Ultra Street Fighter IV/Chun-Li: Difference between revisions

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''Damage''
''Damage''


Overall damage is increased
Overall damage is increased.





Revision as of 10:47, 5 September 2013

Ultra Street Fighter IVUSFIV-Header.png

Chun-Li

SSFIV-ChunLi Face.jpg

Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...


In a nutshell

N/A

NOTE: CURRENTLY THE INFO IS FOR AE SINCE WE DO NOT YET KNOW THE CHANGES FOR ULTRA. PAGE WILL BE UPDATED TO ULTRA ONCE IT IS RELEASED.

Move List

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
Close Medium Punch
(near opponent) mp
Close Hard Punch
(near opponent) hp
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
Crouching Medium Kick
d + mk
Crouching Hard Kick
d + hk
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
u + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
ub / uf + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk

Unique Attacks

Name
Command
Notes
Kakukyakuraku
df + hk
high
Rear Spin Kick
df + lk
Kakusenshu
f + mk
Kintekishu
b + mk
   Tenkukyaku
mk
Perform after Kintekishu
      Tenshokyaku
d u + mk
Perform after Tenkukyaku
Yosokyaku
(in air) d + mk
Can be performed three times in a sequence; high
Wall Jump
(in air, near wall) uf
Target Combo
(during angled jump) hp --- hp
high

Throws

Name
Command
Notes
Koshuto
f or n + lp + lk
throw
Kirinshu
b + lp + lk
throw
Ryuseiraku
(in air) lp + lk
airthrow

Special Moves

Name
Command
Notes
Kyakuretsukyaku
press k repeatedly
Requires 5 kick button presses; ex
Kikoken
b (charge) f + p
ex
Hazanshu
hcb + k
ex
Spinning Bird Kick
d (charge) u + k
ex armorbreak

Super Combo

Name
Command
Notes
Senretsukyaku
b (charge) f b f + k

Ultra Combos

Name
Command
Notes
Hosenka
b (charge) f b f + 3k
armorbreak
Kikosho
qcf qcf + 3p


Ultra Changes

Health

Increased to 950


Damage

Overall damage is increased.


EX Kikoken

Knocks down on hit.


EX Hazanshu

Breaks armor.


Rear Spin Kick

Now a good anti air.

AE ver. 2012 Changes

Yosokyaku

Made accessible from stick diagonally forward-down + medium kick as well as from stick down + medium kick.


Heavy Spinning Bird Kick

Changed damage from 30 * 9 (270 total) to 40 + 20 * 8 (200 total). Made the move hit fully when canceled into from a near standing heavy punch.


Kikosho

Changed startup from 10F to 9F.


Hosenka

Made hitboxes match SSFIV.


Kintekishu

Lengthened opponent’s stun when counter-hit by 3F, giving the attacker a +3F advantage on a counter-hit.


Tenkukyaku

Expanded hitbox downward to make it easier to hit crouching targets.


Crouching Heavy Kick

Increased stun from 100 to 150.


EX Hyakuretsukyaku

Increased amount of movement directly following the move’s opening and extended attack reach.


Near Standing Heavy Punch

Lengthened hit stun by 1F, leaving the attacker with a -2F (dis)advantage on a hit. Shortened hitback distance.


Crouching Light Kick

Expanded strike hitbox for deep hit.

AE Changes

Crouching Hard Kick

Stun damage reduced. Same hit properties as Standing Medium Punch.


Standing Medium Punch

Damage reduced on Standing Medium Punch. Same hit properties as Crouching Medium Kick.


Focus Attack

Now easier for opponents to hit.


Rear Spin Kick

Comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW

Frame Data