Demon Dash (talk | contribs) |
Blackman34 (talk | contribs) |
||
Line 66: | Line 66: | ||
Vega/M.Bison - Shin Bison | Vega/M.Bison - Shin Bison | ||
Guy - Teleport - Down, down + button | Guy - Teleport - Down, down + button | ||
Cody - Overhead - Toward and mp | Cody - Overhead - Toward and mp | ||
Ken - Vs animation on fireball and shoryu | Ken - Vs animation on fireball and shoryu | ||
Ken - Big arial hadoken - Quater circle forward + p in air | Ken - Big arial hadoken - Quater circle forward + p in air | ||
Akuma - Vs animation on fireball and shoryu | Akuma - Vs animation on fireball and shoryu | ||
Akuma - Big super fireball, arial and ground | Akuma - Big super fireball, arial and ground | ||
Sakura - Evil Sakura | Sakura - Evil Sakura | ||
Sakura - Vs animation on ground and air fireballs | Sakura - Vs animation on ground and air fireballs | ||
Sakura - Vs anti air fireball - quater circle back + P | Sakura - Vs anti air fireball - quater circle back + P | ||
Sakura - Shun Goku Satsu - lp, lp, forward, lk, hp | Sakura - Shun Goku Satsu - lp, lp, forward, lk, hp | ||
Sakura - Teleport - dragon punch + ppp/kkk | Sakura - Teleport - dragon punch + ppp/kkk | ||
Ryu - Shin Shoryuken - Double quater circle forward + k | Ryu - Shin Shoryuken - Double quater circle forward + k | ||
Evil Ryu - Vs animation on fireball | Evil Ryu - Vs animation on fireball | ||
Evil Ryu - Big arial Hadoken - Quater circle forward + p in air | Evil Ryu - Big arial Hadoken - Quater circle forward + p in air | ||
Evil Ryu - Dive kick - Apex of jump press d + mk | Evil Ryu - Dive kick - Apex of jump press d + mk | ||
Charlie - Vs arial flash kick - Quater circle forward + k in air | Charlie - Vs arial flash kick - Quater circle forward + k in air | ||
Dhalsim - Vs animation on Yoga Fire, Yoga Flame and Yoga Breath | Dhalsim - Vs animation on Yoga Fire, Yoga Flame and Yoga Breath | ||
Dhalsim - Arial fireball - Quater circle forward + p in air | Dhalsim - Arial fireball - Quater circle forward + p in air | ||
Revision as of 06:57, 4 August 2006
Introduction
Introduction goes here.
Games
Hyper Street Fighter Zero
How to select this game
In SFZ:FG (NTSC/J) Beat Street Fighter Zero, Zero 2, Zero 2 Arrange, Zero 2 Alpha, Zero 2 Alpha Arrange, Zero 3, Zero 3 Arrange and Super Gem Fighter's Mini Mix (Pocket Fighter). This only has to be done once. The fastest way to do this is to use the lowest setting for the CPU and the highest setting for damage while setting the number of rounds to 1.
Hold down "Select" and choose Street Fighter Zero in the game select screen.
In SFAA (NTSC/U) Beat Street Fighter Alpha 3 on any settings to unlock Street Fighter Alpha 3 Arrange (Secret Game 1). Then beat all available games on any setting, in any order (including Alpha 3 Arrange) to unlock Hyper Street Fighter Alpha.
Hold down "Select" and choose Street Fighter Alpha in the game select screen.
The new -isms
Green S-Ism
To select Green S-Ism select SFA3, hilight Normal mode (green), hold start and press left or right, select with any button.
Green S-Ism gives your character access to ground and air Chains, Push Block and Alpha Counter. While in this mode your character will have their A-Ism move set. It is speculated that this is in reference to the Darkstalkers engine as it has great similarities.
Ground and Air Chains
The chains seem to follow that of MvC2 and go in the Magic Series order of Jab, Short, Strong, Forward, Fierce and Roundhose, although they aren't as easy to cancel and have pretty strict timing, more so than SFA. It appears you can only chain in the recovery of your initail attack, so learning the timing is necicary.
Push Block
To perform the defensive maneuver known as Push Block hit forward and all three punch buttons while you are in block stun. If performed properly your character will get covered by a round shield and your oponent will be sent skidding across the screen.
Alpha Counter
Alpha Counters are performed slightly differently than normal and is done with a regular Dragon Punch motion with three punches for high or three kicks for low while in block stun.
Blue S-Ism
To select Blue S-Ism select SFA3, hilight Mazi mode (blue), hold start and press left or right, select with any button.
Blue S-Ism gives gives your character access to Super Canceling and Parrying. While in this mode your character will have their X-Ism move set. It is speculated that this is in reference to Street Fighter 3: 3rd Strike as it has great similarities.
Super Canceling
Super Canceling is the name for the ability to cancel a Special move into a Super move alowing it to combo. You can also cancel mid screen to either increase range or for crazy mix-ups, so there's quite a veriety for it's uses. For more information on super canceling see... ????
Parry
Parrying is the ability to avoid your oponents attack and counter acordingly. To Parry press forward at the momonet of impact attack for high attacks and down at the moment of impact for low attacks. The time you have to Parry is speculated to be somewhere between CvS2 and 3S, no-one's quite sure yet. It seems you can't attack instantly like in 3rd Strike, but only in the recovery of your oponents move.
Pink S-Ism
To select Pink S-Ism select SFA3, hilight Saikyo mode (Pink), hold start and press left or right, select with any button.
Pink S-Ism allows the origional Street Fighter 2 cast, Ryu, Ken, Chun-Li, Dhalsim, Zangeif, E. Honda, Blanka, Guile, Vega (Claw), Balrog (Boxer), Sagat and M. Bison (Dictator) to take form of their Championship Edition counterparts. This means high damage, no Supers. No other characters can select this Ism.
Red S-Ism
To select Red S-Ism select SFA3, hilight Classic mode (Red), hold start and press left or right, select with any button.
Red S-Ism changes certain characters move sets to resemble those from the vs series. The currently found character changes are:
Vega/M.Bison - Shin Bison
Guy - Teleport - Down, down + button
Cody - Overhead - Toward and mp
Ken - Vs animation on fireball and shoryu
Ken - Big arial hadoken - Quater circle forward + p in air
Akuma - Vs animation on fireball and shoryu
Akuma - Big super fireball, arial and ground
Sakura - Evil Sakura
Sakura - Vs animation on ground and air fireballs
Sakura - Vs anti air fireball - quater circle back + P
Sakura - Shun Goku Satsu - lp, lp, forward, lk, hp
Sakura - Teleport - dragon punch + ppp/kkk
Ryu - Shin Shoryuken - Double quater circle forward + k
Evil Ryu - Vs animation on fireball
Evil Ryu - Big arial Hadoken - Quater circle forward + p in air
Evil Ryu - Dive kick - Apex of jump press d + mk
Charlie - Vs arial flash kick - Quater circle forward + k in air
Dhalsim - Vs animation on Yoga Fire, Yoga Flame and Yoga Breath
Dhalsim - Arial fireball - Quater circle forward + p in air
Dip Switch Settings
Game Mechanics
Basic Strategy
Advanced Strategy
The Characters
- Adon
- Akuma
- Balrog
- Birdie
- Blanka
- Cammy
- Charlie
- Chun-Li
- Cody
- Dan
- Dee-Jay
- Dhalsim
- E. Honda
- Evil Ryu
- Fei-Long
- Gen
- Guile
- Guy
- Juli
- Juni
- Karin
- Ken
- M. Bison
- R. Mika
- Rolento
- Rose
- Ryu
- Sagat
- Sakura
- Sodom
- T. Hawk
- Vega
- Zangief
Tier List
Top Tier:
High-Mid Tier:
Mid Tier:
Low-Mid Tier:
Low Tier:
Street Fighter Zero
Game Mechanics
Dip Switch Settings
Basic Strategy
Advanced Strategy
The Characters
Tier List
Top Tier:
High-Mid Tier:
Mid Tier:
Low-Mid Tier:
Low Tier:
Street Fighter Zero 2
Dip Switch Settings
description goes here
Street Fighter Alpha 2
How to select this game
description goes here
Dip Switch Settings
description goes here
Street Fighter Zero 2 Gold
How to select this game
description goes here
Dip Switch Settings
description goes here
Street Fighter Zero 3
Dip Switch Settings
description goes here
Street Fighter Zero 3 (Arrange)
How to select this game
description goes here
Dip Switch Settings
description goes here
Pocket Fighter
Dip Switch Settings
description goes here
Game Mechanics
Basic Strategy
Advanced Strategy
The Characters
Tier List
Top Tier:
High-Mid Tier:
Mid Tier:
Low-Mid Tier:
Low Tier: