Marvel vs Capcom 2/Hulk: Difference between revisions

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<b>First Apperances</b><br>Marvel Super Heros<br><br><b>Other Appereances</b><br>Marvel Super Heros Vs. Street Fighter, Marvel Vs. Capcom, Marvel Vs. Capcom 2
<b>First Apperances</b><br>Marvel Super Heros<br><br><b>Other Appereances</b><br>Marvel Super Heros Vs. Street Fighter, Marvel Vs. Capcom, Marvel Vs. Capcom 2
= Colors =
First row: LP, HP, A1. Second row: LK, HK, A2.
[[Image:Mvc2-hulk.png]]


= Moves List =
= Moves List =

Revision as of 12:56, 17 October 2011

Introduction

--Ozsega 04:54, 8 July 2006 (CDT)

http://i34.photobucket.com/albums/d135/Ozsega/hulk-stance.gif

Real Name: Robert Bruce Banner
Height: 7 ft. as green Hulk, 5 ft. 9 in. as Banner, 6 ft. 6 in. as gray Hulk
Weight: 1,040 lbs. as green Hulk, 128 lbs. as Banner, 900 lbs. as gray Hulk
Eyes: Green as green Hulk, Brown as Banner, gray as gray Hulk
Hair: Green as green Hulk, Brown as Banner, black as gray Hulk
Skin: Green as green Hulk, gray as gray Hulk
Occupation: Nuclear physicist, leader of the new Hulkbusters
Identity: Publicly known
Legal Status: Citizen of the United States with criminal record pardoned
Other Aliases: None
Place of Birth: Dayton, Ohio
Marital Status: Married
Known Relatives: Betty Ross Talbot (wife, deceased), Brian (father, apparently deceased), Rebecca Walters (mother, deceased), Morris Walters (uncle), Elaine Walters (aunt, deceased), Jennifer Walters (alias She-Hulk, cousin), Thaddeus E. "Thunderbolt" Ross (father-in-law, deceased), Mrs. Drake (aunt, possibly deceased)

Strength Level: The Hulk possesses superhuman strength of the Class 100 level, enabling him to lift (press) in excess of 100 tons. The Hulk only attains this strength level when he is enraged. In a totally, calm state his functional strength is significantly less, perhaps in the 70 ton range. In human form Bruce Banner possesses the normal human strength of a man of his age, height, and build who engages in no regular exercise.

Banner was present in the instrumentation bunker at the test site for the first underground test detonation of the gamma bomb. Observing that a civilian had breached security and entered the restricted test area, Banner told his colleague Igor Starsky to delay the countdown while he tried to get the civilian to safety, Starsky, secretly a Soviet agent, did nothing, confident that Banner would die in the explosion, bringing the project to a halt. Reaching the civilian, a teenager named Rick Jones, Banner threw him into a protective trench. Before Banner could get himself to safety, the gamma-bomb detonated, and intense waves of radiation reached the surface. Banner was irradiated with highly charged, radioactive particles. Days later he awoke to find that the gamma radiation had not killed him. Due to an unknown genetic factor in his body, rather In moments of stress turned him into the vastly powerful, green-skinned being named "the Hulk". Although he was conscious when he was the Hulk, the monster functioned as a seperate, less intelligent entity.

The Hulk has great strength and stamina though he is not as agile as other marvel characters he is still quite quick and can come out victorious if properly managed.

First Apperances
Marvel Super Heros

Other Appereances
Marvel Super Heros Vs. Street Fighter, Marvel Vs. Capcom, Marvel Vs. Capcom 2

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hulk.png

Moves List

Normal Moves

Special Moves

Gamma Slam
qcf + P

Gamma Tornado
hcb + P (only hits when close)

Gamma Charge (ground)
Charge b,f + K (After you complete the motion, hit another direction again and push K

Gamma Charge (air)
Charge d,u + K (After you complete the motion, hit another direction again and push K)

Super Moves

Gamma Wave
qcf + PP

Gamma Quake
qcf + KK

Gamma Crush
qcb + PP, move b / f

Assist Moves

The Basics

ARCADE STICK LEGEND

B = Walk Backward
F = Walk Forward
D = Down
U = Up
JB = Jump Backwards
JU = Jump Up
JF = Jump Forward
DB = Down Back
DF = Down Forward

BUTTONS LEGEND

JP = Jab Punch
SK = Short Kick
FP = Fierce Punch
RK = Roundhouse Kick
A1 = Assist 1
A2 = Assist 2

Advanced Strategy

--Ozsega 05:41, 8 July 2006 (CDT)

1) The Gamma Crush
The Gamma Crush is the best weapon that the Hulk has. The easiest way to execute the super is with an air combo: D + FP then enter into the Gamma Crush. But becareful for if your opponent blocks it, it will leave you open for attack. You should try to vary this strategy by using the vertical Gamma Charge instead of the Gamma Crush

2) Chipping Away Your Opponents Engergy
The Hulk's standing FP and RK do tremendous chipping damage. The only problem is his recovery time after these attacks are slow. so after launching the attack, cancel it with a Gamma Wave or a Gamma Charge.

3) Hulk's Armor
Similar to Juggernaut the Hulk can absorb up to 2 JP or 1 FP before he becomes vulnerable. Suppose you dash toward your opponent and you try to land a combo but he start his ground combo first. Their combo will be interrupted by your punch from the Hulk. Learn to find this delay and you will be able to gain the advantage. Using the Hulks JP helps since it's difficult to counter. Wait for him to absorb the hits and continue with your combo.

4) Short Air Combo
He has a basic air combo to execute try to expose the opponent with a JP or SK then follow with D + FP followed by Jumping UP and Forward and hitting JP,SK,FP.