Chaos Breaker/Nsidor: Difference between revisions

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'''Corner'''
'''Corner'''


2C > 421B xx 2C > 421B...
2C > 421B xx 2C > 421A...
*One of Nsidor's many infinites and probably the easiest. Make sure the first fireball lands UNDER your opponent and doesn't hit them while they're in the air. All you have to do in order to keep up the juggle is link 2C after your opponent bounces off the fireball both times.
*One of Nsidor's many infinites and probably the easiest. Make sure the first fireball lands UNDER your opponent and doesn't hit them while they're in the air. All you have to do in order to keep up the juggle is link 2C after your opponent bounces off the fireball both times.
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Revision as of 14:56, 12 December 2011

Introduction

Nsidor is both the most difficult character to play as and most broken character in the game. Using the right attacks at the right time, he can start juggling his opponents mercilessly from anywhere on the screen and the only way out is for him to drop the infinite. He has poor magic defense and his falling hitbox allows him to be hit by things that wouldn't work on most other characters, but his height can also save him from certain combos or supers. Nsidor has a very nasty and effective oki game and a single mistake can spell the end for his opponent. Tough to master, but highly rewarding to play as.

The Basics

Combos

Mid-screen

2B > 236X (>236236X)

  • Basic 2-in-1 that can be changed to include the designated Mana Burst. Loses one hit off of the super as a result, but is still highly damaging.

2B > 236D > D > 63214X

  • Basic Army Dash combo that sends the opponent flying in the other direction.

2B > 236D > D > 421B > 7D (wall bounce)

  • Staple Army Dash combo that can be altered to confuse your opponent by crossing them up instead. This combo ends in a blowback attack which can lead to further damage.

5D xx 623A > 2A

  • Overhead to Intercept to follow-up. Only works on characters tall enough to be hit by 623A while they are standing.

5D xx 236236A

  • Overhead to super. Works on everyone.

Corner

2C > 421B xx 2C > 421A...

  • One of Nsidor's many infinites and probably the easiest. Make sure the first fireball lands UNDER your opponent and doesn't hit them while they're in the air. All you have to do in order to keep up the juggle is link 2C after your opponent bounces off the fireball both times.

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Lance Charge: 236A/B/C

Intercept: 623A/B/C

Fireball: 421A/B/C

Army Dash: 236D

  • (During Army Dash) Turn Around: 214D
  • (During Army Dash) Jump: 8/9
  • (During Army Dash) Back Attack: 4A/B/C

Lance Cyclone: 63214A/B/C

Horse Kick: 623D

Mana Bursts

Fatal Lance: 236236A/B/C

Undead Fire: 214214A/B/C

Cavalry Attack: 214214D

Frame Data