Joel Morales (talk | contribs) mNo edit summary |
Joel Morales (talk | contribs) (Adding the stuff from the Fatal Fury Special thread from BonusKun for Jubei and adding credit to be edited later) |
||
Line 38: | Line 38: | ||
| Nihon Seoi Dash || Charge B,F + K | | Nihon Seoi Dash || Charge B,F + K | ||
|- | |- | ||
| | | Ooizuna Otoshi || Charge D,U + P when close to opponent | ||
|- | |- | ||
| Senbe Shuriken || Charge B,F + P | | Senbe Shuriken || Charge B,F + P | ||
Line 69: | Line 69: | ||
=== Basics === | === Basics === | ||
*I played a lot of Fatal Fury Special these past few days and came across a lot of weird and interesting things with Jubei. I find that using him for cross ups and then doing crouching 'B' or 'A' and following up with either a Senbei-Shuriken or Nihon-Seoi Dash makes it very easy for a lot of other player to get caught in trap. The Senbei-Shuriken I would recommend doing instead of the Nihon-Seoi Dash seeing as you can keep adding more hits even after you throw the *heh* Cookie. | |||
*Neko-Jarashi *HCB+C up close* is a cool command throw for just doing a fair amount of damage. It's like a Zangief's piledriver but it's esier to get results with it. | |||
*The Ooizuna-Otoshi I only really use for stunned oppoents due to it being a charge down/up move which needs to be done very close. I find that Jubei's abilites make him an excellent turtle fighter but he CAN be offensive if you desire to go that route. A varity of jumping D's can be used to do similar combos overall and just make anyone facing Jubie have a bad day. | |||
*I don't know if Jubei is really considered top tier but, I think he is up there. The game is just too damn easy to win with using him. I think I'll see what else I can do with him seeing as I think he might have some other things I haven't tried yet. Either way, I hope what i said is worth the read. I don't consider myself an awesome player but, I stil love this game enough to play it. | |||
''Credit to BonusKun'' | |||
==Match-ups== | ==Match-ups== |
Revision as of 16:46, 14 June 2010
Introduction
Character Colors
Moves List
Normal Moves
Throw
Move Name | Motion |
Ippon Seoi | F/B+HP when close to opponent |
Kumo Koroshi | UF/UB+HP when close to opponent |
Tawara Nage | DF/DB+HP when close to opponent |
Benkei Nakashi | F+HK when close to opponent |
Tomoe Nage | B+HK when close to opponent |
Jumping Izuna Otoshi | air, D+HK when close to opponent |
Special Moves
Move Name | Motion |
Nihon Seoi Dash | Charge B,F + K |
Ooizuna Otoshi | Charge D,U + P when close to opponent |
Senbe Shuriken | Charge B,F + P |
Neko Jarashi | HCB + HP |
Super Move
Move Name | Motion |
Dynamite Izuna Otoshi | Charge DB,D,DF + LK+HP when close to opponent |
Combos
Strategies
From Trieu over on SNK-Capcom:
"Not really a glitch, but definitely hard to get out of. You basically throw a cookie at your opponent in the corner and do the special grab move, which is forward, half circle back, then straight forward again and press the C button.
So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work."
Overview
Basics
- I played a lot of Fatal Fury Special these past few days and came across a lot of weird and interesting things with Jubei. I find that using him for cross ups and then doing crouching 'B' or 'A' and following up with either a Senbei-Shuriken or Nihon-Seoi Dash makes it very easy for a lot of other player to get caught in trap. The Senbei-Shuriken I would recommend doing instead of the Nihon-Seoi Dash seeing as you can keep adding more hits even after you throw the *heh* Cookie.
- Neko-Jarashi *HCB+C up close* is a cool command throw for just doing a fair amount of damage. It's like a Zangief's piledriver but it's esier to get results with it.
- The Ooizuna-Otoshi I only really use for stunned oppoents due to it being a charge down/up move which needs to be done very close. I find that Jubei's abilites make him an excellent turtle fighter but he CAN be offensive if you desire to go that route. A varity of jumping D's can be used to do similar combos overall and just make anyone facing Jubie have a bad day.
- I don't know if Jubei is really considered top tier but, I think he is up there. The game is just too damn easy to win with using him. I think I'll see what else I can do with him seeing as I think he might have some other things I haven't tried yet. Either way, I hope what i said is worth the read. I don't consider myself an awesome player but, I stil love this game enough to play it.
Credit to BonusKun