Street Fighter X Tekken/Asuka: Difference between revisions

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TBW
TBW
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Asuka is a rushdown character that does not want to be on the defense. On knockdown she has great mixups ranging from ambiguous cross-ups to high and low guesses, all which lead to great meterless damage and another knockdown or can be combed to supers/cross-arts. Asuka's combos come from a mix of Tekken Chains and Links that with practice and muscle memory, are easy to get down. Her BnB is very usefull because it can be used as a hit-confirm to cut off the combo and make it safe.}}
Asuka is a rushdown character that does not want to be on the defense. On {{knockdown}} she has great mixups ranging from ambiguous cross-ups to {{high}} and {{low}} guesses, all which lead to great meterless damage and another {{knockdown}} or can be combed to supers/cross-arts. Asuka's combos come from a mix of Tekken Chains and Links that with practice and muscle memory, are easy to get down. Her BnB is very usefull because it can be used as a hit-confirm to cut off the combo and make it safe.}}




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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Kick | hk | speccancel }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | speccancel }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | chcrumple }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{chcrumple}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high  }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high <br> cross-up }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} <br> cross-up }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high  }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high  }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high <br> (two possible hits) }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} <br> (two possible hits) }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Demon Slayer | f + lp | knockdown }}
{{SFxTMoveListRow | Demon Slayer | {{f}} + {{lp}} | {{knockdown}} }}
{{SFxTMoveListRow | Tsuwabuki | f + mp | high <br> groundbounce vs airborne }}
{{SFxTMoveListRow | Tsuwabuki | {{f}} + {{mp}} | {{high}} <br> {{groundbounce}} vs airborne }}
{{SFxTMoveListRow | Thunder Fall Kick | f + hk | high <br> groundbounce }}
{{SFxTMoveListRow | Thunder Fall Kick | {{f}} + {{hk}} | {{high}} <br> {{groundbounce}} }}
{{SFxTMoveListRow | Dragon Wheel Kick | f + lk | knockdown  }}
{{SFxTMoveListRow | Dragon Wheel Kick | {{f}} + {{lk}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Demon Slayer | Dragon Wheel Kick --- f + lp | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Demon Slayer | Dragon Wheel Kick {{---}} {{f}} + {{lp}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Leg Cutter | Dragon Wheel Kick --- df + hk |  }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Leg Cutter | Dragon Wheel Kick {{---}} {{df}} + {{hk}} |  }}
{{SFxTMoveListRow | Jab Uppercut | mp --- lp | speccancel <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Jab Uppercut | {{mp}} {{---}} {{lp}} | {{speccancel}} <br> {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Jab Low Kick | mp --- lk | speccancel }}
{{SFxTMoveListRow | Jab Low Kick | {{mp}} {{---}} {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Hyakujitsuko | mk --- d + mp | speccancel <br> knockdown vs airborne on 2nd hit }}
{{SFxTMoveListRow | Hyakujitsuko | {{mk}} {{---}} {{d}} + {{mp}} | {{speccancel}} <br> {{knockdown}} vs airborne on 2nd hit }}
{{SFxTMoveListRow | Lunging Mist Thrust | b + mp | knockdown vs airborne }}
{{SFxTMoveListRow | Lunging Mist Thrust | {{b}} + {{mp}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Whiplash to Toe Kick | b + mp --- mk | speccancel <br> knockdown vs airborne }}
{{SFxTMoveListRow | Whiplash to Toe Kick | {{b}} + {{mp}} {{---}} {{mk}} | {{speccancel}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Whiplash Sacred Blade | b + mp --- d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Whiplash Sacred Blade | {{b}} + {{mp}} {{---}} {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Heron Dance | f + mk --- mp | low on first hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | Heron Dance | {{f}} + {{mk}} {{---}} {{mp}} | {{low}} on first hit <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Heron Dance --- Whiplash Sacred Blade | f + mk --- d + mk | low <br> hardknockdown <br> speccancel }}
{{SFxTMoveListRow | Heron Dance {{---}} Whiplash Sacred Blade | {{f}} + {{mk}} {{---}} {{d}} + {{mk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Leg Cutter | df + hk | low }}
{{SFxTMoveListRow | Leg Cutter | {{df}} + {{hk}} | {{low}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Kariashi Shiranui | Leg Cutter --- hk | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Kariashi Shiranui | Leg Cutter {{---}} {{hk}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Leg Cutter 2nd Hit | Leg Cutter --- df + hk | low <br> speccancel }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Leg Cutter 2nd Hit | Leg Cutter {{---}} {{df}} + {{hk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Kariashi Shiranui | Leg Cutter 2nd Hit --- hk | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Kariashi Shiranui | Leg Cutter 2nd Hit {{---}} {{hk}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Leg Cutter 3rd Hit | Leg Cutter 2nd Hit --- df + hk | low <br> knockdown <br> speccancel }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Leg Cutter 3rd Hit | Leg Cutter 2nd Hit {{---}} {{df}} + {{hk}} | {{low}} <br> {{knockdown}} <br> {{speccancel}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Kariashi Shiranui | Leg Cutter 3rd hit --- hk | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Kariashi Shiranui | Leg Cutter 3rd hit {{---}} {{hk}} | {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Cloud Taste | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Cloud Taste | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | White Mountain | b + lp + lk | throw }}
{{SFxTMoveListRow | White Mountain | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Exorcisor | hcb + p | ex <br> knockdown vs airborne }}
{{SFxTMoveListRow | Exorcisor | {{hcb}} + {{p}} | {{ex}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Mist Palm Thrust | Exorcisor ---  p | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Mist Palm Thrust | Exorcisor {{---}} {{p}} | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Raging Storm | Mist Palm Thrust --- f + p | hardknockdown <br> wallbounce on ex }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Raging Storm | Mist Palm Thrust {{---}} {{f}} + {{p}} | {{hardknockdown}} <br> {{wallbounce}} on {{ex}} }}
{{SFxTMoveListRow | Double Lift Kicks | dp + k | ex <br> knockdown }}
{{SFxTMoveListRow | Double Lift Kicks | {{dp}} + {{k}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Attack Reversal | hcf + k | ex ; <br> counter vs mid <br> counter vs&nbsp;low }}
{{SFxTMoveListRow | Attack Reversal | {{hcf}} + {{k}} | {{ex}} ; <br> {{counter}} vs mid <br> {{counter}} vs&nbsp;low }}
{{SFxTMoveListRow | Falling Rain | dp + p | ex <br> throw vs airborne <br> can catch juggled state <br> groundbounce }}
{{SFxTMoveListRow | Falling Rain | {{dp}} + {{p}} | {{ex}} <br> {{throw}} vs airborne <br> can catch juggled state <br> {{groundbounce}} }}
{{SFxTMoveListRow | Sweep Throw | hcf + p | ex <br> standthrow }}
{{SFxTMoveListRow | Sweep Throw | {{hcf}} + {{p}} | {{ex}} <br> {{standthrow}} }}
{{SFxTMoveListRow | Onikubigari | hcb + k | ex chrg <br> knockdown vs airborne <br> knockdown on ex }}
{{SFxTMoveListRow | Onikubigari | {{hcb}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne <br> {{knockdown}} on {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Kinshin Enbu | hcb + 3k | hardknockdown }}
{{SFxTMoveListRow | Kinshin Enbu | {{hcb}} + {{3k}} | {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


== Move Analysis ==
== Move Analysis ==
=== Normal Moves ===
=== Normal Moves ===
{{#motion: n + lp}} - 30dmg, 3f start, 2f active, 9f recovery, +6 on hit, +2 on block. NOT cancelable
{{ {{n}} + lp}} - 30dmg, 3f start, 2f active, 9f recovery, +6 on hit, +2 on block. NOT cancelable
<br> Asuka does not have a spammable jab such as cammy, rolento, or raven, therefor she cannot rely on walking and jabbing. Also doesn not have very good range. Mostly used to hit-confirm her BnB
<br> Asuka does not have a spammable jab such as cammy, rolento, or raven, therefor she cannot rely on walking and jabbing. Also doesn not have very good range. Mostly used to hit-confirm her BnB
<br>
 
<br>
{{ {{n}} + mp}} - 60dmg, 6f start, 4f active, 18f recovery, -1 on hit, -5 on block. Cancelable
{{#motion: n + mp}} - 60dmg, 6f start, 4f active, 18f recovery, -1 on hit, -5 on block. Cancelable
<br> Cannot link but MP plays a main part of her BnB combo using her Tekken strings. Longer range than LP so can be used in place to hit-confirm combos
<br> Cannot link but MP plays a main part of her BnB combo using her Tekken strings. Longer range than LP so can be used in place to hit-confirm combos
<br>
 
<br>
{{ {{n}} + hp}} - 90dmg, 11f start, 4f active, 25f recovery, -4 on hit, - 9 on block. Not Cancelable
{{#motion: n + hp}} - 90dmg, 11f start, 4f active, 25f recovery, -4 on hit, - 9 on block. Not Cancelable
<br> Rarely EVER used unless emergancy ABC magic chain, and if you want to launcher combo there is a better option anyways
<br> Rarely EVER used unless emergancy ABC magic chain, and if you want to launcher combo there is a better option anyways
<br>
 
<br>
{{ {{n}} + lk}} - 30dmg, 5f start, 2f active, 12f recovery, +3 on hit, -1 on block. Cancelable
{{#motion: n + lk}} - 30dmg, 5f start, 2f active, 12f recovery, +3 on hit, -1 on block. Cancelable
<br> Amazing move that is crucial to Asuka's Mixup game. Only standing normal that hits low
<br> Amazing move that is crucial to Asuka's Mixup game. Only standing normal that hits low
<br>
 
<br>
{{ {{n}} + mk}} - 60dmg, 8f start, 3f active, 19f recovery, -1 on hit, -5 on block. Cancelable
{{#motion: n + mk}} - 60dmg, 8f start, 3f active, 19f recovery, -1 on hit, -5 on block. Cancelable
<br> Used in tekken chain as her BnB. Asuka takes a step forward before attacking make this a good more for footsies or punishing an unsafe normal as you can cancel this move to c.MP into bnb
<br> Used in tekken chain as her BnB. Asuka takes a step forward before attacking make this a good more for footsies or punishing an unsafe normal as you can cancel this move to c.MP into bnb
<br>
 
<br>
{{ {{n}} + hk}} - 90dmg, 11f start, 4f active, 25f recvoery, -4 on hit, -9 on block. Cancelable
{{#motion: n + hk}} - 90dmg, 11f start, 4f active, 25f recvoery, -4 on hit, -9 on block. Cancelable
<br> Strange hitbox on this move. The only time I messed with it was during a launcher combo and if i was not on top of my opponent, the HK would whiff. Starting using HP xx Launcher as a more reliable attack.
<br> Strange hitbox on this move. The only time I messed with it was during a launcher combo and if i was not on top of my opponent, the HK would whiff. Starting using HP xx Launcher as a more reliable attack.
<br>
 
<br>
{{ {{d}} + lp}} - 30dmg, 4f start, 4f active, 7f recovery, +6 on hit, +2 on block. Cancelable
{{#motion: d + lp}} - 30dmg, 4f start, 4f active, 7f recovery, +6 on hit, +2 on block. Cancelable
<br> Not used, bad range, better moves for hit confirm
<br> Not used, bad range, better moves for hit confirm
<br>  
<br>  
<br>
<br>
{{#motion: d + mp}} - 60dmg, 5f start, 5f active, 13f recovery, +3 on hit, -1 on block. Cancelable
{{ {{d}} + mp}} - 60dmg, 5f start, 5f active, 13f recovery, +3 on hit, -1 on block. Cancelable
<br> Ends all of Asuka's variations of her tekken chain and links, then canceled into a special move.
<br> Ends all of Asuka's variations of her tekken chain and links, then canceled into a special move.
<br>
 
<br>
{{ {{d}} + hp}} - 90dmg, 9f start, 5f active, 27f recovery, +3 on hit, -12 on block. Crumple
{{#motion: d + hp}} - 90dmg, 9f start, 5f active, 27f recovery, +3 on hit, -12 on block. Crumple
<br> This moves Crumple's on counter hit's therefor it is a good tool to throw out while trying to footsie someone from close range. Stand just outside of HP's max range and if you attack a outlying limb, it will crumble the opponent, setting up major dmg
<br> This moves Crumple's on counter hit's therefor it is a good tool to throw out while trying to footsie someone from close range. Stand just outside of HP's max range and if you attack a outlying limb, it will crumble the opponent, setting up major dmg
<br>
 
<br>
{{ {{d}} + lk}} - 30dmg, 5f start, 3f active, 11f recovery, +3 on hit, -1 on block. Cancelable
{{#motion: d + lk}} - 30dmg, 5f start, 3f active, 11f recovery, +3 on hit, -1 on block. Cancelable
<br> Can be used to start her low game, but s.lk is much more ambiguous and harder to see coming.
<br> Can be used to start her low game, but s.lk is much more ambiguous and harder to see coming.
<br>
 
<br>
{{ {{d}} + mk}} - 60dmg, 7f start, 4f active, 21f recovery, -4 on hit, -8 on block. Cancelable
{{#motion: d + mk}} - 60dmg, 7f start, 4f active, 21f recovery, -4 on hit, -8 on block. Cancelable
<br> Great utility, can be used to duck under normal fireballs (sonic boom, low tiger shot, and lk.Fajujin(spelling?) can still hit asuka)
<br> Great utility, can be used to duck under normal fireballs (sonic boom, low tiger shot, and lk.Fajujin(spelling?) can still hit asuka)
<br>
 
<br>
{{ {{d}} + hk}} - 90dmg, 9f start, 3f active, 28f recovery, Hard knockdown, -11 on block.
{{#motion: d + hk}} - 90dmg, 9f start, 3f active, 28f recovery, Hard knockdown, -11 on block.
<br> An average sweep. can be chained into for the hard knockdown, otherwise not much use.
<br> An average sweep. can be chained into for the hard knockdown, otherwise not much use.


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== Combos ==
== Combos ==
=== Bread and Butters ===
=== Bread and Butters ===
* {{#motion: jumping hp , mp , lk , mk , d + mp , dp + k , f + mp , mk , hcb + mp , mp , f + mp }} 355 dmg <br>
* {{ jumping {{hp}} , {{mp}} , {{lk}} , {{mk}} , {{d}} + {{mp}} , {{dp}} + {{k}} , {{f}} + {{mp}} , {{mk}} , {{hcb}} + {{mp}} , {{mp}} , {{f}} + {{mp}} }} 355 dmg  
* {{#motion: jumping hp , mp , lk , mk , d + mp , dp + k , uf + hk , mk , dp + mp , d + hk }} 380 dmg <br>
* {{ jumping {{hp}} , {{mp}} , {{lk}} , {{mk}} , {{d}} + {{mp}} , {{dp}} + {{k}} , {{uf}} + {{hk}} , {{mk}} , {{dp}} + {{mp}} , {{d}} + {{hk}} }} 380 dmg  
* {{#motion: jumping hp , mp , lk , mk , d + mp , dp + k , uf + hk , hk , dp + mp , d + hk }} 389 dmg (corner only variation) <br>
* {{ jumping {{hp}} , {{mp}} , {{lk}} , {{mk}} , {{d}} + {{mp}} , {{dp}} + {{k}} , {{uf}} + {{hk}} , {{hk}} , {{dp}} + {{mp}} , {{d}} + {{hk}} }} 389 dmg (corner only variation)
Note that, due to the game's engine, more damage can be obtained with shorter combos: <br>
Note that, due to the game's engine, more damage can be obtained with shorter combos:  
* {{#motion: jumping hp , hk , dp + k , uf + hk , mk , dp + mp , d + hk }} 420 dmg <br>
* {{ jumping {{hp}} , {{hk}} , {{dp}} + {{k}} , {{uf}} + {{hk}} , {{mk}} , {{dp}} + {{mp}} , {{d}} + {{hk}} }} 420 dmg


=== Hit Confirm Combos ===
=== Hit Confirm Combos ===
*{{#motion: mp , lk , mk , d + mp , dp + k , jumping uf + hk , land hk , hcb + k}} 368 dmg <br>
*{{ {{mp}} , {{lk}} , {{mk}} , {{d}} + {{mp}} , {{dp}} + {{k}} , jumping {{uf}} + {{hk}} , land {{hk}} , {{hcb}} + k}} 368 dmg


*{{#motion: mp , lk , mk , d + mp , hcb + k}} safe on block <br>
*{{ {{mp}} , {{lk}} , {{mk}} , {{d}} + {{mp}} , {{hcb}} + k}} safe on block


=== Advanced Combos ===
=== Advanced Combos ===
* {{#motion: jumping hp , mp , lp , mp , lk , mk , d + mp , dp + k , jumping uf + hk , landing mk , dp + mp , d + hk}} Meterless style. 330 dmg?
* {{ jumping {{hp}} , {{mp}} , {{lp}} , {{mp}} , {{lk}} , {{mk}} , {{d}} + {{mp}} , {{dp}} + {{k}} , jumping {{uf}} + {{hk}} , landing {{mk}} , {{dp}} + {{mp}} , {{d}} + hk}} Meterless style. 330 dmg?


=== Combos Into Supers ===
=== Combos Into Supers ===
* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:02, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Asuka

Sfxt asuka face.jpg

Ideal Team Position: TBW


Asuka is a rushdown character that does not want to be on the defense. On Knockdown.png she has great mixups ranging from ambiguous cross-ups to High.png and Low.png guesses, all which lead to great meterless damage and another Knockdown.png or can be combed to supers/cross-arts. Asuka's combos come from a mix of Tekken Chains and Links that with practice and muscle memory, are easy to get down. Her BnB is very usefull because it can be used as a hit-confirm to cut off the combo and make it safe.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Chcrumple.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
cross-up
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png
(two possible hits)

Unique Attacks

Name
Command
Notes
Demon Slayer
F.png + Lp.png
Knockdown.png
Tsuwabuki
F.png + Mp.png
High.png
Groundbounce.png vs airborne
Thunder Fall Kick
F.png + Hk.png
High.png
Groundbounce.png
Dragon Wheel Kick
F.png + Lk.png
Knockdown.png
    Demon Slayer
Dragon Wheel Kick ---.png F.png + Lp.png
Knockdown.png
    Leg Cutter
Dragon Wheel Kick ---.png Df.png + Hk.png
Jab Uppercut
Mp.png ---.png Lp.png
Speccancel.png
Knockdown.png vs airborne on 2nd hit
Jab Low Kick
Mp.png ---.png Lk.png
Speccancel.png
Hyakujitsuko
Mk.png ---.png D.png + Mp.png
Speccancel.png
Knockdown.png vs airborne on 2nd hit
Lunging Mist Thrust
B.png + Mp.png
Knockdown.png vs airborne
Whiplash to Toe Kick
B.png + Mp.png ---.png Mk.png
Speccancel.png
Knockdown.png vs airborne
Whiplash Sacred Blade
B.png + Mp.png ---.png D.png + Mk.png
Low.png
Speccancel.png
Heron Dance
F.png + Mk.png ---.png Mp.png
Low.png on first hit
Knockdown.png vs airborne
Heron Dance ---.png Whiplash Sacred Blade
F.png + Mk.png ---.png D.png + Mk.png
Low.png
Hardknockdown.png
Speccancel.png
Leg Cutter
Df.png + Hk.png
Low.png
    Kariashi Shiranui
Leg Cutter ---.png Hk.png
Knockdown.png
    Leg Cutter 2nd Hit
Leg Cutter ---.png Df.png + Hk.png
Low.png
Speccancel.png
       Kariashi Shiranui
Leg Cutter 2nd Hit ---.png Hk.png
Knockdown.png
       Leg Cutter 3rd Hit
Leg Cutter 2nd Hit ---.png Df.png + Hk.png
Low.png
Knockdown.png
Speccancel.png
          Kariashi Shiranui
Leg Cutter 3rd hit ---.png Hk.png
Knockdown.png

Throws

Name
Command
Notes
Cloud Taste
F.png or N.png + Lp.png + Lk.png
Throw.png
White Mountain
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Exorcisor
Hcb.png + P.png
Ex.png
Knockdown.png vs airborne
    Mist Palm Thrust
Exorcisor ---.png P.png
       Raging Storm
Mist Palm Thrust ---.png F.png + P.png
Hardknockdown.png
Wallbounce.png on Ex.png
Double Lift Kicks
Dp.png + K.png
Ex.png
Knockdown.png
Attack Reversal
Hcf.png + K.png
Ex.png ;
Counter.png vs mid
Counter.png vs low
Falling Rain
Dp.png + P.png
Ex.png
Throw.png vs airborne
can catch juggled state
Groundbounce.png
Sweep Throw
Hcf.png + P.png
Ex.png
Standthrow.png
Onikubigari
Hcb.png + K.png
Ex.png Chrg.png
Knockdown.png vs airborne
Knockdown.png on Ex.png

Super Combo

Name
Command
Notes
Kinshin Enbu
Hcb.png + 3k.png
Hardknockdown.png

Move Analysis

Normal Moves

{{ N.png + lp}} - 30dmg, 3f start, 2f active, 9f recovery, +6 on hit, +2 on block. NOT cancelable
Asuka does not have a spammable jab such as cammy, rolento, or raven, therefor she cannot rely on walking and jabbing. Also doesn not have very good range. Mostly used to hit-confirm her BnB

{{ N.png + mp}} - 60dmg, 6f start, 4f active, 18f recovery, -1 on hit, -5 on block. Cancelable
Cannot link but MP plays a main part of her BnB combo using her Tekken strings. Longer range than LP so can be used in place to hit-confirm combos

{{ N.png + hp}} - 90dmg, 11f start, 4f active, 25f recovery, -4 on hit, - 9 on block. Not Cancelable
Rarely EVER used unless emergancy ABC magic chain, and if you want to launcher combo there is a better option anyways

{{ N.png + lk}} - 30dmg, 5f start, 2f active, 12f recovery, +3 on hit, -1 on block. Cancelable
Amazing move that is crucial to Asuka's Mixup game. Only standing normal that hits low

{{ N.png + mk}} - 60dmg, 8f start, 3f active, 19f recovery, -1 on hit, -5 on block. Cancelable
Used in tekken chain as her BnB. Asuka takes a step forward before attacking make this a good more for footsies or punishing an unsafe normal as you can cancel this move to c.MP into bnb

{{ N.png + hk}} - 90dmg, 11f start, 4f active, 25f recvoery, -4 on hit, -9 on block. Cancelable
Strange hitbox on this move. The only time I messed with it was during a launcher combo and if i was not on top of my opponent, the HK would whiff. Starting using HP xx Launcher as a more reliable attack.

{{ D.png + lp}} - 30dmg, 4f start, 4f active, 7f recovery, +6 on hit, +2 on block. Cancelable
Not used, bad range, better moves for hit confirm

{{ D.png + mp}} - 60dmg, 5f start, 5f active, 13f recovery, +3 on hit, -1 on block. Cancelable
Ends all of Asuka's variations of her tekken chain and links, then canceled into a special move.

{{ D.png + hp}} - 90dmg, 9f start, 5f active, 27f recovery, +3 on hit, -12 on block. Crumple
This moves Crumple's on counter hit's therefor it is a good tool to throw out while trying to footsie someone from close range. Stand just outside of HP's max range and if you attack a outlying limb, it will crumble the opponent, setting up major dmg

{{ D.png + lk}} - 30dmg, 5f start, 3f active, 11f recovery, +3 on hit, -1 on block. Cancelable
Can be used to start her low game, but s.lk is much more ambiguous and harder to see coming.

{{ D.png + mk}} - 60dmg, 7f start, 4f active, 21f recovery, -4 on hit, -8 on block. Cancelable
Great utility, can be used to duck under normal fireballs (sonic boom, low tiger shot, and lk.Fajujin(spelling?) can still hit asuka)

{{ D.png + hk}} - 90dmg, 9f start, 3f active, 28f recovery, Hard knockdown, -11 on block.
An average sweep. can be chained into for the hard knockdown, otherwise not much use.

Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • {{ jumping Hp.png , Mp.png , Lk.png , Mk.png , D.png + Mp.png , Dp.png + K.png , F.png + Mp.png , Mk.png , Hcb.png + Mp.png , Mp.png , F.png + Mp.png }} 355 dmg
  • {{ jumping Hp.png , Mp.png , Lk.png , Mk.png , D.png + Mp.png , Dp.png + K.png , Uf.png + Hk.png , Mk.png , Dp.png + Mp.png , D.png + Hk.png }} 380 dmg
  • {{ jumping Hp.png , Mp.png , Lk.png , Mk.png , D.png + Mp.png , Dp.png + K.png , Uf.png + Hk.png , Hk.png , Dp.png + Mp.png , D.png + Hk.png }} 389 dmg (corner only variation)

Note that, due to the game's engine, more damage can be obtained with shorter combos:

  • {{ jumping Hp.png , Hk.png , Dp.png + K.png , Uf.png + Hk.png , Mk.png , Dp.png + Mp.png , D.png + Hk.png }} 420 dmg

Hit Confirm Combos

  • {{ Mp.png , Lk.png , Mk.png , D.png + Mp.png , Dp.png + K.png , jumping Uf.png + Hk.png , land Hk.png , Hcb.png + k}} 368 dmg
  • {{ Mp.png , Lk.png , Mk.png , D.png + Mp.png , Hcb.png + k}} safe on block

Advanced Combos

  • {{ jumping Hp.png , Mp.png , Lp.png , Mp.png , Lk.png , Mk.png , D.png + Mp.png , Dp.png + K.png , jumping Uf.png + Hk.png , landing Mk.png , Dp.png + Mp.png , D.png + hk}} Meterless style. 330 dmg?

Combos Into Supers

  • N/A