Garou: Mark of the Wolves/Rock: Difference between revisions

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=Attributes=
=Frame Data=


<center>
<table border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;">
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;"
<tr class="atwiki_tr_odd atwiki_tr_1"> <!--0-0--><td style=""><font><font class="">'''Move'''</font></font></td>
|-
<!--0-1--><td style=""><font><font>'''Startup'''</font></font></td>
| '''Command''' || '''Cancel on Hit''' || '''Cancel on Block''' || '''Feint Cancel'''
<!--0-2--><td style=""><font><font>'''Hit Adv.'''</font></font></td>
|-
<!--0-3--><td style=""><font><font>'''Guard Adv.'''</font></font></td>
| Far [[File:snka.gif]] || O || O || O
<!--0-4--><td style=""><font><font>'''Guard Crush value'''</font></font></td>
|-
<!--0-5--><td style=""><font><font>'''Cancellable'''</font></font></td>
| Far [[File:snkb.gif]] || X || X || X
<!--0-6--><td style=""><font><font>'''Notes'''</font></font></td></tr>
|-
<tr class="atwiki_tr_even atwiki_tr_2"> <!--1-0--><td style=""><font><font>close A</font></font></td>
| Far [[File:snkc.gif]] || X || X || X
<!--1-1--><td style=""><font><font>3</font></font></td>
|-
<!--1-2--><td style=""><font><font>+6</font></font></td>
| Far [[File:snkd.gif]] || X || O || O (on block)
<!--1-3--><td style=""><font><font>+6</font></font></td>
|-
<!--1-4--><td style=""><font><font>4</font></font></td>
| Close [[File:snka.gif]] || O || O || O
<!--1-5--><td style=""><font><font class="">chain / ◯</font></font></td>
|-
<!--1-6--><td style=""></td></tr>
| Close [[File:snkb.gif]] || O || O || O
<tr class="atwiki_tr_odd atwiki_tr_3"> <!--2-0--><td style=""><font><font>close B</font></font></td>
|-  
<!--2-1--><td style=""><font><font>3</font></font></td>
| Close [[File:snkc.gif]] || O || O || O
<!--2-2--><td style=""><font><font>+2</font></font></td>
|-
<!--2-3--><td style=""><font><font>+2</font></font></td>
| Close [[File:snkd.gif]] || O || O || O
<!--2-4--><td style=""><font><font>4</font></font></td>
|-
<!--2-5--><td style=""><font><font>◯</font></font></td>
| [[File:down.gif]] [[File:Snka.gif]] || O || O || O
<!--2-6--><td style=""></td></tr>
|-
<tr class="atwiki_tr_even atwiki_tr_4"> <!--3-0--><td style=""><font><font>close C</font></font></td>
| [[File:down.gif]] [[File:Snkb.gif]] || O || O || O
<!--3-1--><td style=""><font><font>5</font></font></td>
|-
<!--3-2--><td style=""><font><font>-8</font></font></td>
| [[File:down.gif]] [[File:Snkc.gif]] || O || O || O
<!--3-3--><td style=""><font><font>-8</font></font></td>
|-
<!--3-4--><td style=""><font><font>5</font></font></td>
| [[File:down.gif]] [[File:Snkd.gif]] || X || X || X
<!--3-5--><td style=""><font><font>◯</font></font></td>
|-
<!--3-6--><td style=""></td></tr>
| jump [[File:snka.gif]] || -- || -- || --
<tr class="atwiki_tr_odd atwiki_tr_5"> <!--4-0--><td style=""><font><font>close D</font></font></td>
|-
<!--4-1--><td style=""><font><font>10</font></font></td>
| jump [[File:snkb.gif]] || -- || -- || --
<!--4-2--><td style=""><font><font>-6</font></font></td>
|-
<!--4-3--><td style=""><font><font>-6</font></font></td>
| jump [[File:snkc.gif]] || -- || -- || --
<!--4-4--><td style=""><font><font>5</font></font></td>
|-
<!--4-5--><td style=""><font><font>◯</font></font></td>
| jump [[File:snkd.gif]] || -- || -- || --
<!--4-6--><td style=""></td></tr>
|-
<tr class="atwiki_tr_even atwiki_tr_6"> <!--5-0--><td style=""><font><font>Close D · → D</font></font></td>
| hop [[File:snka.gif]] || -- || -- || --
<!--5-1--><td style=""></td>
|-
<!--5-2--><td style=""><font><font>-8</font></font></td>
| hop [[File:snkb.gif]] || -- || -- || --
<!--5-3--><td style=""><font><font>-8</font></font></td>
|-
<!--5-4--><td style=""><font><font>5,9</font></font></td>
| hop [[File:snkc.gif]] || -- || -- || --
<!--5-5--><td style=""><font><font>×</font></font></td>
|-
<!--5-6--><td style=""></td></tr>
| hop [[File:snkd.gif]] || -- || -- || --
<tr class="atwiki_tr_odd atwiki_tr_7"> <!--6-0--><td style=""><font><font>far A</font></font></td>
|-
<!--6-1--><td style=""><font><font>3</font></font></td>
| [[File:Snka.gif]] + [[File:Snkb.gif]] || X || X || X
<!--6-2--><td style=""><font><font>+4</font></font></td>
|-
<!--6-3--><td style=""><font><font>+4</font></font></td>
| [[File:down.gif]] + [[File:Snka.gif]] + [[File:Snkb.gif]] || O || X || O
<!--6-4--><td style=""><font><font>4</font></font></td>
|-
<!--6-5--><td style=""><font><font>◯</font></font></td>
| Close [[File:snkd.gif]], [[File:f.gif]] + [[File:Snkd.gif]] || X || O (only normal hit) || X
<!--6-6--><td style=""></td></tr>
|} </center>
<tr class="atwiki_tr_even atwiki_tr_8"> <!--7-0--><td style=""><font><font>far B</font></font></td>
<!--7-1--><td style=""><font><font>7</font></font></td>
<!--7-2--><td style=""><font><font>-3</font></font></td>
<!--7-3--><td style=""><font><font>-3</font></font></td>
<!--7-4--><td style=""><font><font>4</font></font></td>
<!--7-5--><td style=""><font><font>×</font></font></td>
<!--7-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_9"> <!--8-0--><td style=""><font><font>far C</font></font></td>
<!--8-1--><td style=""><font><font>10</font></font></td>
<!--8-2--><td style=""><font><font>-6</font></font></td>
<!--8-3--><td style=""><font><font>-6</font></font></td>
<!--8-4--><td style=""><font><font>5</font></font></td>
<!--8-5--><td style=""><font><font>×</font></font></td>
<!--8-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_10"> <!--9-0--><td style=""><font><font>far D</font></font></td>
<!--9-1--><td style=""><font><font>11</font></font></td>
<!--9-2--><td style=""><font><font>-9</font></font></td>
<!--9-3--><td style=""><font><font>-9</font></font></td>
<!--9-4--><td style=""><font><font>5</font></font></td>
<!--9-5--><td style=""><font><font>△</font></font></td>
<!--9-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_11"> <!--10-0--><td style=""><font><font>cr A</font></font></td>
<!--10-1--><td style=""><font><font>4</font></font></td>
<!--10-2--><td style=""><font><font>+3</font></font></td>
<!--10-3--><td style=""><font><font>+3</font></font></td>
<!--10-4--><td style=""><font><font>4</font></font></td>
<!--10-5--><td style=""><font><font>chain / ◯</font></font></td>
<!--10-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_12"> <!--11-0--><td style=""><font><font>cr B</font></font></td>
<!--11-1--><td style=""><font><font>4</font></font></td>
<!--11-2--><td style=""><font><font>+5</font></font></td>
<!--11-3--><td style=""><font><font>+5</font></font></td>
<!--11-4--><td style=""><font><font>4</font></font></td>
<!--11-5--><td style=""><font><font>chain / ◯</font></font></td>
<!--11-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_13"> <!--12-0--><td style=""><font><font>cr C</font></font></td>
<!--12-1--><td style=""><font><font>5</font></font></td>
<!--12-2--><td style=""><font><font>-3</font></font></td>
<!--12-3--><td style=""><font><font>-3</font></font></td>
<!--12-4--><td style=""><font><font>5</font></font></td>
<!--12-5--><td style=""><font><font>◯</font></font></td>
<!--12-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_14"> <!--13-0--><td style=""><font><font>cr D</font></font></td>
<!--13-1--><td style=""><font><font>8</font></font></td>
<!--13-2--><td style=""><font><font>-12</font></font></td>
<!--13-3--><td style=""><font><font>KD</font></font></td>
<!--13-4--><td style=""><font><font>5</font></font></td>
<!--13-5--><td style=""><font><font>×</font></font></td>
<!--13-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_15"> <!--14-0--><td style=""><font><font>Jump A</font></font></td>
<!--14-1--><td style=""><font><font>3</font></font></td>
<!--14-2--><td style=""></td>
<!--14-3--><td style=""></td>
<!--14-4--><td style=""><font><font>4</font></font></td>
<!--14-5--><td style=""><font><font>×</font></font></td>
<!--14-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_16"> <!--15-0--><td style=""><font><font>Jump B</font></font></td>
<!--15-1--><td style=""><font><font>4</font></font></td>
<!--15-2--><td style=""></td>
<!--15-3--><td style=""></td>
<!--15-4--><td style=""><font><font>4</font></font></td>
<!--15-5--><td style=""><font><font>×</font></font></td>
<!--15-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_17"> <!--16-0--><td style=""><font><font>Jump C</font></font></td>
<!--16-1--><td style=""><font><font>8</font></font></td>
<!--16-2--><td style=""></td>
<!--16-3--><td style=""></td>
<!--16-4--><td style=""><font><font>5</font></font></td>
<!--16-5--><td style=""><font><font>×</font></font></td>
<!--16-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_18"> <!--17-0--><td style=""><font><font>Jump D</font></font></td>
<!--17-1--><td style=""><font><font>10</font></font></td>
<!--17-2--><td style=""></td>
<!--17-3--><td style=""></td>
<!--17-4--><td style=""><font><font>5</font></font></td>
<!--17-5--><td style=""><font><font>×</font></font></td>
<!--17-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_19"> <!--18-0--><td style=""><font><font>2AB</font></font></td>
<!--18-1--><td style=""><font><font>9</font></font></td>
<!--18-2--><td style=""><font><font>-5</font></font></td>
<!--18-3--><td style=""><font><font>-11</font></font></td>
<!--18-4--><td style=""><font><font>6</font></font></td>
<!--18-5--><td style=""><font><font>▽</font></font></td>
<!--18-6--><td style=""><font><font>1 ~ 5F upper body invincible</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_20"> <!--19-0--><td style=""><font><font>AB</font></font></td>
<!--19-1--><td style=""><font><font>21</font></font></td>
<!--19-2--><td style=""><font><font>+4</font></font></td>
<!--19-3--><td style=""><font><font>-2</font></font></td>
<!--19-4--><td style=""><font><font>six</font></font></td>
<!--19-5--><td style=""><font><font>×</font></font></td>
<!--19-6--><td style=""></td></tr>
</table>


<br>
 
<table border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;">
 
<tr class="atwiki_tr_odd atwiki_tr_1"> <!--0-0--><td style=""><font><font>'''Move'''</font></font></td>
<!--0-1--><td style=""><font><font>'''Startup'''</font></font></td>
<!--0-2--><td style=""><font><font>'''Hit Adv.'''</font></font></td>
<!--0-3--><td style=""><font><font>'''Guard Adv.'''</font></font></td>
<!--0-4--><td style=""><font><font>'''Guard Crush value'''</font></font></td>
<!--0-6--><td style=""><font><font>'''Notes'''</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_2"> <!--1-0--><td><font><font>Reppuken</font></font></td>
<!--1-1--><td style=""><font><font>12</font></font></td>
<!--1-2--><td style=""><font><font>-3</font></font></td>
<!--1-3--><td style=""><font><font>-3</font></font></td>
<!--1-4--><td style=""><font><font>Seven</font></font></td>
<!--1-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_3"> <!--2-0--><td><font><font>Double Reppuken</font></font></td>
<!--2-1--><td style=""><font><font>13</font></font></td>
<!--2-2--><td style=""><font><font>0</font></font></td>
<!--2-3--><td style=""><font><font>0</font></font></td>
<!--2-4--><td style=""><font><font>4,4</font></font></td>
<!--2-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_4"> <!--3-0--><td><font><font>B counter</font></font></td>
<!--3-1--><td style=""><font><font>Three</font></font></td>
<!--3-2--><td style=""><font><font>0</font></font></td>
<!--3-3--><td style=""><font><font>down</font></font></td>
<!--3-4--><td style=""><font><font>7</font></font></td>
<!--3-5--><td style=""><font><font>4 ~ 19F upper body counter, activates 6F after proc</font></font></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_5"> <!--4-0--><td><font><font>D counter</font></font></td>
<!--4-1--><td style=""><font><font>3</font></font></td>
<!--4-2--><td style=""><font><font>0</font></font></td>
<!--4-3--><td style=""><font><font>down</font></font></td>
<!--4-4--><td style=""><font><font>8</font></font></td>
<!--4-5--><td style=""><font><font>4 ~ 19F lower body counter, activates 9F after proc</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_6"> <!--5-0--><td><font><font>Weak Rising tackle</font></font></td>
<!--5-1--><td style=""><font><font>3</font></font></td>
<!--5-2--><td style=""><font><font>-29</font></font></td>
<!--5-3--><td style=""><font><font>down</font></font></td>
<!--5-4--><td style=""><font><font>2,3,3</font></font></td>
<!--5-5--><td style=""><font><font>1 ~ 6F invincible</font></font></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_7"> <!--6-0--><td><font><font>Strong Rising tackle</font></font></td>
<!--6-1--><td style=""><font><font>3</font></font></td>
<!--6-2--><td style=""><font><font>-32</font></font></td>
<!--6-3--><td style=""><font><font>down</font></font></td>
<!--6-4--><td style=""><font><font>2,3 × 3</font></font></td>
<!--6-5--><td style=""><font><font>1 ~ 6F invincible</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_8"> <!--7-0--><td style=""><font><font>Weak hard edge</font></font></td>
<!--7-1--><td style=""><font><font>11</font></font></td>
<!--7-2--><td style=""><font><font>-5</font></font></td>
<!--7-3--><td style=""><font><font>down</font></font></td>
<!--7-4--><td style=""><font><font>6</font></font></td>
<!--7-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_9"> <!--8-0--><td style=""><font><font>Strength hard edge</font></font></td>
<!--8-1--><td style=""><font><font>17</font></font></td>
<!--8-2--><td style=""><font><font>-12</font></font></td>
<!--8-3--><td style=""><font><font>down</font></font></td>
<!--8-4--><td style=""><font><font>6,6</font></font></td>
<!--8-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_10"> <!--9-0--><td style=""><font><font>Reijiran Type · "dunk"</font></font></td>
<!--9-1--><td style=""><font><font>24</font></font></td>
<!--9-2--><td style=""><font><font>-3</font></font></td>
<!--9-3--><td style=""><font><font>down</font></font></td>
<!--9-4--><td style=""><font><font>7</font></font></td>
<!--9-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_11"> <!--10-0--><td style=""><font><font>Throw vacuum</font></font></td>
<!--10-1--><td style=""><font><font>11</font></font></td>
<!--10-2--><td style=""></td>
<!--10-3--><td style=""><font><font>down</font></font></td>
<!--10-4--><td style=""></td>
<!--10-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_12"> <!--11-0--><td style=""><font><font>TOP Attack</font></font></td>
<!--11-1--><td style=""><font><font>29</font></font></td>
<!--11-2--><td style=""><font><font>-16</font></font></td>
<!--11-3--><td style=""><font><font>down</font></font></td>
<!--11-4--><td style=""><font><font>25</font></font></td>
<!--11-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_13"> <!--12-0--><td><font><font>Raging Storm A</font></font></td>
<!--12-1--><td style=""><font><font>12</font></font></td>
<!--12-2--><td style=""><font><font>-23</font></font></td>
<!--12-3--><td style=""><font><font>down</font></font></td>
<!--12-4--><td style=""><font><font>15</font></font></td>
<!--12-5--><td style=""><font><font>1 ~ 9F invincible</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_14"> <!--13-0--><td><font><font>Raging Storm C</font></font></td>
<!--13-1--><td style=""><font><font>17</font></font></td>
<!--13-2--><td style=""><font><font>-51</font></font></td>
<!--13-3--><td style=""><font><font>down</font></font></td>
<!--13-4--><td style=""><font><font>10 × 4</font></font></td>
<!--13-5--><td style=""><font><font>1 ~ 11F invincible</font></font></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_15"> <!--14-0--><td style=""><font><font>Shine knuckle B</font></font></td>
<!--14-1--><td style=""><font><font>1</font></font></td>
<!--14-2--><td style=""><font><font>-13</font></font></td>
<!--14-3--><td style=""><font><font>down</font></font></td>
<!--14-4--><td style=""><font><font>3 × 5</font></font></td>
<!--14-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_16"> <!--15-0--><td style=""><font><font>Shine knuckle D</font></font></td>
<!--15-1--><td style=""><font><font>0</font></font></td>
<!--15-2--><td style=""><font><font>-15</font></font></td>
<!--15-3--><td style=""><font><font>down</font></font></td>
<!--15-4--><td style=""><font><font>30</font></font></td>
<!--15-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_17"> <!--16-0--><td style=""><font><font>Deadly Neo Rave</font></font></td>
<!--16-1--><td style=""><font><font>0</font></font></td>
<!--16-2--><td style=""><font><font>-2</font></font></td>
<!--16-3--><td style=""><font><font>down</font></font></td>
<!--16-4--><td style=""><font><font>20</font></font></td>
<!--16-5--><td style=""><font><font> </font></font></td></tr>
</table>


=Hitboxes and Frame Data=
=Hitboxes and Frame Data=

Revision as of 18:58, 6 August 2016

Rock.PNG
MOTW Logo.png

Introduction

To come.

Character Colors

Rockcolors.JPG

Gameplay Overview

In order to use Rock effectively you need to use all his tools wisely. Main things you'll be aiming for are his links from his normals into his kick supers/neo deadlyrave, using his command grab and counters for mixups. Rock has really low vitality so he can't really take too many hits. Rock has some tough match ups but if you play him correctly you'll be able to beat the majority of the cast. Just learn what beats what in certain match ups and you should be able to overcome an opponent.

Move List

Command Normal Moves

Standing Snkd.gif, F.gif Snkd.gif

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Reppu-ken 12 10/18 (2 hits)
Qcf.gif + Kick.gif Crack Counter 12 16
Qcb.gif + Punch.gif Hard Edge 12 18
Qcb.gif + Kick.gif Rage Run 20 --
ch. Down.gif,Up1.gif + Punch.gif Rising Tackle 18 21
File:360a.png + Snkc.gif Evac Toss -- 20
Snka.gifSnkb.gif after File:360a.png Break Rasetsu -- 11
Qcf.gif, Qcf.gif + Punch.gif Raging Storm 33 46
Qcf.gif, Qcf.gif + Kick.gif Shinning Knuckle 32 47/55 (more dmg in corner)
Hcb.gif, F.gif + Snka.gif ; Snka.gif, Snka.gif, Snkb.gif, Snkb.gif, Snkc.gif, Snkc.gif, Snkd.gif, Snkd.gif, Qcb.gif + Snkc.gif Neo Deadly Rave -- 49/59 (more dmg in corner)


Frame Data

Move Startup Hit Adv. Guard Adv. Guard Crush value Cancellable Notes
close A 3 +6 +6 4 chain / ◯
close B 3 +2 +2 4
close C 5 -8 -8 5
close D 10 -6 -6 5
Close D · → D -8 -8 5,9 ×
far A 3 +4 +4 4
far B 7 -3 -3 4 ×
far C 10 -6 -6 5 ×
far D 11 -9 -9 5
cr A 4 +3 +3 4 chain / ◯
cr B 4 +5 +5 4 chain / ◯
cr C 5 -3 -3 5
cr D 8 -12 KD 5 ×
Jump A 3 4 ×
Jump B 4 4 ×
Jump C 8 5 ×
Jump D 10 5 ×
2AB 9 -5 -11 6 1 ~ 5F upper body invincible
AB 21 +4 -2 six ×


Move Startup Hit Adv. Guard Adv. Guard Crush value Notes
Reppuken 12 -3 -3 Seven
Double Reppuken 13 0 0 4,4
B counter Three 0 down 7 4 ~ 19F upper body counter, activates 6F after proc
D counter 3 0 down 8 4 ~ 19F lower body counter, activates 9F after proc
Weak Rising tackle 3 -29 down 2,3,3 1 ~ 6F invincible
Strong Rising tackle 3 -32 down 2,3 × 3 1 ~ 6F invincible
Weak hard edge 11 -5 down 6
Strength hard edge 17 -12 down 6,6
Reijiran Type · "dunk" 24 -3 down 7
Throw vacuum 11 down
TOP Attack 29 -16 down 25
Raging Storm A 12 -23 down 15 1 ~ 9F invincible
Raging Storm C 17 -51 down 10 × 4 1 ~ 11F invincible
Shine knuckle B 1 -13 down 3 × 5
Shine knuckle D 0 -15 down 30
Deadly Neo Rave 0 -2 down 20

Hitboxes and Frame Data

Legend:
Hit Box: Area that will hit the opponent
Hurt Box: Area where you can get hit. A move is invincible if the Hurt Box is absent.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
Command = the input for the attack.
Start Up = How many start up frames a move/attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.


RockHitboxSet1.jpg

Standing, Crouching and Running


RockTaunt.jpg

Taunt


RockJump.jpg

Command Total Frames
Normal Up1.gif 35


RockThrow.jpg

Command Total Frames
Close B.gif/F.gif + Snkc.gif 9


RockFwdFeint.jpg

Command Total Frames
F.gif + Snka.gif + Snkc.gif 12


RockDwnFeint.jpg

Command Total Frames
Down.gif + Snka.gif + Snkc.gif 11


RockCloseA.jpg

Command Start Up Hit Guard
Close Snka.gif 3 +6 +6


RockCloseB.jpg

Command Start Up Hit Guard
Close Snkb.gif 3 +2 +2


RockCloseC.jpg

Command Start Up Hit Guard
Close Snkc.gif 5 -8 -8


RockCloseDFwdD.jpg

Command Start Up Hit Guard
Close Snkd.gif 10 -6 -6
F.gif + Snkd.gif -- -8 -8


RockStandA.jpg

Command Start Up Hit Guard
Far Snka.gif 3 +4 +4


RockStandB.jpg

Command Start Up Hit Guard
Far Snkb.gif 7 -3 -3


RockStandC.jpg

Command Start Up Hit Guard
Far Snkc.gif 10 -6 -6


RockStandD.jpg

Command Start Up Hit Guard
Far Snkd.gif 11 -9 -9



RockDwnA.jpg

Command Start Up Hit Guard
Down.gif + Snka.gif 4 +3 +3


RockDwnB.jpg

Command Start Up Hit Guard
Down.gif + Snkb.gif 4 +5 +5


RockDwnC.jpg

Command Start Up Hit Guard
Down.gif + Snkc.gif 5 -3 -3


RockDwnD.jpg

Command Start Up Hit Guard
Down.gif + Snkd.gif 8 KD -12


RockJumpA.jpg

Command
Up1.gif + Snka.gif


RockJumpB.jpg

Command
Up1.gif + Snkb.gif


RockJumpC.jpg

Command
Up1.gif + Snkc.gif


RockJumpD.jpg

Command
Up1.gif + Snkd.gif


RockStandAB.jpg

Command Start Up Hit Guard
Snka.gif + Snkb.gif 21 -2 +4


RockDwnAB.jpg

Command Start Up Hit Guard
Down.gif + Snka.gif + Snkb.gif 9 -11 -5


RockTOP.jpg

Command Start Up Hit Guard
Snkc.gif + Snkd.gif 29 KD -16


Rock236A.jpg

Command Start Up Hit Guard
Qcf.gif + Snka.gif 12 -3 -3


Rock236C.jpg

Command Start Up Hit Guard
Qcf.gif + Snkc.gif 13 0 0


Rock214A.jpg

Command Start Up Hit Guard
Qcb.gif + Snka.gif 11 KD -5


Rock214C.jpg

Command Start Up Hit Guard
Qcb.gif + Snkc.gif 17 KD -12



Rock214B.jpg

Command Start Up Hit Guard
Qcb.gif + Snkb.gif 22 KD -3


Rock214D.jpg

Command Start Up Hit Guard
Qcb.gif + Snkd.gif 22 -- --


RockHighCounter.jpg

Command Start Up Hit Guard
Qcf.gif + Snkb.gif 3 KD --


RockLowCounter.jpg

Command Start Up Hit Guard
Qcf.gif + Snkd.gif 3 KD --


RockRT.jpg

Command Start Up Hit Guard
Charge Down.gif,Up1.gif + Snka.gif 3 KD -29
Command Start Up Hit Guard
Charge Down.gif,Up1.gif + Snkc.gif 3 KD -32



Rock360Grab.jpg

Command Start Up Hit Guard
File:360a.png + Snkc.gif, Snka.gif + Snkb.gif 11 KD --


RockRSA.jpg

Command Start Up Hit Guard
Qcf.gif, Qcf.gif + Snka.gif 13 KD -23


RockRSC.jpg

Command Start Up Hit Guard
Qcf.gif, Qcf.gif + Snkc.gif 18 KD -51


RockSKB.jpg

Command Start Up Hit Guard
Qcf.gif, Qcf.gif + Snkb.gif 1 KD -13


RockSKD.jpg

Command Start Up Hit Guard
Qcf.gif, Qcf.gif + Snkd.gif 0 KD -15


RockDRN.jpg


Command Start Up Hit Guard
Hcb.gif, F.gif + Snka.gif 0 KD -2


Attack Notes

Qcf.gif + Punch.gif
Ground projectile C version does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken

Qcf.gif + Kick.gif
Snkb.gif counters mid & high attacks, while Snkd.gif counters low attacks.

Qcb.gif + Punch.gif
A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.

Qcb.gif + Kick.gif
B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.

File:360a.png + Snkc.gif
Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.

Combos


Combos anywhere (No meter):
1) Close standing Snkc.gif/Down.gif+Snkc.gif/Snkd.gif/Down.gif+Snka.gif+Snkb.gif cancel into Qcb.gif/Qcf.gif + Snka.gif/Snkc.gif.

2) Jump Upright.gif Snkc.gif/Snkd.gif, land, close standing Snkc.gif, cancel intoQcf.gif+Snka.gif

3) File:360a.png + Snkc.gif into press (hold) Snka.gif + Snkb.gif, then release to hit.

4) File:360a.png + Snkc.gif into press (break) Snka.gif + Snkb.gif, (Qcf.gif + Snka.gif/Snkc.gif)/run in Qcb.gif + Snka.gif/TOP attack (Snkc.gif + Snkd.gif).


Combos anywhere (1 bar of meter):
1) Jumping Snkc.gif/Snkd.gif, land, close standing Snkc.gif, cancel intoQcf.gifx2+Kick.gif or Neo Deadly Rave

2) Jumping Snkc.gif/Snkd.gif-->Down.gif+Snka.gif+Snkb.gif-->Qcf.gifx2+Snka.gif

Combos anywhere (Full meter):


Combos mid-screen (No meter):

1) Jump Upright.gif crossup Snkd.gif, land, close standing Snkc.gif cancel into Qcb.gif/Qcf.gif + Snka.gif/Snkc.gif.

2) Jump Upright.gif crossup Snkd.gif, land, close standing Snka.gif, close standing Snkc.gif/Down.gif + Snkc.gif cancel into Qcf.gif+Snka.gif

3) Qcb.gif + Snkd.gif (get behind them) into File:360a.png + Snkc.gif into press (break) Snka.gif + Snkb.gif, (Qcf.gif + Snka.gif/Snkc.gif)/run in Qcb.gif + Snka.gif/walk in Qcb.gif + Snkc.gif/TOP attack (Snkc.gif + Snkd.gif).

Combos mid-screen (1 bar of meter):

Combos mid-screen (Full meter):

Corner only (No meter):
1) Jumping C/D-->Down+AB-->QCFx2+P
2) Jumping C-->Standing A-->Standing C-->QCF+C


Corner only (1 Bar of meter):
1) Jumping C-->Standing A-->Standing C-->QCFx2+K

Corner only (Full meter):
1) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave

Back to corner:
1) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
2) 360+C, Break-->QCFx2+C
3) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle

Overall Strategy

Coming soon.

Matchup Notes

Coming soon.

Rock vs Rock:

Rock vs Dong:

Rock vs Hotaru:

Rock vs Butt (Marco):

Rock vs Hokutomaru:

Rock vs Kevin:

Rock vs Freeman:

Rock vs Tizoc(The Griffon/Griffon Mask):

Rock vs Jenet:

Rock vs Gato:

Rock vs Jae:

Rock vs Terry:

Rock vs Grant:

Rock vs Kain:

Advanced Tactics

Rock has a special ability to combo after any type of arial hit connects. This video explains it in more detail:

http://www.youtube.com/watch?v=FWc2ikH3u30

More info coming soon.

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