Marvel vs Capcom 2/Blackheart: Difference between revisions

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*''Dark Thunder'' (HCF+P)
*''Dark Thunder'' (HCF+P)


==Super Moves==
== Special Moves ==
*''Armageddon'' (QCF+PP)
 
*''Heart of Darkness'' (QCF+KK, ends in normal jump state)
 
*''Judgment Day'' (HCB+PP, can also be done in the air)
{{MvC3MoveListHeader}}
 
{{MoveListRow | Armageddon
|qcf + pp
|
 
|
}}
{{MoveListRow | Heart of Darkness
|qcf + kk
|
|Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery.  You can mash to get faster recovery if you don't want to eat an AHVB.
}}
{{MoveListRow | Judgment Day
|qcb + pp
|
 
|airok
}}
 
{{MoveListFooter}}


==Assist Types==
==Assist Types==

Revision as of 16:32, 20 October 2011

Introduction

Blackheart is one of the Marvel characters in Marvel vs Capcom 2. The son of Mephisto and (badly) seen in Ghostrider.

He's top tier and has one great zoning assist and a tricky ground assist. His infinite can kill anybody not paying attention.

Note that the Xbox 360 and PS3 versions of MvC2 have a variety of glitches involving Blackheart, such as his super sometimes doing no chip damage.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-blackheart.png

Moves

Special Moves

  • Inferno (HCB+P)
  • Dark Thunder (HCF+P)

Special Moves

Name
Command
Damage
Special Properties (glossary)
Armageddon
qcf + pp
Heart of Darkness
qcf + kk
Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery. You can mash to get faster recovery if you don't want to eat an AHVB.
Judgment Day
qcb + pp
airok

Assist Types

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngDark Thunder
Judgment Day
Dark Thunder
Beta.pngInferno
Heart of Darkness
Inferno
Gamma.pngStanding Strong
Armageddon
Standing Strong

Inferno is one of the best assists in the game. Dark Thunder is good for good control and for tricking people.

Strategy

Blackheart is skilled at occupying space through his demon normal moves; hitting fierce or roundhouse summons demons of varying effects. You can use those to keep the opponent busy while building meter and maintaining a lead.

Links