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= Introduction = | = Introduction = | ||
= | == Character Colors == | ||
[[File:Ffspecjubei_colors.png]] | |||
== | ==Moves List== | ||
== | ===Normal Moves=== | ||
= | ===Throw=== | ||
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
| '''Move Name''' || '''Motion''' | |||
|- | |||
| Ippon Seoi || F/B+HP when close to opponent | |||
|- | |||
| Kumo Koroshi || UF/UB+HP when close to opponent | |||
|- | |||
| Tawara Nage || DF/DB+HP when close to opponent | |||
|- | |||
| Benkei Nakashi || F+HK when close to opponent | |||
|- | |||
| Tomoe Nage || B+HK when close to opponent | |||
|- | |||
| Jumping Izuna Otoshi || air, D+HK when close to opponent | |||
|- | |||
|} | |||
= | ===Special Moves=== | ||
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
| '''Move Name''' || '''Motion''' | |||
|- | |||
| Nihon Seoi Dash || Charge B,F + K | |||
|- | |||
| Izuna Otoshi || Charge D,U + P when close to opponent | |||
|- | |||
| Senbe Shuriken || Charge B,F + P | |||
|- | |||
| Neko Jarashi || HCB + HP | |||
|- | |||
|} | |||
===Super Move=== | |||
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
| '''Move Name''' || '''Motion''' | |||
|- | |||
| Dynamite Izuna Otoshi || Charge DB,D,DF + LK+HP when close to opponent | |||
|- | |||
|} | |||
==Combos== | |||
== Strategies == | |||
From Trieu over on SNK-Capcom: | From Trieu over on SNK-Capcom: | ||
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So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work." | So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work." | ||
== | === Overview === | ||
=== Basics === | |||
==Match-ups== | |||
== Vs. | ===Vs. Andy Bogard=== | ||
== Vs. | ===Vs. Axel Hawk=== | ||
== Vs. | ===Vs. Big Bear=== | ||
== Vs. | ===Vs. Billy Kane=== | ||
== Vs. | ===Vs. Cheng Sinzan=== | ||
== Vs. | ===Vs. Duck King=== | ||
== Vs. | ===Vs. Geese Howard=== | ||
== Vs. | ===Vs. Joe Higashi=== | ||
== Vs. | ===Vs. Jubei Yamada (self)=== | ||
== Vs. | ===Vs. Kim Kaphwan=== | ||
== Vs. | ===Vs. Laurence Blood=== | ||
== Vs. | ===Vs. Mai Shiranui=== | ||
== Vs. | ===Vs. Ryo Sakazaki=== | ||
== Vs. | ===Vs. Terry Bogard=== | ||
== Vs. | ===Vs. Tung Fu Rue=== | ||
===Vs. Wolfgang Krauser=== | |||
[[Category:Fatal Fury Special]] | [[Category:Fatal Fury Special]] |
Revision as of 15:12, 14 June 2010
Introduction
Character Colors
Moves List
Normal Moves
Throw
Move Name | Motion |
Ippon Seoi | F/B+HP when close to opponent |
Kumo Koroshi | UF/UB+HP when close to opponent |
Tawara Nage | DF/DB+HP when close to opponent |
Benkei Nakashi | F+HK when close to opponent |
Tomoe Nage | B+HK when close to opponent |
Jumping Izuna Otoshi | air, D+HK when close to opponent |
Special Moves
Move Name | Motion |
Nihon Seoi Dash | Charge B,F + K |
Izuna Otoshi | Charge D,U + P when close to opponent |
Senbe Shuriken | Charge B,F + P |
Neko Jarashi | HCB + HP |
Super Move
Move Name | Motion |
Dynamite Izuna Otoshi | Charge DB,D,DF + LK+HP when close to opponent |
Combos
Strategies
From Trieu over on SNK-Capcom:
"Not really a glitch, but definitely hard to get out of. You basically throw a cookie at your opponent in the corner and do the special grab move, which is forward, half circle back, then straight forward again and press the C button.
So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work."