Street Fighter 2: Hyper Fighting/Guile: Difference between revisions

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[[Category:Street Fighter 2: Hyper Fighting]]
[[Category:Street Fighter 2: Hyper Fighting]]
[[Category:Guile]]

Revision as of 09:58, 2 June 2009

Introduction

Moves List

Normal Moves

Special Moves

Sonic Boom: Hold Back for at least 1 second, then Forward + Punch (Hold 4 for at least 1 second, then 6 + Punch).

Flash Kick: Hold Down for at least 1 second, then Up + Kick (Hold 2 for at least 1 second, then 8 + Kick).

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Try to stay a certain distance (at the minimum, away from his standing fierce) a way from Balrog and throw repeated sonic booms, if he turn punches through the sonic boom, smack him with a backfist, this will usually dizzy Balrog. If Balrog jumps straight up, keep him away with footies until you can get your charge back (mix up sonic boom speed to throw of Balrogs jump timing). You can also throw out a sonic boom and follow it, so if Balrog jumps straight up over it, you can backfist him out of the air.

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile (self):

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief: