Chaos Breaker/Sandra: Difference between revisions

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'''Advanced Strike: 41236A/B/C'''
'''Advanced Strike: 41236A/B/C'''
*Dashing slash that hits 3 different guard positions.
*A hits mid, B hits overhead, C hits low.
*B version can be used to juggle airborne opponents.
*Only A version is burst cancellable.


'''Aerial Turn: 623A/B/C'''
'''Aerial Turn: 623A/B/C'''
*Anti-air attack. Basically a Shoryuken.
*Has no invincibility.


'''Down Stud: [2]8A/B/C'''
'''Down Stud: [2]8A/B/C'''
*Leaping overhead slash.
*Button strength determines height and distance.
*Knocks down on ground hit. Puts into juggle state on air hit.
*C version can be used to cross-up.


'''Steel Shield: A+D (can be performed in the air)'''
'''Steel Shield: A+D (can be performed in the air)'''
*Defensive position that will clash one hit.
*Hold 2 to guard low attacks.
*Remains active until command is repeated or any other action is taken.
*Air version remains active until landing. It is possible to air throw your opponent after clashing an air-to-air attack.


'''Sword Wind: 214A/B/C'''
'''Sword Wind: 214A/B/C'''
*Short-ranged projectile.
*Button strength determines speed and range. A is fast but short, C is slow but longer.


=== Mana Bursts===
=== Mana Bursts===

Revision as of 07:37, 3 August 2011

Introduction

The Basics

Combos

Mid-screen

6C>41236A>236236D

[2]C, 2C>8C

Corner

[2]C, 2C>8A, 236236X

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Advanced Strike: 41236A/B/C

  • Dashing slash that hits 3 different guard positions.
  • A hits mid, B hits overhead, C hits low.
  • B version can be used to juggle airborne opponents.
  • Only A version is burst cancellable.

Aerial Turn: 623A/B/C

  • Anti-air attack. Basically a Shoryuken.
  • Has no invincibility.

Down Stud: [2]8A/B/C

  • Leaping overhead slash.
  • Button strength determines height and distance.
  • Knocks down on ground hit. Puts into juggle state on air hit.
  • C version can be used to cross-up.

Steel Shield: A+D (can be performed in the air)

  • Defensive position that will clash one hit.
  • Hold 2 to guard low attacks.
  • Remains active until command is repeated or any other action is taken.
  • Air version remains active until landing. It is possible to air throw your opponent after clashing an air-to-air attack.

Sword Wind: 214A/B/C

  • Short-ranged projectile.
  • Button strength determines speed and range. A is fast but short, C is slow but longer.

Mana Bursts

Aerial Burst: 236236A/B/C

Ground Burst: 236236D

Frame Data