Cole Wilson (talk | contribs) m (→Combos) |
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41236D, 236236X | 41236D, 236236X | ||
* Low fireball to super. A good way to throw off opponents who like to clash-dash through all of your projectiles. | * Low fireball to super. A good way to throw off opponents who like to clash-dash through all of your projectiles. There's a slight delay between when the first hit ends and you can start inputting commands again. The timing isn't overly difficult. | ||
{{backtotop}} | {{backtotop}} | ||
Revision as of 22:48, 14 July 2011
Introduction
The Basics
Combos
Mid-screen
6A > 623A, 623X
- Basic double DP combo. Best used at point-blank range. In the off-chance your opponent is outside of 623A range after the first DP, use one of the other variations to make up the distance.
j.C/j.D, 2D > 214214X/236236X
- Meaty cross-up into super. Does around 50% damage on most characters. It is possible to accidentally hit your opponent outside of the range of 214214X if the j.C or j.D did not connect properly, so if you're doubting your spacing, use 236236X instead. Less damage overall but saves you the agony of a whiffed super.
41236D, 236236X
- Low fireball to super. A good way to throw off opponents who like to clash-dash through all of your projectiles. There's a slight delay between when the first hit ends and you can start inputting commands again. The timing isn't overly difficult.
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Judgement: 236A/B/C (can be done in air)
Justice Sword: 623A/B/C
Holy Wall: 214A/B/C
- (after Holy Wall) Holy Shot: A/B/C
Mana Charge: 214[D]
- Mana charge. Zero to max mana gauge is about eight seconds.
Holy Jail: 41236D
Mana Bursts
Divine Justice: 236236A/B/C (can be done in air)
Holy Tempest: 214214A/B/C
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
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Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |