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=== Normal Moves === | === Normal Moves === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Standing Jab | lp | 0 | }} | {{MoveListRow | Standing Jab | {{lp}} | 0 | }} | ||
{{MoveListRow | Close Standing Jab | close lp | 0 | }} | {{MoveListRow | Close Standing Jab | close {{lp}} | 0 | }} | ||
{{MoveListRow | Crouching Jab | d + lp | 0 | }} | {{MoveListRow | Crouching Jab | {{d}} + {{lp}} | 0 | }} | ||
{{MoveListRow | Standing Strong | mp | 0 | }} | {{MoveListRow | Standing Strong | {{mp}} | 0 | }} | ||
{{MoveListRow | Close Standing Strong | close mp | 0 | }} | {{MoveListRow | Close Standing Strong | close {{mp}} | 0 | }} | ||
{{MoveListRow | Crouching Strong | d + mp | 0 | }} | {{MoveListRow | Crouching Strong | {{d}} + {{mp}} | 0 | }} | ||
{{MoveListRow | Standing Fierce | hp | 0 | }} | {{MoveListRow | Standing Fierce | {{hp}} | 0 | }} | ||
{{MoveListRow | Close Standing Fierce | close hp | 0 | }} | {{MoveListRow | Close Standing Fierce | close {{hp}} | 0 | }} | ||
{{MoveListRow | Crouching Fierce | d + hp | 0 | }} | {{MoveListRow | Crouching Fierce | {{d}} + {{hp}} | 0 | }} | ||
{{MoveListRow | Standing Short | lk | 0 | }} | {{MoveListRow | Standing Short | {{lk}} | 0 | }} | ||
{{MoveListRow | Crouching Short | d + lk | 0 | }} | {{MoveListRow | Crouching Short | {{d}} + {{lk}} | 0 | }} | ||
{{MoveListRow | Standing Forward | mk | 0 | }} | {{MoveListRow | Standing Forward | {{mk}} | 0 | }} | ||
{{MoveListRow | Crouching Forward | d + mk | 0 | }} | {{MoveListRow | Crouching Forward | {{d}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Standing Roundhouse | hk | 0 | }} | {{MoveListRow | Standing Roundhouse | {{hk}} | 0 | }} | ||
{{MoveListRow | Crouching Roundhouse | d + hk | 0 | }} | {{MoveListRow | Crouching Roundhouse | {{d}} + {{hk}} | 0 | }} | ||
{{MoveListRow | Universal Overhead | mp + mk | 0 | }} | {{MoveListRow | Universal Overhead | {{mp}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Jumping Jab | air lp | 0 | }} | {{MoveListRow | Jumping Jab | air {{lp}} | 0 | }} | ||
{{MoveListRow | Jumping Strong | air mp | 0 | }} | {{MoveListRow | Jumping Strong | air {{mp}} | 0 | }} | ||
{{MoveListRow | Jumping Fierce | air hp | 0 | }} | {{MoveListRow | Jumping Fierce | air {{hp}} | 0 | }} | ||
{{MoveListRow | Diagonal Jumping Fierce | uf + hp | 0 | }} | {{MoveListRow | Diagonal Jumping Fierce | {{uf}} + {{hp}} | 0 | }} | ||
{{MoveListRow | Jumping Short | air lk | 0 | }} | {{MoveListRow | Jumping Short | air {{lk}} | 0 | }} | ||
{{MoveListRow | Jumping Forward | air mk | 0 | }} | {{MoveListRow | Jumping Forward | air {{mk}} | 0 | }} | ||
{{MoveListRow | Diagonal Jumping Forward | uf + mk | 0 | }} | {{MoveListRow | Diagonal Jumping Forward | {{uf}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Jumping Roundhouse | air hk | 0 | }} | {{MoveListRow | Jumping Roundhouse | air {{hk}} | 0 | }} | ||
{{MoveListRow | Diagonal Jumping Roundhouse | uf + hk | 0 | }} | {{MoveListRow | Diagonal Jumping Roundhouse | {{uf}} + {{hk}} | 0 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Hiza Geri | lp + lk | 0 | throw }} | {{MoveListRow | Hiza Geri | {{lp}} + {{lk}} | 0 | {{throw}} }} | ||
{{MoveListRow | Seoi Nage | f + lp + lk | 0 | throw }} | {{MoveListRow | Seoi Nage | {{f}} + {{lp}} + {{lk}} | 0 | {{throw}} }} | ||
{{MoveListRow | Jigoku Guruma | b + lp + lk | 0 | throw }} | {{MoveListRow | Jigoku Guruma | {{b}} + {{lp}} + {{lk}} | 0 | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Command Normals === | === Command Normals === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Inazuma Kakato Wari | b + mk or hold standing mk | 0 | }} | {{MoveListRow | Inazuma Kakato Wari | {{b}} + {{mk}} or hold standing {{mk}} | 0 | }} | ||
{{MoveListRow | Sakotsu Wari | f + mk | 0 | }} | {{MoveListRow | Sakotsu Wari | {{f}} + {{mk}} | 0 | }} | ||
{{MoveListRow | Kyuubi Kudaki | f + hk | 0 | Hold hk for fake out }} | {{MoveListRow | Kyuubi Kudaki | {{f}} + {{hk}} | 0 | Hold {{hk}} for fake out }} | ||
{{MoveListRow | Target Combo | close mp > hp | - | }} | {{MoveListRow | Target Combo | close {{mp}} > {{hp}} | - | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Hadouken | qcf + p | 0 | ex knockdown on ex }} | {{MoveListRow | Hadouken | {{qcf}} + {{p}} | 0 | {{ex}} {{knockdown}} on {{ex}} }} | ||
{{MoveListRow | Tatsumaki Senpuu Kyaku | qcb + k | 0 | airok ex }} | {{MoveListRow | Tatsumaki Senpuu Kyaku | {{qcb}} + {{k}} | 0 | {{airok}} {{ex}} }} | ||
{{MoveListRow | Shoryuken | dp + p | 0 | ex }} | {{MoveListRow | Shoryuken | {{dp}} + {{p}} | 0 | {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Arts === | === Super Arts === | ||
{{3SMoveListHeader}} | {{3SMoveListHeader}} | ||
{{MoveListRow | Shoryuureppa | qcf qcf + p | 0 | }} | {{MoveListRow | Shoryuureppa | {{qcf}} qcf + {{p}} | 0 | }} | ||
{{MoveListRow | Shinryuken | qcf qcf + k | 0 | Mash k for more hits }} | {{MoveListRow | Shinryuken | {{qcf}} qcf + {{k}} | 0 | Mash {{k}} for more hits }} | ||
{{MoveListRow | Shippuu Jinrai Kyaku | qcf qcf + k | 0 | }} | {{MoveListRow | Shippuu Jinrai Kyaku | {{qcf}} qcf + {{k}} | 0 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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TBW | TBW | ||
[[Category: Street Fighter 3: 3rd Strike]] | [[Category:Street Fighter 3: 3rd Strike]] |
Latest revision as of 01:55, 9 December 2020

Ken
Having settled down with his family for a few years, Ken makes his return to the fighting curcuit through the new World Warrior tournament. In the tournament, he meets a young teenager named Sean who wishes to be his disciple, which Ken reluctantly accepts. Ken also has another young student, his first-born son Mel, and he teaches them both about his techniques. Having heard of Ryu seeking him for a friendly rematch, Ken sets out to meet his old friend.
In a nutshell
Move List
Normal Moves
Standing Jab

0
Close Standing Jab
close

0
Crouching Jab


0
Standing Strong

0
Close Standing Strong
close

0
Crouching Strong


0
Standing Fierce

0
Close Standing Fierce
close

0
Crouching Fierce


0
Standing Short

0
Crouching Short


0
Standing Forward

0
Crouching Forward


0
Standing Roundhouse

0
Crouching Roundhouse


0
Universal Overhead


0
Jumping Jab
air

0
Jumping Strong
air

0
Jumping Fierce
air

0
Diagonal Jumping Fierce


0
Jumping Short
air

0
Jumping Forward
air

0
Diagonal Jumping Forward


0
Jumping Roundhouse
air

0
Diagonal Jumping Roundhouse


0
Throws
Command Normals
Inazuma Kakato Wari



0
Sakotsu Wari


0
Kyuubi Kudaki


0
Hold
for fake out

Target Combo
close
>


-
Special Moves
Hadouken


0



Tatsumaki Senpuu Kyaku


0


Shoryuken


0

Super Arts
Shoryuureppa


0
Shinryuken


0
Mash
for more hits

Shippuu Jinrai Kyaku


0
Frame Data
Move Analysis
Normal Moves
Command Normals
Target Combos
Normal Throws
Special Moves
Super Arts
Strategy
Tips and Tricks
Basic Strategy
Advanced Strategy
Matchups
- Vs. Akuma
TBW (To be written)
- Vs. Alex
TBW
- Vs. Chun-Li
TBW
- Vs. Dudley
TBW
- Vs. Elena
TBW
- Vs. Gill
TBW
- Vs. Hugo
TBW
- Vs. Ibuki
TBW
- Vs. Ken
TBW
- Vs. Makoto
TBW
- Vs. Necro
TBW
- Vs. Oro
TBW
- Vs. Q
TBW
- Vs. Remy
TBW
- Vs. Ryu
TBW
- Vs. Sean
TBW
- Vs. Twelve
TBW
- Vs. Urien
TBW
- Vs. Yang
TBW
- Vs. Yun
TBW