Night Warriors: Darkstalkers' Revenge/Felicia: Difference between revisions

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'''Rolling Buckler:''' QCF + P [ES]
'''Rolling Buckler:''' QCF + P [ES]
Felicia rolls across the screen for an attack. Button strength determines the distance it goes with LP going 3/4th of the screen and MP & HP both going full-screen. It is useful for punishing projectiles from afar since her hitbox shrinks and goes right under most of them and other high attack.
ES Rolling Buckler goes full-screen and does slightly more damage.
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'''>Rolling Upper:''' During Rolling Upper, press P [ES]
'''>Rolling Upper:''' During Rolling Upper, press P [ES]
This is the follow-up to her Rolling Buckler that ends in an uppercut and knocks down. You cancel the Rolling Buckler anytime into Rolling Upper, even before Rolling Buckler hits.
ES Rolling Upper does more damage
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'''Delta Kick:''' B, D, DB + K [ES]
'''Delta Kick:''' B, D, DB + K [ES]
Felicia leaps up her leg up for a hit on the way up and comes back down with a dive-kick for a knockdown. This move has no use in combos, since the second phase of the attack can be blocked. It's best use is for anti-air and basic reversals. Button strength determines range with LK going 1/3rd of the screen, MK going half of the screen & then HK going 3/4th of the screen.
ES Delta Kick is much more useful in the case of anti-airs and as a reversal in that it has a bunch of invincibility and is safer on block. It travels the same distance as the HK version but does not knock down. You can use this for combos since the second phase can connect for an on-going combo but that depends if you're OK with a combo that does not knock down.
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'''Sand Splash:''' QCF + K (Guard Reversal) [ES]
'''Sand Splash:''' QCF + K (Guard Reversal) [ES]
Sand Splash is a complete lack luster Guard Reversal - it is rather slow and does not knock down. If you're going to Guard Reversal use it with LP since it has the least start-up. This move best serves as a poke from far away and to negate fireballs. In addition, this move has the ability to both negate the fireball and push on to punish the opponent, including ES projectiles. Another interesting trait is that it cannot be airblocked. Button strength determines the range, but the range difference is subtle. Knocks down jumping opponents.
ES Sand Splash does more damage and has slightly more range.
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'''Rolling Scratch:''' QCB + P [ES]
'''Rolling Scratch:''' QCB + P [ES]
Felicia bounces across the screen for an attack. Button strength determines the distance traveled. LP bounces once and travels 1/3rd of the screen, MP bounces twice and travels 3/4th of the screen. HP bounces three times and travels full-screen. Rolling Scratch has the ability to hit on either the way up or on the way down. It can be used as a last minute anti-air but the priority ain't great and can still be air blocked. Knocks down jumping opponents. In addition, you can bounce over some low attacks.
ES Rolling Scratch goes full-screen for more damage.
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'''>Scratch Attack:''' During Rolling Scratch, press P [ES]
'''>Scratch Attack:''' During Rolling Scratch, press P [ES]
Scratch Attack is the follow-up to Rolling Scratch where Felicia comes down for a knock down attack. Scratch Attack gets the most damage out of your Rolling Scratch. With the follow-up included this should be used for combos instead of Rolling Buckler>Rolling Upper. 1)Rolling Scratch>Scratch Attack does slightly more damage and 2) you can follow up with a pursuit.
ES Scratch Attack does more damage.
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'''Hell Cat:''' Close, HCB + MK or HK [ES]
'''Hell Cat:''' Close, HCB + MK or HK [ES]
Felicia's untechable command grab that does slightly more damage than her regular throw, but doesn't throw as far as her MK/HK throw.
ES Hell Cat does more damage.
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== Super Moves ==
== Super Moves ==

Revision as of 15:00, 29 April 2013

Introduction

Moves List

Normal Moves

Special Moves

Rolling Buckler: QCF + P [ES]

Felicia rolls across the screen for an attack. Button strength determines the distance it goes with LP going 3/4th of the screen and MP & HP both going full-screen. It is useful for punishing projectiles from afar since her hitbox shrinks and goes right under most of them and other high attack.

ES Rolling Buckler goes full-screen and does slightly more damage.


>Rolling Upper: During Rolling Upper, press P [ES]

This is the follow-up to her Rolling Buckler that ends in an uppercut and knocks down. You cancel the Rolling Buckler anytime into Rolling Upper, even before Rolling Buckler hits.

ES Rolling Upper does more damage


Delta Kick: B, D, DB + K [ES]

Felicia leaps up her leg up for a hit on the way up and comes back down with a dive-kick for a knockdown. This move has no use in combos, since the second phase of the attack can be blocked. It's best use is for anti-air and basic reversals. Button strength determines range with LK going 1/3rd of the screen, MK going half of the screen & then HK going 3/4th of the screen.

ES Delta Kick is much more useful in the case of anti-airs and as a reversal in that it has a bunch of invincibility and is safer on block. It travels the same distance as the HK version but does not knock down. You can use this for combos since the second phase can connect for an on-going combo but that depends if you're OK with a combo that does not knock down.


Sand Splash: QCF + K (Guard Reversal) [ES]

Sand Splash is a complete lack luster Guard Reversal - it is rather slow and does not knock down. If you're going to Guard Reversal use it with LP since it has the least start-up. This move best serves as a poke from far away and to negate fireballs. In addition, this move has the ability to both negate the fireball and push on to punish the opponent, including ES projectiles. Another interesting trait is that it cannot be airblocked. Button strength determines the range, but the range difference is subtle. Knocks down jumping opponents.

ES Sand Splash does more damage and has slightly more range.


Rolling Scratch: QCB + P [ES]

Felicia bounces across the screen for an attack. Button strength determines the distance traveled. LP bounces once and travels 1/3rd of the screen, MP bounces twice and travels 3/4th of the screen. HP bounces three times and travels full-screen. Rolling Scratch has the ability to hit on either the way up or on the way down. It can be used as a last minute anti-air but the priority ain't great and can still be air blocked. Knocks down jumping opponents. In addition, you can bounce over some low attacks.

ES Rolling Scratch goes full-screen for more damage.


>Scratch Attack: During Rolling Scratch, press P [ES]

Scratch Attack is the follow-up to Rolling Scratch where Felicia comes down for a knock down attack. Scratch Attack gets the most damage out of your Rolling Scratch. With the follow-up included this should be used for combos instead of Rolling Buckler>Rolling Upper. 1)Rolling Scratch>Scratch Attack does slightly more damage and 2) you can follow up with a pursuit.

ES Scratch Attack does more damage.


Hell Cat: Close, HCB + MK or HK [ES]

Felicia's untechable command grab that does slightly more damage than her regular throw, but doesn't throw as far as her MK/HK throw.

ES Hell Cat does more damage.


Super Moves

Dancing Flash: F, D, DF + 2P

Please Help Me!: HCF + 2K

The Basics

Combos

Standing close LK, MP, MK, crouching HK - 4 hits, 28% damage

Standing close MK, Rolling Scratch (LP/HP), Scratch Attack - 4 hits, 29% damage (can follow-up with a pursuit for 5% more damage)

Standing close MK, ES Rolling Scratch, ES Scratch Attack - 7 hits, 41% damage (can follow-up with an ES pursuit for 13% more damage, making this in total a 53% damage combo)

Standing LP, link Crouching MK, Rolling Bucker (HP), Rolling Upper (HP) - 5 hits, 28% damage

Standing LP, link crouching MK, ES Rolling Buckler, ES Rolling Upper - 6 hits, 37% damage

When Felicia is in the corner, Standing close MK, Please Help Me! - 35 hits, 35% (this is a very situational combo in that both you and your opponent's sprites must be overlapping.)

  • This combo does not work on Demitri, Morrigan and Anakaris

Advanced Strategy

Match-ups

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