Chaos Breaker/Curse Head: Difference between revisions

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=== Specials ===
=== Specials ===
'''Brandish: 236X>236X>236X'''
'''Brandish: 236X>236X>236X'''
* rekkas
* Fiery hammer rekkas.
* Button strength controls how far forward you move as you swing.
* Button strengths can be mixed.


'''Hammer Counter: 421X'''
'''Hammer Counter: 421X'''
* some sort of catch-counter
* Catch-counter that clashes with a move then retaliates with rekka
* Button strength determines duration of counter frames and number of rekka hits. A is shortest with 1 hit, B is longer with 2 hits, and C is longest with three hits.
* Puts you counter-hit state immediately after the catch frames end.
* Not a move you actually want to ever use.


'''Hook Turn: 63214X'''
'''Hook Turn: 63214X'''
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'''Horn Throw: [4]6D'''
'''Horn Throw: [4]6D'''
* Blockable.
* Blockable.
* Throws opponent behind you and will wall bounce.


=== Mana Bursts===
=== Mana Bursts===

Revision as of 11:59, 19 January 2012

Introduction

Curse Head is the "grappler" of the game and has highly damaging and frightening command throws. On top of his hefty base damage, he can also buff his damage output with the Earth Hammer and receive the biggest boost out of all the characters. Definitely one of the more challenging characters to play as, but highly dangerous in the right hands.

The Basics

Combos

j.C, land, 236Cx3

j.C, land, 360C

632146X, 236Cx3 632146X, 2B

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Brandish: 236X>236X>236X

  • Fiery hammer rekkas.
  • Button strength controls how far forward you move as you swing.
  • Button strengths can be mixed.

Hammer Counter: 421X

  • Catch-counter that clashes with a move then retaliates with rekka
  • Button strength determines duration of counter frames and number of rekka hits. A is shortest with 1 hit, B is longer with 2 hits, and C is longest with three hits.
  • Puts you counter-hit state immediately after the catch frames end.
  • Not a move you actually want to ever use.

Hook Turn: 63214X

  • Command throw.
  • Position swap.
  • No damage.
  • Combo followups possible.

Hammer Swing: 360+X

  • Command throw.
  • Launches.
  • Combo followups possible.
  • Hold 2 to throw against wall.

Horn Throw: [4]6D

  • Blockable.
  • Throws opponent behind you and will wall bounce.

Mana Bursts

Berserker Fury: 214214X

  • super armor power-up

Super Hammer Swing: 720+X

  • command throw

Frame Data