body projectile invincible, techable knockdown
|   |
|-
|   |Tetsuzan Kou [[File:EX.gif]]
| align="center"  |HL
| align="center"  |90*40
| align="center"  |150*100
| align="center"  |-250/0
| align="center"  |su*-
| align="center"  |13
| align="center"  |1(1)4
| align="center"  |20
| align="center"  |-6
| align="center"  |-
| align="center"  |4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
|   |
|-
|   |Kobokushi(feint)
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Total 25
| align="center"  |-
| align="center"  |-
| align="center"  |
|   |
|-
|   |Kobokushi
| align="center"  |HL
| align="center"  |140
| align="center"  |250
| align="center"  |20/60
| align="center"  |su
| align="center"  |23
| align="center"  |10
| align="center"  |13
| align="center"  |+1
| align="center"  |-
| align="center"  |Floats opponent, armor break, projectile hitbox
|   |
|-
|   |Kobokushi [[File:EX.gif]]
| align="center"  |HL
| align="center"  |160
| align="center"  |300
| align="center"  |-250/0
| align="center"  |su
| align="center"  |23
| align="center"  |13
| align="center"  |21
| align="center"  |-13
| align="center"  |-
| align="center"  |1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle
|   |
|-
|   |Nishou Kyaku [[File:Short.gif]]
| align="center"  |HL
| align="center"  |70*50
| align="center"  |100*50
| align="center"  |30/20*20
| align="center"  |-
| align="center"  |5
| align="center"  |2(6)4
| align="center"  |14+11
| align="center"  |-16
| align="center"  |-
| align="center"  |1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|  |
|-
|Nishou Kyaku [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70*40
| align="center"  |100*50
| align="center"  |30/30*20
| align="center"  |-
| align="center"  |6
| align="center"  |2(6)4
| align="center"  |18+14
| align="center"  |-23
| align="center"  |-
| align="center"  |1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|   |
|-
|   |Nishou Kyaku [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |70*70
| align="center"  |100*100
| align="center"  |30/30*30
| align="center"  |-
| align="center"  |8
| align="center"  |2(6)4
| align="center"  |24+14
| align="center"  |-29
| align="center"  |-
| align="center"  |1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
|   |
|-
|   |Nishou Kyaku [[File:EX.gif]]
| align="center"  |HL
| align="center"  |60*40
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |-
| align="center"  |4
| align="center"  |2(6)4
| align="center"  |18+17
| align="center"  |-26
| align="center"  |-
| align="center"  |1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
|   |
|-
|   |Zenpou Tenshin
| align="center"  |1.1
| align="center"  |0
| align="center"  |0
| align="center"  |20/30
| align="center"  |-
| align="center"  |10
| align="center"  |2
| align="center"  |45
| align="center"  |-
| align="center"  |+7
| align="center"  |Forces stand
|   |
|-
|   |Zenpou Tenshin [[File:EX.gif]]
| align="center"  |1.3
| align="center"  |0
| align="center"  |0
| align="center"  |-250/0
| align="center"  |-
| align="center"  |8
| align="center"  |2
| align="center"  |45
| align="center"  |-
| align="center"  |+7
| align="center"  |Forces stand
|   |
|-
|   |Super Combo
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+0
| align="center"  |370
| align="center"  |Total 8
| align="center"  |-
| align="center"  |-
| align="center"  |1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|   |
|-
|   |Ultra Combo 1
| align="center"  |HL
| align="center"  |105*45x2*135[375]
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+9
| align="center"  |3(14)3(20)4(34)3
| align="center"  |39
| align="center"  |-21
| align="center"  |-
| align="center"  |1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable
|   |
|-
|   |Ultra Combo 2
| align="center"  |HL
| align="center"  |60*45x3*255
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+10
| align="center"  |3(6)3(7)3(10)3(9)1
| align="center"  |46
| align="center"  |-26
| align="center"  |-
| align="center"  |1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation
|   |
|-
!  |
! align="center"  | Block
! align="center"  |  
! align="center"  |  
! align="center"  | Super Meter
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  | Frames
! align="center"  |  
|  
|-
| Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-  
|-  
|}
|}


==Frame Data Genei Jin==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |3
| align="center"  |2
| align="center"  |5
| align="center"  |+7
| align="center"  |+7
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+5
| align="center"  |+8
| align="center"  |
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |6
| align="center"  |1*3
| align="center"  |7
| align="center"  |+8
| align="center"  |+13
| align="center"  |
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+5
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |5
| align="center"  |4
| align="center"  |15
| align="center"  |-5
| align="center"  |-
| align="center"  |
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |65
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |8
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-
| align="center"  |
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |6
| align="center"  |+6
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |5
| align="center"  |4
| align="center"  |7
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |6
| align="center"  |3
| align="center"  |7
| align="center"  |+8
| align="center"  |+13
| align="center"  |
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  |+5
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |6
| align="center"  |3
| align="center"  |15
| align="center"  |-4
| align="center"  |+1
| align="center"  |
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |8
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-
| align="center"  |
|  |
|-
|  |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+4
| align="center"  |+4
| align="center"  |
|  |
|-
|  |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |3
| align="center"  |6
| align="center"  |+5
| align="center"  |+8
| align="center"  |
|  |
|-
|  |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |30*30
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |3
| align="center"  |2(3)3
| align="center"  |7
| align="center"  |+4
| align="center"  |+8
| align="center"  |
|  |
|-
|  |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |20
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |3
| align="center"  |2
| align="center"  |8
| align="center"  |+4
| align="center"  |+4
| align="center"  |
|  |
|-
|  |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |4
| align="center"  |3
| align="center"  |14
| align="center"  |-3
| align="center"  |0
| align="center"  |
|  |
|-
|  |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |8
| align="center"  |3
| align="center"  |21
| align="center"  |-6
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Jab.gif]]
| align="center"  |H
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |13
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Strong.gif]]
| align="center"  |H
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |4
| align="center"  |6[8]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Short.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |4
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Senpuukyaku ([[File:Right.gif]]+[[File:Forward.gif]])
| align="center"  |H
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |ch/sp/J
| align="center"  |13
| align="center"  |6
| align="center"  |9
| align="center"  |+1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Dakai ([[File:Right.gif]]+[[File:Fierce.gif]])
| align="center"  |HL
| align="center"  |65
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |10
| align="center"  |3
| align="center"  |12
| align="center"  |+3
| align="center"  |-
| align="center"  |
|  |
|-
|  |Raigekishuu ([[File:Downright.gif]]+[[File:Short.gif]])
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |-1
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Raigekishuu ([[File:Downright.gif]]+[[File:Forward.gif]])
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |-1
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Raigekishuu ([[File:Downright.gif]]+[[File:Roundhouse.gif]])
| align="center"  |HL
| align="center"  |50
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |until ground
| align="center"  |After landing 4
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |far [[File:Jab.gif]] &gt; [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |far [[File:Jab.gif]] &gt; [[File:Short.gif]] &gt; [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |0
| align="center"  |0
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |10
| align="center"  |0
| align="center"  |+3
| align="center"  |
|  |
|-
|  |crouch [[File:Strong.gif]] &gt; crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |30*30
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |3
| align="center"  |2(3)3
| align="center"  |9
| align="center"  |+2
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Jump [[File:Jab.gif]] &gt; [[File:Right.gif]]+[[File:Fierce.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL1
| align="center"  |HL
| align="center"  |60
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|  |
|-
|  |Focus Attack LVL2
| align="center"  |HL
| align="center"  |80
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |18+11
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL3
| align="center"  |-
| align="center"  |140
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |34
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Forward Throw
| align="center"  |0.9
| align="center"  |110
| align="center"  |150
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Back Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |110
| align="center"  |0
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Zesshou Hohou [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25*25*10
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |4*3*4
| align="center"  |5+5
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Zesshou Hohou [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |25*25*10
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |4*3*4
| align="center"  |5+5
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Zesshou Hohou [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |25*25*10
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |7
| align="center"  |4*3*4
| align="center"  |5+5
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Tetsuzan Kou [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |9
| align="center"  |2(1)4
| align="center"  |13
| align="center"  |+2
| align="center"  |+1
| align="center"  |
|  |
|-
|  |Tetsuzan Kou [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |11
| align="center"  |2(1)5
| align="center"  |14
| align="center"  |0
| align="center"  |-
| align="center"  |
|  |
|-
|  |Tetsuzan Kou [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |40*30
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |13
| align="center"  |2(1)6
| align="center"  |16
| align="center"  |-3
| align="center"  |-
| align="center"  |
|  |
|-
|  |Kobokushi(feint)
| align="center"  |-
| align="center"  |-
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |23
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Kobokushi
| align="center"  |HL
| align="center"  |100
| align="center"  |0
| align="center"  |0
| align="center"  |su
| align="center"  |11
| align="center"  |10
| align="center"  |5
| align="center"  |+6
| align="center"  |-
| align="center"  |
|  |
|-
|  |Nishou Kyaku [[File:Short.gif]]
| align="center"  |HL
| align="center"  |40*40
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |14+11
| align="center"  |-14
| align="center"  |-
| align="center"  |
|  |
|-
|  |Nishou Kyaku [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |40*60
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |19+10
| align="center"  |-18
| align="center"  |-
| align="center"  |
|  |
|-
|  |Nishou Kyaku [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |40*80
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |6
| align="center"  |2(4)4
| align="center"  |24+12
| align="center"  |-25
| align="center"  |-
| align="center"  |
|  |
|-
|  |Zenpou Tenshin
| align="center"  |1.1
| align="center"  |0
| align="center"  |0
| align="center"  |0
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |45
| align="center"  |-
| align="center"  |+7
| align="center"  |
|  |
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |75*45x2*135
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+9
| align="center"  |3(14)3(20)4(34)3
| align="center"  |39
| align="center"  |-21
| align="center"  |-
| align="center"  |
|  |
|-
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |60*45x3*75*45*45
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+10
| align="center"  |3(6)3(7)3(10)3(9)1
| align="center"  |46
| align="center"  |-26
| align="center"  |-
| align="center"  |
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}


=====Notes:=====
=====Notes:=====


[[Category: Ultra Street Fighter IV]]
[[Category: Ultra Street Fighter IV]]

Revision as of 22:02, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Yun

SSFIV-Yun Face.jpg

Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.


In a nutshell

Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 2
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 17 4
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 29 3
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 13 3
Close MK Close Forward.gif 60 80 40 HL Jump 7 4 15 25 4
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 36 4
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 23 5
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 31 3
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 13 3
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 21 3
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 31 4
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 12 2
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 14 4
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 32 4
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 13 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 21 3
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 36 4
Senpukyaku Overhead 70 100 40 H - 20 4 13 36 4
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 39 6
Target Combo 3 (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 32 4
Target Combo 4 (TC3) Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 34 4
Target Combo 2 (TC4) Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 31 3
Target Combo 2 (TC4) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 41 5
Target Combo 1 (TC5) far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 13 2
Target Combo 1 (TC5) far Jab.gif > Short.gif > Strong.gif 40 80 40 HL sp/su 5 5 14 23 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - 15 13
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - 11 8
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 6 - 9 6
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - 9 5
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 6 4 - 9 4
Jump LK Jump Short.gif 40 50 20 H - 4 10 - 13 10
Jump MK Jump Forward.gif 70 100 40 H - 7 4 - 10 8
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - 8 4
Raigekishu Dive Kick Short.gif 60 100 20 HL - 7 until ground After landing 6 - until ground
Dive Kick Forward.gif 60 100 20 HL - 8 until ground After landing 6 - until ground
Dive Kick Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 - until ground
Target Combo 5 (TC5) Air Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - 7 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 100 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Palm Strikes Forward Throw 110 150 40 0.9 - 3 2 20 24
Monkey Flip Back Throw 130 110 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zesshou Hohou Lunge Punch Jab.gif 90 150 30/30 HL su 9 7 10+12 37
Lunge Punch Strong.gif 110 150 30/30 HL su 14 9 6+11 39
Lunge Punch Fierce.gif 130 150 30/30 HL su 17 11 8+6 41
EX Zesshou Hohou Lunge Punch EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4+11 40
Tetsuzanko Shoulder Check Jab.gif 100 200 30/60 HL su 16 6 14 35
Shoulder Check Strong.gif 125 200 30/60 HL su 21 5 18 43
Shoulder Check Fierce.gif 100 200 30/60 HL su 25 4 22 50
EX Tetsuzanko Shoulder Check EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 38
Kobokushi (Fake) Palm Strike (fake) - - - - - - - Total 25 25
Kobokushi Palm Strike 140 250 20/60 HL su 23 10 13 45
EX Kobokushi Palm Strike EX.gif 160 300 -250/0 HL su 23 13 21 56
Nishokyaku Up Kicks Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14+11 41
Up Kicks Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18+14 49
Up Kicks Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24+14 57
EX Nishokyaku Up Kicks EX.gif 60*40 100*100 #DIV/0! HL - 4 2(6)4 18+17 50
Zenpou Tenshin Command Throw 0 0 20/30 1.1 - 10 2 45 56
EX Zenpou Tenshin Command Throw EX.gif 0 0 #DIV/0! 1.3 - 8 2 45 54
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Genei Jin Super Combo - - #DIV/0! - - 1+0 370 Total 8 378
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoho Ultra Combo 1 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 128
Sourai Rengeki Ultra Combo 2 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 100
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Overhead {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p p to feint, armorbreak , eats fireball {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Command grab, does no damage. ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png adds no stun damage during GJ {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157

2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258

3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195

4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175

5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164

6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222

7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242

8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238

9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187

10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210

11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205

12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287

13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173

14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276


Ultra 1 Combos

1. EX Lunge Punch, Ultra 1 - Damage 440

2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487

3. Corner - HP Shoulder, Ultra 1 - Damage 440

4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486


Genei Jin Combos

Starter: Target Combo 5, LP Shoulder xx Super -->

1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset


Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 12 15 3 6 Reset Reset - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 4 17 4 4 10 16 18 2 4 Reset Reset - - -
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 6 29 3 4 20 18 23 -5 0 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 4 13 3 3 7 12 14 2 4 Reset Reset - - -
Close MK Close Forward.gif 60 80 40 HL Jump 7 4 15 7 25 4 4 15 14 - -5 - Free Juggle Free Juggle Free Juggle Free Juggle - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 12 36 4 4 21 18 - -7 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 11 14 3 6 Reset Reset - - -
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 5 23 5 5 14 14 17 -5 -2 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 9 31 3 3 20 18 22 -5 -1 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 4 13 3 3 7 12 14 2 4 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 6 21 3 3 13 14 17 -2 1 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 12 31 4 4 16 16 - -4 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 3 12 2 2 8 12 14 2 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 5 14 4 4 6 12 16 2 6 Reset Reset - - -
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 6 32 4 10 17 18 22 -3 1 Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 5 21 3 3 14 14 17 -3 0 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 10 36 4 4 23 15 - -12 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Senpukyaku Overhead 70 100 40 H - 20 4 13 20 36 4 4 13 16 19 -1 2 Reset Reset - - Feet: 6~23f
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 14 39 6 6 20 18 #VALUE! -8 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 3 (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 5 32 4 10 18 18 22 -4 0 Reset Reset - - -
Target Combo 4 (TC3) Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 7 34 4 4 24 19 - -9 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 2 (TC4) Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 9 31 3 3 20 17 24 -6 1 Reset Reset - - -
Target Combo 2 (TC4) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 13 41 5 5 24 21 - -8 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 1 (TC5) far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Target Combo 1 (TC5) far Jab.gif > Short.gif > Strong.gif 40 80 40 HL sp/su 5 5 14 5 23 5 5 14 17 18 -2 -1 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - 3 15 13 13 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 50 20 H - 4 10 - 4 13 10 10 0 - - Reset Reset - - -
Jump MK Jump Forward.gif 70 100 40 H - 7 4 - 7 10 8 4 0 - - Reset Reset - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Raigekishu Dive Kick Short.gif 60 100 20 HL - 7 until ground After landing 6 7 - until ground until ground 6 Reset Reset - - -
Dive Kick Forward.gif 60 100 20 HL - 8 until ground After landing 6 8 - until ground until ground 6 Reset Reset - - -
Dive Kick Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 7 - until ground until ground 6 Reset Reset - - -
Target Combo 5 (TC5) Air Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - 3 7 5 5 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 65 100 2 2 34 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Palm Strikes Forward Throw 110 150 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Monkey Flip Back Throw 130 110 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zesshou Hohou Lunge Punch Jab.gif 90 150 30/30 HL su 9 7 10+12 9 37 7 22 -9 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 9~19f
Lunge Punch Strong.gif 110 150 30/30 HL su 14 9 6+11 14 39 9 17 -7 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 14~22f
Lunge Punch Fierce.gif 130 150 30/30 HL su 17 11 8+6 17 41 11 14 -9 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 17~30f
EX Zesshou Hohou Lunge Punch EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4+11 17 40 9 15 1 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 17~25f
Tetsuzanko Shoulder Check Jab.gif 100 200 30/60 HL su 16 6 14 16 35 6 14 -3 2 Soft Knockdown Soft Knockdown - - -
Shoulder Check Strong.gif 125 200 30/60 HL su 21 5 18 21 43 5 18 -6 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Shoulder Check Fierce.gif 100 200 30/60 HL su 25 4 22 25 50 4 22 -7 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Tetsuzanko Shoulder Check EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 13 38 6 20 -6 - 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Kobokushi (Fake) Palm Strike (fake) - - - - - - - Total 25 0 25 0 25 - - - - - - - - -
Kobokushi Palm Strike 140 250 20/60 HL su 23 10 13 23 45 10 13 1 - X X Free Juggle Free Juggle Free Juggle Free Juggle - - -
EX Kobokushi Palm Strike EX.gif 160 300 -250/0 HL su 23 13 21 23 56 13 21 -13 - X X Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle - - Lower body: 1~20f
Nishokyaku Up Kicks Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14+11 5 41 12 25 -16 - Cannot hit crouching opponents - - All: 1~5f
Up Kicks Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18+14 6 49 12 32 -23 - Cannot hit crouching opponents - - Lower body: 1~7f
Up Kicks Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24+14 8 57 12 38 -29 - - - All: 1~7f
EX Nishokyaku Up Kicks EX.gif 60*40 100*100 #DIV/0! HL - 4 2(6)4 18+17 4 50 12 35 -26 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~5f
Zenpou Tenshin Command Throw 0 0 20/30 1.1 - 10 2 45 10 56 2 45 - 7 X Forces stand - - - - - -
EX Zenpou Tenshin Command Throw EX.gif 0 0 #DIV/0! 1.3 - 8 2 45 8 54 2 45 - 7 X Forces stand - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Genei Jin Super Combo - - #DIV/0! - - 1+0 370 Total 8 1 378 370 8 - - Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames All Moves gain Soft Knockdown property All Moves gain Soft Knockdown property - All: 1~3f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoho Ultra Combo 1 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 9 128 81 39 -21 - 1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable X Free Juggle Free Juggle Hard Knockdown Hard Knockdown - All: 1~11f -
Sourai Rengeki Ultra Combo 2 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 10 100 45 46 -26 - 5th hit goes into animation 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: