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Line 13: | Line 13: | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Standing Jab | lp | 0 | }} | {{MoveListRow | Standing Jab | {{lp}} | 0 | }} | ||
{{MoveListRow | Crouching Jab | d + lp | 0 | }} | {{MoveListRow | Crouching Jab | {{d}} + {{lp}} | 0 | }} | ||
{{MoveListRow | Standing Strong | mp | 0 | }} | {{MoveListRow | Standing Strong | {{mp}} | 0 | }} | ||
{{MoveListRow | Crouching Strong | d + mp | 0 | }} | {{MoveListRow | Crouching Strong | {{d}} + {{mp}} | 0 | }} | ||
{{MoveListRow | Standing Fierce | hp | 0 | }} | {{MoveListRow | Standing Fierce | {{hp}} | 0 | }} | ||
{{MoveListRow | Crouching Fierce | d + hp | 0 | }} | {{MoveListRow | Crouching Fierce | {{d}} + {{hp}} | 0 | }} | ||
{{MoveListRow | Standing Short | lk | 0 | }} | {{MoveListRow | Standing Short | {{lk}} | 0 | }} | ||
{{MoveListRow | Crouching Short | d + lk | 0 | }} | {{MoveListRow | Crouching Short | {{d}} + {{lk}} | 0 | }} | ||
{{MoveListRow | Standing Forward | mk | 0 | }} | {{MoveListRow | Standing Forward | {{mk}} | 0 | }} | ||
{{MoveListRow | Crouching Forward | d + mk | 0 | }} | {{MoveListRow | Crouching Forward | {{d}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Standing Roundhouse | hk | 0 | }} | {{MoveListRow | Standing Roundhouse | {{hk}} | 0 | }} | ||
{{MoveListRow | Crouching Roundhouse | d + hk | 0 | }} | {{MoveListRow | Crouching Roundhouse | {{d}} + {{hk}} | 0 | }} | ||
{{MoveListRow | Universal Overhead | mp + mk | 0 | }} | {{MoveListRow | Universal Overhead | {{mp}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Jumping Jab | air lp | 0 | }} | {{MoveListRow | Jumping Jab | air {{lp}} | 0 | }} | ||
{{MoveListRow | Jumping Strong | air mp | 0 | }} | {{MoveListRow | Jumping Strong | air {{mp}} | 0 | }} | ||
{{MoveListRow | Jumping Fierce | air hp | 0 | }} | {{MoveListRow | Jumping Fierce | air {{hp}} | 0 | }} | ||
{{MoveListRow | Jumping Short | air lk | 0 | }} | {{MoveListRow | Jumping Short | air {{lk}} | 0 | }} | ||
{{MoveListRow | Jumping Forward | air mk | 0 | }} | {{MoveListRow | Jumping Forward | air {{mk}} | 0 | }} | ||
{{MoveListRow | Jumping Roundhouse | air hk | 0 | }} | {{MoveListRow | Jumping Roundhouse | air {{hk}} | 0 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Impact Claw | lp + lk | 0 | throw }} | {{MoveListRow | Impact Claw | {{lp}} + {{lk}} | 0 | {{throw}} }} | ||
{{MoveListRow | Guilty Bomb | f or b + lp + lk | 0 | throw }} | {{MoveListRow | Guilty Bomb | {{f}} or {{b}} + {{lp}} + {{lk}} | 0 | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 44: | Line 44: | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Palm Upper | b + mp | 0 | }} | {{MoveListRow | Palm Upper | {{b}} + {{mp}} | 0 | }} | ||
{{MoveListRow | Step Kick | f + mk | 0 | }} | {{MoveListRow | Step Kick | {{f}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Target Combo 1 | lp > mp | - | }} | {{MoveListRow | Target Combo 1 | {{lp}} > {{mp}} | - | }} | ||
{{MoveListRow | Target Combo 2 | lk > mk | - | }} | {{MoveListRow | Target Combo 2 | {{lk}} > {{mk}} | - | }} | ||
{{MoveListRow | Target Combo 3 | lp > d + mp | - | Doesn't combo }} | {{MoveListRow | Target Combo 3 | {{lp}} > {{d}} + {{mp}} | - | Doesn't combo }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 54: | Line 54: | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Pyrokinesis/Cyrokinesis | qcf + p | 0 | Animation depends on side }} | {{MoveListRow | Pyrokinesis/Cyrokinesis | {{qcf}} + {{p}} | 0 | Animation depends on side }} | ||
{{MoveListRow | Cyber Lariat | dp + p | 0 | }} | {{MoveListRow | Cyber Lariat | {{dp}} + {{p}} | 0 | }} | ||
{{MoveListRow | Moonsault Knee Drop | hcb + k | 0 | }} | {{MoveListRow | Moonsault Knee Drop | {{hcb}} + {{k}} | 0 | }} | ||
{{MoveListRow | Psycho Headbutt | qcb + p | 0 | }} | {{MoveListRow | Psycho Headbutt | {{qcb}} + {{p}} | 0 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 63: | Line 63: | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Meteor Strike | qcf qcf + p | 0 | }} | {{MoveListRow | Meteor Strike | {{qcf}} qcf + {{p}} | 0 | }} | ||
{{MoveListRow | Seraphic Wing | qcf qcf + k | 0 | Cannot be parried }} | {{MoveListRow | Seraphic Wing | {{qcf}} qcf + {{k}} | 0 | Cannot be parried }} | ||
{{MoveListRow | Resurrection | Die with full meter | 0 | Super meter doesn't fill up anymore after use. }} | {{MoveListRow | Resurrection | Die with full meter | 0 | Super meter doesn't fill up anymore after use. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 154: | Line 154: | ||
TBW | TBW | ||
[[Category: Street Fighter 3: 3rd Strike]] | [[Category:Street Fighter 3: 3rd Strike]] |
Latest revision as of 01:55, 9 December 2020

Gill
Gill is the leader of a secret organisation called Illuminati, which has manipulated the events of history for the past 2000 years, which seeks the salvation of manking and the creation of a utopia. Gill is one of the many subjects physically enhanced by the Illuminati, and has defeated all of the others, including his own brother, Urien. Gill is eventually recognised as the reincarnation of the past Emperor of the Illuminati as prophesized, and became the president, and soon the emperor, of the Illuminati. Gill, with the help of his secretary Kolin, held the newest World Warrior tournament to seek powerful fighters worthy of repopulating the planet after the eventual apocalypse.
In a nutshell
Move List
Normal Moves


























Throws
Command Normals











Special Moves








Super Arts




Frame Data
Move Analysis
Normal Moves
Command Normals
Target Combos
Normal Throws
Special Moves
Super Arts
Strategy
Tips and Tricks
Basic Strategy
Advanced Strategy
Matchups
- Vs. Akuma
TBW (To be written)
- Vs. Alex
TBW
- Vs. Chun-Li
TBW
- Vs. Dudley
TBW
- Vs. Elena
TBW
- Vs. Gill
TBW
- Vs. Hugo
TBW
- Vs. Ibuki
TBW
- Vs. Ken
TBW
- Vs. Makoto
TBW
- Vs. Necro
TBW
- Vs. Oro
TBW
- Vs. Q
TBW
- Vs. Remy
TBW
- Vs. Ryu
TBW
- Vs. Sean
TBW
- Vs. Twelve
TBW
- Vs. Urien
TBW
- Vs. Yang
TBW
- Vs. Yun
TBW