Chaos Breaker/Dorgan: Difference between revisions

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j.D, land, 5B>236A
j.D, land, 5B>236A
*Anti-clash combo that works pretty well.
*Anti-clash combo that works pretty well.
j.C, land, 6321463214X
*Jump-in to super throw. Pretty straightforward.


'''Corner'''
'''Corner'''


Mana Counter, 2C > [4]6A, [4]6A
Mana Counter, 2C > [4]6B, [4]6A
*Needs the right spacing in order to work properly, but a great way to take away damage from a Mana Counter.
*Needs the right spacing in order to work properly, but a great way to take away damage from a Mana Counter.


Requirements: Rune Ax
Requirements: Rune Ax


2C > Rune Ax IB, 2C > [4]6A, [4]6A
2C > Rune Ax IB, 2C > [4]6B, [4]6A
*A nasty corner combo that requires the Rune Ax. Hit them high for the Rune Ax IB, then juggle them after for solid damage.
*A nasty corner combo that requires the Rune Ax. Hit them high for the Rune Ax IB, then juggle them after for solid damage.
Requirements: Rune Ax
j.C, 5C > Rune Ax IB (x3), j.C, 5C > 236B
*Basically a 100% combo that requires a full meter to do. Works best on Troll, but will also work to varying degrees on other tall characters like Nsidor, Bernhard, and Curse Head.


{{backtotop}}
{{backtotop}}

Revision as of 15:44, 14 December 2011

Introduction

Playing as Dorgan is an uphill battle, as his overall range is poor and his offensive options are relatively weak. He lacks the meter-building options of the other characters and it can be difficult for him to score damage. The only reasons you should play as Dorgan are: for fun, for a challenge, or just for the satisfaction of landing his super throw.

The Basics

Combos

Mid-screen

2A xx 2A xx 2A

  • Basic link that can't be dash-clashed and comes out fast enough that it's difficult to punish effectively.

5B/6B>236A(>236236X)

  • Basic 2-in-1 to supercancel. 6B has slightly more range but comes out a tick slower. One of Dorgan's primary sources of damage.

j.D, land, 5B>236A

  • Anti-clash combo that works pretty well.

j.C, land, 6321463214X

  • Jump-in to super throw. Pretty straightforward.

Corner

Mana Counter, 2C > [4]6B, [4]6A

  • Needs the right spacing in order to work properly, but a great way to take away damage from a Mana Counter.

Requirements: Rune Ax

2C > Rune Ax IB, 2C > [4]6B, [4]6A

  • A nasty corner combo that requires the Rune Ax. Hit them high for the Rune Ax IB, then juggle them after for solid damage.

Requirements: Rune Ax

j.C, 5C > Rune Ax IB (x3), j.C, 5C > 236B

  • Basically a 100% combo that requires a full meter to do. Works best on Troll, but will also work to varying degrees on other tall characters like Nsidor, Bernhard, and Curse Head.

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Target Wall: 236A/B

Target Floor: 236C

Target Bottom: 214A/B/C

Rock Cutter: [4]6A/B/C

Ore Carry: 632146A/B/C

  • (After Ore Carry) Ore Break: 22A/B/C

Mana Bursts

Destroying Mine: 236236A/B/C

Rock Break: 6321463214A/B/C

Frame Data