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=== Specials === | === Specials === | ||
'''Phantom Soul: 236A/B/C''' | '''Phantom Soul: 236A/B/C''' | ||
* Ground-hugging bubble projectile that hits mid. Cannot be dash-clashed. | |||
* Button strength controls speed. A slowest, C fastest. | |||
* Interestingly enough, this projectile can be used to juggle falling opponents or catch them during their own jumps. | |||
* Burst cancellable. | |||
'''Phantom Shift: 214A/B/C''' | '''Phantom Shift: 214A/B/C''' | ||
* | * Magical dash attack. Hits once. | ||
* Button strength controls distance of dash. | |||
* Will hit opponents out of the air and juggle them. | |||
* Can be cancelled into Phantom Mind. | |||
* Burst cancellable. | |||
'''Phantom Mind: 214A/B/C (during Phantom Shift)''' | |||
* Leaping magical attack. Follow-up to Phantom Shift. | |||
* As a multi-hit technique, it is good for chip damage. | |||
'''Phantom Mist: 421A/B/C''' | '''Phantom Mist: 421A/B/C''' | ||
* Counter stance that can be maintained by holding the button. | |||
* A works on jumping attacks, B works on mid-level attacks, and C works on low attacks. Note that this stance will ONLY catch attacks of the right type. ie. A won't stop lows. B won't work on jump-ins. | |||
* Will not work on projectiles or anything classed as such. It must catch a part of your opponent's body. | |||
* A successful catch will damage the opponent and send them flying back. If near a wall, this will wall-bounce, allowing you time to juggle with Zon's many options after. | |||
'''Stalker: 236D/214D/623D/421D''' (air also) | '''Stalker: 236D/214D/623D/421D''' (air also) | ||
* Command teleport. | |||
* The DP and reverse DP version put you into the air. Using them in the air puts you on the ground. | |||
'''Fog: 632146D''' | '''Fog: 632146D''' | ||
* Command throw of sorts that turns Zon into a black blob. | |||
* You can move left or right during this time, but you cannot jump or guard. | |||
* Overlapping with your opponent's sprite will trigger the throw animation which is unblockable. | |||
* After a few seconds, you will turn red and be able to move faster than before. After 8 seconds has passed without catching your opponent, you will return to normal. | |||
* Dangerous when used on its own, but works effectively with the Talisman IB or on wakeup in the corner. | |||
=== Mana Bursts=== | === Mana Bursts=== |
Revision as of 08:30, 5 February 2012
Introduction
Zon is, by every definition, a "hit-and-run" character and lives or dies by his ability to effectively get in and out of danger. He has low physical defense and crappy normals, which makes it dangerous for him to stay up close for too long. Mastering Zon's projectiles and effectively making use of his teleport is the key to winning with him.
The Basics
Combos
...>236X, 236236X
- Can start with B, 2B, C, or 2C.
D, 214214D
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Phantom Soul: 236A/B/C
- Ground-hugging bubble projectile that hits mid. Cannot be dash-clashed.
- Button strength controls speed. A slowest, C fastest.
- Interestingly enough, this projectile can be used to juggle falling opponents or catch them during their own jumps.
- Burst cancellable.
Phantom Shift: 214A/B/C
- Magical dash attack. Hits once.
- Button strength controls distance of dash.
- Will hit opponents out of the air and juggle them.
- Can be cancelled into Phantom Mind.
- Burst cancellable.
Phantom Mind: 214A/B/C (during Phantom Shift)
- Leaping magical attack. Follow-up to Phantom Shift.
- As a multi-hit technique, it is good for chip damage.
Phantom Mist: 421A/B/C
- Counter stance that can be maintained by holding the button.
- A works on jumping attacks, B works on mid-level attacks, and C works on low attacks. Note that this stance will ONLY catch attacks of the right type. ie. A won't stop lows. B won't work on jump-ins.
- Will not work on projectiles or anything classed as such. It must catch a part of your opponent's body.
- A successful catch will damage the opponent and send them flying back. If near a wall, this will wall-bounce, allowing you time to juggle with Zon's many options after.
Stalker: 236D/214D/623D/421D (air also)
- Command teleport.
- The DP and reverse DP version put you into the air. Using them in the air puts you on the ground.
Fog: 632146D
- Command throw of sorts that turns Zon into a black blob.
- You can move left or right during this time, but you cannot jump or guard.
- Overlapping with your opponent's sprite will trigger the throw animation which is unblockable.
- After a few seconds, you will turn red and be able to move faster than before. After 8 seconds has passed without catching your opponent, you will return to normal.
- Dangerous when used on its own, but works effectively with the Talisman IB or on wakeup in the corner.
Mana Bursts
Contamination: 236236A/B/C
Pollution: 214214D
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
---|---|---|
Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |