Chaos Breaker/Evetta: Difference between revisions

From SuperCombo Wiki
Line 29: Line 29:


5D xx 5A xx 2D > 236D
5D xx 5A xx 2D > 236D
*Simple link combo that works best in the corner, but will connect on a number of crouching characters or characters with wide hitboxes at mid-screen. Tall characters like Nsidor, Bernhard, and Troll are more difficult to hit (while standing) because their hitbox screws up the 5D xx 5A link. This can usually be remedied by spacing your 5D so that it connects lower than it would at point-blank range. On Nsidor, it is simpler to just omit the 2D and do 5D xx 5A > 236D instead. Evetta's 5D will completely whiff on the short characters during their crouch.
*Simple link combo that works best in the corner, but will connect on a number of crouching characters or characters with wide hitboxes at mid-screen. Tall characters like Nsidor, Bernhard, and Troll are more difficult to hit (while standing) because their hitbox screws up the 5D xx 5A link. This can usually be remedied by spacing your 5D so that it connects lower than it would at point-blank range. On Nsidor, it is simpler to just omit the 2D and do 5D xx 5A > 236D instead. Evetta's 5D will completely whiff on the short characters (Zon, Vargan, Dorgan) during their crouch.
{{backtotop}}
{{backtotop}}



Revision as of 11:42, 19 October 2011

Introduction

The Basics

Combos

Mid-screen

2A/5A xx 623A

  • Really simple 2-in-1. It is possible to cancel either A normal, but it isn't necessary.

2D > 214A/B

  • Low kick to attack throw. Use the A version for shorter characters, but be aware that it can still be difficult to connect the move properly.

5D xx 5A xx 623A (> 236236B/C)

  • Basic link combo to optional super cancel. Use 236236B in the corner and 236236C at mid-screen.

j.C, land, 6C, 623C (> 236236B/C)

  • Jump-in to launcher. The trick to this is just waiting until your opponent falls far enough back down after the 6C that all 3 hits of the 623C will actually connect. This also puts you in the optimal firing position for Evetta's air super for even more damage.

5D > 236236B

  • Overhead to super. A fairly effective way of raining down death on your opponent without getting too fancy.

Corner

6C, Taunt

  • Ridiculous combo taken from the Japanese Wiki. Apparently it's very moe.

5D xx 5A xx 2D > 236D

  • Simple link combo that works best in the corner, but will connect on a number of crouching characters or characters with wide hitboxes at mid-screen. Tall characters like Nsidor, Bernhard, and Troll are more difficult to hit (while standing) because their hitbox screws up the 5D xx 5A link. This can usually be remedied by spacing your 5D so that it connects lower than it would at point-blank range. On Nsidor, it is simpler to just omit the 2D and do 5D xx 5A > 236D instead. Evetta's 5D will completely whiff on the short characters (Zon, Vargan, Dorgan) during their crouch.

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Arrow Shot: 236A/B/C (can be done in air)

Dagger Slash: 623A/B/C

Somersault Attack: 214A/B/C

Sliding Attack: 236D

Mana Bursts

Heaven's Arrow: 236236A/B/C

Sky Arrow: 236236A/B/C (in air)

Frame Data