Fatal Fury Special/Jubei Yamada: Difference between revisions

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(Adding the stuff from the Fatal Fury Special thread from BonusKun for Jubei and adding credit to be edited later)
m (Added a combo from Zakyn from the Fatal Fury Special Thread so that it can be edited later)
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''Credit to BonusKun''
''Credit to BonusKun''
*When he goes into the SDM Mode. A simple Jump Attack (light kick), down light kick, CD Attack, buffered into SDM is a combo. It is unblockable. Either the opponent eats the light kick + CD attack which kicks him to the other plane or take the SDM.
''Credit to Zakyn''


==Match-ups==
==Match-ups==

Revision as of 17:37, 14 June 2010

Ffspecjubei.png

Introduction

Character Colors

Ffspecjubei colors.png

Moves List

Normal Moves

Throw

Move Name Motion
Ippon Seoi F/B+HP when close to opponent
Kumo Koroshi UF/UB+HP when close to opponent
Tawara Nage DF/DB+HP when close to opponent
Benkei Nakashi F+HK when close to opponent
Tomoe Nage B+HK when close to opponent
Jumping Izuna Otoshi air, D+HK when close to opponent

Special Moves

Move Name Motion
Nihon Seoi Dash Charge B,F + K
Ooizuna Otoshi Charge D,U + P when close to opponent
Senbe Shuriken Charge B,F + P
Neko Jarashi HCB + HP

Super Move

Move Name Motion
Dynamite Izuna Otoshi Charge DB,D,DF + LK+HP when close to opponent

Combos

Strategies

From Trieu over on SNK-Capcom:

"Not really a glitch, but definitely hard to get out of. You basically throw a cookie at your opponent in the corner and do the special grab move, which is forward, half circle back, then straight forward again and press the C button.

So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work."

Overview

Basics

  • I played a lot of Fatal Fury Special these past few days and came across a lot of weird and interesting things with Jubei. I find that using him for cross ups and then doing crouching 'B' or 'A' and following up with either a Senbei-Shuriken or Nihon-Seoi Dash makes it very easy for a lot of other player to get caught in trap. The Senbei-Shuriken I would recommend doing instead of the Nihon-Seoi Dash seeing as you can keep adding more hits even after you throw the *heh* Cookie.
  • Neko-Jarashi *HCB+C up close* is a cool command throw for just doing a fair amount of damage. It's like a Zangief's piledriver but it's esier to get results with it.
  • The Ooizuna-Otoshi I only really use for stunned oppoents due to it being a charge down/up move which needs to be done very close. I find that Jubei's abilites make him an excellent turtle fighter but he CAN be offensive if you desire to go that route. A varity of jumping D's can be used to do similar combos overall and just make anyone facing Jubie have a bad day.
  • I don't know if Jubei is really considered top tier but, I think he is up there. The game is just too damn easy to win with using him. I think I'll see what else I can do with him seeing as I think he might have some other things I haven't tried yet. Either way, I hope what i said is worth the read. I don't consider myself an awesome player but, I stil love this game enough to play it.

Credit to BonusKun

  • When he goes into the SDM Mode. A simple Jump Attack (light kick), down light kick, CD Attack, buffered into SDM is a combo. It is unblockable. Either the opponent eats the light kick + CD attack which kicks him to the other plane or take the SDM.

Credit to Zakyn

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada (self)

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser