Chaos Breaker/Troll: Difference between revisions

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== Combos ==
== Combos ==
2B>[2]8A>236236A/B/C
2B>[2]8A>236236A/B/C
*Slow normal, pounce, to supercancel. A pretty ridiculous combo that only works at point-blank range, but it does inflict a lot of damage like most of Troll's moves.


B>[4]6A/B
5B/2B>[4]6A/B
*Fairly basic 2-in-1 that involves his club charge move. 5B combos into [4]6A and 2B combos into [4]6B. Probably not a combo you'll be using often.
 
632146C, 2C
*Command throw to basic juggle. Essentially something you do when you don't have the meter for 236236X after the command throw. His C command throw does the most damage, but it also comes out the slowest. Feel free to mix in other command throws, bearing in mind the kind of damage return you're actually expecting.


632146X, 236236A/B/C
632146X, 236236A/B/C
*''Loses one hit of the super in the corner.''
*Command throw to super. Basically you want to wait until your opponent falls back down to the middle of Troll's sprite before activating the super in order to get all the hits. Loses one hit off the super in the corner.
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Revision as of 11:09, 13 December 2011

Introduction

Troll is the one and only charge character in the game who just happens to have a command throw that he can use to great effect. His overly large hitbox and very slow normals make him incredibly hard to play as for a beginner, but he is still one of the more viable characters in the game. Other than his command throw, his primary source of damage comes from counter-hitting his opponent with his Headbutt which just happens to have super armor. Patience and constantly looking for openings are what Troll is all about.

Character Feature

  • When stick is left in neutral, Troll will regenerate life.

The Basics

Combos

2B>[2]8A>236236A/B/C

  • Slow normal, pounce, to supercancel. A pretty ridiculous combo that only works at point-blank range, but it does inflict a lot of damage like most of Troll's moves.

5B/2B>[4]6A/B

  • Fairly basic 2-in-1 that involves his club charge move. 5B combos into [4]6A and 2B combos into [4]6B. Probably not a combo you'll be using often.

632146C, 2C

  • Command throw to basic juggle. Essentially something you do when you don't have the meter for 236236X after the command throw. His C command throw does the most damage, but it also comes out the slowest. Feel free to mix in other command throws, bearing in mind the kind of damage return you're actually expecting.

632146X, 236236A/B/C

  • Command throw to super. Basically you want to wait until your opponent falls back down to the middle of Troll's sprite before activating the super in order to get all the hits. Loses one hit off the super in the corner.

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

5A

6A

2A

Normal Throws

Mana-Counter

Specials

Crush: [4]6A/B/C

Stomp: [2]8A/B/C

Headbutt: [D], ]D[

Throw: 63214A/B/C

Endless Beating: A/B/C, repeatedly

Mana Bursts

Beat to Death: 236236A/B/C

Trample to Death: 236236D

Frame Data