Line 482: | Line 482: | ||
|name=Lane Attack | |name=Lane Attack | ||
|input=A/B/C/D from opposite lane | |input=A/B/C/D from opposite lane | ||
|data= | |data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa. | ||
{{AttackData-FF2 | {{AttackData-FF2 | ||
|version=A/C | |version=A/C | ||
Line 488: | Line 488: | ||
|stun=20 | |stun=20 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active=18/17 | ||
|recovery= | |recovery=1 | ||
|total= | |total=31/30 | ||
|advHit=Air Reset | |advHit=Air Reset (+47/+48) | ||
|advBlock= | |advBlock=+18 | ||
|property= | |property= | ||
|description= | |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29. | ||
}} | }} | ||
{{AttackData-FF2 | {{AttackData-FF2 | ||
Line 503: | Line 503: | ||
|stun=20 | |stun=20 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active=39/36 | ||
|recovery= | |recovery=1 | ||
|total= | |total=53/50 | ||
|advHit=Air Reset | |advHit=Air Reset (+46/+47) | ||
|advBlock= | |advBlock=+17 | ||
|property= | |property=Invincible 41-53F/41-50F | ||
|description= | |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47. | ||
}} | }} | ||
{{AttackData-FF2 | {{AttackData-FF2 | ||
Line 519: | Line 519: | ||
|stun=6 | |stun=6 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=14 | ||
|active= | |active=39/36 | ||
|recovery= | |recovery=4 | ||
|total= | |total=56/53 | ||
|advHit=Air Reset | |advHit=Air Reset (+43/+44) | ||
|advBlock=/ | |advBlock=/ | ||
|property= | |property=Invincible 41-52F/41-49F | ||
|description= | |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47. | ||
}} | }} | ||
}} | }} | ||
Line 738: | Line 738: | ||
| image = | | image = | ||
| caption = | | caption = | ||
| data = | | data = * No pushback on hit. | ||
* Opponent recovers between each hit and can easily reversal Joe. Advantage values are from the finishing hit. | |||
{{AttackData-FF2 | {{AttackData-FF2 | ||
| version = A | | version = A | ||
Line 749: | Line 750: | ||
| recovery = 29 | | recovery = 29 | ||
| total = 76 | | total = 76 | ||
| advHit = | | advHit = KD (+86) | ||
| advBlock = | | advBlock = -9 | ||
| property = | | property = | ||
| description = | | description = | ||
Line 761: | Line 762: | ||
| stun = 10x8 | | stun = 10x8 | ||
| guard = Mid | | guard = Mid | ||
| startup = | | startup = 5 | ||
| active = | | active = 5+3+3+3+3 (3) 3+1 (4) 2+7+3 | ||
| recovery = | | recovery = 27 | ||
| total = | | total = 71 | ||
| advHit = | | advHit = KD (+90) | ||
| advBlock = | | advBlock = -7 | ||
| property = | | property = | ||
| description = | | description = | ||
Line 785: | Line 786: | ||
| damage = 51 (12) | | damage = 51 (12) | ||
| stun = 10 | | stun = 10 | ||
| guard = | | guard = Low | ||
| startup = | | startup = 25 | ||
| active = | | active = 37 | ||
| recovery = | | recovery = 24 | ||
| total = | | total = 85 | ||
| advHit = KD | | advHit = KD (+79) | ||
| advBlock = | | advBlock = -26 | ||
| property = | | property = | ||
| description = | | description = |
Revision as of 00:49, 21 June 2025
Introduction
When Joe is hit by a heavy attack while crouching he will momentarily lack a collision box, allowing for unique crossups.
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 1 | 2+4 | 4 | 10 | +2 | +4 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 6 | Mid | 7 | 7 | 9 | 22 | -4 | -2 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 8 | 8 | 10 | 25 | +5 | +3 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 20 | Mid | 6 | 14 | 11 | 30 | -2 | -4 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 4 | 5 | 6 | 14 | +1 | +3 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11x2 | 6x2 | Mid | 6 | 2+7 | 11 | 25 | -8 | -4 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 20 | Mid | 9 | 10 | 12 | 30 | +1 | -1 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 20 | Mid | 12 | 9 | 18 | 38 | -4 | -6 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 3 | 6 | 5 | 13 | 0 | +3 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Low | 4 | 6 | 7 | 16 | -2 | +1 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 9 | 10 | 11 | 29 | +4 | 0 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 20 | Low | 6 | 15 | 30 | 50 | KD (+20) | -24 | - |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 9 | 6 | Overhead | 6 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 11 | 6 | Overhead | 5 | ∞ | - | - | - | - | - |
Neutral Jump | 11 | 6 | Overhead | 7 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 15 | 20 | Overhead | 9 | 21 | - | - | - | - | - |
Neutral Jump | 15 | 20 | Overhead | 9 | 16 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 17 | 20 | Overhead | 11 | 21 | - | - | - | - | - |
Neutral Jump | 17 | 20 | Overhead | 7 | 16 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | 20 | Mid | 17 | 11 | 1 | 28 | KD (+114) | +9 | Lane Shift, Cancel |
Back Lane | 21 | 20 | Mid | 9 | 6 | 18 | 32 | KD (+99) | -3 | Lane Shift, Lower-Body Invuln 9-14F |
Lane Attack/Sway
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 19 | 20 | Overhead | 14 | 18/17 | 1 | 31/30 | Air Reset (+47/+48) | +18 | - | |
| |||||||||||
B/D | 19 | 20 | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset (+46/+47) | +17 | Invincible 41-53F/41-50F | |
| |||||||||||
Lane Sway A+B on same lane |
19 | 6 | Unblockable | 14 | 39/36 | 4 | 56/53 | Air Reset (+43/+44) | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 7 | 7 | 11 | 24 | KD (+92) | +3 | Upper-Body Invuln 1-23F, Cancel |
Throws
Leg Throw (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+80) | / | - | |
|
Hiza Jigoku (6D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15~39 (12 + 3 x 1~9) | 0 | Throw | 1 | 1 | / | - | Air Reset (+4) / KD (+69) | / | - | |
|
Special Moves
Hurricane Upper (41236P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 13 (3) | 20 | Mid | 15 | - | 49 | 63 | -6 | -6 | - |
C | 21 (5) | 20 | Mid | 15 | - | 46 | 60 | -2 | -3 | - |
Slash Kick (19K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 17 (4) | 20 | Mid | 19 | 22 | 10 | 50 | -18 | -10 | - |
D | 23 (5) | 20 | Mid | 22 | 22 | 10 | 53 | KD (+78) | -10 | - |
Tiger Kick (2369K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 13 (3) | 20 | Mid | 18 | 4+3+16 | 23 | 63 | KD (+65) | -23 | Invincible 1-37F |
D | 19 (4x2) | 20 | Mid | 24 | 6+4+16 | 23 | 72 | KD (+78) | -26 | Invincible 1-40F |
Bakuretsuken (Mash P)
- No pushback on hit.
- Opponent recovers between each hit and can easily reversal Joe. Advantage values are from the finishing hit.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 7x6 (1x6) | 10x6 | Mid | 6 | 6+4+4+4+4 (7) 2+8+3 | 29 | 76 | KD (+86) | -9 | - |
C | 9x8 (2x8) | 10x8 | Mid | 5 | 5+3+3+3+3 (3) 3+1 (4) 2+7+3 | 27 | 71 | KD (+90) | -7 | - |
Desperation Move
Screw Upper (64123BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
51 (12) | 10 | Low | 25 | 37 | 24 | 85 | KD (+79) | -26 | - |