Chaos Breaker/Mara: Difference between revisions

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== Combos ==
== Combos ==
* 2A>623A, 623A
* 2A>623A, 623A
'''Corner'''
2C > 236A xx 6B > [623A, 214214X, 236C]x3
* Mara's Bone Loop and 100% combo when done correctly. The most crucial part of maintaining the juggle is timing the super to get all 4 hits to connect.
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Revision as of 20:44, 11 July 2011

Introduction

The Basics

Combos

  • 2A>623A, 623A

Corner

2C > 236A xx 6B > [623A, 214214X, 236C]x3

  • Mara's Bone Loop and 100% combo when done correctly. The most crucial part of maintaining the juggle is timing the super to get all 4 hits to connect.

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

6B

  • Combos to 41236D, except near max range.

6C

  • More range then 6B, but slower.
  • Combos to 41236D.

Normal Throws

Mana-Counter

Specials

Skeleton Animate: 236A/B/C

Zombie Animate: 214A/B/C/D

Death Bone: 623A/B/C

White Touch: 41236D

Mana Bursts

Skeleton Army: 236236A/B/C

Bad Blood: 214214A/B/C

Frame Data